mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
133 lines
4.3 KiB
YAML
133 lines
4.3 KiB
YAML
name: C2V apps
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on:
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push:
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paths-ignore:
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- "**.md"
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- "**.yml"
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- "doc/**"
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- "examples/**"
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- "tutorials/**"
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pull_request:
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paths-ignore:
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- "**.md"
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- "**.yml"
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- "doc/**"
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- "examples/**"
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- "tutorials/**"
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concurrency:
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group: build-c2v-apps-${{ github.event.pull_request.number || github.sha }}
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cancel-in-progress: true
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jobs:
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doom-compiles:
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runs-on: ubuntu-20.04
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if: github.event_name != 'push' || github.event.ref == 'refs/heads/master' || github.event.repository.full_name != 'vlang/v'
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timeout-minutes: 30
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steps:
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- uses: actions/checkout@v2
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- name: Build V
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run: make && ./v symlink -githubci
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- name: Build C2V
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run: |
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echo "Clone C2V"
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mkdir -p ~/code/
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git clone --depth 1 https://github.com/vlang/c2v ~/code/c2v
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ln -s ~/code/c2v ~/.vmodules/c2v
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v -g ~/.vmodules/c2v/
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~/.vmodules/c2v/c2v || true
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- name: Install Doom Dependencies
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run: |
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sudo apt-get update -y -qq
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sudo apt-get install libsdl2-dev libsdl2-mixer-dev libsdl2-net-dev libpng-dev libsamplerate0-dev
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- name: Build original Chocolate Doom
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run: |
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git clone --quiet --depth 1 https://github.com/vlang/doom ~/code/doom
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cd ~/code/doom/chocolate-doom
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cmake -DCMAKE_BUILD_TYPE=Debug .
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make chocolate-doom
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- name: Translate the whole game in project/folder mode and compile it
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run: |
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cd ~/code/doom
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touch ~/DOOM1.WAD
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WAD_FILE=~/DOOM1.WAD ~/code/doom/build_whole_project.sh
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doom-regressions:
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runs-on: ubuntu-20.04
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if: github.event_name != 'push' || github.event.ref == 'refs/heads/master' || github.event.repository.full_name != 'vlang/v'
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timeout-minutes: 10
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env:
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VFLAGS: -cc tcc
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DISPLAY: :99
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LIBGL_ALWAYS_SOFTWARE: true
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steps:
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- uses: actions/checkout@v2
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- name: Build V
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run: make && ./v symlink -githubci
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- name: Setup dependencies
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run: |
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sudo apt-get update -y -qq
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# c2v / DOOM dependencies
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sudo apt-get install libsdl2-dev libsdl2-mixer-dev libsdl2-net-dev libpng-dev libsamplerate0-dev
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# vgret dependencies
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# imagemagick : convert, mogrify, import
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# xvfb : For starting X11 Virtual FrameBuffers
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# openimageio-tools : idiff
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# libgl1-mesa-dri : For headless rendering / software DRI driver (LIBGL_ALWAYS_SOFTWARE=true)
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# freeglut3-dev : Fixes graphic apps compilation with tcc
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sudo apt-get install imagemagick openimageio-tools freeglut3-dev libgl1-mesa-dri xvfb
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# Fetch the free ~4MB DOOM1.WAD from the link at https://doomwiki.org/wiki/DOOM1.WAD
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wget https://distro.ibiblio.org/slitaz/sources/packages/d/doom1.wad -O ~/doom1.wad
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# Get imgur upload script
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wget https://raw.githubusercontent.com/tremby/imgur.sh/c98345d/imgur.sh
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chmod +x ./imgur.sh
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# Get regression images to test against
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git clone https://github.com/Larpon/doom-regression-images
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- name: Build C2V
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run: |
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echo "Clone C2V"
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mkdir -p ~/code/
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git clone --depth 1 https://github.com/vlang/c2v ~/code/c2v
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ln -s ~/code/c2v ~/.vmodules/c2v
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v -g ~/.vmodules/c2v/
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~/.vmodules/c2v/c2v || true
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- name: Build original Chocolate Doom
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run: |
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git clone --quiet --depth 1 https://github.com/vlang/doom ~/code/doom
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cd ~/code/doom/chocolate-doom
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cmake -DCMAKE_BUILD_TYPE=Debug .
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make chocolate-doom
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- name: Translate the whole game in project/folder mode
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run: |
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cd ~/code/doom
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WAD_FILE=~/doom1.wad ~/code/doom/build_whole_project.sh
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- name: Sample and compare with vgret
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id: compare
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continue-on-error: true
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run: |
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Xvfb $DISPLAY -screen 0 640x480x24 &
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sleep 1 # give xvfb time to start
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v gret -r ~/code/doom -t ./doom-regression-images/vgret.doom.toml -v ./doom-sample_images ./doom-regression-images
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- name: Upload regression to imgur
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if: steps.compare.outcome != 'success'
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run: |
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./imgur.sh /tmp/fail.png
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./imgur.sh /tmp/diff.png
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exit 1
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