Issue #146 : Move line creation utils to PixelUtils

This commit is contained in:
juliandescottes 2015-12-02 13:59:58 +01:00
parent 20b7eb2a3c
commit 00f0debf12
6 changed files with 114 additions and 104 deletions

View File

@ -82,103 +82,4 @@
ns.BaseTool.prototype.releaseToolAt = function (col, row, frame, overlay, event) {};
/**
* Bresenham line algorithm: Get an array of pixels from
* start and end coordinates.
*
* http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
* http://stackoverflow.com/questions/4672279/bresenham-algorithm-in-javascript
*
* @private
*/
ns.BaseTool.prototype.getLinePixels_ = function (x0, x1, y0, y1) {
x1 = pskl.utils.normalize(x1, 0);
y1 = pskl.utils.normalize(y1, 0);
var pixels = [];
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);
var sx = (x0 < x1) ? 1 : -1;
var sy = (y0 < y1) ? 1 : -1;
var err = dx - dy;
while (true) {
// Do what you need to for this
pixels.push({'col': x0, 'row': y0});
if ((x0 == x1) && (y0 == y1)) {
break;
}
var e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x0 += sx;
}
if (e2 < dx) {
err += dx;
y0 += sy;
}
}
return pixels;
};
var dist = function (x0, x1, y0, y1) {
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);
return Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2));
};
var MAX_STEP = 5;
ns.BaseTool.prototype.getUniformLinePixels_ = function (x0, x1, y0, y1) {
var pixels = [];
x1 = pskl.utils.normalize(x1, 0);
y1 = pskl.utils.normalize(y1, 0);
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);
var ratio = Math.max(dx, dy) / Math.min(dx, dy);
// in pixel art, lines should use uniform number of pixels for each step
var pixelStep = Math.round(ratio);
// invalid step, bail out
if (pixelStep === 0 || isNaN(pixelStep)) {
return pixels;
}
// the tool should make it easy to draw straight lines
if (pixelStep > MAX_STEP && pixelStep < MAX_STEP * 2) {
pixelStep = MAX_STEP;
} else if (pixelStep >= MAX_STEP * 2) {
pixelStep = Infinity;
}
var sx = (x0 < x1) ? 1 : -1;
var sy = (y0 < y1) ? 1 : -1;
var x = x0;
var y = y0;
var maxDistance = dist(x0, x1, y0, y1);
var i = 0;
while (true) {
i++;
pixels.push({'col': x, 'row': y});
if (dist(x0, x, y0, y) >= maxDistance) {
break;
}
var isAtStep = i % pixelStep === 0;
if (dx >= dy || isAtStep) {
x += sx;
}
if (dy >= dx || isAtStep) {
y += sy;
}
}
return pixels;
};
})();

View File

@ -63,7 +63,7 @@
// The pen movement is too fast for the mousemove frequency, there is a gap between the
// current point and the previously drawn one.
// We fill the gap by calculating missing dots (simple linear interpolation) and draw them.
var interpolatedPixels = this.getLinePixels_(col, this.previousCol, row, this.previousRow);
var interpolatedPixels = pskl.PixelUtils.getLinePixels(col, this.previousCol, row, this.previousRow);
for (var i = 0, l = interpolatedPixels.length ; i < l ; i++) {
var coords = interpolatedPixels[i];
this.applyToolAt(coords.col, coords.row, frame, overlay, event);

View File

@ -92,9 +92,9 @@
ns.Stroke.prototype.draw_ = function (col, row, color, targetFrame, penSize, isStraight) {
var linePixels;
if (isStraight) {
linePixels = this.getUniformLinePixels_(this.startCol, col, this.startRow, row);
linePixels = pskl.PixelUtils.getUniformLinePixels(this.startCol, col, this.startRow, row);
} else {
linePixels = this.getLinePixels_(col, this.startCol, row, this.startRow);
linePixels = pskl.PixelUtils.getLinePixels(col, this.startCol, row, this.startRow);
}
pskl.PixelUtils.resizePixels(linePixels, penSize).forEach(function (point) {

