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lots of stuff
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24
src/rnn_layer.h
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24
src/rnn_layer.h
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#ifndef RNN_LAYER_H
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#define RNN_LAYER_H
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#include "activations.h"
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#include "layer.h"
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#include "network.h"
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layer make_rnn_layer(int batch, int inputs, int hidden, int outputs, int steps, ACTIVATION activation, int batch_normalize);
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void forward_rnn_layer(layer l, network_state state);
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void backward_rnn_layer(layer l, network_state state);
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void update_rnn_layer(layer l, int batch, float learning_rate, float momentum, float decay);
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#ifdef GPU
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void forward_rnn_layer_gpu(layer l, network_state state);
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void backward_rnn_layer_gpu(layer l, network_state state);
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void update_rnn_layer_gpu(layer l, int batch, float learning_rate, float momentum, float decay);
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void push_rnn_layer(layer l);
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void pull_rnn_layer(layer l);
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#endif
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#endif
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