- changed tabs width from 4 to 2.

- updated links had meta.
- added link to bugtracker.
- updated packages.
- updated version.
- rebuild.
This commit is contained in:
Eugene Serb 2022-08-27 17:15:11 +03:00
parent 61a2054fca
commit b31e987c72
103 changed files with 2305 additions and 2313 deletions

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@ -1,82 +1,83 @@
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<section class="banner-container">
<div class="banner">
<h1>404</h1>
<span>File not found. Please, go to the </span><a href="https://wavelovers.ru/" target="_self">homepage</a><br />
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<h1>404</h1>
<span>File not found. Please, go to the </span><a href="https://wavelovers.ru/" target="_self">homepage</a><br />
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<title>Wavelovers Redirect</title>
<meta charset="UTF-8" />
<meta http-equiv="refresh" content="0; URL=https://wavelovers.ru/?manual" />
<title>Wavelovers Redirect</title>
<meta charset="UTF-8" />
<meta http-equiv="refresh" content="0; URL=https://wavelovers.ru/?manual" />
</head>
<body>
</body>

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@ -2,43 +2,43 @@
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9">
<url>
<loc>https://wavelovers.ru/</loc>
<lastmod>2022-08-12</lastmod>
<lastmod>2022-08-27</lastmod>
<changefreq>weekly</changefreq>
<priority>1.0</priority>
</url>
<url>
<loc>https://wavelovers.ru/custom</loc>
<lastmod>2022-08-12</lastmod>
<lastmod>2022-08-27</lastmod>
<changefreq>weekly</changefreq>
<priority>1.0</priority>
</url>
<url>
<loc>https://wavelovers.ru/manual</loc>
<lastmod>2022-08-12</lastmod>
<lastmod>2022-08-27</lastmod>
<changefreq>weekly</changefreq>
<priority>1.0</priority>
</url>
<url>
<loc>https://wavelovers.ru/diagnostic</loc>
<lastmod>2022-08-12</lastmod>
<lastmod>2022-08-27</lastmod>
<changefreq>weekly</changefreq>
<priority>1.0</priority>
</url>
<url>
<loc>https://wavelovers.ru/faq</loc>
<lastmod>2022-08-12</lastmod>
<lastmod>2022-08-27</lastmod>
<changefreq>weekly</changefreq>
<priority>1.0</priority>
</url>
<url>
<loc>https://wavelovers.ru/about</loc>
<lastmod>2022-08-12</lastmod>
<lastmod>2022-08-27</lastmod>
<changefreq>weekly</changefreq>
<priority>1.0</priority>
</url>
<url>
<loc>https://wavelovers.ru/donate</loc>
<lastmod>2022-08-12</lastmod>
<lastmod>2022-08-27</lastmod>
<changefreq>weekly</changefreq>
<priority>1.0</priority>
</url>

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@ -2,7 +2,7 @@
<sitemapindex xmlns="http://www.sitemaps.org/schemas/sitemap/0.9">
<sitemap>
<loc>https://wavelovers.ru/sitemap-internal.xml</loc>
<lastmod>2022-08-12</lastmod>
<lastmod>2022-08-27</lastmod>
</sitemap>
</sitemapindex>

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@ -1,41 +1,41 @@
<template>
<HeaderItem />
<main class="page container">
<div class="wavelovers">
<router-view />
</div>
</main>
<FooterItem />
<HeaderItem />
<main class="page container">
<div class="wavelovers">
<router-view />
</div>
</main>
<FooterItem />
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import store from '@/store/index';
import HeaderItem from '@/components/HeaderItem.vue';
import FooterItem from '@/components/FooterItem.vue';
import { defineComponent } from 'vue';
import store from '@/store/index';
import HeaderItem from '@/components/HeaderItem.vue';
import FooterItem from '@/components/FooterItem.vue';
export default defineComponent({
name: 'App',
components: {
HeaderItem: HeaderItem,
FooterItem: FooterItem,
},
methods: {
addEventListeners(): void {
window.addEventListener('gamepadconnected', (event: GamepadEvent) => store.dispatch('addGamepad', event));
window.addEventListener('gamepaddisconnected', (event: GamepadEvent) => store.dispatch('deleteGamepad', event));
},
removeEventListeners(): void {
window.removeEventListener('gamepadconnected', (event: GamepadEvent) => store.dispatch('addGamepad', event));
window.removeEventListener('gamepaddisconnected', (event: GamepadEvent) => store.dispatch('deleteGamepad', event));
},
},
mounted() {
this.addEventListeners();
},
unmounted() {
this.removeEventListeners();
},
});
export default defineComponent({
name: 'App',
components: {
HeaderItem: HeaderItem,
FooterItem: FooterItem,
},
methods: {
addEventListeners(): void {
window.addEventListener('gamepadconnected', (event: GamepadEvent) => store.dispatch('addGamepad', event));
window.addEventListener('gamepaddisconnected', (event: GamepadEvent) => store.dispatch('deleteGamepad', event));
},
removeEventListeners(): void {
window.removeEventListener('gamepadconnected', (event: GamepadEvent) => store.dispatch('addGamepad', event));
window.removeEventListener('gamepaddisconnected', (event: GamepadEvent) => store.dispatch('deleteGamepad', event));
},
},
mounted() {
this.addEventListeners();
},
unmounted() {
this.removeEventListeners();
},
});
</script>

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@ -1,125 +1,125 @@
<template>
<NavigationList />
<div class="content-item app-custom">
<fieldset class="custom-form">
<label class="custom-form__input">
<span>Start Delay (ms)</span>
<input v-model="startDelay"
type="number" placeholder="Start Delay"
min="0" max="1000" step="25" required />
</label>
<label class="custom-form__input">
<span>Duration (ms)</span>
<input v-model="duration"
type="number" placeholder="Duration"
min="0" max="1000" step="25" required />
</label>
<label class="custom-form__input">
<span>Weak Magnitude</span>
<input v-model="weakMagnitude"
type="range" required
min="0.0" max="1.0" step="0.01" />
</label>
<label class="custom-form__input">
<span>Strong Magnitude</span>
<input v-model="strongMagnitude"
type="range" required
min="0.0" max="1.0" step="0.01" />
</label>
<div class="custom-form__buttons">
<button @click="start" class="custom-form__button">Start</button>
<button @click="stop" class="custom-form__button">Stop</button>
</div>
</fieldset>
</div>
<GamepadList v-if="gamepads.length > 0"
:gamepads="gamepads" />
<MessageItem v-else>Press any gamepad button or connect a new gamepad to vibrate.</MessageItem>
<NavigationList />
<div class="content-item app-custom">
<fieldset class="custom-form">
<label class="custom-form__input">
<span>Start Delay (ms)</span>
<input v-model="startDelay"
type="number" placeholder="Start Delay"
min="0" max="1000" step="25" required />
</label>
<label class="custom-form__input">
<span>Duration (ms)</span>
<input v-model="duration"
type="number" placeholder="Duration"
min="0" max="1000" step="25" required />
</label>
<label class="custom-form__input">
<span>Weak Magnitude</span>
<input v-model="weakMagnitude"
type="range" required
min="0.0" max="1.0" step="0.01" />
</label>
<label class="custom-form__input">
<span>Strong Magnitude</span>
<input v-model="strongMagnitude"
type="range" required
min="0.0" max="1.0" step="0.01" />
</label>
<div class="custom-form__buttons">
<button @click="start" class="custom-form__button">Start</button>
<button @click="stop" class="custom-form__button">Stop</button>
</div>
</fieldset>
</div>
<GamepadList v-if="gamepads.length > 0"
:gamepads="gamepads" />
<MessageItem v-else>Press any gamepad button or connect a new gamepad to vibrate.</MessageItem>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import store from '@/store/index';
import NavigationList from '@/components/NavigationList.vue';
import GamepadList from '@/components/GamepadList.vue';
import MessageItem from '@/components/MessageItem.vue';
import Vibrator from '@/models/Vibrator';
import TPatternUnit from '@/models/TPatternUnit';
import PatternUnit from '@/models/PatternUnit';
import { defineComponent } from 'vue';
import store from '@/store/index';
import NavigationList from '@/components/NavigationList.vue';
import GamepadList from '@/components/GamepadList.vue';
import MessageItem from '@/components/MessageItem.vue';
import Vibrator from '@/models/Vibrator';
import TPatternUnit from '@/models/TPatternUnit';
import PatternUnit from '@/models/PatternUnit';
export default defineComponent({
name: 'AppCustom',
components: {
NavigationList: NavigationList,
GamepadList: GamepadList,
MessageItem: MessageItem,
},
data: () => {
return {
startDelay: 250 as number,
duration: 250 as number,
weakMagnitude: 1 as number,
strongMagnitude: 1 as number,
};
},
computed: {
gamepads: function (): Vibrator[] {
return store.getters.gamepads as Vibrator[];
},
},
methods: {
start: function (): void {
const patterns: TPatternUnit[] = [new PatternUnit(
this.startDelay,
this.duration,
this.weakMagnitude,
this.strongMagnitude,
)];
store.dispatch('startCustom', patterns);
},
stop: function (): void {
store.dispatch('reset');
},
},
});
export default defineComponent({
name: 'AppCustom',
components: {
NavigationList: NavigationList,
GamepadList: GamepadList,
MessageItem: MessageItem,
},
data: () => {
return {
startDelay: 250 as number,
duration: 250 as number,
weakMagnitude: 1 as number,
strongMagnitude: 1 as number,
};
},
computed: {
gamepads: function (): Vibrator[] {
return store.getters.gamepads as Vibrator[];
},
},
methods: {
start: function (): void {
const patterns: TPatternUnit[] = [new PatternUnit(
this.startDelay,
this.duration,
this.weakMagnitude,
this.strongMagnitude,
)];
store.dispatch('startCustom', patterns);
},
stop: function (): void {
store.dispatch('reset');
},
},
});
</script>
<style lang="scss">
.custom-form {
display: flex;
flex-direction: column-reverse;
justify-content: space-between;
gap: 16px;
}
.custom-form__input {
display: grid;
grid-template-columns: 1fr;
align-items: center;
}
.custom-form__buttons {
display: flex;
flex-direction: row;
justify-content: space-between;
gap: 32px;
}
.custom-form__button {
width: 100%;
}
@media only screen and (min-width: 540px) {
.custom-form {
display: flex;
flex-direction: column-reverse;
justify-content: space-between;
gap: 16px;
display: flex;
flex-direction: column;
gap: 32px;
}
.custom-form__input {
display: grid;
grid-template-columns: 1fr;
align-items: center;
}
.custom-form__buttons {
display: flex;
flex-direction: row;
justify-content: space-between;
gap: 32px;
}
.custom-form__button {
width: 100%;
}
@media only screen and (min-width: 540px) {
.custom-form {
display: flex;
flex-direction: column;
gap: 32px;
}
.custom-form__input {
display: grid;
grid-template-columns: 1fr 1fr;
}
display: grid;
grid-template-columns: 1fr 1fr;
}
}
</style>

