mirror of
https://github.com/edeproject/ede.git
synced 2023-08-10 21:13:03 +03:00
Work,work...
This commit is contained in:
parent
5d3300c410
commit
78c471744c
@ -22,16 +22,8 @@
|
||||
#include <fltk/draw.h>
|
||||
#include <fltk/x11.h>
|
||||
|
||||
#include <string.h> // strdup
|
||||
#include <stdlib.h> // free
|
||||
|
||||
#define MAX_DESKTOPS 32
|
||||
|
||||
void close_cb(fltk::Widget*, void* w) {
|
||||
DesktopConfig* dc = (DesktopConfig*)w;
|
||||
|
||||
EDEBUG("ws: %i\n", net_get_workspace_count());
|
||||
EDEBUG("cd: %i\n", net_get_current_desktop());
|
||||
dc->hide();
|
||||
}
|
||||
|
||||
@ -73,12 +65,6 @@ void PreviewBox::draw(void) {
|
||||
fltk::Image* im = (fltk::Image*)image();
|
||||
im->draw(ir);
|
||||
}
|
||||
|
||||
/*
|
||||
if(image()) {
|
||||
fltk::Image* im = (fltk::Image*)image();
|
||||
fltk::drawimage(im->buffer(), im->buffer_pixeltype(), fltk::Rectangle(im->width(), im->height()));
|
||||
}*/
|
||||
}
|
||||
|
||||
DesktopConfig::DesktopConfig() : fltk::Window(540, 265, _("Background settings")) {
|
||||
@ -103,7 +89,6 @@ DesktopConfig::DesktopConfig() : fltk::Window(540, 265, _("Background settings")
|
||||
|
||||
new fltk::Item(_("All desktops"));
|
||||
|
||||
//char* names[MAX_DESKTOPS];
|
||||
char** names;
|
||||
int nsz = net_get_workspace_names(names);
|
||||
EDEBUG("nsz: %i\n", nsz);
|
||||
@ -112,7 +97,6 @@ DesktopConfig::DesktopConfig() : fltk::Window(540, 265, _("Background settings")
|
||||
for(int i = 0; i < nsz; i++) {
|
||||
fltk::Item* item = new fltk::Item();
|
||||
item->copy_label(names[i]);
|
||||
//free(names[i]);
|
||||
}
|
||||
|
||||
XFreeStringList(names);
|
||||
|
@ -17,12 +17,14 @@
|
||||
#include <edelib/IconTheme.h>
|
||||
#include <edelib/Nls.h>
|
||||
#include <edelib/Item.h>
|
||||
#include <edelib/Ask.h>
|
||||
|
||||
#include <fltk/SharedImage.h>
|
||||
#include <fltk/Color.h>
|
||||
#include <fltk/Divider.h>
|
||||
#include <fltk/draw.h>
|
||||
#include <fltk/events.h>
|
||||
#include <fltk/damage.h>
|
||||
|
||||
#include <fltk/x11.h> // Pixmap
|
||||
|
||||
@ -38,14 +40,10 @@
|
||||
#define OFFSET_W 16
|
||||
#define OFFSET_H 16
|
||||
|
||||
#if 0
|
||||
inline int calc_pitch(int bytespp, int width) {
|
||||
if(!bytespp || !width)
|
||||
return 0;
|
||||
int p = bytespp * width;
|
||||
return ((p + 3) & ~3); // word aligning
|
||||
void icon_delete_cb(fltk::Widget*, void* di) {
|
||||
DesktopIcon* dicon = (DesktopIcon*)di;
|
||||
edelib::ask(_("Delete '%s' ?"), dicon->label());
|
||||
}
|
||||
#endif
|
||||
|
||||
DesktopIcon::DesktopIcon(GlobalIconSettings* gisett, IconSettings* isett, int icon_type) :
|
||||
fltk::Widget(isett->x, isett->y, ICONSIZE, ICONSIZE), settings(NULL)
|
||||
@ -124,6 +122,7 @@ DesktopIcon::DesktopIcon(GlobalIconSettings* gisett, IconSettings* isett, int ic
|
||||
it->offset_x(12, 12);
|
||||
it = new edelib::Item(_("&Delete"));
|
||||
it->offset_x(12, 12);
|
||||
it->callback(icon_delete_cb, this);
|
||||
new fltk::Divider();
|
||||
