mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Merge pull request #27 from juliandescottes/extract-rendering
Extract rendering
This commit is contained in:
commit
3b70ce1c17
@ -107,6 +107,13 @@
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z-index: 1;
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}
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.drawing-canvas {
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position: absolute;
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top: 0;
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left: 0;
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z-index: 1;
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}
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.canvas-overlay {
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position: absolute;
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top: 0;
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|
@ -19,7 +19,6 @@
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<!-- Tool section: -->
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<div id="tools-container" class="tools-container">
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<ul class="tools-group">
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<li class="tool-icon tool-save" data-tool-id="tool-save" title="Save" onclick="piskel.storeSheet()"></li>
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<li class="tool-icon tool-add-frame" id="add-frame-button" data-tool-id="tool-add-frame" title="Add a frame"></li>
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@ -86,7 +85,12 @@
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<script src="js/lib/jsColor_1_4_0/jscolor.js"></script>
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<!-- Application libraries-->
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<script src="js/FrameSheetModel.js"></script>
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<script src="js/model/Frame.js"></script>
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<script src="js/model/FrameSheet.js"></script>
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<script src="js/controller/DrawingController.js"></script>
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<script src="js/controller/PreviewFilmController.js"></script>
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<script src="js/controller/AnimatedPreviewController.js"></script>
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<script src="js/rendering/FrameRenderer.js"></script>
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<script src="js/LocalStorageService.js"></script>
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<script src="js/Palette.js"></script>
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<script src="js/Notification.js"></script>
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@ -1,142 +0,0 @@
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$.namespace("pskl");
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pskl.FrameSheetModel = (function() {
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var inst;
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var frames = [];
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var width;
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var height;
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/**
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* Create empty frame of dimension [width * height] with Constants.TRANSPARENT_COLOR
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* as a default value.
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*
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* @private
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*/
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var createEmptyFrame_ = function() {
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var emptyFrame = []; //new Array(width);
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for (var columnIndex=0; columnIndex < width; columnIndex++) {
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var columnArray = [];
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for(var heightIndex = 0; heightIndex < height; heightIndex++) {
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columnArray.push(Constants.TRANSPARENT_COLOR);
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}
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emptyFrame[columnIndex] = columnArray;
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}
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return emptyFrame;
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};
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/**
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* @private
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*/
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var requestLocalStorageSave_ = function() {
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};
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return {
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validate: function() {
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return true; // I'm always right dude
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},
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getAllPixels : function () {
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var pixels = [];
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for (var i = 0 ; i < frames.length ; i++) {
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pixels = pixels.concat(this._getFramePixels(frames[i]));
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}
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return pixels;
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},
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_getFramePixels : function (frame) {
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var pixels = [];
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for (var i = 0 ; i < frame.length ; i++) {
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var line = frame[i];
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for (var j = 0 ; j < line.length ; j++) {
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pixels.push(line[j]);
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}
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}
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return pixels;
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},
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getUsedColors: function() {
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var colors = {};
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for (var frameIndex=0; frameIndex < frames.length; frameIndex++) {
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var currentFrame = frames[frameIndex];
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for (var i = 0 ; i < currentFrame.length ; i++) {
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var line = currentFrame[i];
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for (var j = 0 ; j < line.length ; j++) {
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colors[line[j]] = line[j];
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}
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}
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}
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return colors;
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},
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// Could be used to pass around model using long GET param (good enough for simple models) and
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// do some temporary locastorage
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serialize: function() {
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return JSON.stringify(frames);
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},
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/**
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* Load a framesheet from a string that might have been persisted in db / localstorage
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* Overrides existing frames.
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* @param {String} serialized
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*/
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deserialize : function (serialized) {
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try {
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frames = JSON.parse(serialized);
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$.publish(Events.FRAMESHEET_RESET);
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} catch (e) {
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throw "Could not load serialized framesheet." + e.message
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}
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},
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addEmptyFrame: function() {
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frames.push(createEmptyFrame_());
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},
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getFrameCount: function() {
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return frames.length;
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},
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getFrameByIndex: function(index) {
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if (isNaN(index)) {
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throw "Bad argument value for getFrameByIndex method: <" + index + ">"
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} else if (index < 0 || index > frames.length) {
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throw "Out of bound index for frameSheet object."
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}
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return frames[index];
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},
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removeFrameByIndex: function(index) {
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if(index < 0 || index > inst.getFrameCount()) {
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throw "Bad index value for removeFrameByIndex.";
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}
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frames.splice(index, 1);
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},
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duplicateFrameByIndex: function(frameToDuplicateIndex) {
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var frame = inst.getFrameByIndex(frameToDuplicateIndex);
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var clonedFrame = [];
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for(var i=0, l=frame.length; i<l; i++) {
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clonedFrame.push(frame[i].slice(0));
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}
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frames.splice(frameToDuplicateIndex + 1, 0, clonedFrame);
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},
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getInstance: function(width_, height_) {
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if (isNaN(width_) || isNaN(height_)) {
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throw "Bad FrameSheetModel initialization in getInstance method.";
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}
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inst = this;
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width = width_;
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height = height_;
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return inst;
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}
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}
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})();
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63
js/controller/AnimatedPreviewController.js
Normal file
63
js/controller/AnimatedPreviewController.js
Normal file
@ -0,0 +1,63 @@
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(function () {
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var ns = $.namespace("pskl.controller");
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ns.AnimatedPreviewController = function (framesheet, container, dpi) {
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this.dpi = dpi;
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this.framesheet = framesheet;
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this.container = container;
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this.animIndex = 0;
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this.fps = parseInt($("#preview-fps")[0].value, 10);
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this.renderer = new pskl.rendering.FrameRenderer();
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};
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ns.AnimatedPreviewController.prototype.init = function () {
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this.initDom();
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this.startAnimationTimer();
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};
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ns.AnimatedPreviewController.prototype.initDom = function () {
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var frame = this.framesheet.getFrameByIndex(0);
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var height = frame.getHeight() * this.dpi,
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width = frame.getWidth() * this.dpi;
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previewCanvas = document.createElement('canvas');
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previewCanvas.className = 'canvas';
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this.container.setAttribute('style', 'width:' + width + 'px; height:' + height + 'px;');
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previewCanvas.setAttribute('width', width);
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previewCanvas.setAttribute('height', height);
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this.container.appendChild(previewCanvas);
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this.previewCanvas = previewCanvas;
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$("#preview-fps")[0].addEventListener('change', this.onFPSSliderChange.bind(this));
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};
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ns.AnimatedPreviewController.prototype.startAnimationTimer = function () {
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this.stopAnimationTimer();
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this.animationTimer = window.setTimeout(this.refreshAnimatedPreview.bind(this), 1000/this.fps);
