Moved drawing logic outside of tools. Previews and animations are broken. Performance is somehow degraded

This commit is contained in:
juliandescottes 2012-09-04 14:10:16 +02:00
parent 561c35c882
commit 4c4faa88e6
13 changed files with 249 additions and 263 deletions

View File

@ -127,6 +127,13 @@ ul, li {
z-index: 1;
}
.canvas-main {
position: absolute;
top: 0;
left: 0;
z-index: 1;
}
.canvas-overlay {
position: absolute;
top: 0;

View File

@ -75,6 +75,9 @@
<script src="js/lib/jsColor_1_4_0/jscolor.js"></script>
<!-- Application libraries-->
<script src="js/rendering/Frame.js"></script>
<script src="js/rendering/drawingController.js"></script>
<script src="js/rendering/FrameRenderer.js"></script>
<script src="js/FrameSheetModel.js"></script>
<script src="js/LocalStorageService.js"></script>
<script src="js/Palette.js"></script>

View File

@ -8,24 +8,6 @@ pskl.FrameSheetModel = (function() {
var width;
var height;
/**
* Create empty frame of dimension [width * height] with Constants.TRANSPARENT_COLOR
* as a default value.
*
* @private
*/
var createEmptyFrame_ = function() {
var emptyFrame = []; //new Array(width);
for (var columnIndex=0; columnIndex < width; columnIndex++) {
var columnArray = [];
for(var heightIndex = 0; heightIndex < height; heightIndex++) {
columnArray.push(Constants.TRANSPARENT_COLOR);
}
emptyFrame[columnIndex] = columnArray;
}
return emptyFrame;
};
/**
* @private
*/
@ -38,33 +20,15 @@ pskl.FrameSheetModel = (function() {
return true; // I'm always right dude
},
getAllPixels : function () {
var pixels = [];
for (var i = 0 ; i < frames.length ; i++) {
pixels = pixels.concat(this._getFramePixels(frames[i]));
}
return pixels;
},
_getFramePixels : function (frame) {
var pixels = [];
for (var i = 0 ; i < frame.length ; i++) {
var line = frame[i];
for (var j = 0 ; j < line.length ; j++) {
pixels.push(line[j]);
}
}
return pixels;
},
getUsedColors: function() {
var colors = {};
for (var frameIndex=0; frameIndex < frames.length; frameIndex++) {
var currentFrame = frames[frameIndex];
for (var i = 0 ; i < currentFrame.length ; i++) {
var line = currentFrame[i];
for (var j = 0 ; j < line.length ; j++) {
colors[line[j]] = line[j];
var frame = frames[frameIndex];
for (var i = 0, width = frame.getWidth(); i < width ; i++) {
var line = frame[i];
for (var j = 0, height = frame.getHeight() ; j < height ; j++) {
var pixel = frame.getPixel(i, j);
colors[pixel] = pixel;
}
}
}
@ -92,7 +56,7 @@ pskl.FrameSheetModel = (function() {
},
addEmptyFrame: function() {
frames.push(createEmptyFrame_());
frames.push(pskl.rendering.Frame.createEmpty(width, height));
},
getFrameCount: function() {
@ -101,9 +65,9 @@ pskl.FrameSheetModel = (function() {
getFrameByIndex: function(index) {
if (isNaN(index)) {
throw "Bad argument value for getFrameByIndex method: <" + index + ">"
throw "Bad argument value for getFrameByIndex method: <" + index + ">";
} else if (index < 0 || index > frames.length) {
throw "Out of bound index for frameSheet object."
throw "Out of bound index for frameSheet object.";
}
return frames[index];
@ -116,17 +80,12 @@ pskl.FrameSheetModel = (function() {
frames.splice(index, 1);
},
duplicateFrameByIndex: function(frameToDuplicateIndex) {
var frame = inst.getFrameByIndex(frameToDuplicateIndex);
var clonedFrame = [];
for(var i=0, l=frame.length; i<l; i++) {
clonedFrame.push(frame[i].slice(0));
}
frames.splice(frameToDuplicateIndex + 1, 0, clonedFrame);
duplicateFrameByIndex: function(index) {
var frame = inst.getFrameByIndex(index);
frames.splice(index + 1, 0, frame.clone());
},
getInstance: function(width_, height_) {
if (isNaN(width_) || isNaN(height_)) {
throw "Bad FrameSheetModel initialization in getInstance method.";
}

