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RT – Vibrate
A – Light Mode
X – Heavy Mode
Y – Combined Mode
B – Lock
\", 1)\n\nexport function render(_ctx: any,_cache: any,$props: any,$setup: any,$data: any,$options: any) {\n return (_openBlock(), _createElementBlock(\"div\", _hoisted_1, [\n _createElementVNode(\"label\", _hoisted_2, [\n _hoisted_3,\n _withDirectives(_createElementVNode(\"input\", {\n \"onUpdate:modelValue\": _cache[0] || (_cache[0] = ($event: any) => ((_ctx.weakMagnitude) = $event)),\n type: \"range\",\n required: \"\",\n disabled: \"\",\n min: \"0.0\",\n max: \"1.0\",\n step: \"0.01\"\n }, null, 512), [\n [_vModelText, _ctx.weakMagnitude]\n ])\n ]),\n _createElementVNode(\"label\", _hoisted_4, [\n _hoisted_5,\n _withDirectives(_createElementVNode(\"input\", {\n \"onUpdate:modelValue\": _cache[1] || (_cache[1] = ($event: any) => ((_ctx.strongMagnitude) = $event)),\n type: \"range\",\n required: \"\",\n disabled: \"\",\n min: \"0.0\",\n max: \"1.0\",\n step: \"0.01\"\n }, null, 512), [\n [_vModelText, _ctx.strongMagnitude]\n ])\n ]),\n _hoisted_6\n ]))\n}","\r\n import { defineComponent } from 'vue';\r\n import store from '@/store/index';\r\n import Vibrator from '@/models/Vibrator';\r\n import TPatternUnit from '@/models/TPatternUnit';\r\n import PatternUnit from '@/models/PatternUnit';\r\n\r\n export default defineComponent({\r\n name: 'AppCustom',\r\n data: () => {\r\n return {\r\n timestamp: 0 as number,\r\n interval: 0 as number,\r\n mode: 0 as number,\r\n lock: false as boolean,\r\n startDelay: 0 as number,\r\n duration: 260 as number,\r\n weakMagnitude: 0 as number,\r\n strongMagnitude: 0 as number,\r\n };\r\n },\r\n computed: {\r\n gamepads: function (): Vibrator[] {\r\n const timestamp: number = this.timestamp;\r\n const result: Vibrator[] = store.getters.gamepads as Vibrator[];\r\n result.forEach((item) => {\r\n item.interval = timestamp;\r\n })\r\n return result;\r\n },\r\n },\r\n methods: {\r\n start: function (): void {\r\n const pattern: TPatternUnit = new PatternUnit(\r\n this.startDelay,\r\n this.duration,\r\n this.weakMagnitude,\r\n this.strongMagnitude,\r\n );\r\n store.dispatch('vibrate', pattern);\r\n },\r\n stop: function (): void {\r\n store.dispatch('setIsActive', false);\r\n store.dispatch('setMode', 0);\r\n store.dispatch('reset');\r\n },\r\n eventLoop: function (): void {\r\n this.updateComputed();\r\n this.updateMode();\r\n this.updatePattern();\r\n this.handle();\r\n },\r\n updateComputed: function (): void {\r\n this.timestamp = Date.now();\r\n },\r\n updateMode: function (): void {\r\n if (this.gamepads.length > 0) {\r\n if (this.gamepads[0].unit.buttons[1].pressed === true) {\r\n this.lock = !this.lock;\r\n }\r\n if (this.lock === false) {\r\n if (this.gamepads[0].unit.buttons[0].pressed === true) {\r\n this.mode = 0;\r\n }\r\n if (this.gamepads[0].unit.buttons[2].pressed === true) {\r\n this.mode = 1;\r\n }\r\n if (this.gamepads[0].unit.buttons[3].pressed === true) {\r\n this.mode = 2;\r\n }\r\n }\r\n }\r\n },\r\n updatePattern: function (): void {\r\n if (this.gamepads.length > 0) {\r\n if (this.lock === false) {\r\n if (this.mode === 0) {\r\n this.weakMagnitude = this.gamepads[0].unit.buttons[7].value;\r\n this.strongMagnitude = this.gamepads[0].unit.buttons[7].value;\r\n }\r\n if (this.mode === 1) {\r\n this.weakMagnitude = 0;\r\n this.strongMagnitude = this.gamepads[0].unit.buttons[7].value;\r\n }\r\n if (this.mode === 2) {\r\n this.weakMagnitude = this.gamepads[0].unit.buttons[7].value;\r\n this.strongMagnitude = 0;\r\n }\r\n }\r\n }\r\n },\r\n handle: function (): void {\r\n if (this.gamepads.length > 0) {\r\n this.gamepads.forEach((gamepad) => {\r\n if (gamepad.unit.buttons[7].value > 0 || this.lock === true) {\r\n this.start();\r\n } else {\r\n this.stop();\r\n }\r\n });\r\n }\r\n },\r\n },\r\n mounted() {\r\n this.interval = setInterval(this.eventLoop, 250);\r\n },\r\n unmounted() {\r\n clearInterval(this.interval);\r\n },\r\n });\r\n","import { render } from \"./AppManual.vue?vue&type=template&id=397a7ec5&ts=true\"\nimport script from \"./AppManual.vue?vue&type=script&lang=ts\"\nexport * from \"./AppManual.vue?vue&type=script&lang=ts\"\n\nimport \"./AppManual.vue?vue&type=style&index=0&id=397a7ec5&lang=scss\"\n\nimport exportComponent from \"E:\\\\Sources\\\\Repos\\\\wavelovers\\\\node_modules\\\\vue-loader\\\\dist\\\\exportHelper.js\"\nconst __exports__ = /*#__PURE__*/exportComponent(script, [['render',render]])\n\nexport default __exports__","\r\n import { defineComponent } from 'vue';\r\n import AppManual from '@/components/AppManual.vue';\r\n\r\n export default defineComponent({\r\n name: 'ManualView',\r\n components: {\r\n AppManual: AppManual,\r\n },\r\n });\r\n","import { render } from \"./ManualView.vue?vue&type=template&id=66794a10&ts=true\"\nimport script from \"./ManualView.vue?vue&type=script&lang=ts\"\nexport * from \"./ManualView.vue?vue&type=script&lang=ts\"\n\nimport exportComponent from \"E:\\\\Sources\\\\Repos\\\\wavelovers\\\\node_modules\\\\vue-loader\\\\dist\\\\exportHelper.js\"\nconst __exports__ = /*#__PURE__*/exportComponent(script, [['render',render]])\n\nexport default __exports__"],"names":["PatternUnit","constructor","startDelay","duration","weakMagnitude","strongMagnitude","this","render","_ctx","_cache","$props","$setup","$data","$options","_component_AppManual","_resolveComponent","_openBlock","_createBlock","_hoisted_1","class","_hoisted_2","_hoisted_3","_createElementVNode","_hoisted_4","_hoisted_5","_hoisted_6","_createStaticVNode","_createElementBlock","_withDirectives","$event","type","required","disabled","min","max","step","_vModelText","defineComponent","name","data","timestamp","interval","mode","lock","computed","gamepads","result","store","forEach","item","methods","start","pattern","stop","eventLoop","updateComputed","updateMode","updatePattern","handle","Date","now","length","unit","buttons","pressed","value","gamepad","mounted","setInterval","unmounted","clearInterval","__exports__","components","AppManual"],"sourceRoot":""}