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};
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ns.AnimatedPreviewController.prototype.stopAnimationTimer = function () {
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if (this.animationTimer) {
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window.clearInterval(this.animationTimer);
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this.animationTimer = null;
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}
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};
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ns.AnimatedPreviewController.prototype.onFPSSliderChange = function(evt) {
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this.fps = parseInt($("#preview-fps")[0].value, 10);
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};
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ns.AnimatedPreviewController.prototype.refreshAnimatedPreview = function () {
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if (!this.framesheet.hasFrameAtIndex(this.animIndex)) {
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this.animIndex = 0;
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}
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this.renderer.render(this.framesheet.getFrameByIndex(this.animIndex), this.previewCanvas, this.dpi);
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this.animIndex++;
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this.startAnimationTimer();
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};
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})();
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64
js/controller/DrawingController.js
Normal file
64
js/controller/DrawingController.js
Normal file
@ -0,0 +1,64 @@
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(function () {
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var ns = $.namespace("pskl.controller");
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ns.DrawingController = function (frame, container, dpi) {
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this.dpi = dpi;
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// Public
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this.frame = frame;
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this.overlay = pskl.model.Frame.createEmptyFromFrame(frame);
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// Private
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this.container = container;
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this.mainCanvas = this.createMainCanvas();
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this.overlayCanvas = this.createOverlayCanvas();
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this.renderer = new pskl.rendering.FrameRenderer();
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};
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ns.DrawingController.prototype.renderFrame = function () {
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this.renderer.render(this.frame, this.mainCanvas, this.dpi);
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};
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ns.DrawingController.prototype.renderFramePixel = function (col, row) {
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this.renderer.drawPixel(col, row, this.frame, this.mainCanvas, this.dpi);
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};
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ns.DrawingController.prototype.renderOverlay = function () {
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this.renderer.render(this.overlay, this.overlayCanvas, this.dpi);
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};
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ns.DrawingController.prototype.clearOverlay = function () {
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this.overlay = pskl.model.Frame.createEmptyFromFrame(this.frame);
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this.overlayCanvas.getContext("2d").clearRect(0, 0, this.overlayCanvas.width, this.overlayCanvas.height);
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};
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ns.DrawingController.prototype.createMainCanvas = function () {
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var mainCanvas = this.createCanvas();
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mainCanvas.className = "drawing-canvas";
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this.container.appendChild(mainCanvas);
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return mainCanvas;
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};
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// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
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// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
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// will help to visualize the tool interaction (without modifying the canvas).
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ns.DrawingController.prototype.createOverlayCanvas = function () {
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var overlayCanvas = this.createCanvas();
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overlayCanvas.className = "canvas-overlay";
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this.container.appendChild(overlayCanvas);
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return overlayCanvas;
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};
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// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
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// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
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// will help to visualize the tool interaction (without modifying the canvas).
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ns.DrawingController.prototype.createCanvas = function () {
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var width = this.frame.getWidth(),
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height = this.frame.getHeight();
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var canvas = document.createElement("canvas");
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canvas.setAttribute("width", width * this.dpi);
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canvas.setAttribute("height", height * this.dpi);
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return canvas;
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};
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})();
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89
js/controller/PreviewFilmController.js
Normal file
89
js/controller/PreviewFilmController.js
Normal file
@ -0,0 +1,89 @@
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(function () {
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var ns = $.namespace("pskl.controller");
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ns.PreviewFilmController = function (framesheet, container, dpi) {
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this.dpi = dpi;
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this.framesheet = framesheet;
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this.container = container;
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this.renderer = new pskl.rendering.FrameRenderer();
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};
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ns.PreviewFilmController.prototype.init = function() {
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var addFrameButton = $('#add-frame-button')[0];
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addFrameButton.addEventListener('mousedown', this.addFrame.bind(this));
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this.createPreviews();
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};
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ns.PreviewFilmController.prototype.addFrame = function () {
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this.framesheet.addEmptyFrame();
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piskel.setActiveFrameAndRedraw(this.framesheet.getFrameCount() - 1);
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};
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ns.PreviewFilmController.prototype.createPreviews = function () {
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this.container.innerHTML = "";
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for (var i = 0, l = this.framesheet.getFrameCount(); i < l ; i++) {
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this.container.appendChild(this.createPreviewTile(i));
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}
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};
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ns.PreviewFilmController.prototype.createPreviewTile = function(tileNumber) {
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var frame = this.framesheet.getFrameByIndex(tileNumber);
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var width = frame.getWidth() * this.dpi,
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height = frame.getHeight() * this.dpi;
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var previewTileRoot = document.createElement("li");
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var classname = "preview-tile";
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if (piskel.getActiveFrameIndex() == tileNumber) {
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classname += " selected";
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}
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previewTileRoot.className = classname;
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var canvasContainer = document.createElement("div");
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canvasContainer.className = "canvas-container";
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canvasContainer.setAttribute('style', 'width:' + width + 'px; height:' + height + 'px;');
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var canvasBackground = document.createElement("div");
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canvasBackground.className = "canvas-background";
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canvasContainer.appendChild(canvasBackground);
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var canvasPreview = document.createElement("canvas");
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canvasPreview.className = "canvas tile-view"
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canvasPreview.setAttribute('width', width);
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canvasPreview.setAttribute('height', height);
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previewTileRoot.addEventListener('click', function(evt) {
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// has not class tile-action:
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if(!evt.target.classList.contains('tile-action')) {
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piskel.setActiveFrameAndRedraw(tileNumber);
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}
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});
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var canvasPreviewDuplicateAction = document.createElement("button");
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canvasPreviewDuplicateAction.className = "tile-action"
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canvasPreviewDuplicateAction.innerHTML = "dup"
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canvasPreviewDuplicateAction.addEventListener('click', function(evt) {
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piskel.duplicateFrame(tileNumber);
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});
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this.renderer.render(this.framesheet.getFrameByIndex(tileNumber), canvasPreview, this.dpi);
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canvasContainer.appendChild(canvasPreview);
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previewTileRoot.appendChild(canvasContainer);
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previewTileRoot.appendChild(canvasPreviewDuplicateAction);
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if(tileNumber > 0 || this.framesheet.getFrameCount() > 1) {
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var canvasPreviewDeleteAction = document.createElement("button");
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canvasPreviewDeleteAction.className = "tile-action"
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canvasPreviewDeleteAction.innerHTML = "del"
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canvasPreviewDeleteAction.addEventListener('click', function(evt) {
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piskel.removeFrame(tileNumber);
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});
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previewTileRoot.appendChild(canvasPreviewDeleteAction);
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}
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return previewTileRoot;
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};
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})();
|
@ -8,55 +8,11 @@
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ns.BaseTool = function() {};
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||||
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||||
ns.BaseTool.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {};
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ns.BaseTool.prototype.applyToolAt = function(col, row, frame) {};
|
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|
||||
ns.BaseTool.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {};
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ns.BaseTool.prototype.moveToolAt = function(col, row, frame) {};
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ns.BaseTool.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {};
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||||
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// TODO: Remove that when we have the centralized redraw loop
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ns.BaseTool.prototype.drawPixelInCanvas = function (col, row, canvas, color, dpi) {
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||||
var context = canvas.getContext('2d');
|
||||
if(color == undefined || color == Constants.TRANSPARENT_COLOR) {
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||||
context.clearRect(col * dpi, row * dpi, dpi, dpi);
|
||||
}
|
||||
else {
|
||||
if(color != Constants.SELECTION_TRANSPARENT_COLOR) {
|
||||
// TODO(vincz): Found a better design to update the palette, it's called too frequently.