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@ -1,60 +1,60 @@
<template>
<NavigationList />
<div v-if="gamepads.length > 0" class="content-item">
<DiagnosticItem v-for="gamepad in gamepads"
:key="gamepad.id"
:gamepad="gamepad"
:timestamp="timestamp" />
</div>
<GamepadList v-if="gamepads.length > 0"
:gamepads="gamepads" />
<MessageItem v-else>Press any gamepad button or connect a new gamepad to vibrate.</MessageItem>
<NavigationList />
<div v-if="gamepads.length > 0" class="content-item">
<DiagnosticItem v-for="gamepad in gamepads"
:key="gamepad.id"
:gamepad="gamepad"
:timestamp="timestamp" />
</div>
<GamepadList v-if="gamepads.length > 0"
:gamepads="gamepads" />
<MessageItem v-else>Press any gamepad button or connect a new gamepad to vibrate.</MessageItem>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import store from '@/store/index';
import NavigationList from '@/components/NavigationList.vue';
import GamepadList from '@/components/GamepadList.vue';
import MessageItem from '@/components/MessageItem.vue';
import DiagnosticItem from '@/components/DiagnosticItem.vue';
import Vibrator from '@/models/Vibrator';
import { defineComponent } from 'vue';
import store from '@/store/index';
import NavigationList from '@/components/NavigationList.vue';
import GamepadList from '@/components/GamepadList.vue';
import MessageItem from '@/components/MessageItem.vue';
import DiagnosticItem from '@/components/DiagnosticItem.vue';
import Vibrator from '@/models/Vibrator';
export default defineComponent({
name: 'AppDiagnostic',
components: {
DiagnosticItem: DiagnosticItem,
NavigationList: NavigationList,
GamepadList: GamepadList,
MessageItem: MessageItem,
},
data: () => {
return {
timestamp: 0 as number,
interval: 0 as number,
};
},
computed: {
gamepads: function (): Vibrator[] {
const timestamp: number = this.timestamp;
const result: Vibrator[] = store.getters.gamepads as Vibrator[];
result.forEach((item) => {
item.interval = timestamp;
});
return result;
},
},
methods: {
updateComputed: function (): void {
this.timestamp = Date.now();
},
},
mounted() {
this.interval = setInterval(this.updateComputed, 1);
},
unmounted() {
clearInterval(this.interval);
},
});
export default defineComponent({
name: 'AppDiagnostic',
components: {
DiagnosticItem: DiagnosticItem,
NavigationList: NavigationList,
GamepadList: GamepadList,
MessageItem: MessageItem,
},
data: () => {
return {
timestamp: 0 as number,
interval: 0 as number,
};
},
computed: {
gamepads: function (): Vibrator[] {
const timestamp: number = this.timestamp;
const result: Vibrator[] = store.getters.gamepads as Vibrator[];
result.forEach((item) => {
item.interval = timestamp;
});
return result;
},
},
methods: {
updateComputed: function (): void {
this.timestamp = Date.now();
},
},
mounted() {
this.interval = setInterval(this.updateComputed, 1);
},
unmounted() {
clearInterval(this.interval);
},
});
</script>

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@ -1,198 +1,198 @@
<template>
<NavigationList />
<div class="content-item app-manual">
<label class="manual-form__input">
<span>Weak Magnitude</span>
<input v-model="weakMagnitude"
type="range" required disabled
min="0.0" max="1.0" step="0.01" />
</label>
<label class="manual-form__input">
<span>Strong Magnitude</span>
<input v-model="strongMagnitude"
type="range" required disabled
min="0.0" max="1.0" step="0.01" />
</label>
<div class="manual-controls">
<div>
<kbd>RT</kbd>
<span> Vibrate</span>
</div>
<div>
<kbd>A</kbd>
<span> Combined Mode</span>
</div>
<div>
<kbd>X</kbd>
<span> Strong Mode</span>
</div>
<div>
<kbd>Y</kbd>
<span> Light Mode</span>
</div>
<div>
<kbd>B</kbd>
<span> Lock Intensity</span>
</div>
</div>
<NavigationList />
<div class="content-item app-manual">
<label class="manual-form__input">
<span>Weak Magnitude</span>
<input v-model="weakMagnitude"
type="range" required disabled
min="0.0" max="1.0" step="0.01" />
</label>
<label class="manual-form__input">
<span>Strong Magnitude</span>
<input v-model="strongMagnitude"
type="range" required disabled
min="0.0" max="1.0" step="0.01" />
</label>
<div class="manual-controls">
<div>
<kbd>RT</kbd>
<span> Vibrate</span>
</div>
<div>
<kbd>A</kbd>
<span> Combined Mode</span>
</div>
<div>
<kbd>X</kbd>
<span> Strong Mode</span>
</div>
<div>
<kbd>Y</kbd>
<span> Light Mode</span>
</div>
<div>
<kbd>B</kbd>
<span> Lock Intensity</span>
</div>
</div>
<GamepadList v-if="gamepads.length > 0"
:gamepads="gamepads" />
<MessageItem v-else>Press any gamepad button or connect a new gamepad to vibrate.</MessageItem>
</div>
<GamepadList v-if="gamepads.length > 0"
:gamepads="gamepads" />
<MessageItem v-else>Press any gamepad button or connect a new gamepad to vibrate.</MessageItem>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import store from '@/store/index';
import NavigationList from '@/components/NavigationList.vue';
import GamepadList from '@/components/GamepadList.vue';
import MessageItem from '@/components/MessageItem.vue';
import Vibrator from '@/models/Vibrator';
import TPatternUnit from '@/models/TPatternUnit';
import PatternUnit from '@/models/PatternUnit';
import { defineComponent } from 'vue';
import store from '@/store/index';
import NavigationList from '@/components/NavigationList.vue';
import GamepadList from '@/components/GamepadList.vue';
import MessageItem from '@/components/MessageItem.vue';
import Vibrator from '@/models/Vibrator';
import TPatternUnit from '@/models/TPatternUnit';
import PatternUnit from '@/models/PatternUnit';
export default defineComponent({
name: 'AppCustom',
components: {
NavigationList: NavigationList,
GamepadList: GamepadList,
MessageItem: MessageItem,
},
data: () => {
return {
timestamp: 0 as number,
interval: 0 as number,
mode: 0 as number,
lock: false as boolean,
startDelay: 0 as number,
duration: 260 as number,
weakMagnitude: 0 as number,
strongMagnitude: 0 as number,
};
},
computed: {
gamepads: function (): Vibrator[] {
const timestamp: number = this.timestamp;
const result: Vibrator[] = store.getters.gamepads as Vibrator[];
result.forEach((item) => {
item.interval = timestamp;
})
return result;
},
},
methods: {
start: function (): void {
const pattern: TPatternUnit = new PatternUnit(
this.startDelay,
this.duration,
this.weakMagnitude,
this.strongMagnitude,
);
store.dispatch('vibrate', pattern);
},
stop: function (): void {
store.dispatch('setIsActive', false);
store.dispatch('setMode', 0);
store.dispatch('reset');
},
eventLoop: function (): void {
this.updateComputed();
this.updateMode();
this.updatePattern();
this.handle();
},
updateComputed: function (): void {
this.timestamp = Date.now();
},
updateMode: function (): void {
if (this.gamepads.length > 0) {
if (this.gamepads[0].unit.buttons[1].pressed === true) {
this.lock = !this.lock;
}
if (this.lock === false) {
if (this.gamepads[0].unit.buttons[0].pressed === true) {
this.mode = 0;
}
if (this.gamepads[0].unit.buttons[2].pressed === true) {
this.mode = 1;
}
if (this.gamepads[0].unit.buttons[3].pressed === true) {
this.mode = 2;
}
}
}
},
updatePattern: function (): void {
if (this.gamepads.length > 0) {
if (this.lock === false) {
if (this.mode === 0) {
this.weakMagnitude = this.gamepads[0].unit.buttons[7].value;
this.strongMagnitude = this.gamepads[0].unit.buttons[7].value;
}
if (this.mode === 1) {
this.weakMagnitude = 0;
this.strongMagnitude = this.gamepads[0].unit.buttons[7].value;
}
if (this.mode === 2) {
this.weakMagnitude = this.gamepads[0].unit.buttons[7].value;
this.strongMagnitude = 0;
}
}
}
},
handle: function (): void {
if (this.gamepads.length > 0) {
this.gamepads.forEach((gamepad) => {
if (gamepad.unit.buttons[7].value > 0 || this.lock === true) {
this.start();
} else {
this.stop();
}
});
}
},
},
mounted() {
this.interval = setInterval(this.eventLoop, 250);
},
unmounted() {
clearInterval(this.interval);
},
});
export default defineComponent({
name: 'AppCustom',
components: {
NavigationList: NavigationList,
GamepadList: GamepadList,
MessageItem: MessageItem,
},
data: () => {
return {
timestamp: 0 as number,
interval: 0 as number,
mode: 0 as number,
lock: false as boolean,
startDelay: 0 as number,
duration: 260 as number,
weakMagnitude: 0 as number,
strongMagnitude: 0 as number,
};
},
computed: {
gamepads: function (): Vibrator[] {
const timestamp: number = this.timestamp;
const result: Vibrator[] = store.getters.gamepads as Vibrator[];
result.forEach((item) => {
item.interval = timestamp;
})
return result;
},
},
methods: {
start: function (): void {
const pattern: TPatternUnit = new PatternUnit(
this.startDelay,
this.duration,
this.weakMagnitude,
this.strongMagnitude,
);
store.dispatch('vibrate', pattern);
},
stop: function (): void {
store.dispatch('setIsActive', false);
store.dispatch('setMode', 0);
store.dispatch('reset');
},
eventLoop: function (): void {
this.updateComputed();
this.updateMode();
this.updatePattern();
this.handle();
},
updateComputed: function (): void {
this.timestamp = Date.now();
},
updateMode: function (): void {
if (this.gamepads.length > 0) {
if (this.gamepads[0].unit.buttons[1].pressed === true) {
this.lock = !this.lock;
}
if (this.lock === false) {
if (this.gamepads[0].unit.buttons[0].pressed === true) {
this.mode = 0;
}
if (this.gamepads[0].unit.buttons[2].pressed === true) {
this.mode = 1;
}
if (this.gamepads[0].unit.buttons[3].pressed === true) {
this.mode = 2;
}
}
}
},
updatePattern: function (): void {
if (this.gamepads.length > 0) {
if (this.lock === false) {
if (this.mode === 0) {
this.weakMagnitude = this.gamepads[0].unit.buttons[7].value;
this.strongMagnitude = this.gamepads[0].unit.buttons[7].value;
}
if (this.mode === 1) {
this.weakMagnitude = 0;
this.strongMagnitude = this.gamepads[0].unit.buttons[7].value;
}
if (this.mode === 2) {
this.weakMagnitude = this.gamepads[0].unit.buttons[7].value;
this.strongMagnitude = 0;
}
}
}
},
handle: function (): void {
if (this.gamepads.length > 0) {
this.gamepads.forEach((gamepad) => {
if (gamepad.unit.buttons[7].value > 0 || this.lock === true) {
this.start();
} else {
this.stop();
}
});
}
},
},
mounted() {
this.interval = setInterval(this.eventLoop, 250);
},
unmounted() {
clearInterval(this.interval);
},
});
</script>
<style lang="scss">
.app-manual {
display: flex;
flex-direction: column;
justify-content: space-between;
gap: 32px;
}
.app-manual {
display: flex;
flex-direction: column;
justify-content: space-between;
gap: 32px;
}
.manual-form__input {
display: grid;
grid-template-columns: 1fr;
align-items: center;
}
.manual-controls {
display: flex;
flex-direction: column;
justify-content: space-between;
align-self: center;
}
@media only screen and (min-width: 540px) {
.manual-form__input {
display: grid;
grid-template-columns: 1fr;
align-items: center;
display: grid;
grid-template-columns: 1fr 1fr;
}
.manual-controls {
display: flex;
flex-direction: column;
justify-content: space-between;
align-self: center;
}
@media only screen and (min-width: 540px) {
.manual-form__input {
display: grid;
grid-template-columns: 1fr 1fr;
}
.manual-controls {
display: flex;
flex-direction: row;
align-self: stretch;
}
display: flex;
flex-direction: row;
align-self: stretch;
}
}
</style>

