mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
288 lines
5.3 KiB
V
288 lines
5.3 KiB
V
module neuroevolution
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import rand
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import math
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fn random_clamped() f64 {
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return rand.f64() * 2 - 1
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}
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pub fn activation(a f64) f64 {
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ap := (-a) / 1
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return 1 / (1 + math.exp(ap))
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}
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fn round(a int, b f64) int {
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return int(math.round(f64(a) * b))
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}
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struct Neuron {
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mut:
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value f64
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weights []f64
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}
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fn (mut n Neuron) populate(nb int) {
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for _ in 0 .. nb {
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n.weights << random_clamped()
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}
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}
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struct Layer {
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id int
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mut:
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neurons []Neuron
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}
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fn (mut l Layer) populate(nb_neurons int, nb_inputs int) {
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for _ in 0 .. nb_neurons {
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mut n := Neuron{}
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n.populate(nb_inputs)
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l.neurons << n
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}
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}
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pub struct Network {
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mut:
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layers []Layer
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}
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fn (mut n Network) populate(network []int) {
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assert network.len >= 2
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input := network[0]
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hiddens := network[1..network.len - 1]
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output := network[network.len - 1]
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mut index := 0
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mut previous_neurons := 0
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mut input_layer := Layer{
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id: index
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}
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input_layer.populate(input, previous_neurons)
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n.layers << input_layer
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previous_neurons = input
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index++
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for hidden in hiddens {
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mut hidden_layer := Layer{
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id: index
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}
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hidden_layer.populate(hidden, previous_neurons)
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previous_neurons = hidden
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n.layers << hidden_layer
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index++
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}
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mut output_layer := Layer{
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id: index
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}
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output_layer.populate(output, previous_neurons)
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n.layers << output_layer
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}
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fn (n Network) get_save() Save {
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mut save := Save{}
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for layer in n.layers {
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save.neurons << layer.neurons.len
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for neuron in layer.neurons {
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for weight in neuron.weights {
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save.weights << weight
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}
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}
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}
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return save
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}
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fn (mut n Network) set_save(save Save) {
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mut previous_neurons := 0
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mut index := 0
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mut index_weights := 0
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n.layers = []
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for save_neuron in save.neurons {
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mut layer := Layer{
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id: index
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}
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layer.populate(save_neuron, previous_neurons)
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for mut neuron in layer.neurons {
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for i in 0 .. neuron.weights.len {
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neuron.weights[i] = save.weights[index_weights]
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index_weights++
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}
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}
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previous_neurons = save_neuron
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index++
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n.layers << layer
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}
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}
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pub fn (mut n Network) compute(inputs []f64) []f64 {
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assert n.layers.len > 0
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assert inputs.len == n.layers[0].neurons.len
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for i, input in inputs {
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n.layers[0].neurons[i].value = input
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}
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mut prev_layer := n.layers[0]
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for i in 1 .. n.layers.len {
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for j, neuron in n.layers[i].neurons {
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mut sum := f64(0)
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for k, prev_layer_neuron in prev_layer.neurons {
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sum += prev_layer_neuron.value * neuron.weights[k]
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}
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n.layers[i].neurons[j].value = activation(sum)
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}
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prev_layer = n.layers[i]
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}
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mut outputs := []f64{}
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mut last_layer := n.layers[n.layers.len - 1]
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for neuron in last_layer.neurons {
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outputs << neuron.value
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}
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return outputs
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}
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struct Save {
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mut:
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neurons []int
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weights []f64
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}
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fn (s Save) clone() Save {
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mut save := Save{}
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save.neurons << s.neurons
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save.weights << s.weights
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return save
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}
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struct Genome {
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score int
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network Save
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}
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struct Generation {
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mut:
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genomes []Genome
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}
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fn (mut g Generation) add_genome(genome Genome) {
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mut i := 0
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for gg in g.genomes {
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if genome.score > gg.score {
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break
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}
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i++
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}
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g.genomes.insert(i, genome)
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}
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fn (g1 Genome) breed(g2 Genome, nb_child int) []Save {
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mut datas := []Save{}
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for _ in 0 .. nb_child {
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mut data := g1.network.clone()
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for i, weight in g2.network.weights {
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if rand.f64() <= 0.5 {
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data.weights[i] = weight
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}
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}
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for i, _ in data.weights {
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if rand.f64() <= 0.1 {
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data.weights[i] += (rand.f64() * 2 - 1) * 0.5
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}
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}
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datas << data
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}
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return datas
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}
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fn (g Generation) next(population int) []Save {
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mut nexts := []Save{}
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if population == 0 {
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return nexts
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}
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keep := round(population, 0.2)
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for i in 0 .. keep {
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if nexts.len < population {
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nexts << g.genomes[i].network.clone()
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}
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}
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random := round(population, 0.2)
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for _ in 0 .. random {
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if nexts.len < population {
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mut n := g.genomes[0].network.clone()
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for k, _ in n.weights {
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n.weights[k] = random_clamped()
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}
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nexts << n
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}
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}
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mut max := 0
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out: for {
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for i in 0 .. max {
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mut childs := g.genomes[i].breed(g.genomes[max], 1)
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for c in childs {
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nexts << c
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if nexts.len >= population {
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break out
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}
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}
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}
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max++
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if max >= g.genomes.len - 1 {
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max = 0
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}
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}
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return nexts
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}
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pub struct Generations {
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pub:
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population int
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network []int
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mut:
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generations []Generation
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}
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fn (mut gs Generations) first() []Save {
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mut out := []Save{}
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for _ in 0 .. gs.population {
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mut nn := Network{}
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nn.populate(gs.network)
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out << nn.get_save()
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}
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gs.generations << Generation{}
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return out
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}
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fn (mut gs Generations) next() []Save {
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assert gs.generations.len > 0
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gen := gs.generations[gs.generations.len - 1].next(gs.population)
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gs.generations << Generation{}
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return gen
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}
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fn (mut gs Generations) add_genome(genome Genome) {
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assert gs.generations.len > 0
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gs.generations[gs.generations.len - 1].add_genome(genome)
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}
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fn (mut gs Generations) restart() {
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gs.generations = []
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}
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pub fn (mut gs Generations) generate() []Network {
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saves := if gs.generations.len == 0 { gs.first() } else { gs.next() }
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mut nns := []Network{}
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for save in saves {
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mut nn := Network{}
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nn.set_save(save)
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nns << nn
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}
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if gs.generations.len >= 2 {
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gs.generations.delete(0)
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}
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return nns
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}
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pub fn (mut gs Generations) network_score(network Network, score int) {
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gs.add_genome(Genome{
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score: score
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network: network.get_save()
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})
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}
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