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192 lines
4.0 KiB
V
192 lines
4.0 KiB
V
module main
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import datatypes
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import gg
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import gx
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import os
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import time
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import math
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import rand
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const (
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win_width = 1340
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win_height = 640
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timer_period = 40 * time.millisecond // defaulted at 25 fps
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font_small = gx.TextCfg{
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color: gx.black
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size: 20
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}
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font_large = gx.TextCfg{
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color: gx.black
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size: 40
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}
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)
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struct App {
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mut:
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gg &gg.Context
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qt datatypes.Quadtree
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players []datatypes.AABB
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particles []Particle
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retrieveds []datatypes.AABB
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nodes []datatypes.Quadtree
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width f64 = 1340
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height f64 = 640
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}
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struct Particle {
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mut:
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pmt datatypes.AABB
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speed f64
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angle f64
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}
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fn (mut p Particle) update() {
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p.pmt.x += p.speed * math.cos(p.angle * math.pi / 180)
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p.pmt.y += p.speed * math.sin(p.angle * math.pi / 180)
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if p.pmt.x < 0 {
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p.pmt.x = 0
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p.speed = -p.speed
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p.angle = -p.angle
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}
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if p.pmt.x > 1340 {
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p.pmt.x = 1340
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p.speed = -p.speed
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p.angle = -p.angle
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}
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if p.pmt.y < 0 {
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p.pmt.y = 0
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p.speed = -p.speed
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p.angle = 180 - p.angle
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}
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if p.pmt.y > 640 {
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p.pmt.y = 640
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p.speed = -p.speed
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p.angle = 180 - p.angle
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}
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}
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fn (mut app App) start() {
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app.players << datatypes.AABB{1200 * rand.f64(), 500 * rand.f64(), 20, 20}
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app.insert_particles()
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for mut particle in app.particles {
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particle.speed = 10 * rand.f64()
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particle.angle = 200 * rand.f64()
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}
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app.nodes << app.qt.get_nodes()
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}
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fn (mut app App) update() {
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app.qt.clear()
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app.nodes = []
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for mut particle in app.particles {
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particle.update()
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app.qt.insert(particle.pmt)
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}
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app.find_particles()
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app.nodes << app.qt.get_nodes()
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}
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fn (mut app App) insert_particles() {
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mut grid := 10.0
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mut gridh := app.qt.perimeter.width / grid
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mut gridv := app.qt.perimeter.height / grid
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num_particles := 100
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for _ in 0 .. num_particles {
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mut x := rand_minmax(0, gridh) * grid
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mut y := rand_minmax(0, gridv) * grid
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mut random_particle := datatypes.AABB{
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x: x
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y: y
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width: rand_minmax(1, 4) * grid
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height: rand_minmax(1, 4) * grid
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}
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app.particles << Particle{random_particle, 0.0, 0.0}
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}
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}
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fn (mut app App) find_particles() {
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app.retrieveds = []
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app.retrieveds << app.qt.retrieve(app.players[0])
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}
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fn main() {
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mut app := &App{
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gg: 0
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}
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app.gg = gg.new_context(
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bg_color: gx.white
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width: win_width
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height: win_height
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use_ortho: true
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create_window: true
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window_title: 'Quadtree Demo'
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frame_fn: frame
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event_fn: on_event
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user_data: app
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font_path: os.resource_abs_path('../assets/fonts/RobotoMono-Regular.ttf')
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)
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app.qt = app.qt.create(0, 0, 1340, 640, 8, 4, 0)
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app.start()
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go app.run()
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app.gg.run()
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}
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fn (mut app App) on_mouse_move(mouse_x f32, mouse_y f32) {
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for mut player in app.players {
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player.x = (mouse_x / gg.window_size_real_pixels().width) * 1340
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player.y = (mouse_y / gg.window_size_real_pixels().height) * 640
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}
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}
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fn on_event(mut e gg.Event, mut app App) {
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match e.typ {
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.mouse_move { app.on_mouse_move(e.mouse_x, e.mouse_y) }
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else {}
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}
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}
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fn (mut app App) run() {
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for {
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app.update()
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time.sleep(timer_period)
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}
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}
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fn frame(app &App) {
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app.gg.begin()
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app.draw()
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app.gg.end()
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}
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fn (app &App) display() {
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for player in app.players {
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app.gg.draw_rect_filled(f32(player.x), f32(player.y), f32(player.width), f32(player.height),
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gx.black)
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}
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for particle in app.particles {
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app.gg.draw_rect_empty(f32(particle.pmt.x), f32(particle.pmt.y), f32(particle.pmt.width),
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f32(particle.pmt.height), gx.blue)
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}
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for node in app.nodes {
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app.gg.draw_rect_empty(f32(node.perimeter.x), f32(node.perimeter.y), f32(node.perimeter.width),
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f32(node.perimeter.height), gx.red)
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}
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for retrieved in app.retrieveds {
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app.gg.draw_rect_filled(f32(retrieved.x + 1), f32(retrieved.y + 1), f32(retrieved.width - 2),
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f32(retrieved.height - 2), gx.green)
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}
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app.gg.draw_text(1200, 25, 'Nodes: $app.nodes.len', font_small)
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app.gg.draw_text(1200, 50, 'Particles: $app.particles.len', font_small)
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}
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fn (app &App) draw() {
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app.display()
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}
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fn rand_minmax(min f64, max f64) f64 {
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mut val := min + (rand.f64() * (max - min))
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return val
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}
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