it = new edelib::Item(_("&Properties"));
|
||||
it->offset_x(12, 12);
|
||||
@ -141,6 +140,9 @@ DesktopIcon::~DesktopIcon()
|
||||
|
||||
if(micon)
|
||||
delete micon;
|
||||
|
||||
if(pmenu)
|
||||
delete pmenu;
|
||||
}
|
||||
|
||||
void DesktopIcon::update_label_size(void) {
|
||||
@ -191,7 +193,7 @@ int DesktopIcon::drag_icon_y(void) {
|
||||
}
|
||||
|
||||
void DesktopIcon::draw(void) {
|
||||
if(image()) {
|
||||
if(image() && (damage() & fltk::DAMAGE_ALL)) {
|
||||
fltk::Image* ii = (fltk::Image*)image();
|
||||
int ix = (w()/2) - (ii->w()/2);
|
||||
/*
|
||||
@ -206,7 +208,7 @@ void DesktopIcon::draw(void) {
|
||||
ii->draw(ir);
|
||||
}
|
||||
|
||||
if(globals->label_draw) {
|
||||
if(globals->label_draw && (damage() & (fltk::DAMAGE_ALL | fltk::DAMAGE_CHILD_LABEL))) {
|
||||
int X = w()-(w()/2)-(lwidth/2);
|
||||
int Y = h()+2;
|
||||
|
||||
@ -243,18 +245,19 @@ void DesktopIcon::draw(void) {
|
||||
// revert to default line style
|
||||
fltk::line_style(0);
|
||||
}
|
||||
|
||||
set_damage(damage() & ~fltk::DAMAGE_CHILD_LABEL);
|
||||
}
|
||||
}
|
||||
|
||||
int DesktopIcon::handle(int event) {
|
||||
//EDEBUG("Event %i on child\n", event);
|
||||
|
||||
switch(event) {
|
||||
case fltk::ENTER:
|
||||
EDEBUG(ESTRLOC ": ENTER\n");
|
||||
case fltk::FOCUS:
|
||||
case fltk::UNFOCUS:
|
||||
return 1;
|
||||
|
||||
case fltk::ENTER:
|
||||
case fltk::LEAVE:
|
||||
EDEBUG(ESTRLOC ": LEAVE\n");
|
||||
return 1;
|
||||
/*
|
||||
* We have to handle fltk::MOVE too, if
|
||||
@ -272,8 +275,17 @@ int DesktopIcon::handle(int event) {
|
||||
EDEBUG(ESTRLOC ": EXECUTE: %s\n", settings->cmd.c_str());
|
||||
return 1;
|
||||
|
||||
case fltk::FOCUS:
|
||||
case fltk::UNFOCUS:
|
||||
case fltk::DND_ENTER:
|
||||
EDEBUG("Icon DND_ENTER\n");
|
||||
return 1;
|
||||
case fltk::DND_DRAG:
|
||||
EDEBUG("Icon DND_DRAG\n");
|
||||
return 1;
|
||||
case fltk::DND_LEAVE:
|
||||
EDEBUG("Icon DND_LEAVE\n");
|
||||
return 1;
|
||||
case fltk::DND_RELEASE:
|
||||
EDEBUG("Icon DND_RELEASE\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -286,15 +298,9 @@ MovableIcon::MovableIcon(DesktopIcon* ic) : fltk::Window(ic->x(), ic->y(), ic->w
|
||||
set_override();
|
||||
create();
|
||||
|
||||
|
||||
fltk::Image* img = icon->icon_image();
|
||||
if(img)
|
||||
image(img);
|
||||
|
||||
/*
|
||||
* Disabled until icon -> icon mask conversion be finished
|
||||
*/
|
||||
|
||||
#if 0
|
||||
if(img) {
|
||||
#ifdef SHAPE
|
||||
@ -310,4 +316,3 @@ MovableIcon::MovableIcon(DesktopIcon* ic) : fltk::Window(ic->x(), ic->y(), ic->w
|
||||
MovableIcon::~MovableIcon()
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -64,6 +64,7 @@ class DesktopIcon : public fltk::Widget {
|
||||
fltk::Image* icon_image(void) { return (fltk::Image*)image(); }
|
||||
};
|
||||
|
||||
|
||||
class MovableIcon : public fltk::Window {
|
||||
private:
|
||||
DesktopIcon* icon;
|
||||
|
@ -10,7 +10,7 @@
|
||||
Label Foreground=7
|
||||
Gridspacing=10
|
||||
OneClickExec=0
|
||||
Label Transparent=0
|
||||
