Merge pull request #1 from iiiypuk/v2

v2.0.0
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Alexander Popov 2021-02-25 02:20:20 +03:00 committed by GitHub
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21 changed files with 266 additions and 223 deletions

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node_modules/
package-lock.json

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CHANGELOG.md Normal file
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## 2.0.0 [2021-02-25]
Init version

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LICENSE Normal file
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MIT License
Copyright (c) 2021 Alexander Popov
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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[ ] Keyboard fit
[ ] iOS web app

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../../node_modules/chota/dist/chota.min.css

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@font-face {
font-family: 'F5.6';
src: url('/_media/fonts/F5.6-Regular.eot');
src: url('/_media/fonts/F5.6-Regular.eot?#iefix') format('embedded-opentype'),
url('/_media/fonts/F5.6-Regular.woff2') format('woff2'),
url('/_media/fonts/F5.6-Regular.woff') format('woff');
font-weight: normal;
font-style: normal;
font-display: swap;
}
:root {
/*--font-size: 2rem;*/
}
body.dark {
--bg-color: #000;
--bg-secondary-color: #131316;
--font-color: #f5f5f5;
--color-grey: #ccc;
--color-darkGrey: #777;
}
body {
font-family: 'F5.6';
}
p#word {
font-size: 4rem;
}

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'use strict';
// keyboard layouts
const keyboardLayouts = {
'usQwertyKeyboard' : 'abcdefghijklmnopqrstuvwxyz'.toUpperCase(),
'ruQwertyKeyboard' : 'йцукеёнгшщзхъфывапролджэячсмитьбю'.toUpperCase()
}
const pageCredits = '\
<p class="text-center">Font F5.6 by\
<a href="http://dotcolon.net/">DOT COLON</a>\
</p>\
\
<p class="text-center">UI by\
<a href="https://jenil.github.io/chota/">chota.css</a>\
</p>\
';
const pageStatistics = '';
const words = [
'google', 'speed', 'design', 'forest', 'forever', 'love',
'horizon', 'defect'
];
// game variables
let gameWord = words[Math.floor(Math.random() * words.length)].toUpperCase();
let gameAnswered = new Array(gameWord.length + 1).join('-');
let lives = 6;
// Функция генерации html кода клавиатуры
function generateKeyboard(layout)
{
var keyboardHtmlStr = '';
layout.split('').forEach(function(letter)
{
keyboardHtmlStr = keyboardHtmlStr + '<button class="button outline is-marginless" id="' + letter +
'" onclick="offChar(\'' + letter + '\')"> ' + letter + '</button>';
})
let keyboard = document.querySelector("#keyboard");
keyboard.classList.remove('is-hidden');
document.querySelector("#keyboard").innerHTML = keyboardHtmlStr;
}
function offChar(letter)
{
var charButton = document.getElementById(letter);
charButton.disabled = true;
var indices = [];
var idx = gameWord.split('').indexOf(letter)
if (idx == -1)
{
wrong();
return;
}
while (idx != -1)
{
indices.push(idx);
idx = gameWord.split('').indexOf(letter, idx + 1);
}
indices.forEach(function(item, indices)
{
var wordArray = gameAnswered.split('')
wordArray[item] = letter;
gameAnswered = wordArray.join('');
document.querySelector("#word").innerHTML = gameAnswered;
var wordsAnswered = localStorage.getItem('wordsAnswered');
localStorage.setItem('wordsAnswered', parseInt(wordsAnswered) + 1);
})
if (gameAnswered.split('').indexOf('-') == -1)
{
var gamesWon = localStorage.getItem('gamesWon');
localStorage.setItem('gamesWon', parseInt(gamesWon) + 1);
alert('You Win');
document.location.reload(true);
}
}
function wrong()
{
if (lives <= 0)
{
var gamesFail = localStorage.getItem('gamesFail');
localStorage.setItem('gamesFail', parseInt(gamesFail) + 1);
alert('You dead');
document.location.reload(true);
}
lives -= 1;
document.querySelector("#lives").innerHTML = 'Lives ' + lives;
}
function showPage(element, pageName)
{
// alert(event.srcElement.id);
['gameButton', 'statsButton', 'creditsButton'].forEach(function(item)
{
document.querySelector("#" + item).classList.remove('active');
});
document.querySelector("#" + element.id).classList.add('active');
document.querySelector("#content").innerHTML = pageName;
}
// game
window.onload = function()
{
generateKeyboard(keyboardLayouts['usQwertyKeyboard']);
document.querySelector('#lives').innerHTML = 'Lives ' + lives;
console.log('Word:', gameWord.toLowerCase());
document.querySelector('#word').innerHTML = gameAnswered;
// fix load empty word
// if (gameWord === 0) { document.location.reload(true); }
}