|
||||
$.publish(Events.COLOR_USED, [color]);
|
||||
}
|
||||
context.fillStyle = color;
|
||||
context.fillRect(col * dpi, row * dpi, dpi, dpi);
|
||||
}
|
||||
};
|
||||
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
ns.BaseTool.prototype.drawFrameInCanvas = function (frame, canvas, dpi) {
|
||||
var color;
|
||||
for(var col = 0, num_col = frame.length; col < num_col; col++) {
|
||||
for(var row = 0, num_row = frame[col].length; row < num_row; row++) {
|
||||
color = pskl.utils.normalizeColor(frame[col][row]);
|
||||
this.drawPixelInCanvas(col, row,canvas, color, dpi);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
|
||||
// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
|
||||
// will help to visualize the tool interaction (without modifying the canvas).
|
||||
ns.BaseTool.prototype.createCanvasOverlay = function (canvas) {
|
||||
var overlayCanvas = document.createElement("canvas");
|
||||
overlayCanvas.className = "canvas-overlay";
|
||||
overlayCanvas.setAttribute("width", canvas.width);
|
||||
overlayCanvas.setAttribute("height", canvas.height);
|
||||
|
||||
canvas.parentNode.appendChild(overlayCanvas);
|
||||
return overlayCanvas;
|
||||
};
|
||||
|
||||
ns.BaseTool.prototype.removeCanvasOverlays = function () {
|
||||
$(".canvas-overlay").remove();
|
||||
};
|
||||
ns.BaseTool.prototype.releaseToolAt = function(col, row, frame) {};
|
||||
|
||||
/**
|
||||
* Bresenham line algorihtm: Get an array of pixels from
|
||||
|
@ -16,7 +16,7 @@
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Eraser.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
this.superclass.applyToolAt.call(this, col, row, frame, Constants.TRANSPARENT_COLOR, canvas, dpi);
|
||||
ns.Eraser.prototype.applyToolAt = function(col, row, color, drawer) {
|
||||
this.superclass.applyToolAt.call(this, col, row, Constants.TRANSPARENT_COLOR, drawer);
|
||||
};
|
||||
})();
|
@ -15,16 +15,16 @@
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.PaintBucket.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
ns.PaintBucket.prototype.applyToolAt = function(col, row, color, drawer) {
|
||||
|
||||
// Change model:
|
||||
var targetColor = pskl.utils.normalizeColor(frame[col][row]);
|
||||
var targetColor = drawer.frame.getPixel(col, row);
|
||||
//this.recursiveFloodFill_(frame, col, row, targetColor, color);
|
||||
this.queueLinearFloodFill_(frame, col, row, targetColor, color);
|
||||
this.queueLinearFloodFill_(drawer.frame, col, row, targetColor, color);
|
||||
|
||||
// Draw in canvas:
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
this.drawFrameInCanvas(frame, canvas, dpi);
|
||||
drawer.renderFrame();
|
||||
};
|
||||
|
||||
/**
|
||||
@ -53,37 +53,27 @@
|
||||
var dx = [0, 1, 0, -1];
|
||||
|
||||
try {
|
||||
if(frame[col][row] == replacementColor) {
|
||||
if(frame.getPixel(col, row) == replacementColor) {
|
||||
return;
|
||||
}
|
||||
} catch(e) {
|
||||
// Frame out of bound exception.
|
||||
}
|
||||
|
||||
var isInFrameBound = function(frame_, col_, row_) {
|
||||
if( col_ < 0 ||
|
||||
col_ >= frame_.length ||
|
||||
row_ < 0 ||
|
||||
row_ >= frame_[0].length) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
queue.push({"col": col, "row": row});
|
||||
var loopCount = 0;
|
||||
var cellCount = frame.length * frame[0].length;
|
||||
var cellCount = frame.getWidth() * frame.getHeight();
|
||||
while(queue.length > 0) {
|
||||
loopCount ++;
|
||||
|
||||
var currentItem = queue.pop();
|
||||
frame[currentItem.col][currentItem.row] = replacementColor;
|
||||
frame.setPixel(currentItem.col, currentItem.row, replacementColor);
|
||||
|
||||
for (var i = 0; i < 4; i++) {
|
||||
var nextCol = currentItem.col + dx[i]
|
||||
var nextRow = currentItem.row + dy[i]
|
||||
try {
|
||||
if (isInFrameBound(frame, nextCol, nextRow) && frame[nextCol][nextRow] == targetColor) {
|
||||
if (frame.containsPixel(nextCol, nextRow) && frame.getPixel(nextCol, nextRow) == targetColor) {
|
||||
queue.push({"col": nextCol, "row": nextRow });
|
||||
}
|
||||
} catch(e) {
|
||||
|
@ -12,11 +12,6 @@
|
||||
// Rectangle's first point coordinates (set in applyToolAt)
|
||||
this.startCol = null;
|
||||
this.startRow = null;
|
||||
// Rectangle's second point coordinates (changing dynamically in moveToolAt)
|
||||
this.endCol = null;
|
||||
this.endRow = null;
|
||||
|
||||
this.canvasOverlay = null;
|
||||
};
|
||||
|
||||
pskl.utils.inherit(ns.Rectangle, ns.BaseTool);
|
||||
@ -24,26 +19,22 @@
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Rectangle.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
ns.Rectangle.prototype.applyToolAt = function(col, row, color, drawer) {
|
||||
this.startCol = col;
|
||||
this.startRow = row;
|
||||
|
||||
// The fake canvas where we will draw the preview of the rectangle:
|
||||
this.canvasOverlay = this.createCanvasOverlay(canvas);
|
||||
// Drawing the first point of the rectangle in the fake overlay canvas:
|
||||
this.drawPixelInCanvas(col, row, this.canvasOverlay, color, dpi);
|
||||
drawer.overlay.setPixel(col, row, color);
|
||||
drawer.renderOverlay();
|
||||
};
|
||||
|
||||
ns.Rectangle.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
this.endCol = col;
|
||||
this.endRow = row;
|
||||
// When the user moussemove (before releasing), we dynamically compute the
|
||||
// pixel to draw the line and draw this line in the overlay canvas:
|
||||
var strokePoints = this.getRectanglePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
|
||||
|
||||
ns.Rectangle.prototype.moveToolAt = function(col, row, color, drawer) {
|
||||
// Clean overlay canvas:
|
||||
this.canvasOverlay.getContext("2d").clearRect(
|
||||
0, 0, this.canvasOverlay.width, this.canvasOverlay.height);
|
||||
drawer.clearOverlay();
|
||||
|
||||
// When the user moussemove (before releasing), we dynamically compute the
|
||||
// pixel to draw the line and draw this line in the overlay :
|
||||
var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
|
||||
|
||||
