restruct scene

This commit is contained in:
Alexander Popov 2023-04-06 15:03:09 +03:00
parent d826bc2426
commit e0b549f0bd
Signed by: iiiypuk
GPG Key ID: E47FE0AB36CD5ED6
2 changed files with 24 additions and 15 deletions

View File

@ -4,7 +4,10 @@ import { Pointer } from './pointer.js';
export class App {
constructor(w, h) {
this.scene = new Scene(w, h);
this.canvas = document.querySelector('canvas');
this.context = this.canvas.getContext('2d');
this.scene = new Scene(this.canvas, this.context, w, h);
this.prevTime = Date.now();
Pointer.init();

View File

@ -1,41 +1,47 @@
import { Pointer } from './pointer.js';
export class Scene {
constructor(width, height) {
#canvas;
#context;
#scene;
constructor(canvas, context, width, height) {
this.#canvas = canvas;
this.#context = context;
this.init(width, height);
}
init = async (width, height) => {
this.canvas = document.querySelector('canvas');
this.context = this.canvas.getContext('2d');
this.setScreenSize(width, height);
}
#clearCanvas() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.#context.clearRect(0, 0, this.#canvas.width, this.#canvas.height);
}
run() {
// clear canvas
this.#clearCanvas();
this.#scene();
}
#scene() {
// fill canvas
this.context.fillStyle = '#523c4e';
this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
this.#context.fillStyle = '#523c4e';
this.#context.fillRect(0, 0, this.#canvas.width, this.#canvas.height);
// draw border
this.context.strokeStyle = '#8bd0ba';
this.context.lineWidth = 1;
this.context.strokeRect(5, 5, this.canvas.width - 10, this.canvas.height - 10);
this.#context.strokeStyle = '#8bd0ba';
this.#context.lineWidth = 1;
this.#context.strokeRect(5, 5, this.#canvas.width - 10, this.#canvas.height - 10);
// draw rect in center
this.context.fillStyle = '#d44e52';
this.context.fillRect(this.canvas.width / 2 - 50, this.canvas.height / 2 - 50, 100, 100);
this.#context.fillStyle = '#d44e52';
this.#context.fillRect(this.#canvas.width / 2 - 50, this.#canvas.height / 2 - 50, 100, 100);
}
setScreenSize(w, h) {
this.canvas.width = w;
this.canvas.height = h;
this.#canvas.width = w;
this.#canvas.height = h;
}
}