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https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Add interpolation when using the pen tool quickly
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9758aa62d9
@ -55,4 +55,41 @@
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ns.BaseTool.prototype.removeCanvasOverlays = function () {
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$(".canvas-overlay").remove();
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};
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/**
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* Bresenham line algorihtm: Get an array of pixels from
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* start and end coordinates.
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*
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* http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
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* http://stackoverflow.com/questions/4672279/bresenham-algorithm-in-javascript
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*
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* @private
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*/
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ns.BaseTool.prototype.getLinePixels_ = function(x0, x1, y0, y1) {
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var pixels = [];
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var dx = Math.abs(x1-x0);
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var dy = Math.abs(y1-y0);
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var sx = (x0 < x1) ? 1 : -1;
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var sy = (y0 < y1) ? 1 : -1;
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var err = dx-dy;
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while(true){
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// Do what you need to for this
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pixels.push({"col": x0, "row": y0});
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if ((x0==x1) && (y0==y1)) break;
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var e2 = 2*err;
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if (e2>-dy){
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err -= dy;
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x0 += sx;
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}
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if (e2 < dx) {
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err += dx;
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y0 += sy;
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}
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}
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return pixels;
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};
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})();
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@ -10,6 +10,9 @@
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this.toolId = "tool-pen"
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};
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this.previousCol = null;
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this.previousRow = null;
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pskl.utils.inherit(ns.SimplePen, ns.BaseTool);
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/**
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@ -17,6 +20,9 @@
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*/
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ns.SimplePen.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
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this.previousCol = col;
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this.previousRow = row;
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// Change model:
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var color = pskl.utils.normalizeColor(color);
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if (color != frame[col][row]) {
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@ -29,6 +35,21 @@
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};
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ns.SimplePen.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
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this.applyToolAt(col, row, frame, color, canvas, dpi);
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if((Math.abs(col - this.previousCol) > 1) || (Math.abs(row - this.previousRow) > 1)) {
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// The pen movement is too fast for the mousemove frequency, there is a gap between the
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// current point and the previously drawn one.
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// We fill the gap by calculating missing dots (simple linear interpolation) and draw them.
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var interpolatedPixels = this.getLinePixels_(col, this.previousCol, row, this.previousRow);
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for(var i=0, l=interpolatedPixels.length; i<l; i++) {
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this.applyToolAt(interpolatedPixels[i].col, interpolatedPixels[i].row, frame, color, canvas, dpi);
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}
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}
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else {
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this.applyToolAt(col, row, frame, color, canvas, dpi);
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}
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this.previousCol = col;
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this.previousRow = row;
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};
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})();
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@ -99,41 +99,4 @@
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this.removeCanvasOverlays();
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};
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/**
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* Bresenham line algorihtm: Get an array of pixels from
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* start and end coordinates.
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*
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* http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
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* http://stackoverflow.com/questions/4672279/bresenham-algorithm-in-javascript
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*
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* @private
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*/
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ns.Stroke.prototype.getLinePixels_ = function(x0, x1, y0, y1) {
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var pixels = [];
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var dx = Math.abs(x1-x0);
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var dy = Math.abs(y1-y0);
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var sx = (x0 < x1) ? 1 : -1;
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var sy = (y0 < y1) ? 1 : -1;
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var err = dx-dy;
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while(true){
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// Do what you need to for this
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pixels.push({"col": x0, "row": y0});
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if ((x0==x1) && (y0==y1)) break;
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var e2 = 2*err;
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if (e2>-dy){
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err -= dy;
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x0 += sx;
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}
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if (e2 < dx) {
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err += dx;
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y0 += sy;
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}
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}
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return pixels;
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};
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})();
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66
js/piskel.js
66
js/piskel.js
@ -11,18 +11,23 @@ $.namespace("pskl");
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DEFAULT_PEN_COLOR = '#000000',
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PISKEL_SERVICE_URL = 'http://2.piskel-app.appspot.com',
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// Temporary zoom implementation to easily get bigger canvases to
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// see how good perform critical algorithms on big canvas.
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zoom = 1,
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// Configuration:
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// Canvas size in pixel size (not dpi related)
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framePixelWidth = 32,
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framePixelHeight = 32,
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framePixelWidth = 32 * zoom,
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framePixelHeight = 32 * zoom,
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// Scaling factors for a given frameSheet rendering:
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// Main drawing area:
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drawingCanvasDpi = 20,
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drawingCanvasDpi = Math.ceil(20/ zoom),
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// Canvas previous in the slideshow:
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previewTileCanvasDpi = 4,
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previewTileCanvasDpi = Math.ceil(4 / zoom),
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// Ainmated canvas preview:
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previewAnimationCanvasDpi = 8,
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previewAnimationCanvasDpi = Math.ceil(8 / zoom),
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// DOM references:
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drawingAreaContainer,
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@ -39,6 +44,7 @@ $.namespace("pskl");
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paletteColors = [],
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currentFrame = null;
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currentToolBehavior = null,
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previousMousemoveTime = 0,
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//utility
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_normalizeColor = function (color) {
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@ -131,21 +137,22 @@ $.namespace("pskl");
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},
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removeMessage : function () {
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var message = $("user-message");
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if (message) {
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message.parentNode.removeChild(message);
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var message = $("#user-message");
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if (message.length) {
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message.remove();
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}
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},
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persistToLocalStorageRequest: function() {
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// Persist to localStorage when drawing. We throttle localStorage accesses
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// for high frequency drawing (eg mousemove).
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if(localStorageThrottler == null) {
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localStorageThrottler = window.setTimeout(function() {
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piskel.persistToLocalStorage();
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localStorageThrottler = null;
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}, 1000);
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if(localStorageThrottler != null) {
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window.clearTimeout(localStorageThrottler);
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}
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localStorageThrottler = window.setTimeout(function() {
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piskel.persistToLocalStorage();
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localStorageThrottler = null;
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}, 1000);
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},
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persistToLocalStorage: function() {
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@ -394,20 +401,25 @@ $.namespace("pskl");
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onCanvasMousemove : function (event) {
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//this.updateCursorInfo(event);
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if (isClicked) {
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var spriteCoordinate = this.getSpriteCoordinate(event);
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currentToolBehavior.moveToolAt(
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spriteCoordinate.col,
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spriteCoordinate.row,
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currentFrame,
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penColor,
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drawingAreaCanvas,
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drawingCanvasDpi);
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// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
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// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
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// you don't need to draw anything when mousemoving and you request useless localStorage.
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piskel.persistToLocalStorageRequest();
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var currentTime = new Date().getTime();
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// Throttling of the mousemove event:
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if ((currentTime - previousMousemoveTime) > 40 ) {
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if (isClicked) {
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var spriteCoordinate = this.getSpriteCoordinate(event);
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currentToolBehavior.moveToolAt(
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spriteCoordinate.col,
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spriteCoordinate.row,
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currentFrame,
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penColor,
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drawingAreaCanvas,
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drawingCanvasDpi);
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// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
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// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
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// you don't need to draw anything when mousemoving and you request useless localStorage.
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piskel.persistToLocalStorageRequest();
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}
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previousMousemoveTime = currentTime;
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}
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},
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