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cantata/mpd-interface/mpdstatus.h
Craig Drummond b6bd94c236 Update (c) year
2022-01-08 21:24:07 +00:00

143 lines
4.0 KiB
C++

/*
* Cantata
*
* Copyright (c) 2011-2022 Craig Drummond <craig.p.drummond@gmail.com>
*
*/
/*
* Copyright (c) 2008 Sander Knopper (sander AT knopper DOT tk) and
* Roeland Douma (roeland AT rullzer DOT com)
*
* This file is part of QtMPC.
*
* QtMPC is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* QtMPC is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with QtMPC. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPD_STATUS_H
#define MPD_STATUS_H
#include <QObject>
enum MPDState {
MPDState_Inactive,
MPDState_Playing,
MPDState_Stopped,
MPDState_Paused
};
struct MPDStatusValues {
MPDStatusValues()
: volume(0)
, consume(false)
, repeat(false)
, single(false)
, random(false)
, partition("")
, playlist(0)
, playlistLength(0)
, crossFade(0)
, state(MPDState_Inactive)
, song(-1)
, songId(-1)
, nextSong(-1)
, nextSongId(-1)
, timeElapsed(0)
, timeTotal(0)
, bitrate(0)
, samplerate(0)
, bits(0)
, channels(0)
, updatingDb(-1) {
}
qint8 volume;
bool consume;
bool repeat;
bool single;
bool random;
QString partition;
quint32 playlist;
quint32 playlistLength;
qint32 crossFade;
MPDState state;
qint32 song;
qint32 songId;
qint32 nextSong;
qint32 nextSongId;
quint16 timeElapsed;
quint16 timeTotal;
quint32 bitrate;
quint32 samplerate;
quint8 bits;
quint8 channels;
qint32 updatingDb;
QString error;
};
class MPDStatus : public QObject
{
Q_OBJECT
public:
MPDStatus();
~MPDStatus() override {}
static MPDStatus * self();
// NOTE: There are no read/write locks aroud these values as they are read/written only fro the GUI thread...
qint8 volume() const { return values.volume; }
bool consume() const { return values.consume; }
bool repeat() const { return values.repeat; }
bool single() const { return values.single; }
bool random() const { return values.random; }
const QString & partition() const { return values.partition; }
quint32 playlist() const { return values.playlist; }
quint32 playlistLength() const { return values.playlistLength; }
qint32 crossFade() const { return values.crossFade; }
MPDState state() const { return values.state; }
qint32 song() const { return values.song; }
qint32 songId() const { return values.songId; }
qint32 nextSong() const { return values.nextSong; }
qint32 nextSongId() const { return values.nextSongId; }
quint16 timeElapsed() const { return values.timeElapsed; }
quint16 timeTotal() const { return values.timeTotal; }
quint32 bitrate() const { return values.bitrate; }
quint32 samplerate() const { return values.samplerate; }
quint8 bits() const { return values.bits; }
quint8 channels() const { return values.channels; }
qint32 updatingDb() const { return values.updatingDb; }
const QString & error() const { return values.error; }
MPDStatusValues getValues() const { return values; }
// Cantata does not poll MPD for current position, but instead used a timer
// This timer will update its value here - so this can be used elsewhere...
void setGuessedElapsed(quint16 v) { guessed=v; }
quint16 guessedElapsed() const { return guessed; }
public Q_SLOTS:
void update(const MPDStatusValues &v);
Q_SIGNALS:
void updated();
private:
MPDStatus(const MPDStatus&);
MPDStatus& operator=(const MPDStatus& other);
private:
quint16 guessed;
MPDStatusValues values;
};
#endif