cJSON/docs/UnityHelperScriptsGuide.md
Max Bruckner ab77a80e9b Squashed 'tests/unity/' changes from 1f52255..f96c055
f96c055 this is a minor release
2c7629a Documentation Updates
b8bfb01 Add support for AStyle in test makefile. It’s going to assume you have it installed.
e36d8b5 Merge pull request #276 from wolf99/pdf-to-markdown
1e43967 Add EACH_EQUAL changes
e2cc679 Add newlines after headings for best practice, trim trailing spaces & convert sneaky incorrectly coded chars
192d517 Remove PDFs
c48f6c9 Add Github Markdown versions of documents
2a5b24f Finished updating all Ruby scripts to match our coding standard. Woo!
3e0a712 Started to flesh out rubocop settings for this project. Added rakefile tasks to do so. Updated first script to make it compliant.
23f9c16 Another round of fixing things that the stylizer “corrected” for me.
3a6cca3 Fixed things that the stylizer “autocorrected” to wrong. ;)
3062c39 Starting to enforce our coding style. The first step is that we’ve pulled in Rubocop to check out Ruby syntax. There is likely a bit of customization to do yet AND there is definitely that backlog of todo’s that we just told it to ignore.
550d58b Attempt to fix remaining issues with casting
ee038c2 Ha! Forgot to add the correct comment style
d6b3508 Clean up some const issues, particularly when moving between single and double pointers
4ffafce Finish updating documentation to match
083564b Update docs to also understand the new Each Equal handlers
0dddf49 also update strings to support each element of an array.
a11a137 Added memory each equal assertion
d8d67a7 Added each_equal assertions for float and double
b7956ea Added more tests for all the numerical types when performing each_equal assertions
7fe3191 Added some tests to prove this works. Still work in progress
56eeacd prepare for comparing value to array by setting up explicit compare of array to array in ints
7b80885 Merge pull request #272 from FSMaxB/gcc43-wconversion
0781e74 Add our coding standard to documentation
c3658a0 Dropped support for pre-2.0 versions of Ruby (not even rubylang supports them anymore)
8a45ccf Use custom mock prefix when searching for mock header files. #263
689610b reorder includes in generated test runners
43c7511 stdlib.h explicitly called in fixtures when malloc used, now. (Fixes issue #268)
1c556d2 Fix -Wconversion with gcc-4.3
8723d50 Turn UNITY_OUTPUT_FLUSH off by default. Added a quick-define for the most common case: UNITY_USE_FLUSH_STDOUT. Clarified documentation. Fixes issue #269
c67a4ff - Add ability to detect TEST_FILE(“filename.c”) specifications in test files
41ee499 Tiny tweaks to make Unity fit in more smoothly with Ceedling

git-subtree-dir: tests/unity
git-subtree-split: f96c05532b3e00c9ca77e58fc07f9401cd46510d
2017-04-27 02:54:33 +02:00

8.4 KiB

Unity Helper Scripts

With a Little Help From Our Friends

Sometimes what it takes to be a really efficient C programmer is a little non-C. The Unity project includes a couple Ruby scripts for making your life just a tad easier. They are completely optional. If you choose to use them, you'll need a copy of Ruby, of course. Just install whatever the latest version is, and it is likely to work. You can find Ruby at ruby-lang.org.

generate_test_runner.rb

Are you tired of creating your own main function in your test file? Do you keep forgetting to add a RUN_TEST call when you add a new test case to your suite? Do you want to use CMock or other fancy add-ons but don't want to figure out how to create your own RUN_TEST macro?

Well then we have the perfect script for you!

The generate_test_runner script processes a given test file and automatically creates a separate test runner file that includes ?main?to execute the test cases within the scanned test file. All you do then is add the generated runner to your list of files to be compiled and linked, and presto you're done!

This script searches your test file for void function signatures having a function name beginning with "test" or "spec". It treats each of these functions as a test case and builds up a test suite of them. For example, the following includes three test cases:

void testVerifyThatUnityIsAwesomeAndWillMakeYourLifeEasier(void)
{
  ASSERT_TRUE(1);
}
void test_FunctionName_should_WorkProperlyAndReturn8(void) {
  ASSERT_EQUAL_INT(8, FunctionName());
}
void spec_Function_should_DoWhatItIsSupposedToDo(void) {
  ASSERT_NOT_NULL(Function(5));
}

You can run this script a couple of ways. The first is from the command line:

ruby generate_test_runner.rb TestFile.c NameOfRunner.c

Alternatively, if you include only the test file parameter, the script will copy the name of the test file and automatically append "_Runner" to the name of the generated file. The example immediately below will create TestFile_Runner.c.

ruby generate_test_runner.rb TestFile.c

You can also add a YAML file to configure extra options. Conveniently, this YAML file is of the same format as that used by Unity and CMock. So if you are using YAML files already, you can simply pass the very same file into the generator script.

ruby generate_test_runner.rb TestFile.c my_config.yml

The contents of the YAML file my_config.yml could look something like the example below. If you're wondering what some of these options do, you're going to love the next section of this document.

