mirror of
https://github.com/eugene-serb/wavelovers.git
synced 2023-09-09 23:41:16 +03:00
Added singleton library, deleted patterns in constructors
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parent
fe8895f07c
commit
9903106382
@ -98,7 +98,7 @@
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<div class="wavelovers">
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<div class="content">
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<h2 class="content__header">Feedback</h2>
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<p>Hi, friend! I am the author and developer of Wavelovers app and I want to thank you for using this app. If you have any ideas or wishes, you can write to me.</p>
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<p>Hi! I am the author and developer of Wavelovers app and I want to thank you for using this app. If you have any ideas or wishes, you can write to me.</p>
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<br />
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<span>Follow me on Twitter: </span>
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<a href="https://twitter.com/eugene_serb" target="_blank">@eugene_serb</a>
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197
js/scripts.js
197
js/scripts.js
@ -4,7 +4,137 @@
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'use strict';
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const __PATTERNS = [
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class Library {
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constructor() {
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if (typeof Library.instance === 'object') {
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return Library.instance;
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};
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this.init();
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Library.instance = this;
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return this;
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};
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init = () => {
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this.patterns = this.getBase();
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};
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getBase = () => {
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return [
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{
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"name": "Dotted Weak",
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"type": "Simple",
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"icon": "😌",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 100,
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"weakMagnitude": 1.0,
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"strongMagnitude": 0.0
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}
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]
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},
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{
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"name": "Dotted Strong",
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"type": "Simple",
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"icon": "😉",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 100,
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"weakMagnitude": 0.0,
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"strongMagnitude": 1.0
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}
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]
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},
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{
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"name": "Dotted Max",
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"type": "Simple",
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"icon": "🙃",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 100,
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"weakMagnitude": 1.0,
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"strongMagnitude": 1.0
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}
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]
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},
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{
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"name": "Short Dashed Weak",
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"type": "Simple",
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"icon": "🙂",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 250,
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"weakMagnitude": 1.0,
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"strongMagnitude": 0.0
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}
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]
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},
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{
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"name": "Short Dashed Strong",
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"type": "Simple",
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"icon": "😇",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 250,
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"weakMagnitude": 0.0,
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"strongMagnitude": 1.0
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}
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]
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},
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{
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"name": "Short Dashed Max",
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"type": "Simple",
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"icon": "😊",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 250,
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"weakMagnitude": 1.0,
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"strongMagnitude": 1.0
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}
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]
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},
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{
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"name": "Long Dashed Weak",
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"type": "Simple",
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"icon": "😋",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 500,
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"weakMagnitude": 1.0,
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"strongMagnitude": 0.0
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}
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]
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},
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{
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"name": "Long Dashed Strong",
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"type": "Simple",
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"icon": "😜",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 500,
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"weakMagnitude": 0.0,
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"strongMagnitude": 1.0
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}
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]
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},
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{
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"name": "Long Dashed Max",
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"type": "Simple",
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"icon": "🤪",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 500,
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"weakMagnitude": 1.0,
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"strongMagnitude": 1.0
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}
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]
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},
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{
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"name": "Constant Weak",
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"type": "Simple",
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@ -44,13 +174,14 @@ const __PATTERNS = [
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}
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]
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}
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];
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];
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};
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};
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class Gamepad {
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constructor(gamepad, $container, library) {
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constructor(gamepad, $container) {
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this.unit = gamepad;
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this.$container = $container;
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this.library = library;
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this.init();
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};
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@ -60,16 +191,13 @@ class Gamepad {
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this.isSelected = false;
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this.isVibrating = false;
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this.isLocked = false;
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this.library = new Library;
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this.cooldown = 0;
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this.index = 0;
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this.pattern = [