Label Transparent=True
|
||||
Label Background=216
|
||||
AutoArrange=0
|
||||
Label Maxwidth=55
|
||||
|
@ -38,7 +38,6 @@
|
||||
#include <stdlib.h> // rand, srand
|
||||
#include <time.h> // time
|
||||
|
||||
|
||||
/*
|
||||
* NOTE: DO NOT set 'using namespace fltk' here
|
||||
* since fltk::Window will collide with Window from X11
|
||||
@ -54,12 +53,26 @@
|
||||
(fltk::get_key_state(fltk::LeftShiftKey) ||\
|
||||
fltk::get_key_state(fltk::RightShiftKey)))
|
||||
|
||||
#define MIN(x,y) ((x) < (y) ? (x) : (y))
|
||||
#define MAX(x,y) ((x) > (y) ? (x) : (y))
|
||||
|
||||
/*
|
||||
* Added since fltk DAMAGE_OVERLAY value is used in few different contexts
|
||||
* and re-using it will do nothing. Yuck!
|
||||
*/
|
||||
#define EDAMAGE_OVERLAY 2
|
||||
|
||||
bool running = true;
|
||||
|
||||
inline unsigned int random_pos(int max) {
|
||||
return (rand() % max);
|
||||
}
|
||||
|
||||
inline bool intersects(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) {
|
||||
return (MAX(x1, x2) <= MIN(w1, w2) &&
|
||||
MAX(y1, y2) <= MIN(h1, h2));
|
||||
}
|
||||
|
||||
inline void dpy_sizes(int& width, int& height) {
|
||||
fltk::open_display();
|
||||
width = DisplayWidth(fltk::xdisplay, fltk::xscreen);
|
||||
@ -162,7 +175,6 @@ void Desktop::update_workarea(void) {
|
||||
int X,Y,W,H;
|
||||
if(net_get_workarea(X, Y, W, H))
|
||||
resize(X,Y,W,H);
|
||||
EDEBUG(ESTRLOC ": area: %i %i %i %i\n", X,Y,W,H);
|
||||
}
|
||||
|
||||
void Desktop::read_config(void) {
|
||||
@ -417,8 +429,9 @@ void Desktop::unfocus_all(void) {
|
||||
}
|
||||
|
||||
bool Desktop::in_selection(const DesktopIcon* ic) {
|
||||
unsigned int sz = selectionbuff.size();
|
||||
EASSERT(ic != NULL);
|
||||
|
||||
unsigned int sz = selectionbuff.size();
|
||||
for(unsigned int i = 0; i < sz; i++) {
|
||||
if(ic == selectionbuff[i])
|
||||
return true;
|
||||
@ -438,8 +451,17 @@ void Desktop::select(DesktopIcon* ic) {
|
||||
if(!ic->is_focused()) {
|
||||
ic->do_focus();
|
||||
ic->redraw();
|
||||
redraw();
|
||||
}
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
||||
void Desktop::select_noredraw(DesktopIcon* ic) {
|
||||
EASSERT(ic != NULL);
|
||||
|
||||
if(in_selection(ic))
|
||||
return;
|
||||
selectionbuff.push_back(ic);
|
||||
}
|
||||
|
||||
void Desktop::select_only(DesktopIcon* ic) {
|
||||
@ -456,20 +478,98 @@ void Desktop::select_only(DesktopIcon* ic) {
|
||||
redraw();
|
||||
}
|
||||
|
||||
void Desktop::select_in_area(void) {
|
||||
if(!selbox->show)
|
||||
return;
|
||||
|
||||
int ax = selbox->x;
|
||||
int ay = selbox->y;
|
||||
int aw = selbox->w;
|
||||
int ah = selbox->h;
|
||||
|
||||
if(aw < 0) {
|
||||
ax += aw;
|
||||
aw = -aw;
|
||||
} else if(!aw)
|
||||
aw = 1;
|
||||
|
||||
if(ah < 0) {
|
||||
ay += ah;
|
||||
ah = -ah;
|
||||
} else if(!ah)
|
||||
ah = 1;
|
||||
|
||||
/*
|
||||
* XXX: This function can fail since icon coordinates are absolute (event_x_root)
|
||||
* but selbox use relative (event_root). It will work as expected if desktop is at x=0 y=0.