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@ -1,58 +1,58 @@
<template>
<NavigationList />
<div class="app-patterns">
<PatternList v-if="patterns.length > 0"
:patterns="patterns"
:mode="mode"
:isActive="isActive"
@change="change" />
<MessageItem v-else>Loading...</MessageItem>
</div>
<GamepadList v-if="gamepads.length > 0"
:gamepads="gamepads" />
<MessageItem v-else>Press any gamepad button or connect a new gamepad to vibrate.</MessageItem>
<NavigationList />
<div class="app-patterns">
<PatternList v-if="patterns.length > 0"
:patterns="patterns"
:mode="mode"
:isActive="isActive"
@change="change" />
<MessageItem v-else>Loading...</MessageItem>
</div>
<GamepadList v-if="gamepads.length > 0"
:gamepads="gamepads" />
<MessageItem v-else>Press any gamepad button or connect a new gamepad to vibrate.</MessageItem>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import store from '@/store/index';
import NavigationList from '@/components/NavigationList.vue';
import GamepadList from '@/components/GamepadList.vue';
import MessageItem from '@/components/MessageItem.vue';
import PatternList from '@/components/PatternList.vue';
import Vibrator from '@/models/Vibrator';
import TPattern from '@/models/TPattern';
import { defineComponent } from 'vue';
import store from '@/store/index';
import NavigationList from '@/components/NavigationList.vue';
import GamepadList from '@/components/GamepadList.vue';
import MessageItem from '@/components/MessageItem.vue';
import PatternList from '@/components/PatternList.vue';
import Vibrator from '@/models/Vibrator';
import TPattern from '@/models/TPattern';
export default defineComponent({
name: 'AppPatterns',
components: {
PatternList: PatternList,
NavigationList: NavigationList,
GamepadList: GamepadList,
MessageItem: MessageItem,
},
computed: {
gamepads: function (): Vibrator[] {
return store.getters.gamepads as Vibrator[];
},
patterns: function (): TPattern[] {
return store.getters.patterns as TPattern[];
},
mode: function (): number {
return store.getters.mode as number;
},
isActive: function (): boolean {
return store.getters.isActive as boolean;
},
},
methods: {
change(index: number): void {
store.dispatch('change', index as number);
},
},
mounted() {
store.dispatch('loadPatterns');
},
});
export default defineComponent({
name: 'AppPatterns',
components: {
PatternList: PatternList,
NavigationList: NavigationList,
GamepadList: GamepadList,
MessageItem: MessageItem,
},
computed: {
gamepads: function (): Vibrator[] {
return store.getters.gamepads as Vibrator[];
},
patterns: function (): TPattern[] {
return store.getters.patterns as TPattern[];
},
mode: function (): number {
return store.getters.mode as number;
},
isActive: function (): boolean {
return store.getters.isActive as boolean;
},
},
methods: {
change(index: number): void {
store.dispatch('change', index as number);
},
},
mounted() {
store.dispatch('loadPatterns');
},
});
</script>

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@ -1,101 +1,85 @@
<template>
<div class="output-gamepad">
<h3>#{{ gamepad.unit.index + 1 }}. {{ gamepad.unit.id }}</h3>
<div class="gamepad-group">
<div>
<span :class="[ gamepad.unit.buttons[0].value === 1 ? 'pressed' : '' ]"
>A: {{ gamepad.unit.buttons[0].value.toFixed(2) }}</span>
<span :class="[gamepad.unit.buttons[1].value === 1 ? 'pressed' : '' ]"
>B: {{ gamepad.unit.buttons[1].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[2].value === 1 ? 'pressed' : '' ]"
>X: {{ gamepad.unit.buttons[2].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[3].value === 1 ? 'pressed' : '' ]"
>Y: {{ gamepad.unit.buttons[3].value.toFixed(2) }}</span>
</div>
<div>
<span :class="[ gamepad.unit.buttons[4].value === 1 ? 'pressed' : '' ]"
>LB: {{ gamepad.unit.buttons[4].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[5].value === 1 ? 'pressed' : '' ]"
>RB: {{ gamepad.unit.buttons[5].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[6].value === 1 ? 'pressed' : '' ]"
>LT: {{ gamepad.unit.buttons[6].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[7].value === 1 ? 'pressed' : '' ]"
>RT: {{ gamepad.unit.buttons[7].value.toFixed(2) }}</span>
</div>
<div>
<span :class="[ gamepad.unit.buttons[8].value === 1 ? 'pressed' : '' ]"
>Back: {{ gamepad.unit.buttons[8].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[9].value === 1 ? 'pressed' : '' ]"
>Start: {{ gamepad.unit.buttons[9].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[10].value === 1 ? 'pressed' : '' ]"
>Left Stick: {{gamepad.unit.buttons[10].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[11].value === 1 ? 'pressed' : '' ]"
>Right Stick: {{ gamepad.unit.buttons[11].value.toFixed(2) }}</span>
</div>
<div>
<span :class="[ gamepad.unit.buttons[12].value === 1 ? 'pressed' : '' ]"
>Forward: {{ gamepad.unit.buttons[12].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[13].value === 1 ? 'pressed' : '' ]"
>Backward: {{ gamepad.unit.buttons[13].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[14].value === 1 ? 'pressed' : '' ]"
>Left: {{ gamepad.unit.buttons[14].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[15].value === 1 ? 'pressed' : '' ]"
>Right: {{ gamepad.unit.buttons[15].value.toFixed(2) }}</span>
</div>
<div>
<span>Left Stick X: {{ gamepad.unit.axes[0] ? gamepad.unit.axes[0].toFixed(2) : 'missing' }}</span>
<span>Left Stick Y: {{ gamepad.unit.axes[1] ? gamepad.unit.axes[1].toFixed(2) : 'missing' }}</span>
<span>Right Stick X: {{ gamepad.unit.axes[2] ? gamepad.unit.axes[2].toFixed(2) : 'missing' }}</span>
<span>Right Stick Y: {{ gamepad.unit.axes[3] ? gamepad.unit.axes[3].toFixed(2) : 'missing' }}</span>
</div>
</div>
<span>Vibration Actuator: {{ gamepad.unit.vibrationActuator ? 'Available' : 'missing' }}</span>
<div class="output-gamepad">
<h3>#{{ gamepad.unit.index + 1 }}. {{ gamepad.unit.id }}</h3>
<div class="gamepad-group">
<div>
<span :class="[ gamepad.unit.buttons[0].value === 1 ? 'pressed' : '' ]">A: {{ gamepad.unit.buttons[0].value.toFixed(2) }}</span>
<span :class="[gamepad.unit.buttons[1].value === 1 ? 'pressed' : '' ]">B: {{ gamepad.unit.buttons[1].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[2].value === 1 ? 'pressed' : '' ]">X: {{ gamepad.unit.buttons[2].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[3].value === 1 ? 'pressed' : '' ]">Y: {{ gamepad.unit.buttons[3].value.toFixed(2) }}</span>
</div>
<div>
<span :class="[ gamepad.unit.buttons[4].value === 1 ? 'pressed' : '' ]">LB: {{ gamepad.unit.buttons[4].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[5].value === 1 ? 'pressed' : '' ]">RB: {{ gamepad.unit.buttons[5].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[6].value === 1 ? 'pressed' : '' ]">LT: {{ gamepad.unit.buttons[6].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[7].value === 1 ? 'pressed' : '' ]">RT: {{ gamepad.unit.buttons[7].value.toFixed(2) }}</span>
</div>
<div>
<span :class="[ gamepad.unit.buttons[8].value === 1 ? 'pressed' : '' ]">Back: {{ gamepad.unit.buttons[8].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[9].value === 1 ? 'pressed' : '' ]">Start: {{ gamepad.unit.buttons[9].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[10].value === 1 ? 'pressed' : '' ]">Left Stick: {{gamepad.unit.buttons[10].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[11].value === 1 ? 'pressed' : '' ]">Right Stick: {{ gamepad.unit.buttons[11].value.toFixed(2) }}</span>
</div>
<div>
<span :class="[ gamepad.unit.buttons[12].value === 1 ? 'pressed' : '' ]">Forward: {{ gamepad.unit.buttons[12].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[13].value === 1 ? 'pressed' : '' ]">Backward: {{ gamepad.unit.buttons[13].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[14].value === 1 ? 'pressed' : '' ]">Left: {{ gamepad.unit.buttons[14].value.toFixed(2) }}</span>
<span :class="[ gamepad.unit.buttons[15].value === 1 ? 'pressed' : '' ]">Right: {{ gamepad.unit.buttons[15].value.toFixed(2) }}</span>
</div>
<div>
<span>Left Stick X: {{ gamepad.unit.axes[0] ? gamepad.unit.axes[0].toFixed(2) : 'missing' }}</span>
<span>Left Stick Y: {{ gamepad.unit.axes[1] ? gamepad.unit.axes[1].toFixed(2) : 'missing' }}</span>
<span>Right Stick X: {{ gamepad.unit.axes[2] ? gamepad.unit.axes[2].toFixed(2) : 'missing' }}</span>
<span>Right Stick Y: {{ gamepad.unit.axes[3] ? gamepad.unit.axes[3].toFixed(2) : 'missing' }}</span>
</div>
</div>
<span>Vibration Actuator: {{ gamepad.unit.vibrationActuator ? 'Available' : 'missing' }}</span>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import { defineComponent } from 'vue';
export default defineComponent({
name: 'DiagnosticItem',
props: {
gamepad: {
type: Object,
},
timestamp: {
type: Number,
},
},
});
export default defineComponent({
name: 'DiagnosticItem',
props: {
gamepad: {
type: Object,
},
timestamp: {
type: Number,
},
},
});
</script>
<style lang="scss">
.output-gamepad {
width: 100%;
padding: 16px;
border: 2px solid var(--color-border);
border-radius: var(--number-border-radius);
display: flex;
flex-direction: column;
justify-content: space-between;
gap: 16px;
}
.output-gamepad {
width: 100%;
padding: 16px;
border: 2px solid var(--color-border);
border-radius: var(--number-border-radius);
display: flex;
flex-direction: column;
justify-content: space-between;
gap: 16px;
}
.gamepad-group {
display: grid;
grid-template-columns: repeat(5, 1fr);
}
.gamepad-group {
display: grid;
grid-template-columns: repeat(5, 1fr);
}
.gamepad-group > div {
display: flex;
flex-direction: column;
justify-content: space-between;
gap: 8px;
}
.gamepad-group > div {
display: flex;
flex-direction: column;
justify-content: space-between;
gap: 8px;
}
.pressed {
background-color: var(--color-link-hover);
color: var(--color-background);
}
.pressed {
background-color: var(--color-link-hover);
color: var(--color-background);
}
</style>

View File

@ -1,54 +1,54 @@
<template>
<footer class="footer">
<div class="footer-wrapper container">
<div class="annotation">
<span class="annotation__text">© 2022 Wavelovers. Content licensed under </span><a href="https://wavelovers.ru/LICENSE.md" target="_blank">GNU General Public License v3.0</a><br>
<span class="annotation__text">This site is open source. </span><a href="https://github.com/eugene-serb/wavelovers/" target="_blank">Improve this page.</a>
</div>
<div class="annotation created-by">
<span class="annotation__text">Created by</span><a href="https://eugene-serb.github.io/" target="_blank" translate="no">Eugene Serb</a>
</div>
</div>
</footer>
<footer class="footer">
<div class="footer-wrapper container">
<div class="annotation">
<span class="annotation__text">© 2022 Wavelovers. Content licensed under </span><a href="https://wavelovers.ru/LICENSE.md" target="_blank">GNU General Public License v3.0</a><br>
<span class="annotation__text">This site is open source. </span><a href="https://github.com/eugene-serb/wavelovers/" target="_blank">Improve this page.</a>
</div>
<div class="annotation created-by">
<span class="annotation__text">Created by</span><a href="https://eugene-serb.github.io/" target="_blank" translate="no">Eugene Serb</a>
</div>
</div>
</footer>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import { defineComponent } from 'vue';
export default defineComponent({
name: 'FooterItem',
});
export default defineComponent({
name: 'FooterItem',
});
</script>
<style lang="scss">
.footer {
border-top: 4px solid var(--color-footer-borderline);
}
.footer {
border-top: 4px solid var(--color-footer-borderline);
}
.footer span {
color: var(--color-footer-text);
}
.footer span {
color: var(--color-footer-text);
}
.footer-wrapper {
padding-top: 32px;
padding-bottom: 32px;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: space-between;
gap: 32px;
}
.footer-wrapper {
padding-top: 32px;
padding-bottom: 32px;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: space-between;
gap: 32px;
}
.created-by {
align-self: flex-end;
}
.created-by {
align-self: flex-end;
}
.created-by > span {
padding-right: 8px;
}
.created-by > span {
padding-right: 8px;
}
.created-by > a {
font-size: 32px;
}
.created-by > a {
font-size: 32px;
}
</style>

