wavelovers/src/models/Vibrator.ts

57 lines
1.4 KiB
TypeScript

import TPatternUnit from '@/models/TPatternUnit';
import IGamepad from '@/models/IGamepad';
import IVibrator from '@/models/IVibrator';
class Vibrator implements IVibrator {
unit: IGamepad;
readonly id: number;
readonly canVibrate: boolean;
isVibrating: boolean;
interval: number;
constructor(unit: IGamepad) {
this.unit = unit;
this.id = Date.now();
this.canVibrate = (this.unit.vibrationActuator) ? true : false;
this.isVibrating = false;
this.update = this.update.bind(this);
this.interval = setInterval(this.update, 1);
}
update(): void {
const gamepads = navigator.getGamepads();
this.unit = gamepads[this.unit.index] as unknown as IGamepad;
}
async loop(pattern: TPatternUnit[]): Promise<void> {
this.isVibrating = true;
const offsetTime = 10;
while (this.isVibrating === true) {
for (let i = 0; i < pattern.length; i++) {
if (this.isVibrating === true) {
this.vibrate(pattern[i]);
await this.sleep(pattern[i].startDelay + pattern[i].duration - offsetTime);
} else {
return;
}
}
}
}
vibrate(pattern: TPatternUnit): void {
this.unit.vibrationActuator.playEffect('dual-rumble', pattern);
}
reset(): void {
this.isVibrating = false;
this.unit.vibrationActuator.reset();
}
sleep(ms: number): Promise<number> {
return new Promise(resolve => setTimeout(resolve, ms));
}
}
export default Vibrator;