Merge remote-tracking branch 'origin/master'

# Conflicts:
#	customtkinter/draw_engine.py
This commit is contained in:
Tom Schimansky 2022-05-25 18:42:42 +02:00
commit e96165d212

View File

@ -17,7 +17,6 @@ class DrawEngine:
Functions:
- draw_rounded_rect_with_border()
- draw_rounded_rect_with_border_vertical_split()
- draw_rounded_progress_bar_with_border()
- draw_rounded_slider_with_border_and_button()
- draw_checkmark()
@ -28,6 +27,7 @@ class DrawEngine:
def __init__(self, canvas: CTkCanvas):
self._canvas = canvas
self._existing_tags = set()
def __calc_optimal_corner_radius(self, user_corner_radius: Union[float, int]) -> Union[float, int]:
# optimize for drawing with polygon shapes
@ -74,14 +74,19 @@ class DrawEngine:
else:
inner_corner_radius = 0
if self.preferred_drawing_method == "polygon_shapes":
return self.__draw_rounded_rect_with_border_polygon_shapes(width, height, corner_radius, border_width, inner_corner_radius)
elif self.preferred_drawing_method == "font_shapes":
return self.__draw_rounded_rect_with_border_font_shapes(width, height, corner_radius, border_width, inner_corner_radius, ())
elif self.preferred_drawing_method == "circle_shapes":
return self.__draw_rounded_rect_with_border_circle_shapes(width, height, corner_radius, border_width, inner_corner_radius)
if overwrite_preferred_drawing_method is None:
preferred_drawing_method = self.preferred_drawing_method
else:
preferred_drawing_method = overwrite_preferred_drawing_method
def __draw_rounded_rect_with_border_polygon_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int) -> bool:
if preferred_drawing_method == "polygon_shapes":
return self._draw_rounded_rect_with_border_polygon_shapes(width, height, corner_radius, border_width, inner_corner_radius)
elif preferred_drawing_method == "font_shapes":
return self._draw_rounded_rect_with_border_font_shapes(width, height, corner_radius, border_width, inner_corner_radius, ())
elif preferred_drawing_method == "circle_shapes":
return self._draw_rounded_rect_with_border_circle_shapes(width, height, corner_radius, border_width, inner_corner_radius)
def _draw_rounded_rect_with_border_polygon_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int) -> bool:
requires_recoloring = False
# create border button parts (only if border exists)
@ -134,8 +139,8 @@ class DrawEngine:
return requires_recoloring
def __draw_rounded_rect_with_border_font_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int,
exclude_parts: tuple) -> bool:
def _draw_rounded_rect_with_border_font_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int,
exclude_parts: tuple) -> bool:
requires_recoloring = False
# create border button parts
@ -272,7 +277,7 @@ class DrawEngine:
return requires_recoloring
def __draw_rounded_rect_with_border_circle_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int) -> bool:
def _draw_rounded_rect_with_border_circle_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int) -> bool:
requires_recoloring = False
# border button parts
@ -346,285 +351,6 @@ class DrawEngine:
return requires_recoloring
def draw_rounded_rect_with_border_vertical_split(self, width: int, height: int, corner_radius: Union[float, int], border_width: Union[float, int],
left_section_width: int) -> bool:
""" Draws a rounded rectangle with a corner_radius and border_width on the canvas which is split at left_section_width.
The border elements have the tags 'border_parts_left', 'border_parts_lright',
the main foreground elements have an 'inner_parts_left' and inner_parts_right' tag,
to color the elements accordingly.
