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133 lines
3.4 KiB
V
133 lines
3.4 KiB
V
module automaton
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// ///////////////////////////////////////////////////////////
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pub struct A2D {
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pub mut:
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maxx int
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maxy int
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data &int
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}
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fn new_a2d(maxx int, maxy int) &A2D {
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size := int(sizeof(int)) * (maxx * maxy)
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return &A2D{
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maxx: maxx
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maxy: maxy
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data: unsafe { &int(vcalloc(size)) }
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}
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}
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[inline]
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pub fn (a &A2D) set(x int, y int, newval int) {
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unsafe {
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mut e := &int(0)
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e = a.data + y * a.maxx + x
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*e = newval
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_ = e // TODO compiler bug, this is not necessary
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}
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}
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[inline]
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pub fn (a &A2D) get(x int, y int) int {
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unsafe {
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mut e := &int(0)
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e = a.data + y * a.maxx + x
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_ = e
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return *e
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}
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}
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[inline]
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pub fn (a &A2D) clear() {
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for y := 0; y < a.maxy; y++ {
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for x := 0; x < a.maxx; x++ {
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a.set(x, y, 0)
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}
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}
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}
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// ///////////////////////////////////////////////////////////
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pub struct Automaton {
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pub mut:
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field &A2D
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new_field &A2D
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}
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fn new_automaton(ftext string) Automaton {
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f := ftext.split('\n').map(it.trim_space()).filter(it.len > 0)
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maxy := f.len
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mut maxx := 0
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for y := 0; y < f.len; y++ {
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if maxx < f[y].len {
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maxx = f[y].len
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}
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}
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field := new_a2d(maxx, maxy)
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new_field := new_a2d(maxx, maxy)
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for y in 0 .. field.maxy {
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for x in 0 .. field.maxx {
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val := if x < f[y].len && f[y][x] == `#` { 1 } else { 0 }
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field.set(x, y, val)
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}
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}
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return Automaton{
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field: field
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new_field: new_field
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}
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}
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pub fn (mut aa Automaton) update() {
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aa.new_field.clear()
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for y := 1; y < aa.field.maxy; y++ {
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for x := 1; x < aa.field.maxx; x++ {
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moore_sum := (0 + aa.field.get(x - 1, y - 1) + aa.field.get(x, y - 1) + aa.field.get(x +
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1, y - 1) + aa.field.get(x - 1, y) + 0 + aa.field.get(x + 1, y) +
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aa.field.get(x - 1, y + 1) + aa.field.get(x, y + 1) + aa.field.get(x + 1, y + 1))
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cell := aa.field.get(x, y)
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v := if cell == 1 { moore_sum in [2, 3] } else { moore_sum == 3 }
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aa.new_field.set(x, y, if v { 1 } else { 0 })
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}
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}
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tmp := aa.field
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aa.field = aa.new_field
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aa.new_field = tmp
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}
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pub fn gun() Automaton {
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field := '
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*******************************************
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* *
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* A shooting gun: *
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* # *
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* # # *
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* ## ## ## *
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* # # ## ## *
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* ## # # ## *
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* ## # # ## # # *
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* # # # *
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* # # *
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* ## *
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* *
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* Tetris Life: *
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* *
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* ## #### *
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* ## *
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* *
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* *
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* *
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* # ## *
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* ### ## *
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* *
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* *
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* *
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* # *
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* ### *
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* *
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* *
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* *
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* *
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*******************************************
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'
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return new_automaton(field)
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}
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