91 lines
2.3 KiB
C
91 lines
2.3 KiB
C
|
#include <stdio.h>
|
||
|
#include <stdlib.h>
|
||
|
#include <GLFW/glfw3.h>
|
||
|
|
||
|
#include "deps/lodepng/lodepng.h"
|
||
|
|
||
|
void keyboard_callback(GLFWwindow *window, int key, int scancode,
|
||
|
int action, int mods);
|
||
|
|
||
|
int main(int argc, char const *argv[])
|
||
|
{
|
||
|
GLFWwindow *window;
|
||
|
|
||
|
if (!glfwInit())
|
||
|
return -1;
|
||
|
|
||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1);
|
||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4);
|
||
|
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
|
||
|
window = glfwCreateWindow(400, 400, "Example Lodepng", NULL, NULL);
|
||
|
|
||
|
if (!window)
|
||
|
{
|
||
|
glfwTerminate();
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
glfwMakeContextCurrent(window);
|
||
|
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||
|
|
||
|
GLuint texture;
|
||
|
glGenTextures(1, &texture);
|
||
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||
|
|
||
|
unsigned int error;
|
||
|
unsigned char *image;
|
||
|
unsigned int width, height;
|
||
|
|
||
|
const char *filename = argc > 1 ? argv[1] : "textures/Nav.png";
|
||
|
|
||
|
error = lodepng_decode32_file(&image, &width, &height, filename);
|
||
|
if (error)
|
||
|
printf("Error %u: %s\n", error, lodepng_error_text(error));
|
||
|
|
||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
|
||
|
GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||
|
free(image);
|
||
|
|
||
|
while (!glfwWindowShouldClose(window))
|
||
|
{
|
||
|
glfwSetKeyCallback(window, keyboard_callback);
|
||
|
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
glOrtho(0, 400, 400, 0, -1, 1);
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
|
||
|
glClearColor(1, 1, 1, 0);
|
||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||
|
|
||
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||
|
glEnable(GL_TEXTURE_2D);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
||
|
|
||
|
glColor3ub(255, 235, 115);
|
||
|
glBegin(GL_QUADS);
|
||
|
glTexCoord2f(0, 0); glVertex2f(50, 50);
|
||
|
glTexCoord2f(1, 0); glVertex2f(350, 50);
|
||
|
glTexCoord2f(1, 1); glVertex2f(350, 350);
|
||
|
glTexCoord2f(0, 1); glVertex2f(50, 350);
|
||
|
glEnd();
|
||
|
glDisable(GL_TEXTURE_2D);
|
||
|
|
||
|
glfwSwapBuffers(window);
|
||
|
glfwPollEvents();
|
||
|
}
|
||
|
|
||
|
glfwTerminate();
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void keyboard_callback(GLFWwindow* window, int key, int scancode,
|
||
|
int action, int mods)
|
||
|
{
|
||
|
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||
|
glfwSetWindowShouldClose(window, GL_TRUE);
|
||
|
}
|