returns bool if recoloring is necessary """
width = math.floor(width / 2) * 2 # round (floor) current_width and current_height and restrict them to even values only
height = math.floor(height / 2) * 2
corner_radius = round(corner_radius)
if corner_radius > width / 2 or corner_radius > height / 2: # restrict corner_radius if it's too larger
corner_radius = min(width / 2, height / 2)
border_width = round(border_width)
corner_radius = self.__calc_optimal_corner_radius(corner_radius) # optimize corner_radius for different drawing methods (different rounding)
if corner_radius >= border_width:
inner_corner_radius = corner_radius - border_width
else:
inner_corner_radius = 0
if left_section_width > width - corner_radius * 2:
left_section_width = width - corner_radius * 2
elif left_section_width < corner_radius * 2:
left_section_width = corner_radius * 2
if self.preferred_drawing_method == "polygon_shapes" or self.preferred_drawing_method == "circle_shapes":
return self.__draw_rounded_rect_with_border_vertical_split_polygon_shapes(width, height, corner_radius, border_width, inner_corner_radius, left_section_width)
elif self.preferred_drawing_method == "font_shapes":
return self.__draw_rounded_rect_with_border_vertical_split_font_shapes(width, height, corner_radius, border_width, inner_corner_radius, left_section_width, ())
def __draw_rounded_rect_with_border_vertical_split_polygon_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int,
left_section_width: int) -> bool:
requires_recoloring = False
# create border button parts (only if border exists)
if border_width > 0:
if not self._canvas.find_withtag("border_parts"):
self._canvas.create_polygon((0, 0, 0, 0), tags=("border_line_left_1", "border_parts_left", "border_parts"))
self._canvas.create_polygon((0, 0, 0, 0), tags=("border_line_right_1", "border_parts_right", "border_parts"))
self._canvas.create_rectangle((0, 0, 0, 0), tags=("border_rect_left_1", "border_parts_left", "border_parts"))
self._canvas.create_rectangle((0, 0, 0, 0), tags=("border_rect_right_1", "border_parts_right", "border_parts"))
requires_recoloring = True
self._canvas.coords("border_line_left_1",
(corner_radius,
corner_radius,
left_section_width - corner_radius,
corner_radius,
left_section_width - corner_radius,
height - corner_radius,
corner_radius,
height - corner_radius))
self._canvas.coords("border_line_right_1",
(left_section_width + corner_radius,
corner_radius,
width - corner_radius,
corner_radius,
width - corner_radius,
height - corner_radius,
left_section_width + corner_radius,
height - corner_radius))
self._canvas.coords("border_rect_left_1",
(left_section_width - corner_radius,
0,
left_section_width,
height))
self._canvas.coords("border_rect_right_1",
(left_section_width,
0,
left_section_width + corner_radius,
height))
self._canvas.itemconfig("border_line_left_1", joinstyle=tkinter.ROUND, width=corner_radius * 2)
self._canvas.itemconfig("border_line_right_1", joinstyle=tkinter.ROUND, width=corner_radius * 2)
else:
self._canvas.delete("border_parts")
# create inner button parts
if not self._canvas.find_withtag("inner_parts"):
self._canvas.create_polygon((0, 0, 0, 0), tags=("inner_line_left_1", "inner_parts"), joinstyle=tkinter.ROUND)
self._canvas.create_polygon((0, 0, 0, 0), tags=("inner_line_right_1", "inner_parts"), joinstyle=tkinter.ROUND)
self._canvas.create_rectangle((0, 0, 0, 0), tags=("inner_rect_left_1", "border_parts_right", "border_parts"))
self._canvas.create_rectangle((0, 0, 0, 0), tags=("inner_rect_right_1", "border_parts_right", "border_parts"))
requires_recoloring = True
self._canvas.coords("inner_line_left_1",
corner_radius,
corner_radius,
left_section_width - corner_radius,
corner_radius,
left_section_width - corner_radius,
height - corner_radius,
corner_radius,
height - corner_radius)
self._canvas.coords("inner_line_right_1",
left_section_width + corner_radius,
corner_radius,
width - corner_radius,
corner_radius,
width - corner_radius,
height - corner_radius,
