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commit
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16
.editorconfig
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16
.editorconfig
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root = true
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[*]
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indent_style = space
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indent_size = 4
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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[*.js]
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indent_style = space
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indent_size = 2
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[*.md]
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trim_trailing_whitespace = false
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24
LICENSE
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24
LICENSE
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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For more information, please refer to <https://unlicense.org>
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1
README.md
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1
README.md
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## Скрипт, который получает информацию о твоих значках в Steam
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35
code.js
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35
code.js
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let badges = [];
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/*
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* Badge Sctruct:
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* id: int
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* uri: str
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* name: str
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* dropLeft: int
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*/
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let collection = document.getElementsByClassName('badge_row');
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// console.log(collection);
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// console.log(collection.length);
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for (const [key, value] of Object.entries(collection)) {
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// check left cards
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let cardsDropLeft = 0;
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if (value.getElementsByClassName('progress_info_bold')[0]) {
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let cardsDropLeft = value.getElementsByClassName('progress_info_bold')[0].match(/\d/g);
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}
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let badgeItem = {
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id: value.childNodes[1].href.split('/')[6],
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uri: value.childNodes[1].href,
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name: value.childNodes[3].childNodes[1].childNodes[3].childNodes[0].nodeValue.replace(/[\r\n\t]/g, ''),
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dropLeft: cardsDropLeft,
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};
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badges.push(badgeItem);
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}
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// to base64
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// let encoded = btoa(JSON.stringify(badges));
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let encoded = JSON.stringify(badges);
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console.log(encoded);
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