:unity:
  :includes:
    - stdio.h
    - microdefs.h
  :cexception: 1
  :suit_setup: "blah = malloc(1024);"
  :suite_teardown: "free(blah);"

If you would like to force your generated test runner to include one or more header files, you can just include those at the command line too. Just make sure these are after the YAML file, if you are using one:

ruby generate_test_runner.rb TestFile.c my_config.yml extras.h

Another option, particularly if you are already using Ruby to orchestrate your builds - or more likely the Ruby-based build tool Rake - is requiring this script directly. Anything that you would have specified in a YAML file can be passed to the script as part of a hash. Let's push the exact same requirement set as we did above but this time through Ruby code directly:

require "generate_test_runner.rb"
options = {
  :includes => ["stdio.h", "microdefs.h"],
  :cexception => 1,
  :suite_setup => "blah = malloc(1024);",
  :suite_teardown => "free(blah);"
}
UnityTestRunnerGenerator.new.run(testfile, runner_name, options)

If you have multiple files to generate in a build script (such as a Rakefile), you might want to instantiate a generator object with your options and call it to generate each runner thereafter. Like thus:

gen = UnityTestRunnerGenerator.new(options)
test_files.each do |f|
  gen.run(f, File.basename(f,'.c')+"Runner.c"
end

Options accepted by generate_test_runner.rb:

The following options are available when executing generate_test_runner. You may pass these as a Ruby hash directly or specify them in a YAML file, both of which are described above. In the examples directory, Example 3's Rakefile demonstrates using a Ruby hash.

:includes

This option specifies an array of file names to be ?#include?'d at the top of your runner C file. You might use it to reference custom types or anything else universally needed in your generated runners.

:suite_setup

Define this option with C code to be executed before any test cases are run.

:suite_teardown

Define this option with C code to be executed ?after all?test cases have finished.

:enforce_strict_ordering

This option should be defined if you have the strict order feature enabled in CMock (see CMock documentation). This generates extra variables required for everything to run smoothly. If you provide the same YAML to the generator as used in CMock's configuration, you've already configured the generator properly.

:plugins

This option specifies an array of plugins to be used (of course, the array can contain only a single plugin). This is your opportunity to enable support for CException support, which will add a check for unhandled exceptions in each test, reporting a failure if one is detected. To enable this feature using Ruby:

:plugins => [ :cexception ]

Or as a yaml file:

:plugins:
  -:cexception

If you are using CMock, it is very likely that you are already passing an array of plugins to CMock. You can just use the same array here. This script will just ignore the plugins that don't require additional support.

unity_test_summary.rb

A Unity test file contains one or more test case functions. Each test case can pass, fail, or be ignored. Each test file is run individually producing results for its collection of test cases. A given project will almost certainly be composed of multiple test files. Therefore, the suite of tests is comprised of one or more test cases spread across one or more test files. This script aggregates individual test file results to generate a summary of all executed test cases. The output includes how many tests were run, how many were ignored, and how many failed. In addition, the output includes a listing of which specific tests were ignored and failed. A good example of the breadth and details of these results can be found in the examples directory. Intentionally ignored and failing tests in this project generate corresponding entries in the summary report.

If you're interested in other (prettier?) output formats, check into the Ceedling build tool project (ceedling.sourceforge.net) that works with Unity and CMock and supports xunit-style xml as well as other goodies.

This script assumes the existence of files ending with the extensions .testpass and .testfail.The contents of these files includes the test results summary corresponding to each test file executed with the extension set according to the presence or absence of failures for that test file. The script searches a specified path for these files, opens each one it finds, parses the results, and aggregates and prints a summary. Calling it from the command line looks like this:

ruby unity_test_summary.rb build/test/

You can optionally specify a root path as well. This is really helpful when you are using relative paths in your tools' setup, but you want to pull the summary into an IDE like Eclipse for clickable shortcuts.

ruby unity_test_summary.rb build/test/ ~/projects/myproject/

Or, if you're more of a Windows sort of person:

ruby unity_test_summary.rb build\teat\ C:\projects\myproject\

When configured correctly, you'll see a final summary, like so:

--------------------------
UNITY IGNORED TEST SUMMARY
--------------------------
blah.c:22:test_sandwiches_should_HaveBreadOnTwoSides:IGNORE

-------------------------
UNITY FAILED TEST SUMMARY
-------------------------
blah.c:87:test_sandwiches_should_HaveCondiments:FAIL:Expected 1 was 0
meh.c:38:test_soda_should_BeCalledPop:FAIL:Expected "pop" was "coke"

--------------------------
OVERALL UNITY TEST SUMMARY
--------------------------
45 TOTAL TESTS 2 TOTAL FAILURES 1 IGNORED

How convenient is that?

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