// Drawing current stroke:
|
||||
for(var i = 0; i< strokePoints.length; i++) {
|
||||
@ -51,39 +42,29 @@
|
||||
if(color == Constants.TRANSPARENT_COLOR) {
|
||||
color = Constants.SELECTION_TRANSPARENT_COLOR;
|
||||
}
|
||||
this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, this.canvasOverlay, color, dpi);
|
||||
drawer.overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
|
||||
}
|
||||
drawer.renderOverlay();
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Rectangle.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
this.endCol = col;
|
||||
this.endRow = row;
|
||||
|
||||
ns.Rectangle.prototype.releaseToolAt = function(col, row, color, drawer) {
|
||||
// If the stroke tool is released outside of the canvas, we cancel the stroke:
|
||||
// TODO: Mutualize this check in common method
|
||||
if(col < 0 || row < 0 || col > frame.length || row > frame[0].length) {
|
||||
this.removeCanvasOverlays();
|
||||
return;
|
||||
}
|
||||
|
||||
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
|
||||
// the model and draw them in the drawing canvas (not the fake overlay anymore)
|
||||
var strokePoints = this.getRectanglePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
|
||||
|
||||
for(var i = 0; i< strokePoints.length; i++) {
|
||||
// Change model:
|
||||
frame[strokePoints[i].col][strokePoints[i].row] = color;
|
||||
|
||||
if(drawer.frame.containsPixel(col, row)) {
|
||||
var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
|
||||
for(var i = 0; i< strokePoints.length; i++) {
|
||||
// Change model:
|
||||
drawer.frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
|
||||
}
|
||||
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
|
||||
// the model and draw them in the drawing canvas (not the fake overlay anymore)
|
||||
// Draw in canvas:
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, canvas, color, dpi);
|
||||
drawer.renderFrame();
|
||||
}
|
||||
|
||||
// For now, we are done with the stroke tool and don't need an overlay anymore:
|
||||
this.removeCanvasOverlays();
|
||||
drawer.clearOverlay();
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -7,7 +7,7 @@
|
||||
var ns = $.namespace("pskl.drawingtools");
|
||||
|
||||
ns.SimplePen = function() {
|
||||
this.toolId = "tool-pen"
|
||||
this.toolId = "tool-pen";
|
||||
};
|
||||
|
||||
this.previousCol = null;
|
||||
@ -18,23 +18,19 @@
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.SimplePen.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
|
||||
this.previousCol = col;
|
||||
this.previousRow = row;
|
||||
ns.SimplePen.prototype.applyToolAt = function(col, row, color, drawer) {
|
||||
if (drawer.frame.containsPixel(col, row)) {
|
||||
this.previousCol = col;
|
||||
this.previousRow = row;
|
||||
drawer.frame.setPixel(col, row, color);
|
||||
|
||||
// Change model:
|
||||
var color = pskl.utils.normalizeColor(color);
|
||||
if (color != frame[col][row]) {
|
||||
frame[col][row] = color;
|
||||
}
|
||||
|
||||
// Draw on canvas:
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
this.drawPixelInCanvas(col, row, canvas, color, dpi);
|
||||
// Draw on canvas:
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
drawer.renderFramePixel(col, row);
|
||||
}
|
||||
};
|
||||
|
||||
ns.SimplePen.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
ns.SimplePen.prototype.moveToolAt = function(col, row, color, drawer) {
|
||||
|
||||
if((Math.abs(col - this.previousCol) > 1) || (Math.abs(row - this.previousRow) > 1)) {
|
||||
// The pen movement is too fast for the mousemove frequency, there is a gap between the
|
||||
@ -42,11 +38,11 @@
|
||||
// We fill the gap by calculating missing dots (simple linear interpolation) and draw them.
|
||||
var interpolatedPixels = this.getLinePixels_(col, this.previousCol, row, this.previousRow);
|
||||
for(var i=0, l=interpolatedPixels.length; i<l; i++) {
|
||||
this.applyToolAt(interpolatedPixels[i].col, interpolatedPixels[i].row, frame, color, canvas, dpi);
|
||||
this.applyToolAt(interpolatedPixels[i].col, interpolatedPixels[i].row, color, drawer);
|
||||
}
|
||||
}
|
||||
else {
|
||||
this.applyToolAt(col, row, frame, color, canvas, dpi);
|
||||
this.applyToolAt(col, row, color, drawer);
|
||||
}
|
||||
|
||||
this.previousCol = col;
|
||||
|
@ -12,9 +12,6 @@
|
||||
// Stroke's first point coordinates (set in applyToolAt)
|
||||
this.startCol = null;
|
||||
this.startRow = null;
|
||||
// Stroke's second point coordinates (changing dynamically in moveToolAt)
|
||||
this.endCol = null;
|
||||
this.endRow = null;
|
||||
|
||||
this.canvasOverlay = null;
|
||||
};
|
||||
@ -24,7 +21,7 @@
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Stroke.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
ns.Stroke.prototype.applyToolAt = function(col, row, color, drawer) {
|
||||
this.startCol = col;
|
||||
this.startRow = row;
|
||||
|
||||
@ -36,17 +33,15 @@
|
||||
// frame model and canvas rendering.
|
||||
|
||||
// The fake canvas where we will draw the preview of the stroke:
|
||||
this.canvasOverlay = this.createCanvasOverlay(canvas);
|
||||
// Drawing the first point of the stroke in the fake overlay canvas:
|
||||
this.drawPixelInCanvas(col, row, this.canvasOverlay, color, dpi);
|
||||
drawer.updateOverlay(col, row, color);
|
||||
drawer.renderOverlay();
|
||||
};
|
||||
|
||||
ns.Stroke.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
this.endCol = col;
|
||||
this.endRow = row;
|
||||
ns.Stroke.prototype.moveToolAt = function(col, row, color, drawer) {
|
||||
// When the user moussemove (before releasing), we dynamically compute the
|
||||
// pixel to draw the line and draw this line in the overlay canvas:
|
||||
var strokePoints = this.getLinePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
|
||||
var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
|
||||
|
||||
// Clean overlay canvas:
|
||||
this.canvasOverlay.getContext("2d").clearRect(
|
||||
@ -64,39 +59,29 @@
|
||||
// eg deleting the equivalent of a stroke.