View File

@ -1,34 +1,34 @@
<template>
<div class="list-item"></div>
<div class="list-item"></div>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import { defineComponent } from 'vue';
export default defineComponent({
name: 'GamepadItem',
});
export default defineComponent({
name: 'GamepadItem',
});
</script>
<style lang="scss">
.list-item {
max-width: 100%;
padding: 16px;
border: 4px solid var(--color-b);
border-radius: 4px;
display: flex;
flex-direction: column;
justify-content: space-between;
}
.list-item {
max-width: 100%;
padding: 16px;
border: 4px solid var(--color-b);
border-radius: 4px;
display: flex;
flex-direction: column;
justify-content: space-between;
}
.list-item__info {
display: flex;
flex-direction: column;
gap: 16px;
}
.list-item__info {
display: flex;
flex-direction: column;
gap: 16px;
}
.list-item_selected .list-item__info span {
color: var(--color-white);
}
.list-item_selected .list-item__info span {
color: var(--color-white);
}
</style>

View File

@ -1,34 +1,34 @@
<template>
<div class="content-item device-list">
<GamepadItem v-for="gamepad in gamepads"
:key="gamepad.id"
v-text="gamepad.unit.id" />
</div>
<div class="content-item device-list">
<GamepadItem v-for="gamepad in gamepads"
:key="gamepad.id"
v-text="gamepad.unit.id" />
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import GamepadItem from '@/components/GamepadItem.vue';
import { defineComponent } from 'vue';
import GamepadItem from '@/components/GamepadItem.vue';
export default defineComponent({
name: 'GamepadList',
props: {
gamepads: {
type: Array,
},
},
components: {
GamepadItem: GamepadItem,
},
});
</script>
export default defineComponent({
name: 'GamepadList',
props: {
gamepads: {
type: Array,
},
},
components: {
GamepadItem: GamepadItem,
},
});
</script>
<style lang="scss">
.device-list {
display: flex;
flex-direction: row;
justify-content: space-around;
gap: 16px;
}
.device-list {
display: flex;
flex-direction: row;
justify-content: space-around;
gap: 16px;
}
</style>

View File

@ -1,144 +1,144 @@
<template>
<header class="header">
<div class="header-wrapper container">
<div class="logo-wrapper">
<span class="logo-wrapper__logo" translate="no">Wavelovers</span>
</div>
<nav class="menu-wrapper">
<ul class="navigation">
<li class="navigation__item">
<router-link to="/" class="navigation-item">Home</router-link>
</li>
<li class="navigation__item">
<router-link to="/faq" class="navigation-item">FAQ</router-link>
</li>
<li class="navigation__item">
<router-link to="/about" class="navigation-item">About</router-link>
</li>
<li class="navigation__item">
<router-link to="/donate" class="navigation-item">Donate</router-link>
</li>
</ul>
</nav>
</div>
</header>
<header class="header">
<div class="header-wrapper container">
<div class="logo-wrapper">
<span class="logo-wrapper__logo" translate="no">Wavelovers</span>
</div>
<nav class="menu-wrapper">
<ul class="navigation">
<li class="navigation__item">
<router-link to="/" class="navigation-item">Home</router-link>
</li>
<li class="navigation__item">
<router-link to="/faq" class="navigation-item">FAQ</router-link>
</li>
<li class="navigation__item">
<router-link to="/about" class="navigation-item">About</router-link>
</li>
<li class="navigation__item">
<router-link to="/donate" class="navigation-item">Donate</router-link>
</li>
</ul>
</nav>
</div>
</header>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import { defineComponent } from 'vue';
export default defineComponent({
name: 'HeaderItem',
});
export default defineComponent({
name: 'HeaderItem',
});
</script>
<style lang="scss">
.header {
border-bottom: 8px solid var(--color-header-borderline);
background: var(--color-header-background);
}
.header ::selection {
background: var(--color-header-selection);
}
.header :focus {
border-bottom: 2px solid var(--color-header-navigation-link-hover);
}
.header :focus-visible {
outline: 2px solid var(--color-header-navigation-link-hover);
border-color: transparent;
}
.header-wrapper {
padding-top: 32px;
padding-bottom: 16px;
}
.logo-wrapper {
text-align: center;
}
.logo-wrapper__logo {
font-size: 48px;
font-weight: 500;
color: var(--color-header-logo);
cursor: default;
}
.menu-wrapper {
margin-top: 16px;
align-self: center;
}
.navigation {
padding: 0;
list-style-type: none;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: space-between;
gap: 8px;
}
.navigation__item {
font-size: 16px;
text-transform: uppercase;
}
.navigation__item a {
border-color: transparent;
color: var(--color-header-navigation-link);
}
.navigation__item a:hover {
border-color: var(--color-header-navigation-link-hover);
color: var(--color-header-navigation-link-hover);
}
@media only screen and (min-width: 540px) {
.header {
border-bottom: 8px solid var(--color-header-borderline);
background: var(--color-header-background);
}
.header ::selection {
background: var(--color-header-selection);
}
.header :focus {
border-bottom: 2px solid var(--color-header-navigation-link-hover);
}
.header :focus-visible {
outline: 2px solid var(--color-header-navigation-link-hover);
border-color: transparent;
border-bottom: 32px solid var(--color-header-borderline);
background: var(--color-header-background);
}
.header-wrapper {
padding-top: 32px;
padding-bottom: 16px;
}
.logo-wrapper {
text-align: center;
}
.logo-wrapper__logo {
font-size: 48px;
font-weight: 500;
color: var(--color-header-logo);
cursor: default;
padding-top: 64px;
padding-bottom: 16px;
}
.menu-wrapper {
margin-top: 16px;
align-self: center;
margin-top: 32px;
align-self: center;
}
}
@media only screen and (min-width: 720px) {
.header-wrapper {
display: flex;
flex-direction: row;
flex-wrap: nowrap;
justify-content: space-between;
gap: 64px;
}
.navigation {
padding: 0;
list-style-type: none;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: space-between;
gap: 8px;
.logo-wrapper {
width: 50%;
text-align: left;
}
.navigation__item {
font-size: 16px;
text-transform: uppercase;
.menu-wrapper {
width: 50%;
margin-top: 0px;
align-self: flex-end;
}
}
.navigation__item a {
border-color: transparent;
color: var(--color-header-navigation-link);
}
.navigation__item a:hover {
border-color: var(--color-header-navigation-link-hover);
color: var(--color-header-navigation-link-hover);
}
@media only screen and (min-width: 540px) {
.header {
border-bottom: 32px solid var(--color-header-borderline);
background: var(--color-header-background);
}
.header-wrapper {
padding-top: 64px;
padding-bottom: 16px;
}
.menu-wrapper {
margin-top: 32px;
align-self: center;
}
}
@media only screen and (min-width: 720px) {
.header-wrapper {
display: flex;
flex-direction: row;
flex-wrap: nowrap;
justify-content: space-between;
gap: 64px;
}
.logo-wrapper {
width: 50%;
text-align: left;
}
.menu-wrapper {
width: 50%;
margin-top: 0px;
align-self: flex-end;
}
}
@media only screen and (min-width: 1024px) {
.logo-wrapper__logo {
font-size: 64px;
}
@media only screen and (min-width: 1024px) {
.logo-wrapper__logo {
font-size: 64px;
}
}
</style>

View File

@ -1,33 +1,33 @@
<template>
<div class="content-item message">
<span>
<slot></slot>
</span>
</div>
<div class="content-item message">
<span>
<slot></slot>
</span>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import { defineComponent } from 'vue';
export default defineComponent({
name: 'MessageItem',
});
export default defineComponent({
name: 'MessageItem',
});
</script>
<style lang="scss">
.message {
width: 100%;
display: flex;
flex-direction: column;
justify-content: center;
text-align: center;
font-size: 16px;
}
.message {
width: 100%;
display: flex;
flex-direction: column;
justify-content: center;
text-align: center;
font-size: 16px;
}
@media only screen and (min-width: 540px) {
.message {
font-size: 24px;
}
@media only screen and (min-width: 540px) {
.message {
font-size: 24px;
}
}
</style>

View File

@ -1,34 +1,34 @@
<template>
<div class="content-item navigation-list">
<router-link to="/" class="navigation-list__item">Patterns</router-link>
<router-link to="/custom" class="navigation-list__item">Custom</router-link>
<router-link to="/manual" class="navigation-list__item">Manual</router-link>
<router-link to="/diagnostic" class="navigation-list__item">Diagnostic</router-link>
</div>
<div class="content-item navigation-list">
<router-link to="/" class="navigation-list__item">Patterns</router-link>
<router-link to="/custom" class="navigation-list__item">Custom</router-link>
<router-link to="/manual" class="navigation-list__item">Manual</router-link>
<router-link to="/diagnostic" class="navigation-list__item">Diagnostic</router-link>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import { defineComponent } from 'vue';
export default defineComponent({
name: 'NavigationList',
});
export default defineComponent({
name: 'NavigationList',
});
</script>
<style lang="scss">
.navigation-list {
display: flex;
flex-direction: row;
justify-content: flex-start;
gap: 16px;
}
.navigation-list {
display: flex;
flex-direction: row;
justify-content: flex-start;
gap: 16px;
}
.navigation-list__item.router-link-active,
.navigation-list__item.router-link-exact-active {
border-bottom: 2px solid var(--color-link-hover);
color: var(--color-link-hover);
transition: all 0.5s ease;
text-decoration: none;
}
.navigation-list__item.router-link-active,
.navigation-list__item.router-link-exact-active {
border-bottom: 2px solid var(--color-link-hover);
color: var(--color-link-hover);
transition: all 0.5s ease;
text-decoration: none;
}
</style>

View File

@ -1,101 +1,101 @@
<template>
<div @click="change(index)"
:class="['pattern-item',
<div @click="change(index)"
:class="['pattern-item',
index === mode && isActive === true ?
'pattern-item_selected' : '',
]">
<span class="pattern-item__icon"
v-text="pattern.icon"></span>
<div class="pattern-item__info-container">
<span class="pattern-item__name"
v-text="pattern.name"></span>
<span class="pattern-item__type"
v-text="pattern.type"></span>
</div>
<span class="pattern-item__icon"
v-text="pattern.icon"></span>
<div class="pattern-item__info-container">
<span class="pattern-item__name"
v-text="pattern.name"></span>
<span class="pattern-item__type"
v-text="pattern.type"></span>
</div>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import { defineComponent } from 'vue';
export default defineComponent({
name: 'PatternItem',
props: {
pattern: {
type: Object,
},
index: {
type: Number,
},
mode: {
type: Number,
},
isActive: {
type: Boolean,
},
},
methods: {
change: function (index: number): void {
this.$emit('change', index as number);
},
},
});
export default defineComponent({
name: 'PatternItem',
props: {
pattern: {
type: Object,
},
index: {
type: Number,
},
mode: {
type: Number,
},
isActive: {
type: Boolean,
},
},
methods: {
change: function (index: number): void {
this.$emit('change', index as number);
},
},
});
</script>
<style lang="scss">
.pattern-item {
width: 100%;
height: 50px;
padding: 8px;
border-radius: var(--number-border-radius);
background: var(--color-pattern-button);
display: flex;
flex-direction: row;
justify-content: flex-start;
gap: 8px;
align-items: center;
text-align: center;
overflow: hidden;
cursor: pointer;
}
@media only screen and (min-width: 540px) {
.pattern-item {
width: 100%;
height: 50px;
padding: 8px;
border-radius: var(--number-border-radius);
background: var(--color-pattern-button);
display: flex;
flex-direction: row;
justify-content: flex-start;
gap: 8px;
align-items: center;
text-align: center;
overflow: hidden;
cursor: pointer;
width: 200px;
}
}
@media only screen and (min-width: 540px) {
.pattern-item {
width: 200px;
}
}
.pattern-item ::selection {
background-color: transparent;
}
.pattern-item ::selection {
background-color: transparent;
}
.pattern-item_selected {
background: var(--color-b);
}
.pattern-item_selected {
background: var(--color-b);
}
.pattern-item__icon {
font-size: 24px;
}
.pattern-item__icon {
font-size: 24px;
}
.pattern-item__info-container {
display: flex;
flex-direction: column;
justify-content: space-between;
text-align: left;
}
.pattern-item__info-container {
display: flex;
flex-direction: column;
justify-content: space-between;
text-align: left;
}
.pattern-item__name {
font-size: 16px;
white-space: nowrap;
overflow: hidden;
color: var(--color-pattern-text);
}
.pattern-item__name {
font-size: 16px;
white-space: nowrap;
overflow: hidden;
color: var(--color-pattern-text);
}
.pattern-item__type {
font-size: 12px;
white-space: nowrap;
overflow: hidden;
color: var(--color-pattern-text);
}
.pattern-item__type {
font-size: 12px;
white-space: nowrap;
overflow: hidden;
color: var(--color-pattern-text);
}
</style>

