circle colision detect
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cde52c4596
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projects/JS/Circle_Collision/app.js
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80
projects/JS/Circle_Collision/app.js
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var circle = {x: 50, y: 50, radius: 50, contour: []};
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var box = {x: 20, y: 20, width: 300, height: 300};
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for(var a = 0; a < Math.PI * 2; a += Math.PI / circle.radius){
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circle.contour.push({
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_x: Math.sin(a) * circle.radius, _y: Math.cos(a) * circle.radius
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});
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}
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var canvas = document.body.appendChild(document.createElement("canvas")).getContext("2d");
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canvas.canvas.width = 400;
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canvas.canvas.height = 400;
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var loop = function(){
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canvas.canvas.width = canvas.canvas.width;
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canvas.save();
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canvas.fillRect(box.x, box.y, box.width, box.height);
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canvas.globalCompositeOperation = "destination-out";
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canvas.fillRect(box.x + 20, box.y + 20, box.width - 40, box.height - 40);
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canvas.restore();
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var circleCanvas = document.createElement("canvas").getContext("2d");
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circleCanvas.canvas.width = canvas.canvas.width;
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circleCanvas.canvas.height = canvas.canvas.height;
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circleCanvas.save();
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circleCanvas.arc(circle.x, circle.y, circle.radius, 0, Math.PI * 2);
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circleCanvas.fillStyle = "#aaa";
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circleCanvas.fill();
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circleCanvas.globalCompositeOperation = "destination-in";
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circleCanvas.fillRect(box.x + 20, box.y + 20, box.width - 40, box.height - 40);
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circleCanvas.restore();
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canvas.drawImage(circleCanvas.canvas, 0, 0);
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if(circle._x < box.x + 20){
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circle._x = box.x + 20;
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}
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if(circle._y < box.y + 20){
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circle._y = box.y + 20;
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}
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if(circle._x > box.x + box.width - 20){
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circle._x = box.x + box.width - 20;
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}
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if(circle._y > box.y + box.height - 20){
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circle._y = box.y + box.height - 20;
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}
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circle.contour.forEach(function(p){
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p.x = p._x;
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p.y = p._y;
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if(circle.x + p.x < box.x + 20){
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p.x = box.x + 20 - circle.x;
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}
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if(circle.y + p.y < box.y + 20){
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p.y = box.y + 20 - circle.y;
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}
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if(circle.x + p.x > box.x + box.width - 20){
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p.x = box.x + box.width - 20 - circle.x;
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}
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if(circle.y + p.y > box.y + box.height - 20){
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p.y = box.y + box.height - 20 - circle.y;
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}
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canvas.strokeStyle = "green";
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canvas.lineWidth = 3;
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canvas.lineTo(p.x + circle.x, p.y + circle.y);
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});
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canvas.stroke();
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circle.x = circle._x;
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circle.y = circle._y;
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requestAnimationFrame(loop);
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};
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loop();
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document.onmousemove = function(event){
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circle._x = event.layerX;
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circle._y = event.layerY;
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};
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projects/JS/Circle_Collision/index.html
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projects/JS/Circle_Collision/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>JS Bin</title>
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</head>
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<body>
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</body>
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</html>
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