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139 lines
6.6 KiB
V
139 lines
6.6 KiB
V
module ttf
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import sdl
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#include <SDL_ttf.h>
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[typedef]
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struct C.TTF_Font {}
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fn C.TTF_Init() int
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fn C.TTF_Quit()
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fn C.TTF_OpenFont(file byteptr, ptsize int) &TTF_Font
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fn C.TTF_OpenFontIndex(file byteptr, ptsize int, index i64) &TTF_Font
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fn C.TTF_OpenFontRW(src &SDL_RWops, freesrc int, ptsize int) &TTF_Font
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fn C.TTF_OpenFontIndexRW(src &SDL_RWops, freesrc int, ptsize int, index i64) &TTF_Font
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/* Set and retrieve the font style */
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const (
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TTF_STYLE_NORMAL = C.TTF_STYLE_NORMAL
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TTF_STYLE_BOLD = C.TTF_STYLE_BOLD
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TTF_STYLE_ITALIC = C.TTF_STYLE_ITALIC
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TTF_STYLE_UNDERLINE = C.TTF_STYLE_UNDERLINE
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TTF_STYLE_STRIKETHROUGH = C.TTF_STYLE_STRIKETHROUGH
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)
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fn C.TTF_GetFontStyle(font &TTF_Font) int
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fn C.TTF_SetFontStyle(font &TTF_Font, style int)
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fn C.TTF_GetFontOutline(font &TTF_Font) int
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fn C.TTF_SetFontOutline(font &TTF_Font, outline int)
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/* Set and retrieve FreeType hinter settings */
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const (
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TTF_HINTING_NORMAL = C.TTF_HINTING_NORMAL
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TTF_HINTING_LIGHT = C.TTF_HINTING_LIGHT
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TTF_HINTING_MONO = C.TTF_HINTING_MONO
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TTF_HINTING_NONE = C.TTF_HINTING_NONE
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)
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fn C.TTF_GetFontHinting(font &TTF_Font) int
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fn C.TTF_SetFontHinting(font &TTF_Font, hinting int)
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/* Get the total height of the font - usually equal to point size */
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fn C.TTF_FontHeight(font &TTF_Font) int
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/* Get the offset from the baseline to the top of the font This is a positive value, relative to the baseline.
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*/
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fn C.TTF_FontAscent(font &TTF_Font) int
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/* Get the offset from the baseline to the bottom of the font This is a negative value, relative to the baseline. */
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fn C.TTF_FontDescent(font &TTF_Font) int
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/* Get the recommended spacing between lines of text for this font */
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fn C.TTF_FontLineSkip(font &TTF_Font) int
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/* Get/Set whether or not kerning is allowed for this font */
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fn C.TTF_GetFontKerning(font &TTF_Font) int
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fn C.TTF_SetFontKerning(font &TTF_Font, allowed int)
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/* Get the kerning size of two glyphs */
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fn C.TTF_GetFontKerningSizeGlyphs(font &TTF_Font, previous_ch u16, ch u16) int
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/* Get the number of faces of the font */
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fn C.TTF_FontFaces(font &TTF_Font) i64
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/* Get the font face attributes, if any */
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fn C.TTF_FontFaceIsFixedWidth(font &TTF_Font) int
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fn C.TTF_FontFaceFamilyName(font &TTF_Font) byteptr
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fn C.TTF_FontFaceStyleName(font &TTF_Font) byteptr
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/* Check wether a glyph is provided by the font or not */
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fn C.TTF_GlyphIsProvided(font &TTF_Font, ch u16) int
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/* Get the metrics (dimensions) of a glyph To understand what these metrics mean, here is a useful link:
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http://freetype.sourceforge.net/freetype2/docs/tutorial/step2.html
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*/
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fn C.TTF_GlyphMetrics(font &TTF_Font, ch u16, minx &int, maxx &int, miny &int, maxy &int, advance &int) int
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/* Get the dimensions of a rendered string of text */
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fn C.TTF_SizeText(font &TTF_Font, text byteptr, w &int, h &int) int
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fn C.TTF_SizeUTF8(font &TTF_Font, text byteptr, w &int, h &int) int
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fn C.TTF_SizeUNICODE(font &TTF_Font, text &u16, w &int, h &int) int
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/* Create an 8-bit palettized surface and render the given text at fast quality with the given font and color. The 0 pixel is the
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colorkey, giving a transparent background, and the 1 pixel is set to the text color.