View File

@ -8,55 +8,11 @@
ns.BaseTool = function() {};
ns.BaseTool.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {};
ns.BaseTool.prototype.applyToolAt = function(col, row, frame) {};
ns.BaseTool.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {};
ns.BaseTool.prototype.moveToolAt = function(col, row, frame) {};
ns.BaseTool.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {};
// TODO: Remove that when we have the centralized redraw loop
ns.BaseTool.prototype.drawPixelInCanvas = function (col, row, canvas, color, dpi) {
var context = canvas.getContext('2d');
if(color == undefined || color == Constants.TRANSPARENT_COLOR) {
context.clearRect(col * dpi, row * dpi, dpi, dpi);
}
else {
if(color != Constants.SELECTION_TRANSPARENT_COLOR) {
// TODO(vincz): Found a better design to update the palette, it's called too frequently.
$.publish(Events.COLOR_USED, [color]);
}
context.fillStyle = color;
context.fillRect(col * dpi, row * dpi, dpi, dpi);
}
};
// TODO: Remove that when we have the centralized redraw loop
ns.BaseTool.prototype.drawFrameInCanvas = function (frame, canvas, dpi) {
var color;
for(var col = 0, num_col = frame.length; col < num_col; col++) {
for(var row = 0, num_row = frame[col].length; row < num_row; row++) {
color = frame[col][row];
this.drawPixelInCanvas(col, row,canvas, color, dpi);
}
}
};
// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
// will help to visualize the tool interaction (without modifying the canvas).
ns.BaseTool.prototype.createCanvasOverlay = function (canvas) {
var overlayCanvas = document.createElement("canvas");
overlayCanvas.className = "canvas-overlay";
overlayCanvas.setAttribute("width", canvas.width);
overlayCanvas.setAttribute("height", canvas.height);
canvas.parentNode.appendChild(overlayCanvas);
return overlayCanvas;
};
ns.BaseTool.prototype.removeCanvasOverlays = function () {
$(".canvas-overlay").remove();
};
ns.BaseTool.prototype.releaseToolAt = function(col, row, frame) {};
/**
* Bresenham line algorihtm: Get an array of pixels from

View File

@ -16,7 +16,7 @@
/**
* @override
*/
ns.Eraser.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
this.superclass.applyToolAt.call(this, col, row, frame, Constants.TRANSPARENT_COLOR, canvas, dpi);
ns.Eraser.prototype.applyToolAt = function(col, row, frame) {
this.superclass.applyToolAt.call(this, col, row, frame, Constants.TRANSPARENT_COLOR);
};
})();

View File

@ -15,16 +15,16 @@
/**
* @override
*/
ns.PaintBucket.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
ns.PaintBucket.prototype.applyToolAt = function(col, row, color, drawer) {
// Change model:
var targetColor = frame[col][row];
var targetColor = drawer.frame.getPixel(col, row);
//this.recursiveFloodFill_(frame, col, row, targetColor, color);
this.queueLinearFloodFill_(frame, col, row, targetColor, color);
this.queueLinearFloodFill_(drawer.frame, col, row, targetColor, color);
// Draw in canvas:
// TODO: Remove that when we have the centralized redraw loop
this.drawFrameInCanvas(frame, canvas, dpi);
drawer.renderFrame();
};
/**
@ -53,37 +53,27 @@
var dx = [0, 1, 0, -1];
try {
if(frame[col][row] == replacementColor) {
if(frame.getPixel(col, row) == replacementColor) {
return;
}
} catch(e) {
// Frame out of bound exception.
}
var isInFrameBound = function(frame_, col_, row_) {
if( col_ < 0 ||
col_ >= frame_.length ||
row_ < 0 ||
row_ >= frame_[0].length) {
return false;
}
return true;
}
queue.push({"col": col, "row": row});
var loopCount = 0;
var cellCount = frame.length * frame[0].length;
var cellCount = frame.getWidth() * frame.getHeight();
while(queue.length > 0) {
loopCount ++;
var currentItem = queue.pop();
frame[currentItem.col][currentItem.row] = replacementColor;
frame.setPixel(currentItem.col, currentItem.row, replacementColor);
for (var i = 0; i < 4; i++) {
var nextCol = currentItem.col + dx[i]
var nextRow = currentItem.row + dy[i]
try {
if (isInFrameBound(frame, nextCol, nextRow) && frame[nextCol][nextRow] == targetColor) {
if (frame.isInFrame(nextCol, nextRow) && frame.getPixel(nextCol, nextRow) == targetColor) {
queue.push({"col": nextCol, "row": nextRow });
}
} catch(e) {

