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v/vlib/gg
2022-12-21 19:33:37 +03:00
..
m4
testdata
draw_fns_api_test.v vfmt: change all '$expr' to '${expr}' (#16428) 2022-11-15 16:53:13 +03:00
draw.c.v gg: revamp the Context pipeline for more effects, implement an additive effect (#16394) 2022-11-12 09:39:18 +02:00
enums.v
gg_android_outside_termux.c.v
gg_darwin.c.v
gg_darwin.m
gg_ui.c.v
gg.c.v gg: fix draw_image on macos native; vcreate: vweb template 2022-12-21 19:33:37 +03:00
gg.js.v
gg.v
image.c.v gg: fix draw_image on macos native; vcreate: vweb template 2022-12-21 19:33:37 +03:00
image.js.v
image.v gg: revamp the Context pipeline for more effects, implement an additive effect (#16394) 2022-11-12 09:39:18 +02:00
import_gx.v
README.md
recorder.c.v vfmt: change all '$expr' to '${expr}' (#16428) 2022-11-15 16:53:13 +03:00
recorder.js.v
recorder.v
text_rendering.c.v vfmt: change all '$expr' to '${expr}' (#16428) 2022-11-15 16:53:13 +03:00
text_rendering.js.v
text_rendering.v

Description:

gg is V's simple graphics module. It is currently implemented using sokol, and makes easy creating apps that just need a way to draw simple 2D shapes, and to react to user's keyboard/mouse input.

Example:

module main

import gg
import gx

fn main() {
	mut context := gg.new_context(
		bg_color: gx.rgb(174, 198, 255)
		width: 600
		height: 400
		window_title: 'Polygons'
		frame_fn: frame
	)
	context.run()
}

fn frame(mut ctx gg.Context) {
	ctx.begin()
	ctx.draw_convex_poly([f32(100.0), 100.0, 200.0, 100.0, 300.0, 200.0, 200.0, 300.0, 100.0, 300.0],
		gx.blue)
	ctx.draw_poly_empty([f32(50.0), 50.0, 70.0, 60.0, 90.0, 80.0, 70.0, 110.0], gx.black)
	ctx.draw_triangle_filled(450, 142, 530, 280, 370, 280, gx.red)
	ctx.end()
}