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This function returns the new surface, or NULL if there was an error.
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*/
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fn C.TTF_RenderText_Solid(font &TTF_Font, text byteptr, fg SDL_Color) &SDL_Surface
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fn C.TTF_RenderUTF8_Solid(font &TTF_Font, text byteptr, fg SDL_Color) &SDL_Surface
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fn C.TTF_RenderUNICODE_Solid(font &TTF_Font, text &u16, fg SDL_Color) &SDL_Surface
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/* Create an 8-bit palettized surface and render the given glyph at fast quality with the given font and color. The 0 pixel is the
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colorkey, giving a transparent background, and the 1 pixel is set to the text color. The glyph is rendered without any padding or
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centering in the X direction, and aligned normally in the Y direction. This function returns the new surface, or NULL if there was an error.
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*/
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fn C.TTF_RenderGlyph_Solid(font &TTF_Font, ch u16, fg C.SDL_Color) &SDL_Surface
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/* Create an 8-bit palettized surface and render the given text at high quality with the given font and colors. The 0 pixel is background,
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while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error.
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*/
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fn C.TTF_RenderText_Shaded(font &TTF_Font, text byteptr, fg SDL_Color, bg SDL_Color) &SDL_Surface
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fn C.TTF_RenderUTF8_Shaded(font &TTF_Font, text byteptr, fg SDL_Color, bg SDL_Color) &SDL_Surface
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fn C.TTF_RenderUNICODE_Shaded(font &TTF_Font, text &u16, fg SDL_Color, bg SDL_Color) &SDL_Surface
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/* Create an 8-bit palettized surface and render the given glyph at high quality with the given font and colors. The 0 pixel is background,
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while other pixels have varying degrees of the foreground color. The glyph is rendered without any padding or centering in the X
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direction, and aligned normally in the Y direction. This function returns the new surface, or NULL if there was an error.
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*/
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fn C.TTF_RenderGlyph_Shaded(font &TTF_Font, ch u16, fg C.SDL_Color) &SDL_Surface
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/* Create a 32-bit ARGB surface and render the given text at high quality, using alpha blending to dither the font with the given color.
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This function returns the new surface, or NULL if there was an error.
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*/
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fn C.TTF_RenderText_Blended(font &TTF_Font, text byteptr, fg SDL_Color, bg SDL_Color) &SDL_Surface
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fn C.TTF_RenderUTF8_Blended(font &TTF_Font, text byteptr, fg SDL_Color, bg SDL_Color) &SDL_Surface
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fn C.TTF_RenderUNICODE_Blended(font &TTF_Font, text &u16, fg SDL_Color, bg SDL_Color) &SDL_Surface
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/* Create a 32-bit ARGB surface and render the given text at high quality, using alpha blending to dither the font with the given color.
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Text is wrapped to multiple lines on line endings and on word boundaries if it extends beyond wrapLength in pixels.
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This function returns the new surface, or NULL if there was an error.
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*/
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fn C.TTF_RenderText_Blended_Wrapped(font &TTF_Font, text byteptr, fg SDL_Color, wrap_length u32) &SDL_Surface
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fn C.TTF_RenderUTF8_Blended_Wrapped(font &TTF_Font, text byteptr, fg SDL_Color, wrap_length u32) &SDL_Surface
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fn C.TTF_RenderUNICODE_Blended_Wrapped(font &TTF_Font, text &u16, fg SDL_Color, wrap_length u32) &SDL_Surface
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/* Create a 32-bit ARGB surface and render the given glyph at high quality, using alpha blending to dither the font with the given color.
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The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
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This function returns the new surface, or NULL if there was an error.
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*/
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fn C.TTF_RenderGlyph_Blended(font &TTF_Font, ch u16, fg C.SDL_Color) &SDL_Surface
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fn C.TTF_WasInit() int
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fn C.TTF_CloseFont(font &TTF_Font)
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pub const (
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version = '0.0.1'
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sdl_version = sdl.version // TODO: remove this hack to mark sdl as used; avoids warning
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)
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