View File

@ -12,11 +12,6 @@
// Rectangle's first point coordinates (set in applyToolAt)
this.startCol = null;
this.startRow = null;
// Rectangle's second point coordinates (changing dynamically in moveToolAt)
this.endCol = null;
this.endRow = null;
this.canvasOverlay = null;
};
pskl.utils.inherit(ns.Rectangle, ns.BaseTool);
@ -24,26 +19,22 @@
/**
* @override
*/
ns.Rectangle.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
ns.Rectangle.prototype.applyToolAt = function(col, row, color, drawer) {
this.startCol = col;
this.startRow = row;
// The fake canvas where we will draw the preview of the rectangle:
this.canvasOverlay = this.createCanvasOverlay(canvas);
// Drawing the first point of the rectangle in the fake overlay canvas:
this.drawPixelInCanvas(col, row, this.canvasOverlay, color, dpi);
drawer.overlay.setPixel(col, row, color);
drawer.renderOverlay();
};
ns.Rectangle.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
this.endCol = col;
this.endRow = row;
// When the user moussemove (before releasing), we dynamically compute the
// pixel to draw the line and draw this line in the overlay canvas:
var strokePoints = this.getRectanglePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
ns.Rectangle.prototype.moveToolAt = function(col, row, color, drawer) {
// Clean overlay canvas:
this.canvasOverlay.getContext("2d").clearRect(
0, 0, this.canvasOverlay.width, this.canvasOverlay.height);
drawer.clearOverlay();
// When the user moussemove (before releasing), we dynamically compute the
// pixel to draw the line and draw this line in the overlay :
var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
// Drawing current stroke:
for(var i = 0; i< strokePoints.length; i++) {
@ -51,39 +42,29 @@
if(color == Constants.TRANSPARENT_COLOR) {
color = Constants.SELECTION_TRANSPARENT_COLOR;
}
this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, this.canvasOverlay, color, dpi);
drawer.overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
drawer.renderOverlay();
};
/**
* @override
*/
ns.Rectangle.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {
this.endCol = col;
this.endRow = row;
ns.Rectangle.prototype.releaseToolAt = function(col, row, color, drawer) {
// If the stroke tool is released outside of the canvas, we cancel the stroke:
// TODO: Mutualize this check in common method
if(col < 0 || row < 0 || col > frame.length || row > frame[0].length) {
this.removeCanvasOverlays();
return;
}
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
// the model and draw them in the drawing canvas (not the fake overlay anymore)
var strokePoints = this.getRectanglePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
for(var i = 0; i< strokePoints.length; i++) {
// Change model:
frame[strokePoints[i].col][strokePoints[i].row] = color;
if(drawer.frame.isInFrame(col, row)) {
var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
for(var i = 0; i< strokePoints.length; i++) {
// Change model:
drawer.frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
// the model and draw them in the drawing canvas (not the fake overlay anymore)
// Draw in canvas:
// TODO: Remove that when we have the centralized redraw loop
this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, canvas, color, dpi);
drawer.renderFrame();
}
// For now, we are done with the stroke tool and don't need an overlay anymore:
this.removeCanvasOverlays();
drawer.clearOverlay();
};
/**