|
||||
color = Constants.SELECTION_TRANSPARENT_COLOR;
|
||||
}
|
||||
this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, this.canvasOverlay, color, dpi);
|
||||
drawer.updateOverlay(strokePoints[i].col, strokePoints[i].row, color);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Stroke.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
this.endCol = col;
|
||||
this.endRow = row;
|
||||
|
||||
ns.Stroke.prototype.releaseToolAt = function(col, row, color, drawer) {
|
||||
// If the stroke tool is released outside of the canvas, we cancel the stroke:
|
||||
// TODO: Mutualize this check in common method
|
||||
if(col < 0 || row < 0 || col > frame.length || row > frame[0].length) {
|
||||
this.removeCanvasOverlays();
|
||||
return;
|
||||
}
|
||||
|
||||
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
|
||||
// the model and draw them in the drawing canvas (not the fake overlay anymore)
|
||||
var strokePoints = this.getLinePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
|
||||
|
||||
for(var i = 0; i< strokePoints.length; i++) {
|
||||
// Change model:
|
||||
frame[strokePoints[i].col][strokePoints[i].row] = color;
|
||||
|
||||
if(drawer.frame.containsPixel(col, row)) {
|
||||
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
|
||||
// the model and draw them in the drawing canvas (not the fake overlay anymore)
|
||||
var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
|
||||
for(var i = 0; i< strokePoints.length; i++) {
|
||||
// Change model:
|
||||
drawer.updateFrame(strokePoints[i].col, strokePoints[i].row, color);
|
||||
}
|
||||
// Draw in canvas:
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, canvas, color, dpi);
|
||||
}
|
||||
|
||||
drawer.renderFrame();
|
||||
}
|
||||
// For now, we are done with the stroke tool and don't need an overlay anymore:
|
||||
this.removeCanvasOverlays();
|
||||
drawer.clearOverlay();
|
||||
};
|
||||
|
||||
})();
|
||||
|
58
js/model/Frame.js
Normal file
58
js/model/Frame.js
Normal file
@ -0,0 +1,58 @@
|
||||
(function () {
|
||||
var ns = $.namespace("pskl.model");
|
||||
|
||||
ns.Frame = function (pixels) {
|
||||
this.pixels = pixels;
|
||||
};
|
||||
|
||||
ns.Frame.createEmpty = function (width, height) {
|
||||
var pixels = []; //new Array(width);
|
||||
for (var columnIndex=0; columnIndex < width; columnIndex++) {
|
||||
var columnArray = [];
|
||||
for(var heightIndex = 0; heightIndex < height; heightIndex++) {
|
||||
columnArray.push(Constants.TRANSPARENT_COLOR);
|
||||
}
|
||||
pixels[columnIndex] = columnArray;
|
||||
}
|
||||
return new ns.Frame(pixels);
|
||||
};
|
||||
|
||||
ns.Frame.createEmptyFromFrame = function (frame) {
|
||||
return ns.Frame.createEmpty(frame.getWidth(), frame.getHeight());
|
||||
};
|
||||
|
||||
ns.Frame.prototype.clone = function () {
|
||||
var clone = ns.Frame.createEmptyFromFrame(this);
|
||||
for (var col = 0 ; col < clone.getWidth() ; col++) {
|
||||
for (var row = 0 ; row < clone.getHeight() ; row++) {
|
||||
clone.setPixel(col, row, this.getPixel(col, row));
|
||||
}
|
||||
}
|
||||
return clone;
|
||||
};
|
||||
|
||||
ns.Frame.prototype.serialize = function () {
|
||||
return JSON.stringify(this.pixels);
|
||||
};
|
||||
|
||||
ns.Frame.prototype.setPixel = function (col, row, color) {
|
||||
this.pixels[col][row] = color;
|
||||
};
|
||||
|
||||
ns.Frame.prototype.getPixel = function (col, row) {
|
||||
return this.pixels[col][row];
|
||||
};
|
||||
|
||||
ns.Frame.prototype.getWidth = function () {
|
||||
return this.pixels.length;
|
||||
};
|
||||
|
||||
ns.Frame.prototype.getHeight = function () {
|
||||
return this.pixels[0].length;
|
||||
};
|
||||
|
||||
ns.Frame.prototype.containsPixel = function (col, row) {
|
||||
return col >= 0 && row >= 0 && col <= this.pixels.length && row <= this.pixels[0].length;
|
||||
};
|
||||
|
||||
})();
|
96
js/model/FrameSheet.js
Normal file
96
js/model/FrameSheet.js
Normal file
@ -0,0 +1,96 @@
|
||||
(function () {
|
||||
var ns = $.namespace("pskl.model");
|
||||
ns.FrameSheet = function () {
|
||||
this.frames = [];
|
||||
};
|
||||
|
||||
ns.FrameSheet.prototype.validate = function () {
|
||||
throw "FrameSheet.prototype.validate not implemented"
|
||||
};
|
||||
|
||||
ns.FrameSheet.prototype.addEmptyFrame = function () {
|
||||
this.addFrame(ns.Frame.createEmpty(width, height));
|
||||
};
|
||||
|
||||
ns.FrameSheet.prototype.addFrame = function (frame) {
|
||||
this.frames.push(frame);
|
||||
};
|
||||
|
||||
ns.FrameSheet.prototype.getFrameCount = function () {
|
||||
return this.frames.length;
|
||||
};
|
||||
|
||||
ns.FrameSheet.prototype.getUsedColors = function() {
|
||||
var colors = {};
|
||||
for (var frameIndex=0; frameIndex < this.frames.length; frameIndex++) {
|
||||
var frame = this.frames[frameIndex];
|
||||
for (var i = 0, width = frame.getWidth(); i < width ; i++) {
|
||||
var line = frame[i];
|
||||
for (var j = 0, height = frame.getHeight() ; j < height ; j++) {
|
||||
var pixel = frame.getPixel(i, j);
|
||||
colors[pixel] = pixel;
|
||||
}
|
||||
}
|
||||
}
|
||||
return colors;
|
||||
};
|
||||
|
||||
// Could be used to pass around model using long GET param (good enough for simple models) and
|
||||
// do some temporary locastorage
|
||||
ns.FrameSheet.prototype.serialize = function() {
|
||||
var serializedFrames = [];
|
||||
for (var i = 0 ; i < this.frames.length ; i++) {
|
||||
serializedFrames.push(this.frames[i].serialize());
|
||||
}
|
||||
return '[' + serializedFrames.join(",") + ']';
|
||||
//return JSON.stringify(frames);
|
||||
};
|
||||
|
||||
/**
|
||||
* Load a framesheet from a string that might have been persisted in db / localstorage
|
||||
* Overrides existing frames.
