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v/vlib/gx/gx.v
2020-04-02 01:45:22 +02:00

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V

// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved.
// Use of this source code is governed by an MIT license
// that can be found in the LICENSE file.
module gx
pub struct Color {
pub:
r int
g int
b int
}
pub const (
Blue = Color { r: 0, g: 0, b: 255 }
blue = Color { r: 0, g: 0, b: 255 }
Red = Color { r: 255, g: 0, b: 0 }
red = Color { r: 255, g: 0, b: 0 }
Green = Color { r: 0, g: 255, b: 0 }
green = Color { r: 0, g: 255, b: 0 }
Yellow = Color { r: 255, g: 255, b: 0 }
Orange = Color { r: 255, g: 165, b: 0 }
orange = Color { r: 255, g: 165, b: 0 }
Purple = Color { r: 128, g: 0, b: 128 }
Black = Color { r: 0, g: 0, b: 0 }
black = Color { r: 0, g: 0, b: 0 }
Gray = Color { r: 128, g: 128, b: 128 }
gray = Color { r: 128, g: 128, b: 128 }
Indigo = Color { r: 75, g: 0, b: 130 }
Pink = Color { r: 255, g: 192, b: 203 }
Violet = Color { r: 238, g: 130, b: 238 }
White = Color { r: 255, g: 255, b: 255 }
white = Color { r: 255, g: 255, b: 255 }
// Shades
DarkBlue = Color { r: 0, g: 0, b: 139 }
DarkGray = Color { r: 169, g: 169, b: 169 }
dark_gray = Color { r: 169, g: 169, b: 169 }
DarkGreen = Color { r: 0, g: 100, b: 0 }
DarkRed = Color { r: 139, g: 0, b: 0 }
LightBlue = Color { r: 173, g: 216, b: 230 }
light_blue = Color { r: 173, g: 216, b: 230 }
LightGray = Color { r: 211, g: 211, b: 211 }
LightGreen = Color { r: 144, g: 238, b: 144 }
LightRed = Color { r: 255, g: 204, b: 203 }
)
pub const (
align_left = 1
ALIGN_RIGHT = 4
)
pub struct TextCfg {
pub:
color Color
size int
align int
max_width int
family string
bold bool
mono bool
}
pub struct Image {
mut:
obj voidptr
pub:
id int
width int
height int
}
pub fn (img Image) is_empty() bool {
return isnil(img.obj)
}
pub fn (c Color) str() string {
return '{$c.r, $c.g, $c.b}'
}
pub fn (a Color) eq(b Color) bool {
return a.r == b.r && a.g == b.g && a.b == b.b
}
pub fn rgb(r, g, b int) Color {
res := Color {
r: r
g: g
b: b
}
return res
}
pub fn hex(color int) Color {
res := Color {
r: (color >> 16) & 0xFF
g: (color >> 8) & 0xFF
b: color & 0xFF
}
return res
}
// fn text_width_char(c char) int {
// return text_width(char2string(c))
// // return C.text_width_char(c)
// }