View File

@ -1,57 +1,57 @@
<template>
<div class="content-item pattern-list">
<PatternItem v-for="(pattern, index) in patterns"
:key="pattern.name"
:pattern="pattern"
:index="index"
:mode="mode"
:isActive="isActive"
@change="change" />
</div>
<div class="content-item pattern-list">
<PatternItem v-for="(pattern, index) in patterns"
:key="pattern.name"
:pattern="pattern"
:index="index"
:mode="mode"
:isActive="isActive"
@change="change" />
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import PatternItem from '@/components/PatternItem.vue';
import { defineComponent } from 'vue';
import PatternItem from '@/components/PatternItem.vue';
export default defineComponent({
name: 'PatternList',
props: {
patterns: {
type: Array,
},
mode: {
type: Number,
},
isActive: {
type: Boolean,
},
},
components: {
PatternItem: PatternItem,
},
methods: {
change: function (index: number): void {
this.$emit('change', index as number);
},
},
});
export default defineComponent({
name: 'PatternList',
props: {
patterns: {
type: Array,
},
mode: {
type: Number,
},
isActive: {
type: Boolean,
},
},
components: {
PatternItem: PatternItem,
},
methods: {
change: function (index: number): void {
this.$emit('change', index as number);
},
},
});
</script>
<style lang="scss">
.pattern-list {
display: flex;
flex-direction: row;
justify-content: space-around;
flex-wrap: wrap;
gap: 16px;
}
.pattern-list {
display: flex;
flex-direction: row;
justify-content: space-around;
flex-wrap: wrap;
gap: 16px;
}
@media only screen and (min-width: 540px) {
.pattern-list {
display: flex;
gap: 32px;
}
@media only screen and (min-width: 540px) {
.pattern-list {
display: flex;
gap: 32px;
}
}
</style>

View File

@ -3,5 +3,8 @@ import App from '@/App.vue';
import router from '@/router';
import store from '@/store';
createApp(App).use(store).use(router).mount('#app');
createApp(App)
.use(store)
.use(router)
.mount('#app');

View File

@ -2,14 +2,14 @@ import IVibrationActuator from '@/models/IVibrationActuator';
import IGamepadButton from '@/models/IGamepadButton';
interface IGamepad {
readonly id: string;
readonly index: number;
readonly timestamp: number;
readonly connected: boolean;
readonly mapping: string;
readonly axes: number[];
readonly buttons: IGamepadButton[];
readonly vibrationActuator: IVibrationActuator;
readonly id: string;
readonly index: number;
readonly timestamp: number;
readonly connected: boolean;
readonly mapping: string;
readonly axes: number[];
readonly buttons: IGamepadButton[];
readonly vibrationActuator: IVibrationActuator;
}
export default IGamepad;

View File

@ -1,7 +1,7 @@
interface IGamepadButton {
readonly pressed: boolean;
readonly touched: boolean;
readonly value: number;
readonly pressed: boolean;
readonly touched: boolean;
readonly value: number;
}
export default IGamepadButton;

View File

@ -1,7 +1,7 @@
import IGamepad from '@/models/IGamepad';
interface IGamepadEvent {
readonly gamepad: IGamepad;
readonly gamepad: IGamepad;
}
export default IGamepadEvent;

View File

@ -1,8 +1,8 @@
interface IPatternUnit {
startDelay: number;
duration: number;
weakMagnitude: number;
strongMagnitude: number;
startDelay: number;
duration: number;
weakMagnitude: number;
strongMagnitude: number;
}
export default IPatternUnit;

View File

@ -1,9 +1,9 @@
import TPatternUnit from '@/models/TPatternUnit';
interface IVibrationActuator {
readonly type: string;
reset(): void;
playEffect(mode: string, pattern: TPatternUnit): void;
readonly type: string;
reset(): void;
playEffect(mode: string, pattern: TPatternUnit): void;
}
export default IVibrationActuator;

View File

@ -2,16 +2,16 @@ import TPatternUnit from '@/models/TPatternUnit';
import IGamepad from '@/models/IGamepad';
interface IVibrator {
unit: IGamepad;
readonly id: number;
readonly canVibrate: boolean;
isVibrating: boolean;
interval: number;
update(): void;
loop(pattern: TPatternUnit[]): void;
vibrate(pattern: TPatternUnit): void;
reset(): void;
sleep(ms: number): Promise<number>;
unit: IGamepad;
readonly id: number;
readonly canVibrate: boolean;
isVibrating: boolean;
interval: number;
update(): void;
loop(pattern: TPatternUnit[]): void;
vibrate(pattern: TPatternUnit): void;
reset(): void;
sleep(ms: number): Promise<number>;
}
export default IVibrator;

View File

@ -2,20 +2,20 @@ import IPatternUnit from "@/models/IPatternUnit";
class PatternUnit implements IPatternUnit {
startDelay: number;
duration: number;
weakMagnitude: number;
strongMagnitude: number;
startDelay: number;
duration: number;
weakMagnitude: number;
strongMagnitude: number;
constructor(
startDelay: number, duration: number,
weakMagnitude: number, strongMagnitude: number
) {
this.startDelay = startDelay;
this.duration = duration;
this.weakMagnitude = weakMagnitude;
this.strongMagnitude = strongMagnitude;
}
constructor(
startDelay: number, duration: number,
weakMagnitude: number, strongMagnitude: number
) {
this.startDelay = startDelay;
this.duration = duration;
this.weakMagnitude = weakMagnitude;
this.strongMagnitude = strongMagnitude;
}
}
export default PatternUnit;

View File

@ -1,10 +1,10 @@
import TPatternUnit from '@/models/TPatternUnit';
type TPattern = {
name: string;
type: string;
icon: string;
pattern: TPatternUnit[];
name: string;
type: string;
icon: string;
pattern: TPatternUnit[];
}
export default TPattern;

View File

@ -1,8 +1,8 @@
type TPatternUnit = {
startDelay: number;
duration: number;
weakMagnitude: number;
strongMagnitude: number;
startDelay: number;
duration: number;
weakMagnitude: number;
strongMagnitude: number;
}
export default TPatternUnit;

View File

@ -4,53 +4,53 @@ import IVibrator from '@/models/IVibrator';
class Vibrator implements IVibrator {
unit: IGamepad;
readonly id: number;
readonly canVibrate: boolean;
isVibrating: boolean;
interval: number;
unit: IGamepad;
readonly id: number;
readonly canVibrate: boolean;
isVibrating: boolean;
interval: number;
constructor(unit: IGamepad) {
this.unit = unit;
this.id = Date.now();
this.canVibrate = (this.unit.vibrationActuator) ? true : false;
this.isVibrating = false;
this.update = this.update.bind(this);
this.interval = setInterval(this.update, 1);
}
constructor(unit: IGamepad) {
this.unit = unit;
this.id = Date.now();
this.canVibrate = (this.unit.vibrationActuator) ? true : false;
this.isVibrating = false;
this.update = this.update.bind(this);
this.interval = setInterval(this.update, 1);
}
update(): void {
const gamepads = navigator.getGamepads();
this.unit = gamepads[this.unit.index] as unknown as IGamepad;
}
update(): void {
const gamepads = navigator.getGamepads();
this.unit = gamepads[this.unit.index] as unknown as IGamepad;
}
async loop(pattern: TPatternUnit[]) {
this.isVibrating = true;
const offsetTime = 10;
while (this.isVibrating === true) {
for (let i = 0; i < pattern.length; i++) {
if (this.isVibrating === true) {
this.vibrate(pattern[i]);
await this.sleep(pattern[i].startDelay + pattern[i].duration - offsetTime);
} else {
return;
}
}
async loop(pattern: TPatternUnit[]) {
this.isVibrating = true;
const offsetTime = 10;
while (this.isVibrating === true) {
for (let i = 0; i < pattern.length; i++) {
if (this.isVibrating === true) {
this.vibrate(pattern[i]);
await this.sleep(pattern[i].startDelay + pattern[i].duration - offsetTime);
} else {
return;
}
}
}
}
vibrate(pattern: TPatternUnit): void {
this.unit.vibrationActuator.playEffect('dual-rumble', pattern);
}
vibrate(pattern: TPatternUnit): void {
this.unit.vibrationActuator.playEffect('dual-rumble', pattern);
}
reset(): void {
this.isVibrating = false;
this.unit.vibrationActuator.reset();
}
reset(): void {
this.isVibrating = false;
this.unit.vibrationActuator.reset();
}
sleep(ms: number): Promise<number> {
return new Promise(resolve => setTimeout(resolve, ms));
}
sleep(ms: number): Promise<number> {
return new Promise(resolve => setTimeout(resolve, ms));
}
}
export default Vibrator;