|
||||
* @param {String} serialized
|
||||
*/
|
||||
ns.FrameSheet.prototype.deserialize = function (serialized) {
|
||||
try {
|
||||
var frameConfigurations = JSON.parse(serialized);
|
||||
this.frames = [];
|
||||
for (var i = 0 ; i < frameConfigurations.length ; i++) {
|
||||
var frameCfg = frameConfigurations[i];
|
||||
this.addFrame(new ns.Frame(frameCfg));
|
||||
}
|
||||
$.publish(Events.FRAMESHEET_RESET);
|
||||
} catch (e) {
|
||||
throw "Could not load serialized framesheet : " + e.message
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
ns.FrameSheet.prototype.hasFrameAtIndex = function(index) {
|
||||
return (index >= 0 && index < this.getFrameCount());
|
||||
};
|
||||
|
||||
ns.FrameSheet.prototype.getFrameByIndex = function(index) {
|
||||
if (isNaN(index)) {
|
||||
throw "Bad argument value for getFrameByIndex method: <" + index + ">";
|
||||
}
|
||||
|
||||
if (!this.hasFrameAtIndex(index)) {
|
||||
throw "Out of bound index for frameSheet object.";
|
||||
}
|
||||
|
||||
return this.frames[index];
|
||||
};
|
||||
|
||||
ns.FrameSheet.prototype.removeFrameByIndex = function(index) {
|
||||
if(!this.hasFrameAtIndex(index)) {
|
||||
throw "Out of bound index for frameSheet object.";
|
||||
}
|
||||
this.frames.splice(index, 1);
|
||||
};
|
||||
|
||||
ns.FrameSheet.prototype.duplicateFrameByIndex = function(index) {
|
||||
var frame = this.getFrameByIndex(index);
|
||||
this.frames.splice(index + 1, 0, frame.clone());
|
||||
};
|
||||
})();
|
270
js/piskel.js
270
js/piskel.js
@ -42,16 +42,7 @@ $.namespace("pskl");
|
||||
penColor = Constants.DEFAULT_PEN_COLOR,
|
||||
currentFrame = null;
|
||||
currentToolBehavior = null,
|
||||
previousMousemoveTime = 0,
|
||||
|
||||
//utility
|
||||
_normalizeColor = function (color) {
|
||||
if(color == undefined || color == Constants.TRANSPARENT_COLOR || color.indexOf("#") == 0) {
|
||||
return color;
|
||||
} else {
|
||||
return "#" + color;
|
||||
}
|
||||
};
|
||||
previousMousemoveTime = 0;
|
||||
|
||||
/**
|
||||
* Main application controller
|
||||
@ -59,9 +50,34 @@ $.namespace("pskl");
|
||||
var piskel = {
|
||||
|
||||
init : function () {
|
||||
frameSheet = pskl.FrameSheetModel.getInstance(framePixelWidth, framePixelHeight);
|
||||
frameSheet.addEmptyFrame();
|
||||
var emptyFrame = pskl.model.Frame.createEmpty(framePixelWidth, framePixelHeight);
|
||||
|
||||
frameSheet = new pskl.model.FrameSheet();
|
||||
frameSheet.addFrame(emptyFrame);
|
||||
|
||||
this.drawingController = new pskl.controller.DrawingController(
|
||||
emptyFrame,
|
||||
$('#drawing-canvas-container')[0],
|
||||
drawingCanvasDpi
|
||||
);
|
||||
|
||||
this.setActiveFrame(0);
|
||||
|
||||
this.animationController = new pskl.controller.AnimatedPreviewController(
|
||||
frameSheet,
|
||||
$('#preview-canvas-container')[0],
|
||||
previewAnimationCanvasDpi
|
||||
);
|
||||
|
||||
|
||||
this.previewsController = new pskl.controller.PreviewFilmController(
|
||||
frameSheet,
|
||||
$('#preview-list')[0],
|
||||
previewTileCanvasDpi
|
||||
);
|
||||
|
||||
this.animationController.init();
|
||||
this.previewsController.init();
|
||||
|
||||
pskl.NotificationService.init();
|
||||
pskl.LocalStorageService.init(frameSheet);
|
||||
@ -95,9 +111,6 @@ $.namespace("pskl");
|
||||
|
||||
// TODO: Move this into their service or behavior files:
|
||||
this.initDrawingArea();
|
||||
this.initPreviewSlideshow();
|
||||
this.initAnimationPreview();
|
||||
this.startAnimation();
|
||||
|
||||
pskl.ToolSelector.init();
|
||||
pskl.Palette.init(frameSheet);
|
||||
@ -136,189 +149,49 @@ $.namespace("pskl");
|
||||
|
||||
setActiveFrame: function(index) {
|
||||
activeFrameIndex = index;
|
||||
currentFrame = frameSheet.getFrameByIndex(activeFrameIndex)
|
||||
this.drawingController.frame = frameSheet.getFrameByIndex(index);
|
||||
},
|
||||
|
||||
setActiveFrameAndRedraw: function(index) {
|
||||
this.setActiveFrame(index);
|
||||
|
||||
// When redraw engine is refactored, remove the following crap and
|
||||
// trigger an event instead:
|
||||
this.redraw();
|
||||
},
|
||||
|
||||
redraw : function () {
|
||||
// Update drawing canvas:
|
||||
this.drawFrameToCanvas(currentFrame, drawingAreaCanvas, drawingCanvasDpi);
|
||||
this.drawingController.renderFrame();
|
||||
// Update slideshow:
|
||||
this.createPreviews();
|
||||
// Update animation preview:
|
||||
animIndex = 0;
|
||||
this.previewsController.createPreviews();
|
||||
},
|
||||
|
||||
getActiveFrameIndex: function() {
|
||||
if(-1 == activeFrameIndex) {
|
||||
throw "Bad active frane initialization."
|
||||
throw "Bad active frame initialization."
