mirror of
https://github.com/vlang/v.git
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220 lines
7.0 KiB
V
220 lines
7.0 KiB
V
// Copyright(C) 2019 Nicolas Sauzede. All rights reserved.
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// Use of this source code is governed by an MIT license
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// that can be found in the LICENSE file.
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module sdl
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#flag linux `sdl2-config --cflags --libs` -lSDL2_ttf -lSDL2_mixer -lSDL2_image
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#flag darwin `sdl2-config --cflags --libs` -lSDL2_ttf -lSDL2_mixer -lSDL2_image
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//#flag windows `sdl2-config --cflags`
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//#flag windows `sdl2-config --libs` -lSDL2_ttf -lSDL2_mixer -lSDL2_image
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//#flag `sdl2-config --cflags --libs` -lSDL2_ttf -lSDL2_mixer -lSDL2_image
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#flag -DSDL_DISABLE_IMMINTRIN_H
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#flag windows -I @VROOT/thirdparty/SDL2/include
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#flag windows -Dmain=SDL_main
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#flag windows -lSDL2main -lSDL2
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#flag windows -L @VROOT/thirdparty/SDL2/lib/x64
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#include <SDL.h>
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pub struct C.SDL_RWops {}
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pub struct C.SDL_Window {}
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pub struct C.SDL_Renderer {}
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pub struct C.SDL_Texture {}
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pub struct C.SDL_Color{
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pub:
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r byte
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g byte
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b byte
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a byte
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}
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pub struct C.SDL_Rect {
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pub mut:
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x int
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y int
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w int
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h int
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}
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pub struct C.SDL_Surface {
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pub:
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flags u32
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format voidptr
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w int
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h int
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pitch int
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pixels voidptr
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userdata voidptr
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locked int
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lock_data voidptr
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clip_rect SDL_Rect
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map voidptr
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refcount int
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}
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struct Keysym {
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pub:
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scancode int /**< hardware specific scancode */
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sym int /**< SDL virtual keysym */
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mod u16 /**< current key modifiers */
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unused u32 /**< translated character */
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}
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pub struct C.SDL_AudioSpec {
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pub mut:
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freq int /**< DSP frequency -- samples per second */
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format u16 /**< Audio data format */
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channels byte /**< Number of channels: 1 mono, 2 stereo */
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silence byte /**< Audio buffer silence value (calculated) */
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samples u16 /**< Audio buffer size in samples (power of 2) */
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size u32 /**< Necessary for some compile environments */
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callback voidptr
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userdata voidptr
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}
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// pub struct RwOps {
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// pub:
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// mut:
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// seek voidptr
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// read voidptr
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// write voidptr
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// close voidptr
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// type_ u32
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// hidden voidptr
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// }
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//type AudioSpec C.voidptrioSpec
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fn C.atexit(func fn ())
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///////////////////////////////////////////////////
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fn C.SDL_MapRGB(fmt voidptr byte, g byte, b byte) u32
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fn C.SDL_CreateRGBSurface(flags u32, width int, height int, depth int, Rmask u32, Gmask u32, Bmask u32, Amask u32) voidptr
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fn C.SDL_PollEvent(&SDL_Event) int
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fn C.SDL_NumJoysticks() int
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fn C.SDL_JoystickNameForIndex(device_index int) voidptr
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fn C.SDL_RenderCopy(renderer voidptr, texture voidptr, srcrect voidptr, dstrect voidptr) int
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fn C.SDL_CreateWindow(title byteptr, x int, y int, w int, h int, flags u32) voidptr
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fn C.SDL_CreateRenderer(window &SDL_Window, index int, flags u32) voidptr
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fn C.SDL_CreateWindowAndRenderer(width int, height int, window_flags u32, window &voidptr, renderer &voidptr) int
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fn C.SDL_DestroyWindow(window voidptr)
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fn C.SDL_DestroyRenderer(renderer voidptr)
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fn C.SDL_GetWindowSize(window voidptr, w voidptr, h voidptr)
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fn C.SDL_SetHint(name byteptr, value byteptr) C.SDL_bool
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//fn C.SDL_RWFromFile(byteptr, byteptr) &RwOps
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//fn C.SDL_CreateTextureFromSurface(renderer &C.SDL_Renderer, surface &C.SDL_Surface) &C.SDL_Texture
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fn C.SDL_CreateTextureFromSurface(renderer voidptr, surface voidptr) voidptr
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fn C.SDL_CreateTexture(renderer voidptr, format u32, access int, w int, h int) voidptr
