wavelovers/src/models/Vibrator.ts
Eugene Serb 699b58ce16 - Added test fix for vibrate-func.
- Changed order of the patterns.
2022-08-09 14:16:15 +03:00

56 lines
1.6 KiB
TypeScript

import TPatternUnit from '@/models/TPatternUnit';
import IGamepad from '@/models/IGamepad';
import IVibrator from '@/models/IVibrator';
class Vibrator implements IVibrator {
readonly id: number;
readonly canVibrate: boolean;
isVibrating: boolean;
unit: IGamepad;
pattern: TPatternUnit[];
interval: number;
constructor(unit: IGamepad) {
this.unit = unit;
this.id = Date.now();
this.canVibrate = (this.unit.vibrationActuator) ? true : false;
this.isVibrating = false;
this.pattern = [];
this.update = this.update.bind(this);
this.interval = setInterval(this.update, 1);
}
update(): void {
const gamepads = navigator.getGamepads();
this.unit = gamepads[this.unit.index] as unknown as IGamepad;
}
reset(): void {
this.isVibrating = false;
this.unit.vibrationActuator.reset();
}
async vibrate(pattern: TPatternUnit[]) {
this.isVibrating = true;
this.pattern = pattern;
while (this.isVibrating === true) {
for (let i = 0; i < this.pattern.length; i++) {
if (this.isVibrating === true) {
this.unit.vibrationActuator.playEffect('dual-rumble', this.pattern[i]);
await this.sleep(this.pattern[i].startDelay + this.pattern[i].duration - 10);
} else {
return;
}
}
}
}
sleep(ms: number): Promise<number> {
return new Promise(resolve => setTimeout(resolve, ms));
}
}
export default Vibrator;