ede/ede-desktop/ede-desktop.h

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/*
* $Id$
*
* ede-desktop, desktop and icon manager
* Part of Equinox Desktop Environment (EDE).
* Copyright (c) 2006-2009 EDE Authors.
*
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* This program is licensed under terms of the
* GNU General Public License version 2 or newer.
* See COPYING for details.
*/
#ifndef __EDE_DESKTOP_H__
#define __EDE_DESKTOP_H__
#ifdef USE_EDELIB_WINDOW
# include <edelib/Window.h>
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# define EDE_DESKTOP_WINDOW edelib::Window
#else
# include <FL/Fl_Window.H>
# include <FL/Fl_Double_Window.H>
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# define EDE_DESKTOP_WINDOW Fl_Window
#endif
#include <FL/Fl_Image.H>
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#include <edelib/String.h>
#include <edelib/Resource.h>
#include <edelib/List.h>
#include <edelib/EdbusConnection.h>
#include <edelib/MenuButton.h>
#define EDAMAGE_CHILD_LABEL 0x10
#define EDAMAGE_OVERLAY 0x20
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#define ICON_NORMAL 1 // .desktop file
#define ICON_TRASH 2 // trash.desktop (specific since have two icons for empty/full)
#define ICON_FILE 3 // real file
#define ICON_SYMLINK 4 // symbolic link
#define ICON_FACE_ONE 1 // use icon
#define ICON_FACE_TWO 2 // use icon2
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struct GlobalIconSettings {
int label_background;
int label_foreground;
int label_font;
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int label_fontsize;
int label_maxwidth;
bool label_transparent;
bool label_draw;
bool one_click_exec;
bool auto_arrange;
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bool same_size;
};
/*
* Settings representing related to icon on desktop. To complicate our lives
* (and to, at least, simplify code) it can be:
* - .desktop file content (normal or trash like)
* - real file copied/moved inside ~/Desktop directory
* - symlink in ~/Desktop directory pointing to the real file
*/
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struct IconSettings {
int x, y;
int type; // ICON_NORMAL, ICON_TRASH,...
bool cmd_is_url; // interpret cmd as url, like system:/,trash:/,$HOME
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edelib::String name;
edelib::String cmd;
edelib::String icon;
edelib::String icon2; // for stateable icons, like trash (empty/full)
edelib::String key_name; // name used as key when storing positions
edelib::String full_path; // for tracking changes
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};
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/* selection overlay */
struct SelectionOverlay {
int x, y, w, h;
bool show;
};
class Wallpaper;
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class DesktopIcon;
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typedef edelib::list<DesktopIcon*> DesktopIconList;
typedef edelib::list<DesktopIcon*>::iterator DesktopIconListIter;
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typedef edelib::list<edelib::String> StringList;
typedef edelib::list<edelib::String>::iterator StringListIter;
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class Desktop : public EDE_DESKTOP_WINDOW {
private:
static Desktop* pinstance;
int selection_x, selection_y;
bool moving;
bool do_dirwatch;
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SelectionOverlay* selbox;
GlobalIconSettings* gisett;
edelib::MenuButton* dmenu;
Wallpaper* wallpaper;
edelib::EdbusConnection* dbus;
DesktopIconList icons;
DesktopIconList selectionbuf;
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void init_internals(void);
void load_icons(const char* path);
void save_icons_positions(void);
IconSettings* read_desktop_file(const char* path);
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void add_icon(DesktopIcon* ic);
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bool add_icon_by_path(const char* path, edelib::Resource* conf);
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DesktopIcon* find_icon_by_path(const char* path, DesktopIconListIter* pos);
bool remove_icon_by_path(const char* path);
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void auto_arrange(void);
void unfocus_all(void);
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void select(DesktopIcon* ic, bool do_redraw = true);
void select_only(DesktopIcon* ic);
bool in_selection(const DesktopIcon* ic);
void move_selection(int x, int y, bool apply);
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void select_in_area(void);
void dnd_drop_source(const char* src, int src_len, int x, int y);
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DesktopIcon* below_mouse(int px, int py);
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public:
Desktop();
~Desktop();
virtual void show(void);
virtual void hide(void);
virtual void draw(void);
virtual int handle(int event);
static void init(void);
static void shutdown(void);
static Desktop* instance(void);
void read_config(void);
void update_workarea(void);
void area(int& X, int& Y, int& W, int& H) { X = x(); Y = y(); W = w(); H = h(); }
void notify_desktop_changed(void);
void dir_watch(const char* dir, const char* changed, int flags);
void dir_watch_on(void) { do_dirwatch = true; }
void dir_watch_off(void) { do_dirwatch = false; }
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};
#endif