mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
e64609387d
* isConsole moved to builtin is_atty function * Windows console initialization moved to builtin.init
186 lines
4.2 KiB
V
186 lines
4.2 KiB
V
module main
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const (
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CommonCHeaders = '
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#include <stdio.h> // TODO remove all these includes, define all function signatures and types manually
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#include <stdlib.h>
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#include <signal.h>
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#include <stdarg.h> // for va_list
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#include <inttypes.h> // int64_t etc
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#include <string.h> // memcpy
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#ifndef _WIN32
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#include <ctype.h>
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#include <locale.h> // tolower
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#include <sys/time.h>
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#include <unistd.h> // sleep
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#endif
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#ifdef __APPLE__
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#include <libproc.h> // proc_pidpath
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#include <execinfo.h> // backtrace and backtrace_symbols_fd
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#endif
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#ifdef __linux__
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#ifndef __BIONIC__
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#include <execinfo.h> // backtrace and backtrace_symbols_fd
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#endif
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#pragma weak backtrace
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#pragma weak backtrace_symbols_fd
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#endif
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#ifdef __linux__
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#include <sys/types.h>
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#include <sys/wait.h> // os__wait uses wait on nix
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#endif
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#ifdef __FreeBSD__
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#include <sys/types.h>
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#include <sys/wait.h> // os__wait uses wait on nix
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#endif
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#ifdef __DragonFly__
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#include <sys/types.h>
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#include <sys/wait.h> // os__wait uses wait on nix
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#endif
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#define EMPTY_STRUCT_DECLARATION
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#define EMPTY_STRUCT_INITIALIZATION 0
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// Due to a tcc bug, the length of an array needs to be specified, but GCC crashes if it is...
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#define EMPTY_ARRAY_OF_ELEMS(x,n) (x[])
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#define TCCSKIP(x) x
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#ifdef __TINYC__
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#undef EMPTY_STRUCT_INITIALIZATION
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#define EMPTY_STRUCT_INITIALIZATION
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#undef EMPTY_ARRAY_OF_ELEMS
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#define EMPTY_ARRAY_OF_ELEMS(x,n) (x[n])
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#undef TCCSKIP
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#define TCCSKIP(x)
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#endif
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#define OPTION_CAST(x) (x)
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#ifdef _WIN32
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#define WINVER 0x0600
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#define _WIN32_WINNT 0x0600
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#define WIN32_LEAN_AND_MEAN
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#define _UNICODE
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#define UNICODE
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#include <windows.h>
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// must be included after <windows.h>
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#ifndef __TINYC__
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#include <shellapi.h>
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#endif
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#include <io.h> // _waccess
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#include <fcntl.h> // _O_U8TEXT
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#include <direct.h> // _wgetcwd
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//#include <WinSock2.h>
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#ifdef _MSC_VER
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// On MSVC these are the same (as long as /volatile:ms is passed)
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#define _Atomic volatile
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// MSVC cannot parse some things properly
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#undef EMPTY_STRUCT_DECLARATION
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#undef OPTION_CAST
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#define EMPTY_STRUCT_DECLARATION int ____dummy_variable
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#define OPTION_CAST(x)
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#endif
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void pthread_mutex_lock(HANDLE *m) {
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WaitForSingleObject(*m, INFINITE);
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}
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void pthread_mutex_unlock(HANDLE *m) {
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ReleaseMutex(*m);
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}
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#else
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#include <pthread.h>
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#endif
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//================================== TYPEDEFS ================================*/
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typedef int64_t i64;
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typedef int16_t i16;
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typedef int8_t i8;
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typedef uint64_t u64;
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typedef uint32_t u32;
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typedef uint16_t u16;
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typedef uint8_t byte;
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typedef uint32_t rune;
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typedef float f32;
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typedef double f64;
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typedef unsigned char* byteptr;
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typedef int* intptr;
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typedef void* voidptr;
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typedef struct array array;
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typedef struct map map;
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typedef array array_string;
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typedef array array_int;
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typedef array array_byte;
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typedef array array_f32;
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typedef array array_f64;
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typedef map map_int;
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typedef map map_string;
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#ifndef bool
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typedef int bool;
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#define true 1
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#define false 0
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#endif
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//============================== HELPER C MACROS =============================*/
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#define _PUSH(arr, val, tmp, tmp_typ) {tmp_typ tmp = (val); array_push(arr, &tmp);}
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#define _PUSH_MANY(arr, val, tmp, tmp_typ) {tmp_typ tmp = (val); array_push_many(arr, tmp.data, tmp.len);}
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#define _IN(typ, val, arr) array_##typ##_contains(arr, val)
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#define _IN_MAP(val, m) map_exists(m, val)
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#define DEFAULT_EQUAL(a, b) (a == b)
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#define DEFAULT_NOT_EQUAL(a, b) (a != b)
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#define DEFAULT_LT(a, b) (a < b)
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#define DEFAULT_LE(a, b) (a <= b)
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#define DEFAULT_GT(a, b) (a > b)
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#define DEFAULT_GE(a, b) (a >= b)
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//================================== GLOBALS =================================*/
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byteptr g_str_buf;
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int load_so(byteptr);
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void reload_so();
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void init_consts();
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'
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js_headers = '
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var array_string = function() {}
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var array_byte = function() {}
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var array_int = function() {}
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var byte = function() {}
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var double = function() {}
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var int = function() {}
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var f64 = function() {}
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var f32 = function() {}
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var i64 = function() {}
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var i32 = function() {}
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var i16 = function() {}
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var u64 = function() {}
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var u32 = function() {}
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var u16 = function() {}
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var i8 = function() {}
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var u8 = function() {}
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var bool = function() {}
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var rune = function() {}
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var map_string = function() {}
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var map_int = function() {}
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function init_consts() {
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}
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'
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)
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