mirror of
https://github.com/eugene-serb/wavelovers.git
synced 2023-09-09 23:41:16 +03:00
475 lines
14 KiB
JavaScript
475 lines
14 KiB
JavaScript
/* -------------- */
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/* GAMEPAD MASTER */
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/* -------------- */
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'use strict';
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class Library {
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constructor() {
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if (typeof Library.instance === 'object') {
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return Library.instance;
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};
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this.init();
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Library.instance = this;
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return this;
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};
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init = () => {
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this.patterns = this.getBase();
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};
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getBase = () => {
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return [
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{
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"name": "Dotted Weak",
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"type": "Simple",
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"icon": "😌",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 100,
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"weakMagnitude": 1.0,
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"strongMagnitude": 0.0
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}
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]
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},
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{
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"name": "Dotted Strong",
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"type": "Simple",
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"icon": "😉",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 100,
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"weakMagnitude": 0.0,
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"strongMagnitude": 1.0
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}
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]
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},
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{
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"name": "Dotted Max",
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"type": "Simple",
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"icon": "🙃",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 100,
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"weakMagnitude": 1.0,
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"strongMagnitude": 1.0
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}
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]
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},
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{
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"name": "Short Dashed Weak",
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"type": "Simple",
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"icon": "🙂",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 250,
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"weakMagnitude": 1.0,
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"strongMagnitude": 0.0
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}
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]
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},
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{
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"name": "Short Dashed Strong",
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"type": "Simple",
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"icon": "😇",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 250,
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"weakMagnitude": 0.0,
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"strongMagnitude": 1.0
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}
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]
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},
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{
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"name": "Short Dashed Max",
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"type": "Simple",
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"icon": "😊",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 250,
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"weakMagnitude": 1.0,
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"strongMagnitude": 1.0
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}
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]
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},
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{
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"name": "Long Dashed Weak",
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"type": "Simple",
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"icon": "😋",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 500,
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"weakMagnitude": 1.0,
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"strongMagnitude": 0.0
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}
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]
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},
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{
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"name": "Long Dashed Strong",
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"type": "Simple",
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"icon": "😜",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 500,
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"weakMagnitude": 0.0,
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"strongMagnitude": 1.0
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}
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]
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},
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{
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"name": "Long Dashed Max",
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"type": "Simple",
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"icon": "🤪",
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"pattern": [
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{
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"startDelay": 100,
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"duration": 500,
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"weakMagnitude": 1.0,
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"strongMagnitude": 1.0
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}
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]
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},
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{
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"name": "Constant Weak",
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"type": "Simple",
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"icon": "😏",
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"pattern": [
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{
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"startDelay": 0,
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"duration": 1000,
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"weakMagnitude": 1.0,
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"strongMagnitude": 0.0
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}
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]
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},
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{
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"name": "Constant Strong",
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"type": "Simple",
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"icon": "🤩",
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"pattern": [
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{
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"startDelay": 0,
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"duration": 1000,
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"weakMagnitude": 0.0,
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"strongMagnitude": 1.0
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}
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]
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},
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{
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"name": "Constant Max",
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"type": "Simple",
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"icon": "😍",
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"pattern": [
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{
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"startDelay": 0,
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"duration": 1000,
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"weakMagnitude": 1.0,
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"strongMagnitude": 1.0
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}
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]
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}
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];
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};
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};
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class Gamepad {
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constructor(gamepad, $container) {
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this.unit = gamepad;
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this.$container = $container;
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this.init();
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};
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init = () => {
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this.id = Date.now();
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this.canVibrate = (this.unit.vibrationActuator) ? true : false;
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this.isSelected = false;
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this.isVibrating = false;
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this.isLocked = false;
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this.library = new Library;
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this.cooldown = 0;
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this.index = 0;
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this.pattern = this.library.patterns[this.index].pattern;
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this.generateBox();
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};
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delete = () => {
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this.$list_item.parentNode.removeChild(this.$list_item);
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};
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generateBox = () => {
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const $list_item = document.createElement('div');
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const $info_box = document.createElement('div');
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$list_item.classList.add('list-item');
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$info_box.classList.add('list-item__info');
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$list_item.appendChild($info_box);
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this.$container.appendChild($list_item);
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this.$list_item = $list_item;
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this.$info_box = $info_box;
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this.draw();
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};
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draw = () => {
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this.$info_box.innerHTML = `
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<span>Gamepad #${this.unit.index + 1}. ${this.unit.id}.</span>`;
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if (this.isSelected === true) {
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this.$list_item.classList.add('list-item_selected');
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} else {
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this.$list_item.classList.remove('list-item_selected');
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};
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};
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update = () => {
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let gamepads = navigator.getGamepads();
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this.unit = gamepads[this.unit.index];
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};
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reset = () => {
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this.isVibrating = false;
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this.unit.vibrationActuator.reset();
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};
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vibrate = async () => {
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this.isVibrating = true;
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this.pattern = this.library.patterns[this.index].pattern;
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while (this.isVibrating) {
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for (let i = 0; i < this.pattern.length; i++) {
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if (this.isVibrating) {
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this.unit.vibrationActuator.playEffect('dual-rumble', this.pattern[i]);
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await this.sleep(this.pattern[i].startDelay + this.pattern[i].duration + 100);
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} else {
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return;
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};
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};
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};
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};
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sleep = (ms) => {
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return new Promise(resolve => setTimeout(resolve, ms));
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};
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previous = () => {
