draw answer buttons with text
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@ -14,3 +14,11 @@ export function clearContext(canvas, config) {
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context.fillStyle = graBack;
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context.fillRect(0, 0, cW, cH);
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}
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export function getCenterH(canvasWidth, objectWidth) {
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return canvasWidth / 2 - objectWidth / 2;
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}
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export function getCenterV(canvasHeight, objectHeight) {
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return canvasHeight / 2 - objectHeight / 2;
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}
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@ -4,7 +4,7 @@ import config from '../config.json'; // game configuration
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import gameData from '../gameData.json'; // game data
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import { getMousePos, isInside } from './buttons.js';
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import { clearContext } from './draw.js';
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import { clearContext, getCenterH, getCenterV } from './draw.js';
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// Engine variables -------------------------------------
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let DEBUG = true;
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@ -28,11 +28,29 @@ window.onload = function() {
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if (cW >= cH) { orientation = true; }
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else { orientation = false; }
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area = {
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answerButtons: { x: 10, y: cH - 340, w: cW - 20, h: 250 },
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}
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button = {
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info: { x: 10, y: cH - 80, w: 70, h: 70 },
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sfx: { x: cW - 80, y: cH - 80, w: 70, h: 70 },
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// TODO: change data: to null
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answerButtons: [
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{ x: getCenterH(cW, cW / 1.5), y: 0, w: cW / 1.5, h: 50, data: "olololosdgsdggs" },
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{ x: getCenterH(cW, cW / 1.5), y: 0, w: cW / 1.5, h: 50, data: "null" },
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{ x: getCenterH(cW, cW / 1.5), y: 0, w: cW / 1.5, h: 50, data: "null" },
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{ x: getCenterH(cW, cW / 1.5), y: 0, w: cW / 1.5, h: 50, data: "null" },
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],
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}
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button.answerButtons.forEach(function callback(value, index, array) {
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if (index == 0)
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array[index].y = area.answerButtons.y;
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else
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array[index].y = array[index - 1].y + value.h + 15;
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});
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canvas.addEventListener('click', function(evt) {
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let mousePos = getMousePos(canvas, evt);
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@ -62,6 +80,7 @@ function update() {
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function draw() {
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clearContext(canvas, config); // flush?! canvas
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// draw game areas
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if (DEBUG) {
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context.strokeStyle = "red";
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context.lineWidth = 2;
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@ -71,7 +90,8 @@ function draw() {
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// TODO: draw answer buttons area by landscape
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console.log('TODO: draw answer buttons area by landscape');
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else
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context.strokeRect(10, cH - 390, cW - 20, 300);
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context.strokeRect(area.answerButtons.x, area.answerButtons.y,
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area.answerButtons.w, area.answerButtons.h);
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}
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// draw image ------------------------------------------
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@ -90,51 +110,21 @@ function draw() {
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context.fillText(gameData[0].question, cW / 2, cH - 420);
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// draw buttons ------------------------------------------
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let graButton = context.createLinearGradient(0, 0, cW / 2, cH / 2);
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graButton.addColorStop(0, "#3fff7c");
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graButton.addColorStop(1, "#3ffbe0");
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context.fillStyle = graButton;
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context.fillStyle = "yellow";
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function centerW(size) {
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return cW / 2 - size / 2;
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for (let i = 0; i <= button.answerButtons.length - 1; i++) {
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context.fillRect(button.answerButtons[i].x, button.answerButtons[i].y,
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button.answerButtons[i].w, button.answerButtons[i].h);
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}
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function centerH(size) {
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return cH / 2 - size / 2;
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}
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context.fillRect(centerW(cW / 1.5), cH - 380, cW / 1.5, 50);
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context.fillRect(centerW(cW / 1.5), cH - 320, cW / 1.5, 50);
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context.fillRect(centerW(cW / 1.5), cH - 260, cW / 1.5, 50);
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context.fillRect(centerW(cW / 1.5), cH - 200, cW / 1.5, 50);
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context.strokeStyle = "navy";
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context.lineWidth = 2;
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context.strokeRect(centerW(cW / 1.5), cH - 380, cW / 1.5, 50);
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context.strokeRect(centerW(cW / 1.5), cH - 320, cW / 1.5, 50);
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context.strokeRect(centerW(cW / 1.5), cH - 260, cW / 1.5, 50);
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context.strokeRect(centerW(cW / 1.5), cH - 200, cW / 1.5, 50);
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context.font = "32px Ubuntu";
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context.textAlign = "center";
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context.fillStyle = "white";
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for (let i = 0; i < 4; i++) {
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switch(i) {
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case 0:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 380 + 35);
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break;
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case 1:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 320 + 35);
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break;
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case 2:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 260 + 35);
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break;
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case 3:
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context.fillText(gameData[0].answer[i], cW / 2, cH - 200 + 35);
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break;
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}
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}
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button.answerButtons.forEach(function callback(value) {
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//
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context.fillText(value.data, cW / 2, value.y + 35);
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});
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// UI ------------------------------------------
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