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v/.github/workflows/c2v.yml

133 lines
4.4 KiB
YAML

name: C2V apps
on:
push:
paths-ignore:
- "**.md"
- "**.yml"
- "doc/**"
- "examples/**"
- "tutorials/**"
pull_request:
paths-ignore:
- "**.md"
- "**.yml"
- "doc/**"
- "examples/**"
- "tutorials/**"
concurrency:
group: build-c2v-apps-${{ github.event.pull_request.number || github.sha }}
cancel-in-progress: true
jobs:
doom-compiles:
runs-on: ubuntu-20.04
if: github.event_name != 'push' || github.event.ref == 'refs/heads/master' || github.event.repository.full_name != 'vlang/v'
timeout-minutes: 30
steps:
- uses: actions/checkout@v2
- name: Build V
run: make && ./v symlink -githubci
- name: Build C2V
run: |
echo "Clone C2V"
mkdir -p ~/code/
git clone --depth 1 https://github.com/vlang/c2v ~/code/c2v
ln -s ~/code/c2v ~/.vmodules/c2v
v -g ~/.vmodules/c2v/
~/.vmodules/c2v/c2v || true
- name: Install Doom Dependencies
run: |
sudo apt-get update -y -qq
sudo apt-get install libsdl2-dev libsdl2-mixer-dev libsdl2-net-dev libpng-dev libsamplerate0-dev
- name: Build original Chocolate Doom
run: |
git clone --quiet --depth 1 https://github.com/vlang/doom ~/code/doom
cd ~/code/doom/chocolate-doom
cmake -DCMAKE_BUILD_TYPE=Debug .
make chocolate-doom
- name: Translate the whole game in project/folder mode and compile it
run: |
cd ~/code/doom
touch ~/DOOM1.WAD
WAD_FILE=~/DOOM1.WAD ~/code/doom/build_whole_project.sh
doom-regressions:
runs-on: ubuntu-20.04
if: github.event_name != 'push' || github.event.ref == 'refs/heads/master' || github.event.repository.full_name != 'vlang/v'
timeout-minutes: 10
env:
VFLAGS: -cc tcc
DISPLAY: :99
LIBGL_ALWAYS_SOFTWARE: true
steps:
- uses: actions/checkout@v2
- name: Build V
run: make && ./v symlink -githubci
- name: Setup dependencies
run: |
sudo apt-get update -y -qq
# c2v / DOOM dependencies
sudo apt-get install libsdl2-dev libsdl2-mixer-dev libsdl2-net-dev libpng-dev libsamplerate0-dev
# vgret dependencies
# imagemagick : convert, mogrify, import
# xvfb : For starting X11 Virtual FrameBuffers
# openimageio-tools : idiff
# libgl1-mesa-dri : For headless rendering / software DRI driver (LIBGL_ALWAYS_SOFTWARE=true)
# freeglut3-dev : Fixes graphic apps compilation with tcc
sudo apt-get install imagemagick openimageio-tools freeglut3-dev libgl1-mesa-dri xvfb xsel xclip
# Fetch the free ~4MB DOOM1.WAD from the link at https://doomwiki.org/wiki/DOOM1.WAD
wget https://distro.ibiblio.org/slitaz/sources/packages/d/doom1.wad -O ~/doom1.wad
# Get imgur upload script
wget https://raw.githubusercontent.com/tremby/imgur.sh/c98345d/imgur.sh
chmod +x ./imgur.sh
# Get regression images to test against
git clone https://github.com/Larpon/doom-regression-images
- name: Build C2V
run: |
echo "Clone C2V"
mkdir -p ~/code/
git clone --depth 1 https://github.com/vlang/c2v ~/code/c2v
ln -s ~/code/c2v ~/.vmodules/c2v
v -g ~/.vmodules/c2v/
~/.vmodules/c2v/c2v || true
- name: Build original Chocolate Doom
run: |
git clone --quiet --depth 1 https://github.com/vlang/doom ~/code/doom
cd ~/code/doom/chocolate-doom
cmake -DCMAKE_BUILD_TYPE=Debug .
make chocolate-doom
- name: Translate the whole game in project/folder mode
run: |
cd ~/code/doom
WAD_FILE=~/doom1.wad ~/code/doom/build_whole_project.sh
- name: Sample and compare with vgret
id: compare
continue-on-error: true
run: |
Xvfb $DISPLAY -screen 0 800x600x24 &
sleep 1 # give xvfb time to start
v gret -r ~/code/doom -t ./doom-regression-images/vgret.doom.toml -v ./doom-sample_images ./doom-regression-images
- name: Upload regression to imgur
if: steps.compare.outcome != 'success'
run: |
./imgur.sh /tmp/fail.png
./imgur.sh /tmp/diff.png
exit 1