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fn C.SDL_FillRect(dst voidptr, dstrect voidptr, color u32) int
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fn C.SDL_SetRenderDrawColor(renderer voidptr, r byte, g byte, b byte, a byte)
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fn C.SDL_RenderPresent(renderer voidptr)
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fn C.SDL_RenderClear(renderer voidptr) int
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fn C.SDL_UpdateTexture(texture voidptr, rect voidptr, pixels voidptr, pitch int) int
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fn C.SDL_QueryTexture(texture voidptr, format voidptr, access voidptr, w voidptr, h voidptr) int
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fn C.SDL_DestroyTexture(texture voidptr)
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fn C.SDL_FreeSurface(surface voidptr)
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fn C.SDL_Init(flags u32) int
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fn C.SDL_Quit()
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fn C.SDL_SetWindowTitle(window voidptr, title byteptr)
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// following is wrong : SDL_Zero is a macro accepting an argument
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fn C.SDL_zero()
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fn C.SDL_LoadWAV(file byteptr, spec voidptr, audio_buf voidptr, audio_len voidptr) voidptr
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fn C.SDL_FreeWAV(audio_buf voidptr)
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fn C.SDL_OpenAudio(desired voidptr, obtained voidptr) int
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fn C.SDL_CloseAudio()
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fn C.SDL_PauseAudio(pause_on int)
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fn C.SDL_JoystickOpen(device_index int) int
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fn C.SDL_JoystickEventState(state int) int
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//////////////////////////////////////////////////////////
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// SDL_Timer.h
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//////////////////////////////////////////////////////////
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fn C.SDL_GetTicks() u32
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fn C.SDL_TICKS_PASSED(a,b u32) bool
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fn C.SDL_GetPerformanceCounter() u64
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fn C.SDL_GetPerformanceFrequency() u64
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fn C.SDL_Delay(ms u32)
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//////////////////////////////////////////////////////////
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// GL
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//////////////////////////////////////////////////////////
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fn C.SDL_GL_SetAttribute(attr int, value int) int
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fn C.SDL_GL_CreateContext(window voidptr) voidptr
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fn C.SDL_GL_MakeCurrent(window voidptr, context voidptr) int
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fn C.SDL_GL_SetSwapInterval(interval int) int
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fn C.SDL_GL_SwapWindow(window voidptr)
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fn C.SDL_GL_DeleteContext(context voidptr)
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pub fn create_texture_from_surface(renderer voidptr, surface &SDL_Surface) voidptr {
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return C.SDL_CreateTextureFromSurface(renderer, voidptr(surface))
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}
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pub fn create_window_and_renderer(width int, height int, window_flags u32, window voidptr, renderer voidptr) int {
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return C.SDL_CreateWindowAndRenderer(width, height, window_flags, window, renderer)
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}
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pub fn joystick_name_for_index(device_index int) byteptr {
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return byteptr(C.SDL_JoystickNameForIndex(device_index))
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}
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pub fn fill_rect(screen &SDL_Surface, rect &SDL_Rect, _col &SDL_Color) {
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col := C.SDL_MapRGB(screen.format, _col.r, _col.g, _col.b)
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_screen := voidptr(screen)
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_rect := voidptr(rect)
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C.SDL_FillRect(_screen, _rect, col)
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}
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pub fn create_rgb_surface(flags u32, width int, height int, depth int, rmask u32, gmask u32, bmask u32, amask u32) &SDL_Surface {
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res := C.SDL_CreateRGBSurface(flags, width, height, depth, rmask, gmask, bmask, amask)
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return res
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}
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pub fn render_copy(renderer voidptr, texture voidptr, srcrect &SDL_Rect, dstrect &SDL_Rect) int {
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_srcrect := voidptr(srcrect)
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_dstrect := voidptr(dstrect)
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return C.SDL_RenderCopy(renderer, texture, _srcrect, _dstrect)
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}
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pub fn poll_event(event &C.SDL_Event) int {
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return C.SDL_PollEvent(event)
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}
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pub fn destroy_texture(text voidptr) {
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C.SDL_DestroyTexture(text)
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}
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pub fn free_surface(surf &SDL_Surface) {
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_surf := voidptr(surf)
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C.SDL_FreeSurface(_surf)
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}
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pub fn get_ticks() u32 {
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return C.SDL_GetTicks()
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}
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pub fn ticks_passed(a, b u32) bool {
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return C.SDL_TICKS_PASSED(a,b)
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}
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pub fn get_perf_counter() u64 {
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return C.SDL_GetPerformanceCounter()
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}
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pub fn get_perf_frequency() u64 {
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return C.SDL_GetPerformanceFrequency()
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}
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pub fn delay(ms u32) {
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C.SDL_Delay(ms)
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}
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pub const (
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version = '0.2' // hack to avoid unused module warning in the main program
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)
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