|
||||
* This should be checked further.
|
||||
*/
|
||||
unsigned int sz = icons.size();
|
||||
DesktopIcon* ic = NULL;
|
||||
|
||||
for(unsigned int i = 0; i < sz; i++) {
|
||||
ic = icons[i];
|
||||
EASSERT(ic != NULL && "Impossible to happen");
|
||||
|
||||
if(intersects(ax, ay, ax+aw, ay+ah, ic->x(), ic->y(), ic->w()+ic->x(), ic->h()+ic->y())) {
|
||||
if(!ic->is_focused()) {
|
||||
ic->do_focus();
|
||||
ic->redraw();
|
||||
}
|
||||
} else {
|
||||
if(ic->is_focused()) {
|
||||
ic->do_unfocus();
|
||||
ic->redraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Tries to figure out icon below mouse (used for DND)
|
||||
* If fails, return NULL
|
||||
*/
|
||||
DesktopIcon* Desktop::below_mouse(int px, int py) {
|
||||
unsigned int sz = icons.size();
|
||||
|
||||
DesktopIcon* ic = NULL;
|
||||
for(unsigned int i = 0; i < sz; i++) {
|
||||
ic = icons[i];
|
||||
if(ic->x() < px && ic->y() < py && px < (ic->x() + ic->h()) && py < (ic->y() + ic->h()))
|
||||
return ic;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Desktop::draw(void) {
|
||||
if(damage() & fltk::DAMAGE_ALL)
|
||||
fltk::Window::draw();
|
||||
|
||||
if(damage() & (fltk::DAMAGE_ALL|fltk::DAMAGE_VALUE)) {
|
||||
if(damage() & (fltk::DAMAGE_ALL|EDAMAGE_OVERLAY)) {
|
||||
clear_xoverlay();
|
||||
|
||||
if(selbox->show)
|
||||
draw_xoverlay(selbox->x, selbox->y, selbox->w, selbox->h);
|
||||
/*
|
||||
* now scan all icons and see if they needs redraw, and if do
|
||||
* just update their label since it is indicator of selection
|
||||
*/
|
||||
for(int i = 0; i < children(); i++) {
|
||||
if(child(i)->damage() == fltk::DAMAGE_ALL) {
|
||||
child(i)->set_damage(fltk::DAMAGE_CHILD_LABEL);
|
||||
update_child(*child(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int Desktop::handle(int event) {
|
||||
switch(event) {
|
||||
case fltk::FOCUS:
|
||||
case fltk::UNFOCUS:
|
||||
return 1;
|
||||
|
||||
case fltk::PUSH: {
|
||||
/*
|
||||
* First check where we clicked. If we do it on desktop
|
||||
@ -494,7 +594,6 @@ int Desktop::handle(int event) {
|
||||
selbox->x = fltk::event_x();
|
||||
selbox->y = fltk::event_y();
|
||||
}
|
||||
EDEBUG("overlay: %i %i %i %i\n", selbox->x, selbox->y, selbox->w, selbox->h);
|
||||
|
||||
return 1;
|
||||
}
|
||||
@ -543,17 +642,23 @@ int Desktop::handle(int event) {
|
||||
} else {
|
||||
EDEBUG(ESTRLOC ": DRAG from desktop\n");
|
||||
|
||||
|
||||
// moving is started
|
||||
/*
|
||||
* Moving is started with pushed button.