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if (Date.now() >= this.cooldown) {
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if (this.index === 0) {
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this.index = this.library.patterns.length - 1;
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} else {
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this.index--;
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};
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this.pattern = this.library.patterns[this.index].pattern;
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this.cooldown = Date.now() + 500;
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};
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};
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next = () => {
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if (Date.now() >= this.cooldown) {
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if (this.index === this.library.patterns.length - 1) {
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this.index = 0;
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} else {
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this.index++;
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};
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this.pattern = this.library.patterns[this.index].pattern;
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this.cooldown = Date.now() + 500;
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};
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};
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lock = () => {
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if (Date.now() >= this.cooldown) {
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this.isLocked = !this.isLocked;
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this.cooldown = Date.now() + 500;
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};
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};
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change = (index) => {
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this.index = index;
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this.pattern = this.library.patterns[this.index].pattern;
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};
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};
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class VibrationMaster {
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constructor() {
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this.init();
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};
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init = () => {
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this.#DOMs();
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this.library = new Library();
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this.print(this.library.patterns);
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if (!this.checkGamepadSupport()) {
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console.log(`This browser does not support of gamepads.`);
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this.$MESSAGE.innerText = `This browser does not support of gamepads.`;
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return;
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} else {
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console.log(`Press any gamepad's button or connect new gamepad.`);
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this.$MESSAGE.innerText = `Press any gamepad's button or connect new gamepad.`;
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};
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this.gamepads = [];
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this.#eventListeners();
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this.interval = setInterval(this.eventLoop, 1);
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};
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eventLoop = () => {
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this.update();
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this.draw();
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};
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update = () => {
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if (this.gamepads.length > 0) {
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this.$MESSAGE.classList.add('hidden');
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this.$DEVICE_LIST.classList.remove('hidden');
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this.gamepads.forEach(gamepad => {
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gamepad.update();
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});
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} else {
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this.$MESSAGE.classList.remove('hidden');
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this.$DEVICE_LIST.classList.add('hidden');
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};
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};
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draw = () => {
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if (this.gamepads.length > 0) {
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this.gamepads.forEach(gamepad => {
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gamepad.draw();
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});
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};
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};
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eventHandler = () => {
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if (this.gamepads.length > 0) {
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this.gamepads.forEach(gamepad => {
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if (gamepad.canVibrate === true) {
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if (gamepad.unit.buttons[2].pressed === true &&
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gamepad.unit.buttons[3].pressed === true) {
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gamepad.lock();
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};
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if (gamepad.isLocked === false) {
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if (gamepad.unit.buttons[0].pressed === true) {
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if (gamepad.isVibrating === false) {
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gamepad.vibrate();
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};
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};
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if (gamepad.unit.buttons[1].pressed === true) {
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gamepad.reset();
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};
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if (gamepad.unit.buttons[4].pressed === true) {
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gamepad.previous();
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};
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if (gamepad.unit.buttons[5].pressed === true) {
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gamepad.next();
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};
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};
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};
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});
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};
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};
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load = async () => {
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const url = 'https://eugene-serb.github.io/wavelovers/json/patterns.json';
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try {
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const response = await fetch(url);
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if (response.ok) {
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let json = await response.json();
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this.library.patterns = json;
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this.print(this.library.patterns);
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} else {
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console.log('Connect to the Internet for download more patterns...');
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};
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} catch (error) {
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console.log('[error]', error);
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};
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};
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print = (patterns) => {
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this.$PATTERN_LIST.innerHTML = '';
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patterns.forEach((pattern, index) => {
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const $container = document.createElement('div');
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const $icon = document.createElement('span');
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const $name = document.createElement('span');
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$container.classList.add('pattern-item');
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$icon.classList.add('pattern-item__icon');
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$name.classList.add('pattern-item__name');
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$icon.innerHTML = pattern.icon;
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$name.innerHTML = pattern.name;
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$container.appendChild($icon);
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$container.appendChild($name);
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$container.addEventListener('click', () => this.change(index));
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this.$PATTERN_LIST.appendChild($container);
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pattern['container'] = $container;
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});
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};
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change = (index) => {
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if (this.gamepads.length > 0) {
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this.gamepads.forEach(gamepad => {
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if (gamepad.canVibrate === true) {
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this.unselect(this.library.patterns);
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if (gamepad.index === index &&
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gamepad.isVibrating === true) {
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gamepad.reset();
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} else {
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gamepad.reset()
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gamepad.change(index);
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gamepad.vibrate();
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this.select(this.library.patterns, index);
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};
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};
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});
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} else {
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console.log('No connected devices...');
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return;
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};
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};
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unselect = (patterns) => {
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patterns.forEach(pattern => {
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pattern['container'].classList.remove('pattern-item__selected');
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});
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};
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select = (patterns, index) => {
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patterns[index]['container'].classList.add('pattern-item__selected');
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};
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checkGamepadSupport = () => {
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return 'getGamepads' in window.navigator;
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};
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#DOMs = () => {
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this.$DEVICE_BOX = document.querySelector('#device-box');
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this.$MESSAGE = document.querySelector('#message');
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this.$DEVICE_LIST = document.querySelector('#device-list');
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this.$PATTERN_BOX = document.querySelector('#pattern-box');
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this.$PATTERN_LIST = document.querySelector('#pattern-list');
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};
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#eventListeners = () => {
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window.addEventListener('gamepadconnected', (event) => {
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if (this.gamepads.length > 1) {
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return;
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} else {
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this.gamepads.push(new Gamepad(event.gamepad, this.$DEVICE_LIST));
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};
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});
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window.addEventListener('gamepaddisconnected', (event) => {
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this.gamepads.forEach((gamepad, index) => {
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if (gamepad.unit.id === event.gamepad.id) {
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this.gamepads[index].delete();
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this.gamepads.splice(index, 1);
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};
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});
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this.unselect();
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});
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};
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};
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/* -------------- */
|
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/* INITIALIZATION */
|
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/* -------------- */
|
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const VIBRATION_MASTER = new VibrationMaster();
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