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using clearOverlay
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@ -39,13 +39,11 @@
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};
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ns.Stroke.prototype.moveToolAt = function(col, row, color, drawer) {
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drawer.clearOverlay();
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// When the user moussemove (before releasing), we dynamically compute the
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// pixel to draw the line and draw this line in the overlay canvas:
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var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
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// Clean overlay canvas:
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this.canvasOverlay.getContext("2d").clearRect(
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0, 0, this.canvasOverlay.width, this.canvasOverlay.height);
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// Drawing current stroke:
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for(var i = 0; i< strokePoints.length; i++) {
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