remove snipplets

This commit is contained in:
Alexander Popov 2021-11-18 01:25:23 +03:00
parent 57d947abaf
commit 78def66798
Signed by: iiiypuk
GPG Key ID: 398FC73478D97286
12 changed files with 0 additions and 341 deletions

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@ -46,12 +46,3 @@ indent_size = 2
[package.json]
indent_style = space
indent_size = 2
# Ignore paths for this project
[{Solar2D/**,ssh/config}]
charset = unset
end_of_line = unset
insert_final_newline = unset
trim_trailing_whitespace = unset
indent_style = unset
indent_size = unset

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@ -1,113 +0,0 @@
// Main variables
let DEBUG = true;
let canvas;
let context;
let cW;
let cH;
// FPS
let secondsPassed;
let oldTimeStamp;
let fps;
let dragging = false;
function mMove(e) {
'use strict';
if (dragging) {
point.pX = e.offsetX * cW / canvas.clientWidth | 0;
point.pY = e.offsetY * cH / canvas.clientHeight | 0;
};
}
function mDown(e) {
'use strict';
dragging = true;
}
function mUp(e) {
'use strict';
dragging = false;
}
function clearContext() {
'use strict';
context.fillStyle = '#b27e56';
context.fillRect(0, 0, cW, cH);
}
// Init
window.onload = function() {
'use strict';
canvas = document.getElementById('game');
context = canvas.getContext('2d');
cW = canvas.width;
cH = canvas.height;
canvas.style.height = window.innerHeight + "px";
if (DEBUG) {
console.log('Canvas set size to ' + window.innerHeight + 'px');
console.log(canvas.getBoundingClientRect());
};
canvas.addEventListener('mousedown', mDown, false);
canvas.addEventListener('mouseup', mUp, false);
canvas.addEventListener('mousemove', mMove, false);
canvas.addEventListener('touchstart', mDown, false);
canvas.addEventListener('touchend', mUp, false);
canvas.addEventListener('touchmove', mMove, false);
window.requestAnimationFrame(gameLoop);
};
window.addEventListener('resize', function() {
'use strict';
let canvas = document.getElementById('game');
canvas.style.height = window.innerHeight + "px";
if (DEBUG) {
console.log('Canvas resized to ' + window.innerHeight + 'px');
console.log(canvas.getBoundingClientRect());
};
}, true);
// GameLoop
function gameLoop(timeStamp) {
'use strict';
// fps counter
secondsPassed = (timeStamp - oldTimeStamp) / 1000;
oldTimeStamp = timeStamp;
fps = Math.round(1 / secondsPassed);
// end fps counter
update();
draw();
if (DEBUG) {
context.font = '15px Arial';
context.fillStyle = '#101024';
context.fillText('FPS: ' + fps, 10, 20);
};
window.requestAnimationFrame(gameLoop);
}
function update() {
'use strict';
//
}
function draw() {
'use strict';
clearContext();
}

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@ -1,15 +0,0 @@
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<title>JS Game</title>
<link rel="stylesheet" type="text/css" href="styles.css">
</head>
<body>
<div class="wrap">
<canvas id="game" width="768" height="1366"></canvas>
</div>
<script type="text/javascript" src="game.js"></script>
</body>
</html>

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@ -1,20 +0,0 @@
html { height: 100%; }
body {
background-color: #101024;
padding: 0;
margin: 0;
height: 100%;
}
div.wrap {
display: flex;
height: 100%;
align-items: center;
justify-content: center;
}
canvas#game {
border: 2px solid #ec8a4b;
display: block;
}

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@ -1,38 +0,0 @@
## Pixel-Art
```css
canvas { image-rendering: crisp-edges; image-rendering: pixelated; }
```
## WebPack
`packages.json`
```json
"scripts": {
"serve": "webpack serve",
"html": "html-minifier --collapse-whitespace --remove-comments src/index.html --output dist/index.html",
"css": "csso src/styles.css --output dist/styles.css",
"build": "npm run html && npm run css && webpack --mode=production"
},
"devDependencies": {
"webpack": "^5.42.0",
"webpack-cli": "^4.7.2",
"webpack-dev-server": "^3.11.2"
}
```
`webpack.config.js`
```javascript
const path = require('path');
module.exports = {
mode: 'development',
entry: './src/index.js',
output: {
path: path.resolve(__dirname, 'dist'),
filename: 'engine.js',
},
devServer: {
contentBase: path.join(__dirname, 'src'),
compress: false,
port: 55555,
},
};
```

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@ -1,10 +0,0 @@
## Legend
- 🐛 - Bug
- ✔️ - Fixed
- ❌ - Removed
- - Added
- - Information
- ♻️ - Edited
## 0.1.0 - [17/04/2021] - (not work)
-

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@ -1 +0,0 @@
-

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@ -1,37 +0,0 @@
settings =
{
orientation =
{
default = "portrait",
supported = { "portrait", },
},
android =
{
usesPermissions =
{
"android.permission.INTERNET",
},
},
iphone =
{
xcassets = "Images.xcassets",
plist =
{
UIStatusBarHidden = false,
UILaunchStoryboardName = "LaunchScreen",
},
},
plugins =
{
},
excludeFiles =
{
all = { "Icon.png", "Icon-*dpi.png", "Images.xcassets", },
android = { "LaunchScreen.storyboardc", },
},
}

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@ -1,18 +0,0 @@
application =
{
content =
{
width = 1080,
height = 1920,
scale = "letterbox",
fps = 60,
--[[
imageSuffix =
{
["@2x"] = 2,
["@4x"] = 4,
},
--]]
},
}

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@ -1,70 +0,0 @@
local composer = require('composer')
local scene = composer.newScene()
local groupBack
local groupMain
local groupUI
function gameLoop()
--
end
local function onFrame(event)
--
end
function scene:create(event)
local sceneGroup = self.view
groupBack = display.newGroup()
groupMain = display.newGroup()
groupUI = display.newGroup()
local debugRect = display.newRect(display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeight )
debugRect:setFillColor(0.807, 0.925, 0.956)
end
function scene:show(event)
local sceneGroup = self.view
local phase = event.phase
if (phase == "will") then
-- Code here runs when the scene is still off screen (but is about to come on screen)
elseif (phase == "did") then
gameLoopTimer = timer.performWithDelay(500, gameLoop, 0)
end
end
function scene:hide(event)
local sceneGroup = self.view
local phase = event.phase
if (phase == "will") then
-- Code here runs when the scene is on screen (but is about to go off screen)
elseif (phase == "did") then
-- Code here runs immediately after the scene goes entirely off screen
end
end
function scene:destroy(event)
local sceneGroup = self.view
-- Code here runs prior to the removal of scene's view
end
scene:addEventListener('create', scene)
scene:addEventListener('show', scene)
scene:addEventListener('hide', scene)
scene:addEventListener('destroy', scene)
Runtime:addEventListener('enterFrame', onFrame)
return scene

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@ -1,10 +0,0 @@
/* SITE */
Last Updated: Thu Jul 21 01:00 AM MSK 2021
Components: Null
/* TEAM */
Chef: Alexander Popov
Contacts: iiiypuk [at] iiiypuk.me
Twitter: @_iiiypuk
Ko-Fi: iiiypuk
From: Russia