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{
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startDelay: 0,
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duration: 1000,
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weakMagnitude: 1.0,
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strongMagnitude: 1.0,
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}
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];
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this.pattern = this.library.patterns[this.index].pattern;
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this.generateBox();
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};
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@ -111,7 +239,7 @@ class Gamepad {
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};
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vibrate = async () => {
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this.isVibrating = true;
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this.pattern = this.library[this.index].pattern;
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this.pattern = this.library.patterns[this.index].pattern;
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while (this.isVibrating) {
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for (let i = 0; i < this.pattern.length; i++) {
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@ -130,22 +258,22 @@ class Gamepad {
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previous = () => {
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if (Date.now() >= this.cooldown) {
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if (this.index === 0) {
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this.index = this.library.length - 1;
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this.index = this.library.patterns.length - 1;
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} else {
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this.index--;
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};
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this.pattern = this.library[this.index].pattern;
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this.pattern = this.library.patterns[this.index].pattern;
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this.cooldown = Date.now() + 500;
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};
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};
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next = () => {
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if (Date.now() >= this.cooldown) {
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if (this.index === this.library.length - 1) {
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if (this.index === this.library.patterns.length - 1) {
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this.index = 0;
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} else {
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this.index++;
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};
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this.pattern = this.library[this.index].pattern;
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this.pattern = this.library.patterns[this.index].pattern;
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this.cooldown = Date.now() + 500;
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};
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};
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@ -158,7 +286,7 @@ class Gamepad {
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change = (index) => {
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this.index = index;
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this.pattern = this.library[this.index].pattern;
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this.pattern = this.library.patterns[this.index].pattern;
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};
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};
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@ -168,7 +296,9 @@ class VibrationMaster {
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};
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init = () => {
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this.#DOMs();
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this.load();
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this.library = new Library();
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this.print(this.library.patterns);
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if (!this.checkGamepadSupport()) {
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console.log(`This browser does not support of gamepads.`);
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@ -237,17 +367,18 @@ class VibrationMaster {
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};
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load = async () => {
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const url = './json/patterns.json';
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const url = 'https://eugene-serb.github.io/wavelovers/json/patterns.json';
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try {
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const response = await fetch(url);
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if (response.ok) {
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let json = await response.json();
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this.pattern = json;
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this.print(this.pattern);
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this.library.patterns = json;
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this.print(this.library.patterns);
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} else {
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this.pattern = __PATTERNS;
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this.print(this.pattern);
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console.log('Connect to the Internet for download more patterns...');
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};
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} catch (error) {
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console.log('[error]', error);
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};
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};
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print = (patterns) => {
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@ -277,7 +408,7 @@ class VibrationMaster {
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if (this.gamepads.length > 0) {
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this.gamepads.forEach(gamepad => {
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if (gamepad.canVibrate === true) {
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this.unselect();
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this.unselect(this.library.patterns);
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if (gamepad.index === index &&
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gamepad.isVibrating === true) {
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gamepad.reset();
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@ -285,7 +416,7 @@ class VibrationMaster {
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gamepad.reset()
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gamepad.change(index);
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gamepad.vibrate();
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this.select(index);
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this.select(this.library.patterns, index);
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};
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};
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});
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@ -295,13 +426,13 @@ class VibrationMaster {
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};
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};
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unselect = () => {
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this.patterns.forEach(pattern => {
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unselect = (patterns) => {
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patterns.forEach(pattern => {
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pattern['container'].classList.remove('pattern-item__selected');
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});
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};
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select = (index) => {
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this.patterns[index]['container'].classList.add('pattern-item__selected');
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select = (patterns, index) => {
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patterns[index]['container'].classList.add('pattern-item__selected');
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};
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checkGamepadSupport = () => {
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@ -320,7 +451,7 @@ class VibrationMaster {
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if (this.gamepads.length > 1) {
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return;
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} else {
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this.gamepads.push(new Gamepad(event.gamepad, this.$DEVICE_LIST, this.patterns));
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this.gamepads.push(new Gamepad(event.gamepad, this.$DEVICE_LIST));
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};
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});
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window.addEventListener('gamepaddisconnected', (event) => {
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