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![Screenshot](screen.png)

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"use strict";
var words = ['google', 'speed', 'window', 'horizon'];
var lives = 6;
var gameWord = words[Math.floor(Math.random() * words.length)].toUpperCase();
var gameAnswered = new Array(gameWord.length + 1).join('-');
var keyboardLayouts = {
'usQwertyKeyboard' : 'abcdefghijklmnopqrstuvwxyz'.toUpperCase(),
'ruQwertyKeyboard' : 'йцукеёнгшщзхъфывапролджэячсмитьбю'.toUpperCase()
}
// Функция генерации html кода клавиатуры
function generateKeyboard(layout)
{
var htmlKeyboardStr = '';
keyboardLayouts[layout].split('').forEach(function(word)
{
htmlKeyboardStr = htmlKeyboardStr + '<button id="' + word +
'" onclick="offChar(\'' + word + '\')">' + word + '</button>';
})
document.getElementById("keyboard").innerHTML = htmlKeyboardStr;
}
window.onload = function()
{
generateKeyboard('usQwertyKeyboard');
console.log(gameWord) // for DEBUG
document.getElementById("WORD").innerHTML = gameAnswered;
document.getElementById("lives").innerHTML = 'Lives ' + lives;
// init storage
var storageNames = ['gamesWon', 'wordsAnswered', 'gamesFail'];
storageNames.forEach(function(item)
{
if(null == localStorage.getItem(item))
localStorage.setItem(item, 0);
})
}
function wrong()
{
if (lives <= 0)
{
var gamesFail = localStorage.getItem('gamesFail');
localStorage.setItem('gamesFail', parseInt(gamesFail) + 1);
alert('You dead');
document.location.reload(true);
}
lives -= 1;
document.getElementById("lives").innerHTML = 'Lives ' + lives;
}
function offChar(char)
{
var charButton = document.getElementById(char);
charButton.disabled = true;
var indices = [];
var idx = gameWord.split('').indexOf(char)
if (idx == -1)
{
wrong();
return;
}
while (idx != -1)
{
indices.push(idx);
idx = gameWord.split('').indexOf(char, idx + 1);
}
indices.forEach(function(item, indices)
{
var wordArray = gameAnswered.split('')
wordArray[item] = char;
gameAnswered = wordArray.join('');
document.getElementById("WORD").innerHTML = gameAnswered;
var wordsAnswered = localStorage.getItem('wordsAnswered');
localStorage.setItem('wordsAnswered', parseInt(wordsAnswered) + 1);
})
if (gameAnswered.split('').indexOf('-') == -1)
{
var gamesWon = localStorage.getItem('gamesWon');
localStorage.setItem('gamesWon', parseInt(gamesWon) + 1);
alert('You Win');
document.location.reload(true);
}
}

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#!/usr/bin/env python3
__author__ = 'Alexander Popov'
__version__ = '1.0.0'
__license__ = 'MIT'
usQwertyKeyboard = 'abcdefghijklmnopqrstuvwxyz'.upper()
def genKeys(alphabet):
keys = list()
for letter in alphabet:
keys.append(
'<button id="{l}" onclick="offChar(\'{l}\')">{l}</button>'
.format(l=letter))
return(keys)
if __name__ == '__main__':
with open('keys.html', 'w+', encoding='utf-8') as f:
keyboard = genKeys(usQwertyKeyboard)
for item in keyboard:
f.write(item)