|
||||
}
|
||||
return activeFrameIndex;
|
||||
},
|
||||
|
||||
initDrawingArea : function() {
|
||||
drawingAreaContainer = $('#drawing-canvas-container')[0];
|
||||
|
||||
drawingAreaCanvas = document.createElement("canvas");
|
||||
drawingAreaCanvas.className = 'canvas';
|
||||
drawingAreaCanvas.setAttribute('width', '' + framePixelWidth * drawingCanvasDpi);
|
||||
drawingAreaCanvas.setAttribute('height', '' + framePixelHeight * drawingCanvasDpi);
|
||||
|
||||
drawingAreaContainer.setAttribute('style',
|
||||
'width:' + framePixelWidth * drawingCanvasDpi + 'px; height:' + framePixelHeight * drawingCanvasDpi + 'px;');
|
||||
|
||||
drawingAreaCanvas.setAttribute('oncontextmenu', 'piskel.onCanvasContextMenu(event)');
|
||||
drawingAreaContainer.appendChild(drawingAreaCanvas);
|
||||
|
||||
var body = document.getElementsByTagName('body')[0];
|
||||
body.setAttribute('onmouseup', 'piskel.onDocumentBodyMouseup(event)');
|
||||
drawingAreaContainer.setAttribute('onmousedown', 'piskel.onCanvasMousedown(event)');
|
||||
drawingAreaContainer.setAttribute('onmousemove', 'piskel.onCanvasMousemove(event)');
|
||||
this.drawFrameToCanvas(currentFrame, drawingAreaCanvas, drawingCanvasDpi);
|
||||
},
|
||||
|
||||
initPreviewSlideshow: function() {
|
||||
var addFrameButton = $('#add-frame-button')[0];
|
||||
addFrameButton.addEventListener('mousedown', function() {
|
||||
frameSheet.addEmptyFrame();
|
||||
piskel.setActiveFrameAndRedraw(frameSheet.getFrameCount() - 1);
|
||||
});
|
||||
this.createPreviews();
|
||||
},
|
||||
|
||||
initAnimationPreview : function() {
|
||||
|
||||
var previewAnimationContainer = $('#preview-canvas-container')[0];
|
||||
previewCanvas = document.createElement('canvas');
|
||||
previewCanvas.className = 'canvas';
|
||||
previewAnimationContainer.setAttribute('style',
|
||||
'width:' + framePixelWidth * previewAnimationCanvasDpi + 'px; height:' + framePixelHeight * previewAnimationCanvasDpi + 'px;');
|
||||
previewAnimationContainer.appendChild(previewCanvas);
|
||||
previewCanvas.setAttribute('width', framePixelWidth * previewAnimationCanvasDpi);
|
||||
previewCanvas.setAttribute('height', framePixelHeight * previewAnimationCanvasDpi);
|
||||
},
|
||||
|
||||
startAnimation : function () {
|
||||
var scope = this;
|
||||
var animFPSTuner = $("#preview-fps")[0];
|
||||
var animPreviewFPS = parseInt(animFPSTuner.value, 10);
|
||||
var startPreviewRefresh = function() {
|
||||
return setInterval(scope.refreshAnimatedPreview, 1000/animPreviewFPS);
|
||||
};
|
||||
var refreshUpdater = startPreviewRefresh();
|
||||
|
||||
animFPSTuner.addEventListener('change', function(evt) {
|
||||
window.clearInterval(refreshUpdater);
|
||||
animPreviewFPS = parseInt(animFPSTuner.value, 10);
|
||||
$("#display-fps").html(animPreviewFPS + " fps");
|
||||
refreshUpdater = startPreviewRefresh();
|
||||
});
|
||||
},
|
||||
|
||||
createPreviews : function () {
|
||||
var container = $('#preview-list')[0], previewTile;
|
||||
container.innerHTML = "";
|
||||
for (var i = 0, l = frameSheet.getFrameCount(); i < l ; i++) {
|
||||
previewTile = this.createPreviewTile(i);
|
||||
container.appendChild(previewTile);
|
||||
}
|
||||
},
|
||||
|
||||
createPreviewTile: function(tileNumber) {
|
||||
var previewTileRoot = document.createElement("li");
|
||||
var classname = "preview-tile";
|
||||
|
||||
if (this.getActiveFrameIndex() == tileNumber) {
|
||||
classname += " selected";
|
||||
}
|
||||
previewTileRoot.className = classname;
|
||||
|
||||
var canvasContainer = document.createElement("div");
|
||||
canvasContainer.className = "canvas-container";
|
||||
canvasContainer.setAttribute('style',
|
||||
'width:' + framePixelWidth * previewTileCanvasDpi + 'px; height:' + framePixelHeight * previewTileCanvasDpi + 'px;');
|
||||
|
||||
var canvasBackground = document.createElement("div");
|
||||
canvasBackground.className = "canvas-background";
|
||||
canvasContainer.appendChild(canvasBackground);
|
||||
|
||||
var canvasPreview = document.createElement("canvas");
|
||||
canvasPreview.className = "canvas tile-view"
|
||||
|
||||
canvasPreview.setAttribute('width', framePixelWidth * previewTileCanvasDpi);
|
||||
canvasPreview.setAttribute('height', framePixelHeight * previewTileCanvasDpi);
|
||||
|
||||
previewTileRoot.addEventListener('click', function(evt) {
|
||||
// has not class tile-action:
|
||||
// TODO: let me know when you want to start using a framework :)
|
||||
if(!evt.target.className.match(new RegExp('(\\s|^)'+ 'tile-action' +'(\\s|$)'))) {
|
||||
piskel.setActiveFrameAndRedraw(tileNumber);
|
||||
}
|
||||
});
|
||||
|
||||
var canvasPreviewDuplicateAction = document.createElement("button");
|
||||
canvasPreviewDuplicateAction.className = "tile-action"
|
||||
canvasPreviewDuplicateAction.innerHTML = "dup"
|
||||
|
||||
canvasPreviewDuplicateAction.addEventListener('click', function(evt) {
|
||||
piskel.duplicateFrame(tileNumber);
|
||||
});
|
||||
|
||||
this.drawFrameToCanvas(frameSheet.getFrameByIndex(tileNumber), canvasPreview, previewTileCanvasDpi);
|
||||
canvasContainer.appendChild(canvasPreview);
|
||||
previewTileRoot.appendChild(canvasContainer);
|
||||
previewTileRoot.appendChild(canvasPreviewDuplicateAction);
|
||||
|
||||
if(tileNumber > 0 || frameSheet.getFrameCount() > 1) {
|
||||
var canvasPreviewDeleteAction = document.createElement("button");
|
||||
canvasPreviewDeleteAction.className = "tile-action"
|
||||
canvasPreviewDeleteAction.innerHTML = "del"
|
||||
canvasPreviewDeleteAction.addEventListener('click', function(evt) {
|
||||
piskel.removeFrame(tileNumber);
|
||||
});
|
||||
previewTileRoot.appendChild(canvasPreviewDeleteAction);
|
||||
}
|
||||
|
||||
return previewTileRoot;
|
||||
},
|
||||
|
||||
refreshAnimatedPreview : function () {
|
||||
piskel.drawFrameToCanvas(frameSheet.getFrameByIndex(animIndex), previewCanvas, previewAnimationCanvasDpi);
|
||||
animIndex++;
|
||||
if (animIndex == frameSheet.getFrameCount()) {
|
||||
animIndex = 0;
|
||||
}
|
||||
document.body.addEventListener('mouseup', this.onMouseup.bind(this));
|
||||
drawingAreaContainer.addEventListener('mousedown', this.onMousedown.bind(this));
|
||||
drawingAreaContainer.addEventListener('mousemove', this.onMousemove.bind(this));
|
||||
drawingAreaContainer.style.width = framePixelWidth * drawingCanvasDpi + "px";
|
||||