left_section_width + corner_radius,
height - corner_radius)
self._canvas.coords("inner_rect_left_1",
(left_section_width - inner_corner_radius,
border_width,
left_section_width,
height - border_width))
self._canvas.coords("inner_rect_right_1",
(left_section_width,
border_width,
left_section_width + inner_corner_radius,
height - border_width))
self._canvas.itemconfig("inner_line_left_1", width=inner_corner_radius * 2)
self._canvas.itemconfig("inner_line_right_1", width=inner_corner_radius * 2)
if requires_recoloring: # new parts were added -> manage z-order
self._canvas.tag_lower("inner_parts")
self._canvas.tag_lower("border_parts")
return requires_recoloring
def __draw_rounded_rect_with_border_vertical_split_font_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int,
left_section_width: int, exclude_parts: tuple) -> bool:
requires_recoloring = False
# create border button parts
if border_width > 0:
if corner_radius > 0:
# create canvas border corner parts if not already created, but only if needed, and delete if not needed
if not self._canvas.find_withtag("border_oval_1_a") and "border_oval_1" not in exclude_parts:
self._canvas.create_aa_circle(0, 0, 0, tags=("border_oval_1_a", "border_corner_part", "border_parts_left" "border_parts"), anchor=tkinter.CENTER)
self._canvas.create_aa_circle(0, 0, 0, tags=("border_oval_1_b", "border_corner_part", "border_parts_left", "border_parts"), anchor=tkinter.CENTER, angle=180)
requires_recoloring = True
elif self._canvas.find_withtag("border_oval_1_a") and "border_oval_1" in exclude_parts:
self._canvas.delete("border_oval_1_a", "border_oval_1_b")
if not self._canvas.find_withtag("border_oval_2_a") and width > 2 * corner_radius and "border_oval_2" not in exclude_parts:
self._canvas.create_aa_circle(0, 0, 0, tags=("border_oval_2_a", "border_corner_part", "border_parts_right", "border_parts"), anchor=tkinter.CENTER)
self._canvas.create_aa_circle(0, 0, 0, tags=("border_oval_2_b", "border_corner_part", "border_parts_right", "border_parts"), anchor=tkinter.CENTER, angle=180)
requires_recoloring = True
elif self._canvas.find_withtag("border_oval_2_a") and (not width > 2 * corner_radius or "border_oval_2" in exclude_parts):
self._canvas.delete("border_oval_2_a", "border_oval_2_b")
if not self._canvas.find_withtag("border_oval_3_a") and height > 2 * corner_radius \
and width > 2 * corner_radius and "border_oval_3" not in exclude_parts:
self._canvas.create_aa_circle(0, 0, 0, tags=("border_oval_3_a", "border_corner_part", "border_parts_right", "border_parts"), anchor=tkinter.CENTER)
self._canvas.create_aa_circle(0, 0, 0, tags=("border_oval_3_b", "border_corner_part", "border_parts_right", "border_parts"), anchor=tkinter.CENTER, angle=180)
requires_recoloring = True
elif self._canvas.find_withtag("border_oval_3_a") and (not (height > 2 * corner_radius
and width > 2 * corner_radius) or "border_oval_3" in exclude_parts):
self._canvas.delete("border_oval_3_a", "border_oval_3_b")
if not self._canvas.find_withtag("border_oval_4_a") and height > 2 * corner_radius and "border_oval_4" not in exclude_parts:
self._canvas.create_aa_circle(0, 0, 0, tags=("border_oval_4_a", "border_corner_part", "border_parts_left", "border_parts"), anchor=tkinter.CENTER)
self._canvas.create_aa_circle(0, 0, 0, tags=("border_oval_4_b", "border_corner_part", "border_parts_left", "border_parts"), anchor=tkinter.CENTER, angle=180)
requires_recoloring = True
elif self._canvas.find_withtag("border_oval_4_a") and (not height > 2 * corner_radius or "border_oval_4" in exclude_parts):
self._canvas.delete("border_oval_4_a", "border_oval_4_b")
# change position of border corner parts
self._canvas.coords("border_oval_1_a", corner_radius, corner_radius, corner_radius)
self._canvas.coords("border_oval_1_b", corner_radius, corner_radius, corner_radius)
self._canvas.coords("border_oval_2_a", width - corner_radius, corner_radius, corner_radius)
self._canvas.coords("border_oval_2_b", width - corner_radius, corner_radius, corner_radius)
