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v/vlib/builtin/float.v
2020-04-14 18:27:30 +02:00

184 lines
3.1 KiB
V

// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved.
// Use of this source code is governed by an MIT license
// that can be found in the LICENSE file.
module builtin
import (
strconv.ftoa
)
#include <float.h>
// ----- f64 to string functions -----
// str return a f64 as string in scientific notation, auto display digits limit
[inline]
pub fn (d f64) str() string {
return ftoa.ftoa_64(d)
}
// return a string of the input f64 in scientific notation with digit_num deciamals displayed, max 17 digits
[inline]
pub fn (x f64) strsci(digit_num int) string {
mut n_digit := digit_num
if n_digit < 1 {
n_digit = 1
} else if n_digit > 17 {
n_digit = 17
}
return ftoa.f64_to_str(x, n_digit)
}
// return a decimal notation of the input f64
[inline]
pub fn (x f64) strlong() string {
return ftoa.f64_to_str_l(x)
}
// ----- f32 to string functions -----
// str return a f32 as string in scientific notation, auto display digits limit
[inline]
pub fn (d f32) str() string {
return ftoa.ftoa_32(d)
}
// return a string of the input f32 in scientific notation with digit_num deciamals displayed, max 8 digits
[inline]
pub fn (x f32) strsci(digit_num int) string {
mut n_digit := digit_num
if n_digit < 1 {
n_digit = 1
} else if n_digit > 8 {
n_digit = 8
}
return ftoa.f32_to_str(x, n_digit)
}
// return a decimal notation of the input f32
[inline]
pub fn (x f32) strlong() string {
return ftoa.f32_to_str_l(x)
}
// ----- C functions -----
[inline]
fn f32_abs(a f32) f32 {
return if a < 0 {
-a
} else {
a
}
}
[inline]
fn f64_abs(a f64) f64 {
return if a < 0 {
-a
} else {
a
}
}
// compare floats using C epsilon
// ==
[inline]
pub fn (a f64) eq(b f64) bool {
return f64_abs(a - b) <= C.DBL_EPSILON
}
[inline]
pub fn (a f32) eq(b f32) bool {
return f32_abs(a - b) <= C.FLT_EPSILON
}
pub fn (a f64) eqbit(b f64) bool {
return C.DEFAULT_EQUAL(a, b)
}
pub fn (a f32) eqbit(b f32) bool {
return C.DEFAULT_EQUAL(a, b)
}
// !=
fn (a f64) ne(b f64) bool {
return !a.eq(b)
}
fn (a f32) ne(b f32) bool {
return !a.eq(b)
}
pub fn (a f64) nebit(b f64) bool {
return C.DEFAULT_NOT_EQUAL(a, b)
}
pub fn (a f32) nebit(b f32) bool {
return C.DEFAULT_NOT_EQUAL(a, b)
}
// a < b
fn (a f64) lt(b f64) bool {
return a.ne(b) && a.ltbit(b)
}
fn (a f32) lt(b f32) bool {
return a.ne(b) && a.ltbit(b)
}
fn (a f64) ltbit(b f64) bool {
return C.DEFAULT_LT(a, b)
}
fn (a f32) ltbit(b f32) bool {
return C.DEFAULT_LT(a, b)
}
// a <= b
fn (a f64) le(b f64) bool {
return !a.gt(b)
}
fn (a f32) le(b f32) bool {
return !a.gt(b)
}
fn (a f64) lebit(b f64) bool {
return C.DEFAULT_LE(a, b)
}
fn (a f32) lebit(b f32) bool {
return C.DEFAULT_LE(a, b)
}
// a > b
fn (a f64) gt(b f64) bool {
return a.ne(b) && a.gtbit(b)
}
fn (a f32) gt(b f32) bool {
return a.ne(b) && a.gtbit(b)
}
fn (a f64) gtbit(b f64) bool {
return C.DEFAULT_GT(a, b)
}
fn (a f32) gtbit(b f32) bool {
return C.DEFAULT_GT(a, b)
}
// a >= b
fn (a f64) ge(b f64) bool {
return !a.lt(b)
}
fn (a f32) ge(b f32) bool {
return !a.lt(b)
}
fn (a f64) gebit(b f64) bool {
return C.DEFAULT_GE(a, b)
}
fn (a f32) gebit(b f32) bool {
return C.DEFAULT_GE(a, b)
}