wavelovers/js/scripts.js
2022-06-21 23:06:36 +03:00

476 lines
14 KiB
JavaScript

/* -------------- */
/* GAMEPAD MASTER */
/* -------------- */
'use strict';
class Library {
constructor() {
if (typeof Library.instance === 'object') {
return Library.instance;
};
this.init();
Library.instance = this;
return this;
};
init = () => {
this.patterns = this.getBase();
};
getBase = () => {
return [
{
"name": "Dotted Weak",
"type": "Simple",
"icon": "😌",
"pattern": [
{
"startDelay": 100,
"duration": 100,
"weakMagnitude": 1.0,
"strongMagnitude": 0.0
}
]
},
{
"name": "Dotted Strong",
"type": "Simple",
"icon": "😉",
"pattern": [
{
"startDelay": 100,
"duration": 100,
"weakMagnitude": 0.0,
"strongMagnitude": 1.0
}
]
},
{
"name": "Dotted AC",
"type": "Simple",
"icon": "🤨",
"pattern": [
{
"startDelay": 100,
"duration": 100,
"weakMagnitude": 1.0,
"strongMagnitude": 0.0
},
{
"startDelay": 100,
"duration": 100,
"weakMagnitude": 0.0,
"strongMagnitude": 1.0
}
]
},
{
"name": "Dotted Max",
"type": "Simple",
"icon": "🙃",
"pattern": [
{
"startDelay": 100,
"duration": 100,
"weakMagnitude": 1.0,
"strongMagnitude": 1.0
}
]
},
{
"name": "Short Dashed Weak",
"type": "Simple",
"icon": "🙂",
"pattern": [
{
"startDelay": 100,
"duration": 250,
"weakMagnitude": 1.0,
"strongMagnitude": 0.0
}
]
},
{
"name": "Short Dashed Strong",
"type": "Simple",
"icon": "😇",
"pattern": [
{
"startDelay": 100,
"duration": 250,
"weakMagnitude": 0.0,
"strongMagnitude": 1.0
}
]
},
{
"name": "Short Dashed AC",
"type": "Simple",
"icon": "🤤",
"pattern": [
{
"startDelay": 100,
"duration": 250,
"weakMagnitude": 1.0,
"strongMagnitude": 0.0
},
{
"startDelay": 100,
"duration": 250,
"weakMagnitude": 0.0,
"strongMagnitude": 1.0
}
]
},
{
"name": "Short Dashed Max",
"type": "Simple",
"icon": "😊",
"pattern": [
{
"startDelay": 100,
"duration": 250,
"weakMagnitude": 1.0,
"strongMagnitude": 1.0
}
]
},
{
"name": "Long Dashed Weak",
"type": "Simple",
"icon": "😋",
"pattern": [
{
"startDelay": 100,
"duration": 500,
"weakMagnitude": 1.0,
"strongMagnitude": 0.0
}
]
},
{
"name": "Long Dashed Strong",
"type": "Simple",
"icon": "😜",
"pattern": [
{
"startDelay": 100,
"duration": 500,
"weakMagnitude": 0.0,
"strongMagnitude": 1.0
}
]
},
{
"name": "Long Dashed AC",
"type": "Simple",
"icon": "😝",
"pattern": [
{
"startDelay": 100,
"duration": 500,
"weakMagnitude": 1.0,
"strongMagnitude": 0.0
},
{
"startDelay": 100,
"duration": 500,
"weakMagnitude": 0.0,
"strongMagnitude": 1.0
}
]
},
{
"name": "Long Dashed Max",
"type": "Simple",
"icon": "🤪",
"pattern": [
{
"startDelay": 100,
"duration": 500,
"weakMagnitude": 1.0,
"strongMagnitude": 1.0
}
]
},
{
"name": "Constant Weak",
"type": "Simple",
"icon": "😏",
"pattern": [
{
"startDelay": 0,
"duration": 1000,
"weakMagnitude": 1.0,
"strongMagnitude": 0.0
}
]
},
{
"name": "Constant Strong",
"type": "Simple",
"icon": "🤩",
"pattern": [
{
"startDelay": 0,
"duration": 1000,
"weakMagnitude": 0.0,
"strongMagnitude": 1.0
}
]
},
{
"name": "Constant AC",
"type": "Simple",
"icon": "😵",
"pattern": [
{
"startDelay": 0,
"duration": 1000,
"weakMagnitude": 1.0,
"strongMagnitude": 0.0
},
{
"startDelay": 0,
"duration": 1000,
"weakMagnitude": 0.0,
"strongMagnitude": 1.0
}
]
},
{
"name": "Constant Max",
"type": "Simple",
"icon": "😍",
"pattern": [
{
"startDelay": 0,
"duration": 1000,
"weakMagnitude": 1.0,
"strongMagnitude": 1.0
}
]
}
];
};
};
class Gamepad {
constructor(gamepad, $container) {
this.unit = gamepad;
this.$container = $container;
this.init();
};
init = () => {
this.id = Date.now();
this.canVibrate = (this.unit.vibrationActuator) ? true : false;
this.isVibrating = false;
this.library = new Library;
this.index = 0;
this.pattern = this.library.patterns[this.index].pattern;
this.generateBox();
};
delete = () => {
this.$list_item.parentNode.removeChild(this.$list_item);
};
generateBox = () => {
const $list_item = document.createElement('div');
const $info_box = document.createElement('div');
$list_item.classList.add('list-item');
$info_box.classList.add('list-item__info');
$list_item.appendChild($info_box);
this.$container.appendChild($list_item);
this.$list_item = $list_item;
this.$info_box = $info_box;
this.draw();
};
draw = () => {
this.$info_box.innerHTML = `