self._canvas.coords("border_oval_3_a", width - corner_radius, height - corner_radius, corner_radius)
self._canvas.coords("border_oval_3_b", width - corner_radius, height - corner_radius, corner_radius)
self._canvas.coords("border_oval_4_a", corner_radius, height - corner_radius, corner_radius)
self._canvas.coords("border_oval_4_b", corner_radius, height - corner_radius, corner_radius)
else:
self._canvas.delete("border_corner_part") # delete border corner parts if not needed
# create canvas border rectangle parts if not already created
if not self._canvas.find_withtag("border_rectangle_1"):
self._canvas.create_rectangle(0, 0, 0, 0, tags=("border_rectangle_left_1", "border_rectangle_part", "border_parts_left", "border_parts"), width=0)
self._canvas.create_rectangle(0, 0, 0, 0, tags=("border_rectangle_left_2", "border_rectangle_part", "border_parts_left", "border_parts"), width=0)
self._canvas.create_rectangle(0, 0, 0, 0, tags=("border_rectangle_right_1", "border_rectangle_part", "border_parts_right", "border_parts"), width=0)
self._canvas.create_rectangle(0, 0, 0, 0, tags=("border_rectangle_right_2", "border_rectangle_part", "border_parts_right", "border_parts"), width=0)
requires_recoloring = True
# change position of border rectangle parts
self._canvas.coords("border_rectangle_left_1", (0, corner_radius, left_section_width, height - corner_radius))
self._canvas.coords("border_rectangle_left_2", (corner_radius, 0, left_section_width, height))
self._canvas.coords("border_rectangle_right_1", (left_section_width, corner_radius, width, height - corner_radius))
self._canvas.coords("border_rectangle_right_2", (corner_radius, left_section_width, width - corner_radius, height))
else:
self._canvas.delete("border_parts")
# create inner button parts
if inner_corner_radius > 0:
# create canvas border corner parts if not already created, but only if they're needed and delete if not needed
if not self._canvas.find_withtag("inner_oval_1_a") and "inner_oval_1" not in exclude_parts:
self._canvas.create_aa_circle(0, 0, 0, tags=("inner_oval_1_a", "inner_corner_part", "inner_parts"), anchor=tkinter.CENTER)
self._canvas.create_aa_circle(0, 0, 0, tags=("inner_oval_1_b", "inner_corner_part", "inner_parts"), anchor=tkinter.CENTER, angle=180)
requires_recoloring = True
elif self._canvas.find_withtag("inner_oval_1_a") and "inner_oval_1" in exclude_parts:
self._canvas.delete("inner_oval_1_a", "inner_oval_1_b")
if not self._canvas.find_withtag("inner_oval_2_a") and width - (2 * border_width) > 2 * inner_corner_radius and "inner_oval_2" not in exclude_parts:
self._canvas.create_aa_circle(0, 0, 0, tags=("inner_oval_2_a", "inner_corner_part", "inner_parts"), anchor=tkinter.CENTER)
self._canvas.create_aa_circle(0, 0, 0, tags=("inner_oval_2_b", "inner_corner_part", "inner_parts"), anchor=tkinter.CENTER, angle=180)
requires_recoloring = True
elif self._canvas.find_withtag("inner_oval_2_a") and (not width - (2 * border_width) > 2 * inner_corner_radius or "inner_oval_2" in exclude_parts):
self._canvas.delete("inner_oval_2_a", "inner_oval_2_b")
if not self._canvas.find_withtag("inner_oval_3_a") and height - (2 * border_width) > 2 * inner_corner_radius \
and width - (2 * border_width) > 2 * inner_corner_radius and "inner_oval_3" not in exclude_parts:
self._canvas.create_aa_circle(0, 0, 0, tags=("inner_oval_3_a", "inner_corner_part", "inner_parts"), anchor=tkinter.CENTER)
self._canvas.create_aa_circle(0, 0, 0, tags=("inner_oval_3_b", "inner_corner_part", "inner_parts"), anchor=tkinter.CENTER, angle=180)
requires_recoloring = True
elif self._canvas.find_withtag("inner_oval_3_a") and (not (height - (2 * border_width) > 2 * inner_corner_radius
and width - (2 * border_width) > 2 * inner_corner_radius) or "inner_oval_3" in exclude_parts):
self._canvas.delete("inner_oval_3_a", "inner_oval_3_b")
if not self._canvas.find_withtag("inner_oval_4_a") and height - (2 * border_width) > 2 * inner_corner_radius and "inner_oval_4" not in exclude_parts:
