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v/vlib/builtin/float.v
2019-12-17 01:07:13 +03:00

132 lines
2.6 KiB
V

// Copyright (c) 2019 Alexander Medvednikov. All rights reserved.
// Use of this source code is governed by an MIT license
// that can be found in the LICENSE file.
module builtin
#include <float.h>
pub fn (d f64) str() string {
buf := malloc(sizeof(double) * 5 + 1)// TODO
C.sprintf(charptr(buf), '%f', d)
return tos(buf, vstrlen(buf))
}
pub fn (d f32) str() string {
buf := malloc(sizeof(double) * 5 + 1)// TODO
C.sprintf(charptr(buf), '%f', d)
return tos(buf, vstrlen(buf))
}
// return a string of the input f64 in scientific notation with digit_num digits displayed
pub fn (x f64) strsci(digit_num int) string{
buf := malloc(digit_num*2+2)// TODO
conf_str := '%0.'+digit_num.str()+'e'
C.sprintf(charptr(buf), charptr(conf_str.str), x)
tmpstr := tos(buf, vstrlen(buf))
return tmpstr
}
// return a long string of the input f64, max
pub fn (x f64) strlong() string {
buf := malloc(18+32)// TODO
C.sprintf(charptr(buf),"%0.30lf",x)
tmpstr := tos(buf, vstrlen(buf))
return tmpstr
}
fn f32_abs(a f32) f32 { return if a < 0 { -a } else { a } }
fn f64_abs(a f64) f64 { return if a < 0 { -a } else { a } }
// compare floats using C epsilon
// ==
pub fn (a f64) eq(b f64) bool {
return f64_abs(a - b) <= C.DBL_EPSILON
}
pub fn (a f32) eq(b f32) bool {
return f32_abs(a - b) <= C.FLT_EPSILON
}
pub fn (a f64) eqbit(b f64) bool {
return C.DEFAULT_EQUAL(a, b)
}
pub fn (a f32) eqbit(b f32) bool {
return C.DEFAULT_EQUAL(a, b)
}
// !=
fn (a f64) ne(b f64) bool {
return !a.eq(b)
}
fn (a f32) ne(b f32) bool {
return !a.eq(b)
}
pub fn (a f64) nebit(b f64) bool {
return C.DEFAULT_NOT_EQUAL(a, b)
}
pub fn (a f32) nebit(b f32) bool {
return C.DEFAULT_NOT_EQUAL(a, b)
}
// a < b
fn (a f64) lt(b f64) bool {
return a.ne(b) && a.ltbit(b)
}
fn (a f32) lt(b f32) bool {
return a.ne(b) && a.ltbit(b)
}
fn (a f64) ltbit(b f64) bool {
return C.DEFAULT_LT(a, b)
}
fn (a f32) ltbit(b f32) bool {
return C.DEFAULT_LT(a, b)
}
// a <= b
fn (a f64) le(b f64) bool {
return !a.gt(b)
}
fn (a f32) le(b f32) bool {
return !a.gt(b)
}
fn (a f64) lebit(b f64) bool {
return C.DEFAULT_LE(a, b)
}
fn (a f32) lebit(b f32) bool {
return C.DEFAULT_LE(a, b)
}
// a > b
fn (a f64) gt(b f64) bool {
return a.ne(b) && a.gtbit(b)
}
fn (a f32) gt(b f32) bool {
return a.ne(b) && a.gtbit(b)
}
fn (a f64) gtbit(b f64) bool {
return C.DEFAULT_GT(a, b)
}
fn (a f32) gtbit(b f32) bool {
return C.DEFAULT_GT(a, b)
}
// a >= b
fn (a f64) ge(b f64) bool {
return !a.lt(b)
}
fn (a f32) ge(b f32) bool {
return !a.lt(b)
}
fn (a f64) gebit(b f64) bool {
return C.DEFAULT_GE(a, b)
}
fn (a f32) gebit(b f32) bool {
return C.DEFAULT_GE(a, b)
}