CC/sdl_emscripten/abc.c

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2024-01-27 23:59:02 +03:00
#include <SDL2/SDL.h>
int main(int argc, char **argv) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window = NULL;
window =
SDL_CreateWindow("Jeu de la vie", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
// Setup renderer
SDL_Renderer *renderer = NULL;
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
// Set render color to red ( background will be rendered in this color )
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
// Clear winow
SDL_RenderClear(renderer);
// Creat a rect at pos ( 50, 50 ) that's 50 pixels wide and 50 pixels high.
SDL_Rect r;
r.x = 50;
r.y = 50;
r.w = 50;
r.h = 50;
// Set render color to blue ( rect will be rendered in this color )
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
// Render rect
SDL_RenderFillRect(renderer, &r);
// Render the rect to the screen
SDL_RenderPresent(renderer);
// Wait for 5 sec
SDL_Delay(5000);
SDL_DestroyWindow(window);
SDL_Quit();
return EXIT_SUCCESS;
}