<span>Gamepad #${this.unit.index + 1}. ${this.unit.id}.</span>`;
if (this.isSelected === true) {
this.$list_item.classList.add('list-item_selected');
} else {
this.$list_item.classList.remove('list-item_selected');
};
};
update = () => {
let gamepads = navigator.getGamepads();
this.unit = gamepads[this.unit.index];
};
reset = () => {
this.isVibrating = false;
this.unit.vibrationActuator.reset();
};
vibrate = async () => {
this.isVibrating = true;
this.pattern = this.library.patterns[this.index].pattern;
while (this.isVibrating) {
for (let i = 0; i < this.pattern.length; i++) {
if (this.isVibrating) {
this.unit.vibrationActuator.playEffect('dual-rumble', this.pattern[i]);
await this.sleep(this.pattern[i].startDelay + this.pattern[i].duration + 100);
} else {
return;
};
};
};
};
sleep = (ms) => {
return new Promise(resolve => setTimeout(resolve, ms));
};
change = (index) => {
this.index = index;
this.pattern = this.library.patterns[this.index].pattern;
};
};
class Wavelovers {
constructor() {
this.init();
};
init = () => {
this.#DOMs();
this.library = new Library();
this.print(this.library.patterns);
if (!this.checkGamepadSupport()) {
console.log(`This browser does not support of gamepads.`);
this.$MESSAGE.innerText = `This browser does not support of gamepads.`;
return;
} else {
console.log(`Press any gamepad's button or connect new gamepad.`);
this.$MESSAGE.innerText = `Press any gamepad's button or connect new gamepad.`;
};
this.gamepads = [];
this.#eventListeners();
this.interval = setInterval(this.eventLoop, 1);
};
eventLoop = () => {
this.update();
this.draw();
};
update = () => {
if (this.gamepads.length > 0) {
this.$MESSAGE.classList.add('hidden');
this.$DEVICE_LIST.classList.remove('hidden');
this.gamepads.forEach(gamepad => {
gamepad.update();
});
} else {
this.$MESSAGE.classList.remove('hidden');
this.$DEVICE_LIST.classList.add('hidden');
};
};
draw = () => {
if (this.gamepads.length > 0) {
this.gamepads.forEach(gamepad => {
gamepad.draw();
});
};
};
print = (patterns) => {
this.$PATTERN_LIST.innerHTML = '';
patterns.forEach((pattern, index) => {
const $container = document.createElement('div');
const $icon = document.createElement('span');
const $name = document.createElement('span');
$container.classList.add('pattern-item');
$icon.classList.add('pattern-item__icon');
$name.classList.add('pattern-item__name');
$icon.innerHTML = pattern.icon;
$name.innerHTML = pattern.name;
$container.appendChild($icon);
$container.appendChild($name);
$container.addEventListener('click', () => this.change(index));
this.$PATTERN_LIST.appendChild($container);
pattern['container'] = $container;
});
};
change = (index) => {
if (this.gamepads.length > 0) {
this.gamepads.forEach(gamepad => {
if (gamepad.canVibrate === true) {
this.unselect(this.library.patterns);
if (gamepad.index === index &&
gamepad.isVibrating === true) {
gamepad.reset();
} else {
gamepad.reset()
gamepad.change(index);
gamepad.vibrate();
this.select(this.library.patterns, index);
};
};
});
} else {
console.log('No connected devices...');
return;
};
};
unselect = (patterns) => {
patterns.forEach(pattern => {
pattern['container'].classList.remove('pattern-item__selected');
});
};
select = (patterns, index) => {
patterns[index]['container'].classList.add('pattern-item__selected');
};
checkGamepadSupport = () => {
return 'getGamepads' in window.navigator;
};
#DOMs = () => {
this.$DEVICE_BOX = document.querySelector('#device-box');
this.$MESSAGE = document.querySelector('#message');
this.$DEVICE_LIST = document.querySelector('#device-list');
this.$PATTERN_BOX = document.querySelector('#pattern-box');
this.$PATTERN_LIST = document.querySelector('#pattern-list');
};
#eventListeners = () => {
window.addEventListener('gamepadconnected', (event) => {
if (this.gamepads.length > 1) {
return;
} else {
this.gamepads.push(new Gamepad(event.gamepad, this.$DEVICE_LIST));
};
});
window.addEventListener('gamepaddisconnected', (event) => {
this.gamepads.forEach((gamepad, index) => {
if (gamepad.unit.id === event.gamepad.id) {
this.gamepads[index].delete();
this.gamepads.splice(index, 1);
};
});
this.unselect();
});
};
};
/* -------------- */
/* INITIALIZATION */
/* -------------- */
const WAVELOVERS = new Wavelovers();