View File

@ -4,347 +4,347 @@ import QueryRouter from '@/router/modules/QueryRouter';
import MetaTagUpdater from '@/router/modules/MetaTagUpdater';
const routes: Array<RouteRecordRaw> = [
{
path: '/',
name: 'patterns-view',
component: PatternsView,
meta: {
title: 'Wavelovers',
metaTags: [
{
name: 'keywords',
content: 'Wavelovers, Wave Lovers, Wavemaster, Wave Master, Vibration Master, Vibration, Gamepad, Gamepad Vibration, Gamepad Massager, Vibrate Gamepad, Phone Vibration, Gamepad Tester, Phone Vibration Tester, Vibration Tester, Massager, Vibrator, Satisfyer, Womanizer, Relax, геймпад, джойстик, вибратор, вибромассажер, вибро, вибромассажёр из геймпада, тестер вибрации геймпада, тестер вибрации телефона',
},
{
name: 'description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
{
name: 'og:title',
content: 'Wavelovers',
},
{
name: 'og:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/',
},
{
name: 'twitter:title',
content: 'Wavelovers',
},
{
name: 'twitter:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/',
},
],
{
path: '/',
name: 'patterns-view',
component: PatternsView,
meta: {
title: 'Wavelovers',
metaTags: [
{
name: 'keywords',
content: 'Wavelovers, Wave Lovers, Wavemaster, Wave Master, Vibration Master, Vibration, Gamepad, Gamepad Vibration, Gamepad Massager, Vibrate Gamepad, Phone Vibration, Gamepad Tester, Phone Vibration Tester, Vibration Tester, Massager, Vibrator, Satisfyer, Womanizer, Relax, геймпад, джойстик, вибратор, вибромассажер, вибро, вибромассажёр из геймпада, тестер вибрации геймпада, тестер вибрации телефона',
},
},
{
path: '/custom',
name: 'custom-view',
component: () => import('@/views/CustomView.vue'),
meta: {
title: 'Wavelovers Custom',
metaTags: [
{
name: 'keywords',
content: 'Wavelovers, Wave Lovers, Wavemaster, Wave Master, Vibration Master, Vibration, Gamepad, Gamepad Vibration, Gamepad Massager, Vibrate Gamepad, Phone Vibration, Gamepad Tester, Phone Vibration Tester, Vibration Tester, Massager, Vibrator, Satisfyer, Womanizer, Relax, геймпад, джойстик, вибратор, вибромассажер, вибро, вибромассажёр из геймпада, тестер вибрации геймпада, тестер вибрации телефона',
},
{
name: 'description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
{
name: 'og:title',
content: 'Wavelovers Custom',
},
{
name: 'og:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/custom',
},
{
name: 'twitter:title',
content: 'Wavelovers Custom',
},
{
name: 'twitter:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/custom',
},
],
{
name: 'description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
},
{
path: '/manual',
name: 'manual-view',
component: () => import('@/views/ManualView.vue'),
meta: {
title: 'Wavelovers Manual',
metaTags: [
{
name: 'keywords',
content: 'Wavelovers, Wave Lovers, Wavemaster, Wave Master, Vibration Master, Vibration, Gamepad, Gamepad Vibration, Gamepad Massager, Vibrate Gamepad, Phone Vibration, Gamepad Tester, Phone Vibration Tester, Vibration Tester, Massager, Vibrator, Satisfyer, Womanizer, Relax, геймпад, джойстик, вибратор, вибромассажер, вибро, вибромассажёр из геймпада, тестер вибрации геймпада, тестер вибрации телефона',
},
{
name: 'description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
{
name: 'og:title',
content: 'Wavelovers Manual',
},
{
name: 'og:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/manual',
},
{
name: 'twitter:title',
content: 'Wavelovers Manual',
},
{
name: 'twitter:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/manual',
},
],
{
name: 'og:title',
content: 'Wavelovers',
},
},
{
path: '/diagnostic',
name: 'diagnostic-view',
component: () => import('@/views/DiagnosticView.vue'),
meta: {
title: 'Wavelovers Diagnostic',
metaTags: [
{
name: 'keywords',
content: 'Wavelovers, Wave Lovers, Wavemaster, Wave Master, Vibration Master, Vibration, Gamepad, Gamepad Vibration, Gamepad Massager, Vibrate Gamepad, Phone Vibration, Gamepad Tester, Phone Vibration Tester, Vibration Tester, Massager, Vibrator, Satisfyer, Womanizer, Relax, геймпад, джойстик, вибратор, вибромассажер, вибро, вибромассажёр из геймпада, тестер вибрации геймпада, тестер вибрации телефона',
},
{
name: 'description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
{
name: 'og:title',
content: 'Wavelovers Diagnostic',
},
{
name: 'og:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/diagnostic',
},
{
name: 'twitter:title',
content: 'Wavelovers Diagnostic',
},
{
name: 'twitter:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/diagnostic',
},
],
{
name: 'og:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
},
{
path: '/faq',
name: 'faq-view',
component: () => import('@/views/FaqView.vue'),
meta: {
title: 'Wavelovers FAQ',
metaTags: [
{
name: 'keywords',
content: 'Wavelovers, Wave Lovers, Wavemaster, Wave Master, Vibration Master, Vibration, Gamepad, Gamepad Vibration, Gamepad Massager, Vibrate Gamepad, Phone Vibration, Gamepad Tester, Phone Vibration Tester, Vibration Tester, Massager, Vibrator, Satisfyer, Womanizer, Relax, FAQ, геймпад, джойстик, вибратор, вибромассажер, вибро, вибромассажёр из геймпада, тестер вибрации геймпада, тестер вибрации телефона, часто задаваемые вопросы',
},
{
name: 'description',
content: 'Wavelovers. Frequently asked questions page.',
},
{
name: 'og:title',
content: 'Wavelovers FAQ',
},
{
name: 'og:description',
content: 'Wavelovers. Frequently asked questions page.',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/faq',
},
{
name: 'twitter:title',
content: 'Wavelovers FAQ',
},
{
name: 'twitter:description',
content: 'Wavelovers. Frequently asked questions page.',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/faq',
},
],
{
name: 'og:url',
content: 'https://wavelovers.ru/',
},
},
{
path: '/about',
name: 'about-view',
component: () => import('@/views/AboutView.vue'),
meta: {
title: 'Wavelovers About',
metaTags: [
{
name: 'keywords',
content: 'Wavelovers, Wave Lovers, Wavemaster, Wave Master, Vibration Master, Vibration, Gamepad, Gamepad Vibration, Gamepad Massager, Vibrate Gamepad, Phone Vibration, Gamepad Tester, Phone Vibration Tester, Vibration Tester, Massager, Vibrator, Satisfyer, Womanizer, Relax, advertise, геймпад, джойстик, вибратор, вибромассажер, вибро, вибромассажёр из геймпада, тестер вибрации геймпада, тестер вибрации телефона, реклама',
},
{
name: 'description',
content: 'Wavelovers. Page with information about the project and data on donations.',
},
{
name: 'og:title',
content: 'Wavelovers About',
},
{
name: 'og:description',
content: 'Wavelovers. Page with information about the project and data on donations.',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/about',
},
{
name: 'twitter:title',
content: 'Wavelovers About',
},
{
name: 'twitter:description',
content: 'Wavelovers. Page with information about the project and data on donations.',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/about',
},
],
{
name: 'twitter:title',
content: 'Wavelovers',
},
},
{
path: '/donate',
name: 'donate-view',
component: () => import('@/views/DonateView.vue'),
meta: {
title: 'Wavelovers Donate',
metaTags: [
{
name: 'keywords',
content: 'Wavelovers, Wave Lovers, Wavemaster, Wave Master, Vibration Master, Vibration, Gamepad, Gamepad Vibration, Gamepad Massager, Vibrate Gamepad, Phone Vibration, Gamepad Tester, Phone Vibration Tester, Vibration Tester, Massager, Vibrator, Satisfyer, Womanizer, Relax, Donate, Support, геймпад, джойстик, вибратор, вибромассажер, вибро, вибромассажёр из геймпада, тестер вибрации геймпада, тестер вибрации телефона, задонатить, пожертвовать, помочь, поблагодарить',
},
{
name: 'description',
content: 'Wavelovers. Donate to the author.',
},
{
name: 'og:title',
content: 'Wavelovers Donate',
},
{
name: 'og:description',
content: 'Wavelovers. Donate to the author.',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/donate',
},
{
name: 'twitter:title',
content: 'Wavelovers Donate',
},
{
name: 'twitter:description',
content: 'Wavelovers. Donate to the author.',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/donate',
},
],
{
name: 'twitter:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
},
{
path: '/404',
name: '404',
component: () => import('@/views/NotFoundView.vue'),
meta: {
title: 'Wavelovers Page not found',
metaTags: [
{
name: 'og:title',
content: 'Wavelovers Page not found',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/404',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/404',
},
],
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/',
},
],
},
{
path: '/:catchAll(.*)*',
redirect: '/404',
},
{
path: '/custom',
name: 'custom-view',
component: () => import('@/views/CustomView.vue'),
meta: {
title: 'Wavelovers Custom',
metaTags: [
{
name: 'keywords',
content: 'Wavelovers, Wave Lovers, Wavemaster, Wave Master, Vibration Master, Vibration, Gamepad, Gamepad Vibration, Gamepad Massager, Vibrate Gamepad, Phone Vibration, Gamepad Tester, Phone Vibration Tester, Vibration Tester, Massager, Vibrator, Satisfyer, Womanizer, Relax, геймпад, джойстик, вибратор, вибромассажер, вибро, вибромассажёр из геймпада, тестер вибрации геймпада, тестер вибрации телефона',
},
{
name: 'description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
{
name: 'og:title',
content: 'Wavelovers Custom',
},
{
name: 'og:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/custom',
},
{
name: 'twitter:title',
content: 'Wavelovers Custom',
},
{
name: 'twitter:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/custom',
},
],
},
},
{
path: '/manual',
name: 'manual-view',
component: () => import('@/views/ManualView.vue'),
meta: {
title: 'Wavelovers Manual',
metaTags: [
{
name: 'keywords',
content: 'Wavelovers, Wave Lovers, Wavemaster, Wave Master, Vibration Master, Vibration, Gamepad, Gamepad Vibration, Gamepad Massager, Vibrate Gamepad, Phone Vibration, Gamepad Tester, Phone Vibration Tester, Vibration Tester, Massager, Vibrator, Satisfyer, Womanizer, Relax, геймпад, джойстик, вибратор, вибромассажер, вибро, вибромассажёр из геймпада, тестер вибрации геймпада, тестер вибрации телефона',
},
{
name: 'description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
{
name: 'og:title',
content: 'Wavelovers Manual',
},
{
name: 'og:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/manual',
},
{
name: 'twitter:title',
content: 'Wavelovers Manual',
},
{
name: 'twitter:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/manual',
},
],
},
},
{
path: '/diagnostic',
name: 'diagnostic-view',
component: () => import('@/views/DiagnosticView.vue'),
meta: {
title: 'Wavelovers Diagnostic',
metaTags: [
{
name: 'keywords',
content: 'Wavelovers, Wave Lovers, Wavemaster, Wave Master, Vibration Master, Vibration, Gamepad, Gamepad Vibration, Gamepad Massager, Vibrate Gamepad, Phone Vibration, Gamepad Tester, Phone Vibration Tester, Vibration Tester, Massager, Vibrator, Satisfyer, Womanizer, Relax, геймпад, джойстик, вибратор, вибромассажер, вибро, вибромассажёр из геймпада, тестер вибрации геймпада, тестер вибрации телефона',
},
{
name: 'description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
{
name: 'og:title',
content: 'Wavelovers Diagnostic',
},
{
name: 'og:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/diagnostic',
},
{
name: 'twitter:title',
content: 'Wavelovers Diagnostic',
},
{
name: 'twitter:description',
content: 'Wavelovers. Use your device vibration correctly. Make a massager out of a gamepad.',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/diagnostic',
},
],
},
},
{
path: '/faq',
name: 'faq-view',
component: () => import('@/views/FaqView.vue'),
meta: {
title: 'Wavelovers FAQ',
metaTags: [
{
name: 'keywords',
content: 'Wavelovers, Wave Lovers, Wavemaster, Wave Master, Vibration Master, Vibration, Gamepad, Gamepad Vibration, Gamepad Massager, Vibrate Gamepad, Phone Vibration, Gamepad Tester, Phone Vibration Tester, Vibration Tester, Massager, Vibrator, Satisfyer, Womanizer, Relax, FAQ, геймпад, джойстик, вибратор, вибромассажер, вибро, вибромассажёр из геймпада, тестер вибрации геймпада, тестер вибрации телефона, часто задаваемые вопросы',
},
{
name: 'description',
content: 'Wavelovers. Frequently asked questions page.',
},
{
name: 'og:title',
content: 'Wavelovers FAQ',
},
{
name: 'og:description',
content: 'Wavelovers. Frequently asked questions page.',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/faq',
},
{
name: 'twitter:title',
content: 'Wavelovers FAQ',
},
{
name: 'twitter:description',
content: 'Wavelovers. Frequently asked questions page.',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/faq',
},
],
},
},
{
path: '/about',
name: 'about-view',
component: () => import('@/views/AboutView.vue'),
meta: {
title: 'Wavelovers About',
metaTags: [
{
name: 'keywords',
content: 'Wavelovers, Wave Lovers, Wavemaster, Wave Master, Vibration Master, Vibration, Gamepad, Gamepad Vibration, Gamepad Massager, Vibrate Gamepad, Phone Vibration, Gamepad Tester, Phone Vibration Tester, Vibration Tester, Massager, Vibrator, Satisfyer, Womanizer, Relax, advertise, геймпад, джойстик, вибратор, вибромассажер, вибро, вибромассажёр из геймпада, тестер вибрации геймпада, тестер вибрации телефона, реклама',
},
{
name: 'description',
content: 'Wavelovers. Page with information about the project and data on donations.',
},
{
name: 'og:title',
content: 'Wavelovers About',
},
{
name: 'og:description',
content: 'Wavelovers. Page with information about the project and data on donations.',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/about',
},
{
name: 'twitter:title',
content: 'Wavelovers About',
},
{
name: 'twitter:description',
content: 'Wavelovers. Page with information about the project and data on donations.',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/about',
},
],
},
},
{
path: '/donate',
name: 'donate-view',
component: () => import('@/views/DonateView.vue'),
meta: {
title: 'Wavelovers Donate',
metaTags: [
{
name: 'keywords',
content: 'Wavelovers, Wave Lovers, Wavemaster, Wave Master, Vibration Master, Vibration, Gamepad, Gamepad Vibration, Gamepad Massager, Vibrate Gamepad, Phone Vibration, Gamepad Tester, Phone Vibration Tester, Vibration Tester, Massager, Vibrator, Satisfyer, Womanizer, Relax, Donate, Support, геймпад, джойстик, вибратор, вибромассажер, вибро, вибромассажёр из геймпада, тестер вибрации геймпада, тестер вибрации телефона, задонатить, пожертвовать, помочь, поблагодарить',
},
{
name: 'description',
content: 'Wavelovers. Donate to the author.',
},
{
name: 'og:title',
content: 'Wavelovers Donate',
},
{
name: 'og:description',
content: 'Wavelovers. Donate to the author.',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/donate',
},
{
name: 'twitter:title',
content: 'Wavelovers Donate',
},
{
name: 'twitter:description',
content: 'Wavelovers. Donate to the author.',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/donate',
},
],
},
},
{
path: '/404',
name: '404',
component: () => import('@/views/NotFoundView.vue'),
meta: {
title: 'Wavelovers Page not found',
metaTags: [
{
name: 'og:title',
content: 'Wavelovers Page not found',
},
{
name: 'og:url',
content: 'https://wavelovers.ru/404',
},
],
linkTags: [
{
rel: 'canonical',
href: 'https://wavelovers.ru/404',
},
],
},
},
{
path: '/:catchAll(.*)*',
redirect: '/404',
},
];
const router = createRouter({
history: createWebHistory(process.env.BASE_URL),
routes,
history: createWebHistory(process.env.BASE_URL),
routes,
});
router.beforeEach(QueryRouter.update);

