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https://github.com/vlang/v.git
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206 lines
4.3 KiB
V
206 lines
4.3 KiB
V
module ttf
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/**********************************************************************
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*
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* Common data for the module
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*
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* Copyright (c) 2021 Dario Deledda. All rights reserved.
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* Use of this source code is governed by an MIT license
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* that can be found in the LICENSE file.
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*
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* Note:
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*
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* TODO:
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**********************************************************************/
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import os
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import math
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// text align
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pub enum Text_align {
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left
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center
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right
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justify
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}
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// draw style
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pub enum Style {
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outline
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outline_aliased
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filled
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raw
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}
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/******************************************************************************
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*
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* DEBUG Utility
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*
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******************************************************************************/
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const debug_flag = false
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fn dprintln(txt string) {
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if ttf.debug_flag {
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println(txt)
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}
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}
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/******************************************************************************
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*
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* Utility
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*
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******************************************************************************/
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// transform the bitmap from one layer to color layers
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fn (mut bmp BitMap) format_texture() {
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r := u8(bmp.color >> 24)
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g := u8((bmp.color >> 16) & 0xFF)
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b := u8((bmp.color >> 8) & 0xFF)
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a := u8(bmp.color & 0xFF)
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b_r := u8(bmp.bg_color >> 24)
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b_g := u8((bmp.bg_color >> 16) & 0xFF)
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b_b := u8((bmp.bg_color >> 8) & 0xFF)
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b_a := u8(bmp.bg_color & 0xFF)
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// trasform buffer in a texture
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x := bmp.buf
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unsafe {
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mut i := 0
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for i < bmp.buf_size {
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data := x[i]
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if data > 0 {
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x[i + 0] = r
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x[i + 1] = g
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x[i + 2] = b
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// alpha
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x[i + 3] = u8(u16(a * data) >> 8)
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} else {
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x[i + 0] = b_r
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x[i + 1] = b_g
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x[i + 2] = b_b
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x[i + 3] = b_a
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}
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i += 4
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}
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}
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}
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// write out a .ppm file
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pub fn (mut bmp BitMap) save_as_ppm(file_name string) {
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tmp_buf := bmp.buf
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mut buf := unsafe { malloc_noscan(bmp.buf_size) }
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unsafe { C.memcpy(buf, tmp_buf, bmp.buf_size) }
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bmp.buf = buf
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bmp.format_texture()
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npixels := bmp.width * bmp.height
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mut f_out := os.create(file_name) or { panic(err) }
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f_out.writeln('P3') or { panic(err) }
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f_out.writeln('${bmp.width} ${bmp.height}') or { panic(err) }
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f_out.writeln('255') or { panic(err) }
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for i in 0 .. npixels {
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pos := i * bmp.bp
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unsafe {
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c_r := bmp.buf[pos]
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c_g := bmp.buf[pos + 1]
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c_b := bmp.buf[pos + 2]
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f_out.write_string('${c_r} ${c_g} ${c_b} ') or { panic(err) }
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}
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}
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f_out.close()
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unsafe {
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free(buf)
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}
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bmp.buf = tmp_buf
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}
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pub fn (mut bmp BitMap) get_raw_bytes() []u8 {
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mut f_buf := []u8{len: bmp.buf_size / 4}
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mut i := 0
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for i < bmp.buf_size {
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unsafe {
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f_buf[i >> 2] = *(bmp.buf + i)
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}
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i += 4
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}
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return f_buf
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}
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pub fn (mut bmp BitMap) save_raw_data(file_name string) {
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os.write_file_array(file_name, bmp.get_raw_bytes()) or { panic(err) }
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}
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//
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// Math functions
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//
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// integer part of x
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[inline]
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fn ipart(x f32) f32 {
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return f32(math.floor(x))
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}
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[inline]
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fn round(x f32) f32 {
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return ipart(x + 0.5)
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}
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// fractional part of x
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[inline]
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fn fpart(x f32) f32 {
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return x - f32(math.floor(x))
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}
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[inline]
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fn rfpart(x f32) f32 {
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return 1 - fpart(x)
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}
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/******************************************************************************
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*
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* Colors
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*
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******************************************************************************/
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/*
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[inline]
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pub fn (mut dev BitMap) get_color(x int, y int) (int, int, int, int){
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if x < 0 || x >= dev.width || y < 0 || y >= dev.height {
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return 0,0,0,0
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}
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mut i := (x + y * dev.width)*dev.bp
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unsafe{
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return dev.buf[i], dev.buf[i+1], dev.buf[i+2], dev.buf[i+3]
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}
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}
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[inline]
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pub fn (mut dev BitMap) get_color_u32(x int, y int) u32{
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r, g, b, a := dev.get_color(x, y)
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unsafe{
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return u32(r<<24) | u32(g<<16) | u32(b<<8) | u32(a)
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}
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}
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*/
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/******************************************************************************
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*
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* Drawing
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*
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******************************************************************************/
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[inline]
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pub fn color_multiply_alpha(c u32, level f32) u32 {
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return u32(f32(c & 0xFF) * level)
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}
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[inline]
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pub fn color_multiply(c u32, level f32) u32 {
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mut r := (f32((c >> 24) & 0xFF) / 255.0) * level
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mut g := (f32((c >> 16) & 0xFF) / 255.0) * level
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mut b := (f32((c >> 8) & 0xFF) / 255.0) * level
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mut a := (f32(c & 0xFF) / 255.0) * level
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r = if r > 1.0 { 1.0 } else { r }
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g = if g > 1.0 { 1.0 } else { g }
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b = if b > 1.0 { 1.0 } else { b }
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a = if a > 1.0 { 1.0 } else { a }
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return (u32(r * 255) << 24) | (u32(g * 255) << 16) | (u32(b * 255) << 8) | u32(a * 255)
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}
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