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v/vlib/jsdom/point.js.v
2021-11-11 14:36:32 +02:00

72 lines
1.2 KiB
V

module jsdom
pub struct JS.DOMPoint {
pub mut:
x JS.Number [noinit]
y JS.Number [noinit]
z JS.Number [noinit]
w JS.Number [noinit]
}
pub struct DOMPoint {
mut:
point JS.DOMPoint
}
pub fn new_dompoint(x f64, y f64, z f64, w f64) DOMPoint {
mut point := DOMPoint{}
point.point.x = JS.Number(x)
point.point.y = JS.Number(y)
point.point.z = JS.Number(z)
point.point.w = JS.Number(w)
return point
}
pub fn (p DOMPoint) x() f64 {
return f64(p.point.x)
}
pub fn (p DOMPoint) y() f64 {
return f64(p.point.y)
}
pub fn (p DOMPoint) z() f64 {
return f64(p.point.z)
}
pub fn (p DOMPoint) w() f64 {
return f64(p.point.w)
}
pub fn (mut p DOMPoint) set_x(x f64) {
p.point.x = JS.Number(x)
}
pub fn (mut p DOMPoint) set_y(y f64) {
p.point.y = JS.Number(y)
}
pub fn (mut p DOMPoint) set_z(z f64) {
p.point.z = JS.Number(z)
}
pub fn (mut p DOMPoint) set_w(w f64) {
p.point.w = JS.Number(w)
}
pub fn (p DOMPoint) matrix_transform(matrix DOMMatrix) DOMPoint {
mut point := DOMPoint{}
#point.point = p.point.matrixTransform(matrix.matrix);
return point
}
pub fn (p DOMPoint) matrix_transform_2() DOMPoint {
mut point := DOMPoint{}
#point.point = p.point.matrixTransform();
return point
}