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v/compiler/cheaders.v
2019-09-15 15:52:12 +03:00

161 lines
3.2 KiB
V

module main
const (
CommonCHeaders = '
#include <stdio.h> // TODO remove all these includes, define all function signatures and types manually
#include <stdlib.h>
#include <signal.h>
#include <stdarg.h> // for va_list
#include <inttypes.h> // int64_t etc
#include <string.h> // memcpy
#ifndef _WIN32
#include <ctype.h>
#include <locale.h> // tolower
#include <sys/time.h>
#include <unistd.h> // sleep
#endif
#ifdef __APPLE__
#include <libproc.h> // proc_pidpath
#include <execinfo.h> // backtrace and backtrace_symbols_fd
#endif
#ifdef __linux__
#ifndef __BIONIC__
#include <execinfo.h> // backtrace and backtrace_symbols_fd
#endif
#pragma weak backtrace
#pragma weak backtrace_symbols_fd
#endif
#ifdef __linux__
#include <sys/types.h>
#include <sys/wait.h> // os__wait uses wait on nix
#endif
#define EMPTY_STRUCT_DECLARATION
#ifdef _MSC_VER
#define EMPTY_STRUCT_DECLARATION int:0
#endif
#define OPTION_CAST(x) (x)
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
// must be included after <windows.h>
#ifndef __TINYC__
#include <shellapi.h>
#endif
#include <io.h> // _waccess
#include <fcntl.h> // _O_U8TEXT
#include <direct.h> // _wgetcwd
//#include <WinSock2.h>
#ifdef _MSC_VER
// On MSVC these are the same (as long as /volatile:ms is passed)
#define _Atomic volatile
// MSVC cannot parse some things properly
#undef EMPTY_STRUCT_DECLARATION
#define EMPTY_STRUCT_DECLARATION void *____dummy_variable
#undef OPTION_CAST
#define OPTION_CAST(x)
#endif
void pthread_mutex_lock(HANDLE *m) {
WaitForSingleObject(*m, INFINITE);
}
void pthread_mutex_unlock(HANDLE *m) {
ReleaseMutex(*m);
}
#else
#include <pthread.h>
#endif
//================================== TYPEDEFS ================================*/
typedef int64_t i64;
typedef int16_t i16;
typedef int8_t i8;
typedef uint64_t u64;
typedef uint32_t u32;
typedef uint16_t u16;
typedef uint8_t byte;
typedef uint32_t rune;
typedef float f32;
typedef double f64;
typedef unsigned char* byteptr;
typedef int* intptr;
typedef void* voidptr;
typedef struct array array;
typedef struct map map;
typedef array array_string;
typedef array array_int;
typedef array array_byte;
typedef array array_f32;
typedef array array_f64;
typedef map map_int;
typedef map map_string;
#ifndef bool
typedef int bool;
#define true 1
#define false 0
#endif
//============================== HELPER C MACROS =============================*/
#define _PUSH(arr, val, tmp, tmp_typ) {tmp_typ tmp = (val); array__push(arr, &tmp);}
#define _PUSH_MANY(arr, val, tmp, tmp_typ) {tmp_typ tmp = (val); array__push_many(arr, tmp.data, tmp.len);}
#define _IN(typ, val, arr) array_##typ##_contains(arr, val)
#define _IN_MAP(val, m) map__exists(m, val)
//#define ALLOC_INIT(type, ...) (type *)memdup((type[]){ __VA_ARGS__ }, sizeof(type))
//================================== GLOBALS =================================*/
byteptr g_str_buf;
int load_so(byteptr);
void reload_so();
void init_consts();
'
js_headers = '
class array_string {}
class array_byte {}
class array_int {}
class byte {}
class double {}
class int {}
class f64 {}
class f32 {}
class i64 {}
class i32 {}
class i16 {}
class u64 {}
class u32 {}
class u16 {}
class i8 {}
class u8 {}
class bool {}
class rune {}
class map_string {}
class map_int {}
function init_consts() {
}
'
)