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<!DOCTYPE html>
<html>
<!--
/_ ... _ /_
/_//_/ ////_//_//_//\
_/ _//
-->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>hgman</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0,maximum-scale=1.0,user-scalable=no">
<link rel="stylesheet" type="text/css" href="styles.css">
</head>
<body>
<div class="wrap">
<div id="WORD" class="word">
LOADING
</div>
<div id="lives" class="lives">
...
</div>
<div id="keyboard" class="keyboard">
...
</div>
<footer>
2021 by <a href="//iiiypuk.me/">iiiypuk</a>
<p>ver: 0.2.1</p>
</footer>
</div>
<script type="text/javascript" src="game.js"></script>
</body>
</html>

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#!/usr/bin/env python3
import sys
import random
__author__ = 'Alexander Popov'
__version__ = '1.0.0'
__license__ = 'MIT'
wordsDb = list()
# for count, line in enumerate(sys.stdin):
# if not line in wordsDb:
# wordsDb.append(line.rstrip())
with open('words.txt', 'r', encoding='utf-8') as f:
for count, line in enumerate(f.readlines()):
if line not in wordsDb:
wordsDb.append(line.rstrip())
class Player:
def __init__(self, gameWord):
self.Health = 6
self.Word = '-' * len(gameWord)
def answer(self, newWords=None):
if newWords:
self.Word = newWords
return(self.Word)
def lives(self):
return(self.Health)
def crap(self):
self.Health -= 1
pass
gameWord = random.choice(wordsDb)
Gamer = Player(gameWord)
while Gamer.answer() != gameWord:
if Gamer.lives() < 0:
print('You are dead')
break
print('%d : %s' % (Gamer.lives(), Gamer.answer(),))
offWord = input()
wordIndex = [index for index, char in enumerate(gameWord)
if char == offWord]
if len(wordIndex) != 0:
for index in wordIndex:
aaa = list(Gamer.answer())
aaa[index] = offWord
Gamer.answer("".join(aaa))
else:
Gamer.crap()
if not Gamer.lives() < 0:
print('Won!')

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<!DOCTYPE html>
<html lang="en">
<!--
/_ ... _ /_
/_//_/ ////_//_//_//\
_/ _//
-->
<head>
<meta charset="utf-8">
<title>Hangman</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="_media/css/chota.min.css">
<link rel="stylesheet" href="_media/css/styles.css">
<link rel="icon" type="image/png" href="_media/img/favicon.png">
</head>
<body>
<div class="container">
<header>
<nav class="nav">
<div class="nav-left">
<a class="brand" href="#">Hangman game</a>
</div>
<div class="nav-center">
<p id="lives" class="button error">loading...</p>
</div>
<div class="nav-right">
<a class="button dropdown">Язык</a>
<a class="button dark" id="theme-switch" onclick="switchMode(this)">☀️</a>
</div>
</nav>
</header>
<nav class="tabs is-full">
<a onclick="document.location.reload(true);" class="active" id="gameButton">Game</a>
<a onclick="showPage(this, pageStatistics);" id="statsButton">Statistics</a>
<a onclick="showPage(this, pageCredits);" id="creditsButton">Credits</a>
</nav>
<br>
<section id="content">
<p id="word" class="card text-center text-uppercase">
Loading word...
</p>
<div id="keyboard" class="is-hidden text-center">
... keyboard ...
</div>
</section>
<hr>
<footer class="text-center">
<p class="text-grey is-marginless is-small">
by iiiypuk<br>
ver: 2.0.0
</p>
</footer>
</div>
<script>
if (window.matchMedia &&
window.matchMedia('(prefers-color-scheme: dark)').matches) {
document.body.classList.add('dark');
}
function switchMode(el) {
const bodyClass = document.body.classList;
bodyClass.contains("dark")
? ((el.innerHTML = "☀️"), bodyClass.remove("dark"))
: ((el.innerHTML = "🌙"), bodyClass.add("dark"));
}
</script>
<script type="text/javascript" src="_media/js/game.js"></script>
</body>
</html>

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{
"dependencies": {
"chota": "0.8.0"
}
}

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google
window
horizon