mirror of
https://github.com/vlang/v.git
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219 lines
4.7 KiB
V
219 lines
4.7 KiB
V
// Copyright (c) 2019 Alexander Medvednikov. All rights reserved.
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// Use of this source code is governed by an MIT license
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// that can be found in the LICENSE file.
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module gg2
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import (
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glm
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gx
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os
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sokol
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sokol.sapp
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sokol.sgl
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sokol.gfx
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sokol.sfons
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)
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const (
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default_font_size = 24
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)
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pub struct Config {
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pub:
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width int
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height int
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use_ortho bool
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retina bool
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resizable bool
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user_data voidptr
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font_size int
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font_path string
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create_window bool
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// window_user_ptr voidptr
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window_title string
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always_on_top bool
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scale int
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frame_fn fn(voidptr)
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bg_color gx.Color
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}
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pub struct GG {
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scale int // retina = 2 , normal = 1
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pub mut:
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width int
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height int
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clear_pass C.sg_pass_action
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window C.sapp_desc
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render_fn fn()
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//////////// font fields
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fons &C.FONScontext
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font_normal int
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}
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// TODO remove globals
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__global g_fons &C.FONScontext
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__global g_font_normal int
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__global g_font_path string
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fn init_sokol_window() {
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desc := sg_desc{
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mtl_device: C.sapp_metal_get_device()
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mtl_renderpass_descriptor_cb: sapp_metal_get_renderpass_descriptor
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mtl_drawable_cb: sapp_metal_get_drawable
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d3d11_device: sapp_d3d11_get_device()
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d3d11_device_context: sapp_d3d11_get_device_context()
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d3d11_render_target_view_cb: sapp_d3d11_get_render_target_view
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d3d11_depth_stencil_view_cb: sapp_d3d11_get_depth_stencil_view
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}
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gfx.setup(&desc)
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sgl_desc := sgl_desc_t{}
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sgl.setup(&sgl_desc)
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g_fons = sfons.create(512, 512, 1)
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if g_font_path.len == 0 || !os.exists(g_font_path) {
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println('failed to load font "$g_font_path"')
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return
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}
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bytes := os.read_bytes(g_font_path) or {
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println('failed to load font "$g_font_path"')
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return
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}
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g_font_normal = C.fonsAddFontMem(g_fons, 'sans', bytes.data, bytes.len, false)
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}
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pub fn new_context(cfg Config) &GG {
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//C.printf('new_context() %p\n', cfg.user_data)
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window := sapp_desc{
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user_data: cfg.user_data
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init_userdata_cb: init_sokol_window
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frame_userdata_cb: cfg.frame_fn
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window_title: cfg.window_title.str
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html5_canvas_name: cfg.window_title.str
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width: cfg.width
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height: cfg.height
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high_dpi: true
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}
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g_font_path = cfg.font_path
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if cfg.use_ortho {}
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else {}
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return &GG{
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width: cfg.width
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height: cfg.height
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window: window
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clear_pass: gfx.create_clear_pass(f32(cfg.bg_color.r) / 255.0, f32(cfg.bg_color.g) / 255.0, f32(cfg.bg_color.b) / 255.0, 1.0)
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scale: 1 // scale
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fons:0
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}
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}
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pub fn (gg &GG) draw_text(x, y int, text string, cfg gx.TextCfg) {
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gg.fons.set_font(gg.font_normal)
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gg.fons.set_size(cfg.size)
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ascender := 0.0
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descender := 0.0
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lh := 0.0
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gg.fons.vert_metrics(&ascender, &descender, &lh)
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color:= C.sfons_rgba(cfg.color.r, cfg.color.g, cfg.color.b, 255)
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C.fonsSetColor(gg.fons, color)
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C.fonsDrawText(gg.fons, x, y, text.str, 0)
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}
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pub fn (ctx &GG) draw_text_def(x, y int, text string) {
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cfg := gx.TextCfg {
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color: gx.Black
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size: default_font_size
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align: gx.ALIGN_LEFT
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}
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ctx.draw_text(x, y, text, cfg)
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}
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pub fn (gg mut GG) init_font() {
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// TODO
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gg.fons =g_fons
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gg.font_normal=g_font_normal
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}
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pub fn (gg &GG) run() {
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sapp.run(&gg.window)
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}
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pub fn (ctx &GG) draw_rect(x, y, w, h f32, c gx.Color) {
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sgl.c4b(c.r, c.g, c.b, 128)
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sgl.begin_quads()
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sgl_v2f(x, y)
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sgl_v2f(x + w, y)
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sgl_v2f(x + w, y + h)
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sgl_v2f(x, y + h)
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sgl.end()
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}
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pub fn draw_rect(x, y, w, h f32, c gx.Color) {
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sgl.c4b(c.r, c.g, c.b, 128)
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sgl.begin_quads()
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sgl_v2f(x, y)
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sgl_v2f(x + w, y)
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sgl_v2f(x + w, y + h)
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sgl_v2f(x, y + h)
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sgl.end()
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}
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pub fn (gg &GG) draw_empty_rect(x, y, w, h f32, c gx.Color) {
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sgl.c4b(c.r, c.g, c.b, 128)
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sgl.begin_line_strip()
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sgl.v2f(x, y)
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sgl.v2f(x + w, y)
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sgl.v2f(x + w, y + h)
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sgl.v2f(x, y + h)
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sgl.v2f(x, y)
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sgl.end()
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}
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pub fn create_image(file string) u32 {
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// println('gg create image "$file"')
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if !os.exists(file) {
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println('gg create image no such file "$file"')
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return u32(0)
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}
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// img := stbi.load(file)
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// img.free()
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return 0 // texture
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}
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pub fn create_image_from_memory(buf byteptr) u32 {
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// texture := gl.gen_texture()
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// img := stbi.load_from_memory(buf)
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// img.free()
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return 0 // texture
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}
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pub fn (gg &GG) begin() {
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sgl.defaults()
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sgl.matrix_mode_projection()
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sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0)
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}
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pub fn (gg &GG) end() {
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gfx.begin_default_pass(gg.clear_pass, sapp.width(), sapp.height())
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sgl.draw()
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gfx.end_pass()
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gfx.commit()
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wait_events()
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}
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pub fn (ctx &GG) draw_line(x, y, x2, y2 f32, color gx.Color) {}
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fn C.WaitMessage()
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pub fn wait_events() {
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unsafe {
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$if macos {
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# NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny
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# untilDate:[NSDate distantFuture]
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# inMode:NSDefaultRunLoopMode
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# dequeue:YES];
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# [NSApp sendEvent:event];
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}
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$if windows {
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C.WaitMessage()
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}
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}
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}
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