View File

@ -1,47 +1,47 @@
import { NavigationGuardNext, RouteLocationNormalized, RouteRecordNormalized } from "vue-router";
function appendTags(tagsArray: object[], type: string) {
tagsArray.map((meta: object) => {
const tag = document.createElement(type);
(Object.keys(meta) as Array<keyof typeof meta>)
.forEach((key) => {
tag.setAttribute(key, meta[key] as string);
});
tag.setAttribute('data-vue-router-controlled', '');
return tag;
}).forEach(tag => document.head.appendChild(tag));
tagsArray.map((meta: object) => {
const tag = document.createElement(type);
(Object.keys(meta) as Array<keyof typeof meta>)
.forEach((key) => {
tag.setAttribute(key, meta[key] as string);
});
tag.setAttribute('data-vue-router-controlled', '');
return tag;
}).forEach(tag => document.head.appendChild(tag));
}
function updateMetatag(
to: RouteLocationNormalized,
from: RouteLocationNormalized,
next: NavigationGuardNext
to: RouteLocationNormalized,
from: RouteLocationNormalized,
next: NavigationGuardNext
) {
const nearestWithTitle: RouteRecordNormalized =
to.matched.slice().reverse()
.find(r => r.meta && r.meta.title) as RouteRecordNormalized;
const nearestWithMeta: RouteRecordNormalized =
to.matched.slice().reverse()
.find(r => r.meta && r.meta.metaTags && r.meta.linkTags) as RouteRecordNormalized;
if (nearestWithTitle) {
document.title = nearestWithTitle.meta.title as string;
}
Array.from(document.querySelectorAll('[data-vue-router-controlled]'))
.map(el => {
if (el.parentNode) {
el.parentNode.removeChild(el);
}
});
if (!nearestWithMeta) return next();
const linkTags: object[] = nearestWithMeta.meta.linkTags as object[];
const metaTags: object[] = nearestWithMeta.meta.metaTags as object[];
appendTags(linkTags, 'link');
appendTags(metaTags, 'meta');
return next();
const nearestWithTitle: RouteRecordNormalized =
to.matched.slice().reverse()
.find(r => r.meta && r.meta.title) as RouteRecordNormalized;
const nearestWithMeta: RouteRecordNormalized =
to.matched.slice().reverse()
.find(r => r.meta && r.meta.metaTags && r.meta.linkTags) as RouteRecordNormalized;
if (nearestWithTitle) {
document.title = nearestWithTitle.meta.title as string;
}
Array.from(document.querySelectorAll('[data-vue-router-controlled]'))
.map(el => {
if (el.parentNode) {
el.parentNode.removeChild(el);
}
});
if (!nearestWithMeta) return next();
const linkTags: object[] = nearestWithMeta.meta.linkTags as object[];
const metaTags: object[] = nearestWithMeta.meta.metaTags as object[];
appendTags(linkTags, 'link');
appendTags(metaTags, 'meta');
return next();
}
const MetaTagUpdater = {
update: updateMetatag,
update: updateMetatag,
};
export default MetaTagUpdater;

View File

@ -2,35 +2,35 @@ import router from '@/router';
import { NavigationGuardNext, RouteLocationNormalized } from "vue-router";
function updateRoute(
to: RouteLocationNormalized,
from: RouteLocationNormalized,
next: NavigationGuardNext
to: RouteLocationNormalized,
from: RouteLocationNormalized,
next: NavigationGuardNext
) {
switch (to.fullPath) {
case '/?custom':
router.push('/custom');
break;
case '/?manual':
router.push('/manual');
break;
case '/?diagnostic':
router.push('/diagnostic');
break;
case '/?faq':
router.push('/faq');
break;
case '/?about':
router.push('/about');
break;
case '/?donate':
router.push('/donate');
break;
}
return next();
switch (to.fullPath) {
case '/?custom':
router.push('/custom');
break;
case '/?manual':
router.push('/manual');
break;
case '/?diagnostic':
router.push('/diagnostic');
break;
case '/?faq':
router.push('/faq');
break;
case '/?about':
router.push('/about');
break;
case '/?donate':
router.push('/donate');
break;
}
return next();
}
const QueryRouter = {
update: updateRoute,
update: updateRoute,
};
export default QueryRouter;

6
src/shims-vue.d.ts vendored
View File

@ -1,7 +1,7 @@
/* eslint-disable */
declare module '*.vue' {
import type { DefineComponent } from 'vue';
const component: DefineComponent<{}, {}, any>;
export default component;
import type { DefineComponent } from 'vue';
const component: DefineComponent<{}, {}, any>;
export default component;
};

View File

@ -5,58 +5,58 @@ import MPatterns from '@/store/modules/MPatterns';
import TPatternUnit from '@/models/TPatternUnit';
const store: Store<IRootState> = createStore({
state: () => ({
mode: 0 as number,
isActive: false as boolean,
}),
getters: {
mode: function (state: IRootState): number {
return state.mode as number;
},
isActive: function (state: IRootState): boolean {
return state.isActive as boolean;
},
state: () => ({
mode: 0 as number,
isActive: false as boolean,
}),
getters: {
mode: function (state: IRootState): number {
return state.mode as number;
},
mutations: {
setMode: function (state: IRootState, mode: number): void {
state.mode = mode as number;
},
setIsActive: function (state: IRootState, isActive: boolean): void {
state.isActive = isActive as boolean;
},
isActive: function (state: IRootState): boolean {
return state.isActive as boolean;
},
actions: {
setMode: function (context, index: number): void {
context.commit('setMode', index as number);
},
setIsActive: function (context, isActive: boolean): void {
context.commit('setIsActive', isActive as boolean);
},
change: function (context, index: number): void {
if (context.getters.mode === index) {
context.dispatch('setIsActive', !context.getters.isActive);
} else {
context.dispatch('setIsActive', true);
context.dispatch('setMode', index);
}
if (context.getters.isActive === true) {
context.dispatch('reset');
context.dispatch('loop', context.getters.patterns[context.getters.mode].pattern);
} else {
context.dispatch('reset');
}
},
startCustom: function (context, pattern: TPatternUnit[]): void {
context.dispatch('setIsActive', false);
context.dispatch('setMode', 0);
context.dispatch('reset');
context.dispatch('loop', pattern);
},
},
mutations: {
setMode: function (state: IRootState, mode: number): void {
state.mode = mode as number;
},
modules: {
MGamepads: MGamepads,
MPatterns: MPatterns,
setIsActive: function (state: IRootState, isActive: boolean): void {
state.isActive = isActive as boolean;
},
},
actions: {
setMode: function (context, index: number): void {
context.commit('setMode', index as number);
},
setIsActive: function (context, isActive: boolean): void {
context.commit('setIsActive', isActive as boolean);
},
change: function (context, index: number): void {
if (context.getters.mode === index) {
context.dispatch('setIsActive', !context.getters.isActive);
} else {
context.dispatch('setIsActive', true);
context.dispatch('setMode', index);
}
if (context.getters.isActive === true) {
context.dispatch('reset');
context.dispatch('loop', context.getters.patterns[context.getters.mode].pattern);
} else {
context.dispatch('reset');
}
},
startCustom: function (context, pattern: TPatternUnit[]): void {
context.dispatch('setIsActive', false);
context.dispatch('setMode', 0);
context.dispatch('reset');
context.dispatch('loop', pattern);
},
},
modules: {
MGamepads: MGamepads,
MPatterns: MPatterns,
},
});
export default store;

View File

@ -1,7 +1,7 @@
import Vibrator from '@/models/Vibrator';
interface IGamepadsState {
gamepads: Vibrator[];
gamepads: Vibrator[];
}
export default IGamepadsState;

View File

@ -1,7 +1,7 @@
import TPattern from '@/models/TPattern';
interface IPatternState {
patterns: TPattern[];
patterns: TPattern[];
}
export default IPatternState;

View File

@ -1,6 +1,6 @@
interface IRootState {
mode: number;
isActive: boolean;
mode: number;
isActive: boolean;
}
export default IRootState;

View File

@ -7,68 +7,68 @@ import IGamepadEvent from '@/models/IGamepadEvent';
import TPatternUnit from '@/models/TPatternUnit';
const MGamepads: Module<IGamepadsState, IRootState> = {
state: () => ({
gamepads: [] as Vibrator[],
}),
getters: {
gamepads: function (state: IGamepadsState): Vibrator[] {
return state.gamepads as Vibrator[];
},
state: () => ({
gamepads: [] as Vibrator[],
}),
getters: {
gamepads: function (state: IGamepadsState): Vibrator[] {
return state.gamepads as Vibrator[];
},
mutations: {
addGamepad: function (state: IGamepadsState, gamepad: Vibrator): void {
state.gamepads.push(gamepad as Vibrator);
},
deleteGamepad: function (state: IGamepadsState, index: number): void {
state.gamepads.splice(index, 1);
},
},
mutations: {
addGamepad: function (state: IGamepadsState, gamepad: Vibrator): void {
state.gamepads.push(gamepad as Vibrator);
},
actions: {
addGamepad: function (
context: ActionContext<IGamepadsState, IRootState>,
event: GamepadEvent
): void {
const iEvent: IGamepadEvent = event as unknown as IGamepadEvent;
if (context.getters.gamepads.length >= 1) {
return;
} else {
context.commit('addGamepad', new Vibrator(iEvent.gamepad as IGamepad));
}
},
deleteGamepad: function (
context: ActionContext<IGamepadsState, IRootState>,
event: GamepadEvent
): void {
context.getters.gamepads.forEach((gamepad: Vibrator, index: number) => {
if (gamepad.unit.id === event.gamepad.id) {
context.commit('deleteGamepad', index as number);
}
});
},
loop: function (
context: ActionContext<IGamepadsState, IRootState>,
pattern: TPatternUnit[]
): void {
context.getters.gamepads.forEach((gamepad: Vibrator) => {
gamepad.loop(pattern);
});
},
vibrate: function (
context: ActionContext<IGamepadsState, IRootState>,
pattern: TPatternUnit
): void {
context.getters.gamepads.forEach((gamepad: Vibrator) => {
gamepad.vibrate(pattern);
});
},
reset: function (
context: ActionContext<IGamepadsState, IRootState>
): void {
context.getters.gamepads.forEach((gamepad: Vibrator) => {
gamepad.reset();
});
},
deleteGamepad: function (state: IGamepadsState, index: number): void {
state.gamepads.splice(index, 1);
},
},
actions: {
addGamepad: function (
context: ActionContext<IGamepadsState, IRootState>,
event: GamepadEvent
): void {
const iEvent: IGamepadEvent = event as unknown as IGamepadEvent;
if (context.getters.gamepads.length >= 1) {
return;
} else {
context.commit('addGamepad', new Vibrator(iEvent.gamepad as IGamepad));
}
},
deleteGamepad: function (
context: ActionContext<IGamepadsState, IRootState>,
event: GamepadEvent
): void {
context.getters.gamepads.forEach((gamepad: Vibrator, index: number) => {
if (gamepad.unit.id === event.gamepad.id) {
context.commit('deleteGamepad', index as number);
}
});
},
loop: function (
context: ActionContext<IGamepadsState, IRootState>,
pattern: TPatternUnit[]
): void {
context.getters.gamepads.forEach((gamepad: Vibrator) => {
gamepad.loop(pattern);
});
},
vibrate: function (
context: ActionContext<IGamepadsState, IRootState>,
pattern: TPatternUnit
): void {
context.getters.gamepads.forEach((gamepad: Vibrator) => {
gamepad.vibrate(pattern);
});
},
reset: function (
context: ActionContext<IGamepadsState, IRootState>
): void {
context.getters.gamepads.forEach((gamepad: Vibrator) => {
gamepad.reset();
});
},
},
};
export default MGamepads;