drawingAreaContainer.style.height = framePixelHeight * drawingCanvasDpi + "px";
|
||||
drawingAreaContainer.addEventListener('contextmenu', this.onCanvasContextMenu);
|
||||
},
|
||||
|
||||
removeFrame: function(frameIndex) {
|
||||
frameSheet.removeFrameByIndex(frameIndex);
|
||||
|
||||
this.setActiveFrameAndRedraw(frameIndex - 1);
|
||||
},
|
||||
|
||||
duplicateFrame: function(frameIndex) {
|
||||
frameSheet.duplicateFrameByIndex(frameIndex);
|
||||
|
||||
this.setActiveFrameAndRedraw(frameIndex + 1);
|
||||
},
|
||||
|
||||
updateCursorInfo : function (event) {
|
||||
var cursor = $('cursorInfo');
|
||||
cursor.style.top = event.clientY + 10 + "px";
|
||||
cursor.style.left = event.clientX + 10 + "px";
|
||||
|
||||
var coordinates = this.getRelativeCoordinates(event.clientX, event.clientY)
|
||||
cursor.innerHTML = [
|
||||
"X : " + coordinates.x,
|
||||
"Y : " + coordinates.y
|
||||
].join(", ");
|
||||
},
|
||||
|
||||
onCanvasMousedown : function (event) {
|
||||
onMousedown : function (event) {
|
||||
isClicked = true;
|
||||
|
||||
if(event.button == 2) { // right click
|
||||
@ -327,31 +200,27 @@ $.namespace("pskl");
|
||||
}
|
||||
var spriteCoordinate = this.getSpriteCoordinate(event);
|
||||
currentToolBehavior.applyToolAt(
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
currentFrame,
|
||||
penColor,
|
||||
drawingAreaCanvas,
|
||||
drawingCanvasDpi);
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
penColor,
|
||||
this.drawingController
|
||||
);
|
||||
|
||||
$.publish(Events.LOCALSTORAGE_REQUEST);
|
||||
},
|
||||
|
||||
onCanvasMousemove : function (event) {
|
||||
|
||||
//this.updateCursorInfo(event);
|
||||
onMousemove : function (event) {
|
||||
var currentTime = new Date().getTime();
|
||||
// Throttling of the mousemove event:
|
||||
if ((currentTime - previousMousemoveTime) > 40 ) {
|
||||
if (isClicked) {
|
||||
var spriteCoordinate = this.getSpriteCoordinate(event);
|
||||
currentToolBehavior.moveToolAt(
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
currentFrame,
|
||||
penColor,
|
||||
drawingAreaCanvas,
|
||||
drawingCanvasDpi);
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
penColor,
|
||||
this.drawingController
|
||||
);
|
||||
|
||||
// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
|
||||
// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
|
||||
@ -362,14 +231,14 @@ $.namespace("pskl");
|
||||
}
|
||||
},
|
||||
|
||||
onDocumentBodyMouseup : function (event) {
|
||||
onMouseup : function (event) {
|
||||
if(isClicked || isRightClicked) {
|
||||
// A mouse button was clicked on the drawing canvas before this mouseup event,
|
||||
// the user was probably drawing on the canvas.
|
||||
// Note: The mousemove movement (and the mouseup) may end up outside
|
||||
// of the drawing canvas.
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
this.createPreviews();
|
||||
this.previewsController.createPreviews();
|
||||
}
|
||||
|
||||
if(isRightClicked) {
|
||||
@ -381,32 +250,9 @@ $.namespace("pskl");
|
||||
currentToolBehavior.releaseToolAt(
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
currentFrame,
|
||||
penColor,
|
||||
drawingAreaCanvas,
|
||||
drawingCanvasDpi);
|
||||
},
|
||||
|
||||
// TODO(vincz/julz): Refactor to make this disappear in a big event-driven redraw loop
|
||||
drawFrameToCanvas: function(frame, canvasElement, dpi) {
|
||||
var color;
|
||||
for(var col = 0, num_col = frame.length; col < num_col; col++) {
|
||||
for(var row = 0, num_row = frame[col].length; row < num_row; row++) {
|
||||
color = _normalizeColor(frame[col][row]);
|
||||
this.drawPixelInCanvas(row, col, color, canvasElement, dpi);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
// TODO(vincz/julz): Refactor to make this disappear in a big event-driven redraw loop
|
||||
drawPixelInCanvas : function (row, col, color, canvas, dpi) {
|
||||
var context = canvas.getContext('2d');
|
||||
if(color == undefined || color == Constants.TRANSPARENT_COLOR) {
|
||||
context.clearRect(col * dpi, row * dpi, dpi, dpi);
|
||||
} else {
|
||||
context.fillStyle = color;
|
||||
context.fillRect(col * dpi, row * dpi, dpi, dpi);
|
||||
}
|
||||
this.drawer
|
||||
);
|
||||
},
|
||||
|
||||
onCanvasContextMenu : function (event) {
|
||||
@ -417,7 +263,7 @@ $.namespace("pskl");
|
||||
},
|
||||
|
||||
getRelativeCoordinates : function (x, y) {
|
||||
var canvasRect = drawingAreaCanvas.getBoundingClientRect();
|
||||
var canvasRect = $(".drawing-canvas")[0].getBoundingClientRect();
|
||||
return {
|
||||
x : x - canvasRect.left,
|
||||
y : y - canvasRect.top
|
||||
|
28
js/rendering/FrameRenderer.js
Normal file
28
js/rendering/FrameRenderer.js
Normal file
@ -0,0 +1,28 @@
|
||||
(function () {
|
||||
var ns = $.namespace("pskl.rendering");
|
||||
ns.FrameRenderer = function () {};
|
||||
|
||||
ns.FrameRenderer.prototype.render = function (frame, canvas, dpi) {
|
||||
for(var col = 0, width = frame.getWidth(); col < width; col++) {
|
||||
for(var row = 0, height = frame.getHeight(); row < height; row++) {
|
||||
this.drawPixel(col, row, frame, canvas, dpi);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
ns.FrameRenderer.prototype.drawPixel = function (col, row, frame, canvas, dpi) {
|
||||
var context = canvas.getContext('2d');
|
||||
var color = frame.getPixel(col, row);
|
||||
if(color == Constants.TRANSPARENT_COLOR) {
|
||||
context.clearRect(col * dpi, row * dpi, dpi, dpi);
|
||||
}
|
||||
else {
|
||||
if(color != Constants.SELECTION_TRANSPARENT_COLOR) {
|
||||
// TODO(vincz): Found a better design to update the palette, it's called too frequently.
|
||||
$.publish(Events.COLOR_USED, [color]);
|
||||
}
|
||||
context.fillStyle = color;
|
||||
context.fillRect(col * dpi, row * dpi, dpi, dpi);
|
||||
}
|
||||
};
|
||||
})();
|
@ -26,14 +26,6 @@ jQuery.namespace = function() {
|
||||
return ((r << 16) | (g << 8) | b).toString(16);
|
||||
};
|
||||
|
||||
ns.normalizeColor = function (color) {
|
||||
if(color == undefined || color == Constants.TRANSPARENT_COLOR || color.indexOf("#") == 0) {
|
||||
return color;
|
||||
} else {
|
||||
return "#" + color;
|
||||
}
|
||||
};
|
||||
|
||||
ns.inherit = function(extendedObject, inheritFrom) {
|
||||
extendedObject.prototype = Object.create(inheritFrom.prototype);
|
||||
extendedObject.prototype.constructor = extendedObject;
|
||||
|
Loading…
Reference in New Issue
Block a user