self._canvas.create_aa_circle(0, 0, 0, tags=("inner_oval_4_a", "inner_corner_part", "inner_parts"), anchor=tkinter.CENTER)
self._canvas.create_aa_circle(0, 0, 0, tags=("inner_oval_4_b", "inner_corner_part", "inner_parts"), anchor=tkinter.CENTER, angle=180)
requires_recoloring = True
elif self._canvas.find_withtag("inner_oval_4_a") and (not height - (2 * border_width) > 2 * inner_corner_radius or "inner_oval_4" in exclude_parts):
self._canvas.delete("inner_oval_4_a", "inner_oval_4_b")
# change position of border corner parts
self._canvas.coords("inner_oval_1_a", border_width + inner_corner_radius, border_width + inner_corner_radius, inner_corner_radius)
self._canvas.coords("inner_oval_1_b", border_width + inner_corner_radius, border_width + inner_corner_radius, inner_corner_radius)
self._canvas.coords("inner_oval_2_a", width - border_width - inner_corner_radius, border_width + inner_corner_radius, inner_corner_radius)
self._canvas.coords("inner_oval_2_b", width - border_width - inner_corner_radius, border_width + inner_corner_radius, inner_corner_radius)
self._canvas.coords("inner_oval_3_a", width - border_width - inner_corner_radius, height - border_width - inner_corner_radius, inner_corner_radius)
self._canvas.coords("inner_oval_3_b", width - border_width - inner_corner_radius, height - border_width - inner_corner_radius, inner_corner_radius)
self._canvas.coords("inner_oval_4_a", border_width + inner_corner_radius, height - border_width - inner_corner_radius, inner_corner_radius)
self._canvas.coords("inner_oval_4_b", border_width + inner_corner_radius, height - border_width - inner_corner_radius, inner_corner_radius)
else:
self._canvas.delete("inner_corner_part") # delete inner corner parts if not needed
# create canvas inner rectangle parts if not already created
if not self._canvas.find_withtag("inner_rectangle_1"):
self._canvas.create_rectangle(0, 0, 0, 0, tags=("inner_rectangle_left_1", "inner_rectangle_part", "inner_parts_left", "inner_parts"), width=0)
self._canvas.create_rectangle(0, 0, 0, 0, tags=("inner_rectangle_right_1", "inner_rectangle_part", "inner_parts_right", "inner_parts"), width=0)
requires_recoloring = True
if not self._canvas.find_withtag("inner_rectangle_2") and inner_corner_radius * 2 < height - (border_width * 2):
self._canvas.create_rectangle(0, 0, 0, 0, tags=("inner_rectangle_left_2", "inner_rectangle_part", "inner_parts_left", "inner_parts"), width=0)
self._canvas.create_rectangle(0, 0, 0, 0, tags=("inner_rectangle_right_2", "inner_rectangle_part", "inner_parts_right", "inner_parts"), width=0)
requires_recoloring = True
elif self._canvas.find_withtag("inner_rectangle_2") and not inner_corner_radius * 2 < height - (border_width * 2):
self._canvas.delete("inner_rectangle_left_2")
self._canvas.delete("inner_rectangle_right_2")
# change position of inner rectangle parts
self._canvas.coords("inner_rectangle_left_1", (border_width + inner_corner_radius,
border_width,
left_section_width,
height - border_width))
self._canvas.coords("inner_rectangle_left_2", (border_width,
border_width + inner_corner_radius,
left_section_width,
height - inner_corner_radius - border_width))
self._canvas.coords("inner_rectangle_right_1", (left_section_width,
border_width,
width - border_width,
height - border_width))
self._canvas.coords("inner_rectangle_right_2", (left_section_width,
border_width + inner_corner_radius,
width - border_width - inner_corner_radius,
height - inner_corner_radius - border_width))
if requires_recoloring: # new parts were added -> manage z-order
self._canvas.tag_lower("inner_parts")
self._canvas.tag_lower("border_parts")
return requires_recoloring
def draw_rounded_progress_bar_with_border(self, width: int, height: int, corner_radius: Union[float, int], border_width: Union[float, int],
progress_value: float, orientation: str) -> bool:
""" Draws a rounded bar on the canvas, which is split in half according to the argument 'progress_value' (0 - 1).