View File

@ -4,39 +4,39 @@ import IPatternState from '@/store/models/IPatternState';
import TPattern from '@/models/TPattern';
const MPatterns: Module<IPatternState, IRootState> = {
state: () => ({
patterns: [] as TPattern[],
}),
getters: {
patterns: function (state: IPatternState): TPattern[] {
return state.patterns as TPattern[];
},
state: () => ({
patterns: [] as TPattern[],
}),
getters: {
patterns: function (state: IPatternState): TPattern[] {
return state.patterns as TPattern[];
},
mutations: {
setPatterns: function (state: IPatternState, patterns: TPattern[]): void {
state.patterns = patterns as TPattern[];
},
},
mutations: {
setPatterns: function (state: IPatternState, patterns: TPattern[]): void {
state.patterns = patterns as TPattern[];
},
actions: {
loadPatterns: async function (
context: ActionContext<IPatternState, IRootState>
): Promise<void> {
const url = 'https://wavelovers.ru/assets/patterns.json';
try {
const response: Response = await fetch(url);
if (response.ok) {
const json: TPattern[] = await response.json();
context.commit('setPatterns', json as TPattern[]);
} else {
// eslint-disable-next-line
console.log('Connect to the Internet for download more patterns...');
}
} catch (error) {
// eslint-disable-next-line
console.log(error);
}
},
},
actions: {
loadPatterns: async function (
context: ActionContext<IPatternState, IRootState>
): Promise<void> {
const url = 'https://wavelovers.ru/assets/patterns.json';
try {
const response: Response = await fetch(url);
if (response.ok) {
const json: TPattern[] = await response.json();
context.commit('setPatterns', json as TPattern[]);
} else {
// eslint-disable-next-line
console.log('Connect to the Internet for download more patterns...');
}
} catch (error) {
// eslint-disable-next-line
console.log(error);
}
},
},
};
export default MPatterns;

View File

@ -1,29 +1,29 @@
<template>
<h1 class="visually-hidden">Wavelovers About</h1>
<div>
<div class="content-item">
<h2 class="content-item__header">About</h2>
<p>Hi! I am the author and developer of Wavelovers app and I want to thank you for using this app. If you have any ideas or wishes, you can write to me.</p>
<br />
<span>Write me: </span>
<a href="mailto:eugene.serb@gmail.com" target="_blank">eugene.serb@gmail.com</a>
<br />
<span>Visit my homepage: </span>
<a href="https://eugene-serb.github.io/" target="_blank">eugene-serb.github.io</a>
</div>
<div class="content-item">
<h2 class="content-item__header">Advertising</h2>
<span>If you have advertising suggestions, please mail me: </span>
<a href="mailto:eugene.serb@gmail.com" target="_blank">eugene.serb@gmail.com</a>
</div>
<h1 class="visually-hidden">Wavelovers About</h1>
<div>
<div class="content-item">
<h2 class="content-item__header">About</h2>
<p>Hi! I am the author and developer of Wavelovers app and I want to thank you for using this app. If you have any ideas or wishes, you can write to me.</p>
<br />
<span>Write me: </span>
<a href="mailto:eugene.serb@gmail.com" target="_blank">eugene.serb@gmail.com</a>
<br />
<span>Visit my homepage: </span>
<a href="https://eugene-serb.github.io/" target="_blank">eugene-serb.github.io</a>
</div>
<div class="content-item">
<h2 class="content-item__header">Advertising</h2>
<span>If you have advertising suggestions, please mail me: </span>
<a href="mailto:eugene.serb@gmail.com" target="_blank">eugene.serb@gmail.com</a>
</div>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import { defineComponent } from 'vue';
export default defineComponent({
name: 'AboutView',
});
export default defineComponent({
name: 'AboutView',
});
</script>

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@ -1,17 +1,17 @@
<template>
<h1 class="visually-hidden">Wavelovers Custom</h1>
<AppCustom />
<h1 class="visually-hidden">Wavelovers Custom</h1>
<AppCustom />
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import AppCustom from '@/components/AppCustom.vue';
import { defineComponent } from 'vue';
import AppCustom from '@/components/AppCustom.vue';
export default defineComponent({
name: 'CustomView',
components: {
AppCustom: AppCustom,
},
});
export default defineComponent({
name: 'CustomView',
components: {
AppCustom: AppCustom,
},
});
</script>

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@ -1,17 +1,17 @@
<template>
<h1 class="visually-hidden">Wavelovers Diagnostic</h1>
<AppDiagnostic />
<h1 class="visually-hidden">Wavelovers Diagnostic</h1>
<AppDiagnostic />
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import AppDiagnostic from '@/components/AppDiagnostic.vue';
import { defineComponent } from 'vue';
import AppDiagnostic from '@/components/AppDiagnostic.vue';
export default defineComponent({
name: 'DiagnosticView',
components: {
AppDiagnostic: AppDiagnostic,
},
});
export default defineComponent({
name: 'DiagnosticView',
components: {
AppDiagnostic: AppDiagnostic,
},
});
</script>

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@ -1,30 +1,30 @@
<template>
<h1 class="visually-hidden">Wavelovers Donate</h1>
<div>
<div class="content-item">
<h2 class="content-item__header">Donate</h2>
<span>If you like this app, you can thank me and donate to me.</span><br /><br />
<span>Why should you donate to Wavelovers?</span><br /><br />
<p>
More donation = more money <br />
More money allows me buy more coffee <br />
More coffee makes me write more code <br />
More code means more features <br />
More features make you more happiness and productive <br />
More happiness and productive so you earn more money <br />
More money you earn more donation to me <br />
</p><br />
<span>Bitcoin: </span>
<a href="bitcoin:bc1qspzgj7xrf099s2ej8f5zmm52xu0wkfurpezny5" target="_blank" class="link_hash">bc1qspzgj7xrf099s2ej8f5zmm52xu0wkfurpezny5</a><br />
</div>
<h1 class="visually-hidden">Wavelovers Donate</h1>
<div>
<div class="content-item">
<h2 class="content-item__header">Donate</h2>
<span>If you like this app, you can thank me and donate to me.</span><br /><br />
<span>Why should you donate to Wavelovers?</span><br /><br />
<p>
More donation = more money <br />
More money allows me buy more coffee <br />
More coffee makes me write more code <br />
More code means more features <br />
More features make you more happiness and productive <br />
More happiness and productive so you earn more money <br />
More money you earn more donation to me <br />
</p><br />
<span>Bitcoin: </span>
<a href="bitcoin:bc1qspzgj7xrf099s2ej8f5zmm52xu0wkfurpezny5" target="_blank" class="link_hash">bc1qspzgj7xrf099s2ej8f5zmm52xu0wkfurpezny5</a><br />
</div>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import { defineComponent } from 'vue';
export default defineComponent({
name: 'DonateView',
});
export default defineComponent({
name: 'DonateView',
});
</script>

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@ -1,51 +1,51 @@
<template>
<h1 class="visually-hidden">Wavelovers FAQ</h1>
<div>
<div class="content-item">
<h2 class="content-item__header">FAQ</h2>
<dl>
<dt>What is the purpose of this software?</dt>
<dd>Everyone decides for himself, but can be used as a gamepad vibration tester, or as a hand massager.</dd>
<dt>Can I use this software as a hand massager?</dt>
<dd>Yes of course. If you use this as a massager, then before the session I recommend consulting with a doctor.</dd>
<dt>I have a gamepad with vibration, what should I do before using it as a hand massager?</dt>
<dd>I recommend checking the device for correct operation, mechanical damage, and be sure to use an antiseptic.</dd>
<dt>I'm having problems with the app or connecting my device to the app?</dt>
<dd>Go to Troubleshooting.</dd>
</dl>
</div>
<div class="content-item">
<h2 class="content-item__header">Troubleshooting</h2>
<span>If you are having difficulty detecting a gamepad by the browser, you can use the utility </span>
<a href="https://wavelovers.ru/diagnostic" target="_blank">Wavelovers Diagnostic</a><br /><br />
<dl>
<dt>The app does not see my device.</dt>
<dd>Make sure you have a chromium-based browser, then update the app and reconnect your device.</dd>
<dt>The application sees the gamepad, but writes that the vibration actuator is missing.</dt>
<dd>This problem is specific to mozilla firefox browser and d-input mode. Check the system requirements before using the software.</dd>
<dt>My question is not here.</dt>
<dd>Write me <a href="mailto:eugene.serb@gmail.com" target="_blank">eugene.serb@gmail.com</a></dd>
</dl>
</div>
<div class="content-item">
<h2 class="content-item__header">System Requirements</h2>
<dl>
<dt>Gamepad:</dt>
<dd>X-Input and vibration actuator required.</dd>
<dt>Browser:</dt>
<dd>Google Chrome or any other Chromium-based browser is recommended.</dd>
<dt>Operating System:</dt>
<dd>Windows 7 or higher recommended.</dd>
</dl>
</div>
<h1 class="visually-hidden">Wavelovers FAQ</h1>
<div>
<div class="content-item">
<h2 class="content-item__header">FAQ</h2>
<dl>
<dt>What is the purpose of this software?</dt>
<dd>Everyone decides for himself, but can be used as a gamepad vibration tester, or as a hand massager.</dd>
<dt>Can I use this software as a hand massager?</dt>
<dd>Yes of course. If you use this as a massager, then before the session I recommend consulting with a doctor.</dd>
<dt>I have a gamepad with vibration, what should I do before using it as a hand massager?</dt>
<dd>I recommend checking the device for correct operation, mechanical damage, and be sure to use an antiseptic.</dd>
<dt>I'm having problems with the app or connecting my device to the app?</dt>
<dd>Go to Troubleshooting.</dd>
</dl>
</div>
<div class="content-item">
<h2 class="content-item__header">Troubleshooting</h2>
<span>If you are having difficulty detecting a gamepad by the browser, you can use the utility </span>
<a href="https://wavelovers.ru/diagnostic" target="_blank">Wavelovers Diagnostic</a><br /><br />
<dl>
<dt>The app does not see my device.</dt>
<dd>Make sure you have a chromium-based browser, then update the app and reconnect your device.</dd>
<dt>The application sees the gamepad, but writes that the vibration actuator is missing.</dt>
<dd>This problem is specific to mozilla firefox browser and d-input mode. Check the system requirements before using the software.</dd>
<dt>My question is not here.</dt>
<dd>Write me <a href="mailto:eugene.serb@gmail.com" target="_blank">eugene.serb@gmail.com</a></dd>
</dl>
</div>
<div class="content-item">
<h2 class="content-item__header">System Requirements</h2>
<dl>
<dt>Gamepad:</dt>
<dd>X-Input and vibration actuator required.</dd>
<dt>Browser:</dt>
<dd>Google Chrome or any other Chromium-based browser is recommended.</dd>
<dt>Operating System:</dt>
<dd>Windows 7 or higher recommended.</dd>
</dl>
</div>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import { defineComponent } from 'vue';
export default defineComponent({
name: 'FaqView',
});
export default defineComponent({
name: 'FaqView',
});
</script>

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@ -1,17 +1,17 @@
<template>
<h1 class="visually-hidden">Wavelovers Manual</h1>
<AppManual />
<h1 class="visually-hidden">Wavelovers Manual</h1>
<AppManual />
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import AppManual from '@/components/AppManual.vue';
import { defineComponent } from 'vue';
import AppManual from '@/components/AppManual.vue';
export default defineComponent({
name: 'ManualView',
components: {
AppManual: AppManual,
},
});
export default defineComponent({
name: 'ManualView',
components: {
AppManual: AppManual,
},
});
</script>

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