piskel/src/js/drawingtools/BaseTool.js

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/**
* @provide pskl.drawingtools.BaseTool
*
* @require pskl.utils
*/
(function() {
var ns = $.namespace("pskl.drawingtools");
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ns.BaseTool = function() {
this.toolId = "tool-base";
};
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ns.BaseTool.prototype.applyToolAt = function(col, row, color, frame, overlay, event) {};
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ns.BaseTool.prototype.moveToolAt = function(col, row, color, frame, overlay, event) {};
ns.BaseTool.prototype.replay = Constants.ABSTRACT_FUNCTION;
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ns.BaseTool.prototype.moveUnactiveToolAt = function(col, row, color, frame, overlay, event) {
if (overlay.containsPixel(col, row)) {
if (!isNaN(this.highlightedPixelCol) &&
!isNaN(this.highlightedPixelRow) &&
(this.highlightedPixelRow != row ||
this.highlightedPixelCol != col)) {
// Clean the previously highlighted pixel:
overlay.clear();
}
// Show the current pixel targeted by the tool:
overlay.setPixel(col, row, Constants.TOOL_TARGET_HIGHLIGHT_COLOR);
this.highlightedPixelCol = col;
this.highlightedPixelRow = row;
} else {
this.hideHighlightedPixel(overlay);
}
};
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ns.BaseTool.prototype.hideHighlightedPixel = function(overlay) {
if (this.highlightedPixelRow !== null && this.highlightedPixelCol !== null) {
try {
overlay.setPixel(this.highlightedPixelCol, this.highlightedPixelRow, Constants.TRANSPARENT_COLOR);
} catch (e) {
console.warn('ns.BaseTool.prototype.hideHighlightedPixel failed');
}
this.highlightedPixelRow = null;
this.highlightedPixelCol = null;
}
};
ns.BaseTool.prototype.raiseSaveStateEvent = function (replayData) {
$.publish(Events.PISKEL_SAVE_STATE, {
type : pskl.service.HistoryService.REPLAY,
scope : this,
replay : replayData
});
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};
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ns.BaseTool.prototype.releaseToolAt = function(col, row, color, frame, overlay, event) {};
/**
* Bresenham line algorihtm: Get an array of pixels from
* start and end coordinates.
*
* http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
* http://stackoverflow.com/questions/4672279/bresenham-algorithm-in-javascript
*
* @private
*/
ns.BaseTool.prototype.getLinePixels_ = function(x0, x1, y0, y1) {
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x1 = pskl.utils.normalize(x1, 0);
y1 = pskl.utils.normalize(y1, 0);
var pixels = [];
var dx = Math.abs(x1-x0);
var dy = Math.abs(y1-y0);
var sx = (x0 < x1) ? 1 : -1;
var sy = (y0 < y1) ? 1 : -1;
var err = dx-dy;
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var it = 0;
while(true){
// Do what you need to for this
pixels.push({"col": x0, "row": y0});
if ((x0==x1) && (y0==y1)) {
break;
}
var e2 = 2*err;
if (e2>-dy){
err -= dy;
x0 += sx;
}
if (e2 < dx) {
err += dx;
y0 += sy;
}
}
return pixels;
};
})();