@ -640,7 +366,7 @@ class DrawEngine:
corner_radius = min(width / 2, height / 2)
border_width = round(border_width)
corner_radius = self.__calc_optimal_corner_radius(corner_radius) # optimize corner_radius for different drawing methods (different rounding)
corner_radius = self._calc_optimal_corner_radius(corner_radius) # optimize corner_radius for different drawing methods (different rounding)
if corner_radius >= border_width:
inner_corner_radius = corner_radius - border_width
@ -648,16 +374,16 @@ class DrawEngine:
inner_corner_radius = 0
if self.preferred_drawing_method == "polygon_shapes" or self.preferred_drawing_method == "circle_shapes":
return self.__draw_rounded_progress_bar_with_border_polygon_shapes(width, height, corner_radius, border_width, inner_corner_radius,
progress_value, orientation)
return self._draw_rounded_progress_bar_with_border_polygon_shapes(width, height, corner_radius, border_width, inner_corner_radius,
progress_value, orientation)
elif self.preferred_drawing_method == "font_shapes":
return self.__draw_rounded_progress_bar_with_border_font_shapes(width, height, corner_radius, border_width, inner_corner_radius,
progress_value, orientation)
return self._draw_rounded_progress_bar_with_border_font_shapes(width, height, corner_radius, border_width, inner_corner_radius,
progress_value, orientation)
def __draw_rounded_progress_bar_with_border_polygon_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int,
progress_value: float, orientation: str) -> bool:
def _draw_rounded_progress_bar_with_border_polygon_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int,
progress_value: float, orientation: str) -> bool:
requires_recoloring = self.__draw_rounded_rect_with_border_polygon_shapes(width, height, corner_radius, border_width, inner_corner_radius)
requires_recoloring = self._draw_rounded_rect_with_border_polygon_shapes(width, height, corner_radius, border_width, inner_corner_radius)
if corner_radius <= border_width:
bottom_right_shift = 0 # weird canvas rendering inaccuracy that has to be corrected in some cases
@ -696,8 +422,8 @@ class DrawEngine:
return requires_recoloring
def __draw_rounded_progress_bar_with_border_font_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int,
progress_value: float, orientation: str) -> bool:
def _draw_rounded_progress_bar_with_border_font_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int,
progress_value: float, orientation: str) -> bool:
requires_recoloring, requires_recoloring_2 = False, False
@ -731,8 +457,8 @@ class DrawEngine:
# horizontal orientation from the bottom
if orientation == "w":
requires_recoloring_2 = self.__draw_rounded_rect_with_border_font_shapes(width, height, corner_radius, border_width, inner_corner_radius,
("inner_oval_1", "inner_oval_4"))
requires_recoloring_2 = self._draw_rounded_rect_with_border_font_shapes(width, height, corner_radius, border_width, inner_corner_radius,
("inner_oval_1", "inner_oval_4"))
# set positions of progress corner parts
self._canvas.coords("progress_oval_1_a", border_width + inner_corner_radius, border_width + inner_corner_radius, inner_corner_radius)
@ -762,8 +488,8 @@ class DrawEngine:
# vertical orientation from the bottom
if orientation == "s":
requires_recoloring_2 = self.__draw_rounded_rect_with_border_font_shapes(width, height, corner_radius, border_width, inner_corner_radius,
("inner_oval_3", "inner_oval_4"))
requires_recoloring_2 = self._draw_rounded_rect_with_border_font_shapes(width, height, corner_radius, border_width, inner_corner_radius,