|
||||
* From this point selection box is created and is rolled until release
|
||||
*/
|
||||
if(selbox->x != 0 || selbox->y != 0) {
|
||||
selbox->w = fltk::event_x() - selbox->x;
|
||||
selbox->h = fltk::event_y() - selbox->y;
|
||||
|
||||
selbox->show = true;
|
||||
redraw(fltk::DAMAGE_VALUE);
|
||||
}
|
||||
}
|
||||
|
||||
// see if there some icons inside selection area
|
||||
select_in_area();
|
||||
|
||||
// redraw selection box
|
||||
redraw(EDAMAGE_OVERLAY);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
|
||||
case fltk::RELEASE:
|
||||
@ -561,10 +666,25 @@ int Desktop::handle(int event) {
|
||||
EDEBUG(ESTRLOC ": clicks: %i\n", fltk::event_is_click());
|
||||
|
||||
if(selbox->show) {
|
||||
EDEBUG("overlay: %i %i %i %i\n", selbox->x, selbox->y, selbox->w, selbox->h);
|
||||
selbox->w = selbox->h = 0;
|
||||
selbox->show = false;
|
||||
redraw(fltk::DAMAGE_VALUE);
|
||||
redraw(EDAMAGE_OVERLAY);
|
||||
/*
|
||||
* Now pickup those who are in is_focused() state.
|
||||
* Here is not used select() since it will fill selectionbuff with
|
||||
* redrawing whole window each time. This is not what we want.
|
||||
*
|
||||
* Possible flickers due overlay will be later removed when is
|
||||
* called move_selection(), which will in turn redraw icons again
|
||||
* after position them.
|
||||
*/
|
||||
if(!selectionbuff.empty())
|
||||
selectionbuff.clear();
|
||||
|
||||
for(unsigned int i = 0; i < icons.size(); i++) {
|
||||
if(icons[i]->is_focused())
|
||||
select_noredraw(icons[i]);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -588,9 +708,27 @@ int Desktop::handle(int event) {
|
||||
moving = false;
|
||||
return 1;
|
||||
|
||||
|
||||
case fltk::FOCUS:
|
||||
case fltk::UNFOCUS:
|
||||
case fltk::DND_ENTER:
|
||||
EDEBUG("DND_ENTER\n");
|
||||
return 1;
|
||||
case fltk::DND_DRAG:
|
||||
EDEBUG("DND_DRAG\n");
|
||||
return 1;
|
||||
case fltk::DND_LEAVE:
|
||||
EDEBUG("DND_LEAVE\n");
|
||||
return 1;
|
||||
case fltk::DND_RELEASE: {
|
||||
// fltk::belowmouse() can't be used within DND context :)
|
||||
DesktopIcon* di = below_mouse(fltk::event_x_root(), fltk::event_y_root());
|
||||
if(di) {
|
||||
di->handle(event);
|
||||
} else {
|
||||
EDEBUG("DND on DESKTOP\n");
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
case fltk::PASTE:
|
||||
EDEBUG("PASTE on desktop with %s\n", fltk::event_text());
|
||||
return 1;
|
||||
|
||||
default:
|
||||
|
@ -93,8 +93,13 @@ class Desktop : public fltk::Window {
|
||||
void select_only(DesktopIcon* ic);
|
||||
bool in_selection(const DesktopIcon* ic);
|
||||
|
||||
void select_in_area(void);
|
||||
void select_noredraw(DesktopIcon* ic);
|
||||
|
||||
void move_selection(int x, int y, bool apply);
|
||||
|
||||
DesktopIcon* below_mouse(int x, int y);
|
||||
|
||||
public:
|
||||
Desktop();
|
||||
~Desktop();
|
||||
|
Loading…
Reference in New Issue
Block a user