new draw logic
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src/js/.gitignore
vendored
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1
src/js/.gitignore
vendored
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@ -0,0 +1 @@
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game.js
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@ -14,6 +14,15 @@ export class Rect extends Object {
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this.fillColor = fillColor;
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}
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draw(context, debug = false) {
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context.fillStyle = this.fillColor;
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context.fillRect(this.x, this.y, this.width, this.height);
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if (debug) {
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drawDebug(context, this.x, this.y, this.width, this.height);
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}
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}
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}
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export class StrokeRect extends Rect {
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@ -23,4 +32,71 @@ export class StrokeRect extends Rect {
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this.strokeWidth = strokeWidth;
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this.strokeColor = strokeColor;
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}
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draw(context, debug = false) {
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context.fillStyle = this.fillColor;
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context.fillRect(this.x, this.y, this.width, this.height);
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context.lineWidth = this.strokeWidth;
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context.strokeStyle = this.strokeColor;
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context.strokeRect(this.x, this.y, this.width, this.height);
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if (debug) {
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drawDebug(context, this.x, this.y, this.width, this.height);
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}
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}
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}
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export class Sprite {
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#loaded;
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#image;
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constructor(src = null, x, y) {
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this.x = x;
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this.y = y;
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this.width = null;
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this.height = null;
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this.src = src;
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this.loaded = false;
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this.#image = new Image();
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this.#image.onload = this.#onload();
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this.#image.src = this.src;
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}
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#onload() {
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this.width = this.#image.width;
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this.height = this.#image.height;
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this.loaded = true;
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}
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image() {
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return this.#image;
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}
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draw(context, debug = false) {
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if (this.loaded != true) {
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return -1;
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}
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context.drawImage(this.image(), this.x, this.y);
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if (debug) {
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drawDebug(context, this.x, this.y, this.#image.width, this.#image.height);
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}
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}
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}
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function drawDebug(context, x, y, w, h) {
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context.font = '14px serif';
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context.fillStyle = '#ffffff';
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context.fillText(`${x}x${y}`, x + 1, y - 2);
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context.fillStyle = '#000000';
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context.fillText(`${x}x${y}`, x, y - 3);
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context.lineWidth = 1;
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context.strokeStyle = 'blue';
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context.strokeRect(x, y, w, h);
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}
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@ -33,42 +33,60 @@ export class Scene {
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// read layers & draw items
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this.#layers.forEach((layer) => {
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layer.objects().forEach((item) => {
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switch (item.constructor.name) {
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case 'Rect':
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this.#drawRect(item.x, item.y, item.width, item.height, item.fillColor);
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break;
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case 'StrokeRect':
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this.#drawStrokeRect(
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item.x,
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item.y,
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item.width,
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item.height,
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item.fillColor,
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item.strokeColor,
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item.strokeWidth
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);
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break;
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default:
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if (typeof item.draw == 'function') {
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item.draw(this.#context, true);
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} else {
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console.log(`⛔ Error display '${item.constructor.name}' object.`);
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}
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// switch (item.constructor.name) {
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// case 'Rect':
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// this.#drawRect(item.x, item.y, item.width, item.height, item.fillColor);
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// break;
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// case 'StrokeRect':
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// this.#drawStrokeRect(
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// item.x,
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// item.y,
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// item.width,
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// item.height,
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// item.fillColor,
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// item.strokeColor,
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// item.strokeWidth
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// );
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// break;
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// case 'Sprite':
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// this.#drawSprite(item);
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// break;
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// default:
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// console.log(`⛔ Error display '${item.constructor.name}' object.`);
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// }
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});
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});
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}
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#drawRect(x, y, w, h, fillColor) {
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this.#context.fillStyle = fillColor;
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this.#context.fillRect(x, y, w, h);
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}
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// #drawRect(x, y, w, h, fillColor) {
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// this.#context.fillStyle = fillColor;
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// this.#context.fillRect(x, y, w, h);
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// }
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#drawStrokeRect(x, y, w, h, fillColor, strokeColor, strokeWidth) {
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this.#drawRect(x, y, w, h, fillColor);
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// #drawStrokeRect(x, y, w, h, fillColor, strokeColor, strokeWidth) {
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// this.#drawRect(x, y, w, h, fillColor);
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this.#context.lineWidth = strokeWidth;
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this.#context.strokeStyle = strokeColor;
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this.#context.strokeRect(x, y, w, h);
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}
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// this.#context.lineWidth = strokeWidth;
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// this.#context.strokeStyle = strokeColor;
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// this.#context.strokeRect(x, y, w, h);
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// }
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// #drawSprite(image) {
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// if (image.loaded != true) {
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// return -1;
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// }
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// this.#context.drawImage(image.image(), image.x, image.y);
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// }
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addLayer(layer) {
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this.#layers.push(layer);
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