("inner_oval_3", "inner_oval_4"))
# set positions of progress corner parts
self._canvas.coords("progress_oval_1_a", border_width + inner_corner_radius,
@ -809,7 +535,7 @@ class DrawEngine:
button_length = round(button_length)
border_width = round(border_width)
button_corner_radius = round(button_corner_radius)
corner_radius = self.__calc_optimal_corner_radius(corner_radius) # optimize corner_radius for different drawing methods (different rounding)
corner_radius = self._calc_optimal_corner_radius(corner_radius) # optimize corner_radius for different drawing methods (different rounding)
if corner_radius >= border_width:
inner_corner_radius = corner_radius - border_width
@ -817,18 +543,18 @@ class DrawEngine:
inner_corner_radius = 0
if self.preferred_drawing_method == "polygon_shapes" or self.preferred_drawing_method == "circle_shapes":
return self.__draw_rounded_slider_with_border_and_button_polygon_shapes(width, height, corner_radius, border_width, inner_corner_radius,
button_length, button_corner_radius, slider_value, orientation)
return self._draw_rounded_slider_with_border_and_button_polygon_shapes(width, height, corner_radius, border_width, inner_corner_radius,
button_length, button_corner_radius, slider_value, orientation)
elif self.preferred_drawing_method == "font_shapes":
return self.__draw_rounded_slider_with_border_and_button_font_shapes(width, height, corner_radius, border_width, inner_corner_radius,
button_length, button_corner_radius, slider_value, orientation)
return self._draw_rounded_slider_with_border_and_button_font_shapes(width, height, corner_radius, border_width, inner_corner_radius,
button_length, button_corner_radius, slider_value, orientation)
def __draw_rounded_slider_with_border_and_button_polygon_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int,
button_length: int, button_corner_radius: int, slider_value: float, orientation: str) -> bool:
def _draw_rounded_slider_with_border_and_button_polygon_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int,
button_length: int, button_corner_radius: int, slider_value: float, orientation: str) -> bool:
# draw normal progressbar
requires_recoloring = self.__draw_rounded_progress_bar_with_border_polygon_shapes(width, height, corner_radius, border_width, inner_corner_radius,
slider_value, orientation)
requires_recoloring = self._draw_rounded_progress_bar_with_border_polygon_shapes(width, height, corner_radius, border_width, inner_corner_radius,
slider_value, orientation)
# create slider button part
if not self._canvas.find_withtag("slider_parts"):
@ -862,12 +588,12 @@ class DrawEngine:
return requires_recoloring
def __draw_rounded_slider_with_border_and_button_font_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int,
button_length: int, button_corner_radius: int, slider_value: float, orientation: str) -> bool:
def _draw_rounded_slider_with_border_and_button_font_shapes(self, width: int, height: int, corner_radius: int, border_width: int, inner_corner_radius: int,
button_length: int, button_corner_radius: int, slider_value: float, orientation: str) -> bool:
# draw normal progressbar
requires_recoloring = self.__draw_rounded_progress_bar_with_border_font_shapes(width, height, corner_radius, border_width, inner_corner_radius,
slider_value, orientation)
requires_recoloring = self._draw_rounded_progress_bar_with_border_font_shapes(width, height, corner_radius, border_width, inner_corner_radius,
slider_value, orientation)
# create 4 circles (if not needed, then less)
if not self._canvas.find_withtag("slider_oval_1_a"):