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v/vlib/compiler/cheaders.v
2019-11-10 20:01:19 +03:00

174 lines
4.1 KiB
V

module compiler
const (
CommonCHeaders = '
#include <stdio.h> // TODO remove all these includes, define all function signatures and types manually
#include <stdlib.h>
//#include "fns.h"
#include <signal.h>
#include <stdarg.h> // for va_list
#include <inttypes.h> // int64_t etc
#include <string.h> // memcpy
#ifndef _WIN32
#include <ctype.h>
#include <locale.h> // tolower
#include <sys/time.h>
#include <unistd.h> // sleep
#else
#if defined(__MSVCRT_VERSION__) && __MSVCRT_VERSION__ < __MSVCR90_DLL
#error Please upgrade your MinGW distribution to use msvcr90.dll or later.
#endif
#endif
#if defined(__CYGWIN__) && !defined(_WIN32)
#error Cygwin is not supported, please use MinGW or Visual Studio.
#endif
#ifdef __linux__
#include <sys/types.h>
#include <sys/wait.h> // os__wait uses wait on nix
#endif
#ifdef __FreeBSD__
#include <sys/types.h>
#include <sys/wait.h> // os__wait uses wait on nix
#endif
#ifdef __DragonFly__
#include <sys/types.h>
#include <sys/wait.h> // os__wait uses wait on nix
#endif
#ifdef __OpenBSD__
#include <sys/types.h>
#include <sys/resource.h>
#include <sys/wait.h> // os__wait uses wait on nix
#endif
#define EMPTY_STRUCT_DECLARATION
#define EMPTY_STRUCT_INITIALIZATION 0
// Due to a tcc bug, the length of an array needs to be specified, but GCC crashes if it is...
#define EMPTY_ARRAY_OF_ELEMS(x,n) (x[])
#define TCCSKIP(x) x
#ifdef __TINYC__
#undef EMPTY_STRUCT_INITIALIZATION
#define EMPTY_STRUCT_INITIALIZATION
#undef EMPTY_ARRAY_OF_ELEMS
#define EMPTY_ARRAY_OF_ELEMS(x,n) (x[n])
#undef TCCSKIP
#define TCCSKIP(x)
#endif
#define OPTION_CAST(x) (x)
#ifdef _WIN32
#define WINVER 0x0600
#define _WIN32_WINNT 0x0600
#define WIN32_LEAN_AND_MEAN
#define _UNICODE
#define UNICODE
#include <windows.h>
// must be included after <windows.h>
#ifndef __TINYC__
#include <shellapi.h>
#endif
#include <io.h> // _waccess
#include <fcntl.h> // _O_U8TEXT
#include <direct.h> // _wgetcwd
//#include <WinSock2.h>
#ifdef _MSC_VER
// On MSVC these are the same (as long as /volatile:ms is passed)
#define _Atomic volatile
// MSVC cannot parse some things properly
#undef EMPTY_STRUCT_DECLARATION
#undef OPTION_CAST
#define EMPTY_STRUCT_DECLARATION int ____dummy_variable
#define OPTION_CAST(x)
#endif
#else
#include <pthread.h>
#endif
//================================== TYPEDEFS ================================*/
typedef int64_t i64;
typedef int16_t i16;
typedef int8_t i8;
typedef uint64_t u64;
typedef uint32_t u32;
typedef uint16_t u16;
typedef uint8_t byte;
typedef uint32_t rune;
typedef float f32;
typedef double f64;
typedef unsigned char* byteptr;
typedef int* intptr;
typedef void* voidptr;
typedef struct array array;
typedef struct map map;
typedef array array_string;
typedef array array_int;
typedef array array_byte;
typedef array array_f32;
typedef array array_f64;
typedef map map_int;
typedef map map_string;
#ifndef bool
typedef int bool;
#define true 1
#define false 0
#endif
//============================== HELPER C MACROS =============================*/
#define _PUSH(arr, val, tmp, tmp_typ) {tmp_typ tmp = (val); array_push(arr, &tmp);}
#define _PUSH_MANY(arr, val, tmp, tmp_typ) {tmp_typ tmp = (val); array_push_many(arr, tmp.data, tmp.len);}
#define _IN(typ, val, arr) array_##typ##_contains(arr, val)
#define _IN_MAP(val, m) map_exists(m, val)
#define DEFAULT_EQUAL(a, b) (a == b)
#define DEFAULT_NOT_EQUAL(a, b) (a != b)
#define DEFAULT_LT(a, b) (a < b)
#define DEFAULT_LE(a, b) (a <= b)
#define DEFAULT_GT(a, b) (a > b)
#define DEFAULT_GE(a, b) (a >= b)
//================================== GLOBALS =================================*/
byteptr g_str_buf;
int load_so(byteptr);
void reload_so();
'
js_headers = '
var array_string = function() {}
var array_byte = function() {}
var array_int = function() {}
var byte = function() {}
var double = function() {}
var int = function() {}
var f64 = function() {}
var f32 = function() {}
var i64 = function() {}
var i32 = function() {}
var i16 = function() {}
var u64 = function() {}
var u32 = function() {}
var u16 = function() {}
var i8 = function() {}
var bool = function() {}
var rune = function() {}
var map_string = function() {}
var map_int = function() {}
'
)