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206 lines
6.8 KiB
V
206 lines
6.8 KiB
V
module sync
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// * Goal: this file provides a convenient way to run identical tasks over a list
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// * of items in parallel, without worrying about waitgroups, mutexes and so on.
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// *
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// * Usage example:
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// * struct SResult{ s string }
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// * fn sprocess(p &sync.PoolProcessor, idx, wid int) voidptr {
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// * item := p.get_item<string>(idx)
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// * println('idx: $idx, wid: $wid, item: ' + item)
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// * return &SResult{ item.reverse() }
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// * }
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// * pool := sync.new_pool_processor({ callback: sprocess })
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// * pool.work_on_items(['a','b','c','d','e','f','g'])
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// * // optionally, you can iterate over the results too:
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// * for x in pool.get_results<SResult>() {
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// * println('result: $x.s')
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// * }
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// *
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// * See https://github.com/vlang/v/blob/master/vlib/sync/pool_test.v for a
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// * more detailed usage example.
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// *
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// * After all the work is done in parallel by the worker threads in the pool,
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// * pool.work_on_items will return, and you can then call
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// * pool.get_results<Result>() to retrieve a list of all the results,
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// * that the worker callbacks returned for each item that you passed.
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// * The parameters of new_pool_processor are:
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// * context.maxjobs: when 0 (the default), the PoolProcessor will use an
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// * optimal for your system number of threads to process your items
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// * context.callback: this should be a callback function, that each worker
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// * thread in the pool will run for each item.
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// * The callback function will receive as parameters:
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// * 1) the PoolProcessor instance, so it can call
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// * p.get_item<int>(idx) to get the actual item at index idx
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// * NB: for now, you are better off calling p.get_string_item(idx)
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// * or p.get_int_item(idx) ; TODO: vfmt and generics
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// * 2) idx - the index of the currently processed item
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// * 3) task_id - the index of the worker thread in which the callback
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// * function is running.
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import runtime
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pub const (
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no_result = voidptr(0)
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)
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pub struct PoolProcessor {
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thread_cb voidptr
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mut:
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njobs int
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items []voidptr
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results []voidptr
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ntask int // writing to this should be locked by ntask_mtx.
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ntask_mtx &sync.Mutex
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waitgroup &sync.WaitGroup
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shared_context voidptr
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thread_contexts []voidptr
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}
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pub type ThreadCB fn(p &PoolProcessor, idx int, task_id int)voidptr
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pub struct PoolProcessorConfig {
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maxjobs int
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callback ThreadCB
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}
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// new_pool_processor returns a new PoolProcessor instance.
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pub fn new_pool_processor(context PoolProcessorConfig) &PoolProcessor {
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if isnil(context.callback) {
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panic('You need to pass a valid callback to new_pool_processor.')
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}
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// TODO: remove this call.
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// It prevents a V warning about unused module runtime.
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runtime.nr_jobs()
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pool := &PoolProcessor {
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items: []
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results: []
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shared_context: voidptr(0)
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thread_contexts: []
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njobs: context.maxjobs
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ntask: 0
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ntask_mtx: sync.new_mutex()
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waitgroup: sync.new_waitgroup()
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thread_cb: context.callback
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}
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return pool
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}
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// set_max_jobs gives you the ability to override the number
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// of jobs *after* the PoolProcessor had been created already.
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pub fn (pool mut PoolProcessor) set_max_jobs(njobs int) {
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pool.njobs = njobs
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}
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// work_on_items receives a list of items of type T,
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// then starts a work pool of pool.njobs threads, each running
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// pool.thread_cb in a loop, untill all items in the list,
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// are processed.
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// When pool.njobs is 0, the number of jobs is determined
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// by the number of available cores on the system.
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// work_on_items returns *after* all threads finish.
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// You can optionally call get_results after that.
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pub fn (pool mut PoolProcessor) work_on_items<T>(items []T) {
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pool.work_on_pointers( items.pointers() )
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}
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pub fn (pool mut PoolProcessor) work_on_pointers(items []voidptr) {
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mut njobs := runtime.nr_jobs()
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if pool.njobs > 0 {
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njobs = pool.njobs
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}
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pool.items = []
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pool.results = []
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pool.thread_contexts = []
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pool.items << items
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pool.results = [voidptr(0)].repeat(pool.items.len)
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pool.thread_contexts << [voidptr(0)].repeat(pool.items.len)
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pool.waitgroup.add(njobs)
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for i := 0; i < njobs; i++ {
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go process_in_thread(pool,i)
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}
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pool.waitgroup.wait()
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}
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// process_in_thread does the actual work of worker thread.
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// It is a workaround for the current inability to pass a
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// method in a callback.
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fn process_in_thread(pool mut PoolProcessor, task_id int) {
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cb := ThreadCB(pool.thread_cb)
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mut idx := 0
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ilen := pool.items.len
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for {
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if pool.ntask >= ilen {
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break
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}
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pool.ntask_mtx.lock()
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idx = pool.ntask
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pool.ntask++
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pool.ntask_mtx.unlock()
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if idx >= ilen {
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break
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}
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pool.results[idx] = cb(pool, idx, task_id)
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}
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pool.waitgroup.done()
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}
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// get_item - called by the worker callback.
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// Retrieves a type safe instance of the currently processed item
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pub fn (pool &PoolProcessor) get_item<T>(idx int) T {
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return *(&T(pool.items[idx]))
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}
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// get_string_item - called by the worker callback.
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// It does not use generics so it does not mess up vfmt.
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// TODO: remove the need for this when vfmt becomes smarter.
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pub fn (pool &PoolProcessor) get_string_item(idx int) string {
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return *(&string(pool.items[idx]))
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}
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// get_int_item - called by the worker callback.
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// It does not use generics so it does not mess up vfmt.
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// TODO: remove the need for this when vfmt becomes smarter.
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pub fn (pool &PoolProcessor) get_int_item(idx int) int {
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return *(&int(pool.items[idx]))
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}
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pub fn (pool &PoolProcessor) get_result<T>(idx int) T {
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return *(&T(pool.results[idx]))
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}
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// get_results - can be called to get a list of type safe results.
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pub fn (pool &PoolProcessor) get_results<T>() []T {
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mut res := []T
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for i in 0 .. pool.results.len {
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res << *(&T(pool.results[i]))
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}
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return res
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}
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// set_shared_context - can be called during the setup so that you can
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// provide a context that is shared between all worker threads, like
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// common options/settings.
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pub fn (pool mut PoolProcessor) set_shared_context(context voidptr) {
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pool.shared_context = context
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}
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// get_shared_context - can be called in each worker callback, to get
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// the context set by pool.set_shared_context
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pub fn (pool &PoolProcessor) get_shared_context() voidptr {
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return pool.shared_context
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}
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// set_thread_context - can be called during the setup at the start of
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// each worker callback, so that the worker callback can have some thread
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// local storage area where it can write/read information that is private
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// to the given thread, without worrying that it will get overwritten by
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// another thread
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pub fn (pool mut PoolProcessor) set_thread_context(idx int, context voidptr) {
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pool.thread_contexts[idx] = context
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}
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// get_thread_context - returns a pointer, that was set with
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// pool.set_thread_context . This pointer is private to each thread.
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pub fn (pool &PoolProcessor) get_thread_context(idx int) voidptr {
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return pool.thread_contexts[idx]
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}
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