View File

@ -55,7 +55,7 @@
* @private
*/
ns.LassoSelect.prototype.getLassoPixels_ = function () {
var line = this.getLinePixels_(this.previousCol, this.startCol, this.previousRow, this.startRow);
var line = pskl.PixelUtils.getLinePixels(this.previousCol, this.startCol, this.previousRow, this.startRow);
return this.pixels.concat(line);
};
@ -69,7 +69,7 @@
row = pskl.utils.Math.minmax(row, 0, frame.getHeight() - 1);
// line interpolation needed in case mousemove was too fast
var interpolatedPixels = this.getLinePixels_(col, this.previousCol, row, this.previousRow);
var interpolatedPixels = pskl.PixelUtils.getLinePixels(col, this.previousCol, row, this.previousRow);
this.pixels = this.pixels.concat(interpolatedPixels);
// update state

View File

@ -4,6 +4,12 @@
ns.Math = {
minmax : function (val, min, max) {
return Math.max(Math.min(val, max), min);
},
distance : function (x0, x1, y0, y1) {
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);
return Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2));
}
};
})();

View File

@ -1,6 +1,11 @@
(function () {
var ns = $.namespace('pskl');
/**
* Maximum step for uniform lines
*/
var MAX_LINE_STEP = 5;
ns.PixelUtils = {
getRectanglePixels : function (x0, y0, x1, y1) {
@ -234,6 +239,104 @@
*/
calculateZoomForContainer : function (container, pictureHeight, pictureWidth) {
return this.calculateZoom(container.height(), container.width(), pictureHeight, pictureWidth);
},
/**
* Bresenham line algorithm: Get an array of pixels from
* start and end coordinates.
*
* http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
* http://stackoverflow.com/questions/4672279/bresenham-algorithm-in-javascript
*/
getLinePixels : function (x0, x1, y0, y1) {
var pixels = [];
x1 = pskl.utils.normalize(x1, 0);
y1 = pskl.utils.normalize(y1, 0);
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);
var sx = (x0 < x1) ? 1 : -1;
var sy = (y0 < y1) ? 1 : -1;
var err = dx - dy;
while (true) {
// Do what you need to for this
pixels.push({'col': x0, 'row': y0});
if ((x0 == x1) && (y0 == y1)) {
break;
}
var e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x0 += sx;
}
if (e2 < dx) {
err += dx;
y0 += sy;
}
}
return pixels;
},
/**
* Create a uniform line using the same number of pixel at each step, between the provided
* origin and target coordinates.
*/
getUniformLinePixels : function (x0, x1, y0, y1) {
var pixels = [];
x1 = pskl.utils.normalize(x1, 0);
y1 = pskl.utils.normalize(y1, 0);
var dx = Math.abs(x1 - x0);
var dy = Math.abs(y1 - y0);
var sx = (x0 < x1) ? 1 : -1;
var sy = (y0 < y1) ? 1 : -1;
var ratio = Math.max(dx, dy) / Math.min(dx, dy);
// in pixel art, lines should use uniform number of pixels for each step
var pixelStep = Math.round(ratio);
// invalid step, bail out
if (pixelStep === 0 || isNaN(pixelStep)) {
return pixels;
}
if (pixelStep > MAX_LINE_STEP && pixelStep < MAX_LINE_STEP * 2) {
pixelStep = MAX_LINE_STEP;
} else if (pixelStep >= MAX_LINE_STEP * 2) {
// straight line
pixelStep = Infinity;
}
var maxDistance = pskl.utils.Math.distance(x0, x1, y0, y1);
var x = x0;
var y = y0;
var i = 0;
while (true) {
i++;
pixels.push({'col': x, 'row': y});
if (pskl.utils.Math.distance(x0, x, y0, y) >= maxDistance) {
break;
}
var isAtStep = i % pixelStep === 0;
if (dx >= dy || isAtStep) {
x += sx;
}
if (dy >= dx || isAtStep) {
y += sy;
}
}
return pixels;
}
};
})();