View File

@ -7,7 +7,7 @@
var ns = $.namespace("pskl.drawingtools");
ns.SimplePen = function() {
this.toolId = "tool-pen"
this.toolId = "tool-pen";
};
this.previousCol = null;
@ -18,20 +18,17 @@
/**
* @override
*/
ns.SimplePen.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
ns.SimplePen.prototype.applyToolAt = function(col, row, color, drawer) {
this.previousCol = col;
this.previousRow = row;
if (color != frame[col][row]) {
frame[col][row] = color;
}
drawer.frame.setPixel(col, row, color);
// Draw on canvas:
// TODO: Remove that when we have the centralized redraw loop
this.drawPixelInCanvas(col, row, canvas, color, dpi);
drawer.renderFramePixel(col, row);
};
ns.SimplePen.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
ns.SimplePen.prototype.moveToolAt = function(col, row, color, drawer) {
if((Math.abs(col - this.previousCol) > 1) || (Math.abs(row - this.previousRow) > 1)) {
// The pen movement is too fast for the mousemove frequency, there is a gap between the
@ -39,11 +36,11 @@
// We fill the gap by calculating missing dots (simple linear interpolation) and draw them.
var interpolatedPixels = this.getLinePixels_(col, this.previousCol, row, this.previousRow);
for(var i=0, l=interpolatedPixels.length; i<l; i++) {
this.applyToolAt(interpolatedPixels[i].col, interpolatedPixels[i].row, frame, color, canvas, dpi);
this.applyToolAt(interpolatedPixels[i].col, interpolatedPixels[i].row, color, drawer);
}
}
else {
this.applyToolAt(col, row, frame, color, canvas, dpi);
this.applyToolAt(col, row, color, drawer);
}
this.previousCol = col;

View File

@ -12,9 +12,6 @@
// Stroke's first point coordinates (set in applyToolAt)
this.startCol = null;
this.startRow = null;
// Stroke's second point coordinates (changing dynamically in moveToolAt)
this.endCol = null;
this.endRow = null;
this.canvasOverlay = null;
};
@ -24,7 +21,7 @@
/**
* @override
*/
ns.Stroke.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
ns.Stroke.prototype.applyToolAt = function(col, row, color, drawer) {
this.startCol = col;
this.startRow = row;
@ -36,17 +33,15 @@
// frame model and canvas rendering.
// The fake canvas where we will draw the preview of the stroke:
this.canvasOverlay = this.createCanvasOverlay(canvas);
// Drawing the first point of the stroke in the fake overlay canvas:
this.drawPixelInCanvas(col, row, this.canvasOverlay, color, dpi);
drawer.updateOverlay(col, row, color);
drawer.renderOverlay();
};
ns.Stroke.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
this.endCol = col;
this.endRow = row;
ns.Stroke.prototype.moveToolAt = function(col, row, color, drawer) {
// When the user moussemove (before releasing), we dynamically compute the
// pixel to draw the line and draw this line in the overlay canvas:
var strokePoints = this.getLinePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
// Clean overlay canvas:
this.canvasOverlay.getContext("2d").clearRect(
@ -64,39 +59,29 @@
// eg deleting the equivalent of a stroke.
color = Constants.SELECTION_TRANSPARENT_COLOR;
}
this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, this.canvasOverlay, color, dpi);
drawer.updateOverlay(strokePoints[i].col, strokePoints[i].row, color);
}
};
/**
* @override
*/
ns.Stroke.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {
this.endCol = col;
this.endRow = row;
ns.Stroke.prototype.releaseToolAt = function(col, row, color, drawer) {
// If the stroke tool is released outside of the canvas, we cancel the stroke:
// TODO: Mutualize this check in common method
if(col < 0 || row < 0 || col > frame.length || row > frame[0].length) {
this.removeCanvasOverlays();
return;
}
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
// the model and draw them in the drawing canvas (not the fake overlay anymore)
var strokePoints = this.getLinePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
for(var i = 0; i< strokePoints.length; i++) {
// Change model:
frame[strokePoints[i].col][strokePoints[i].row] = color;
if(drawer.frame.isInFrame(col, row)) {
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
// the model and draw them in the drawing canvas (not the fake overlay anymore)
var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
for(var i = 0; i< strokePoints.length; i++) {
// Change model:
drawer.updateFrame(strokePoints[i].col, strokePoints[i].row, color);
}
// Draw in canvas:
// TODO: Remove that when we have the centralized redraw loop
this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, canvas, color, dpi);
}
drawer.renderFrame();
}
// For now, we are done with the stroke tool and don't need an overlay anymore:
this.removeCanvasOverlays();
drawer.clearOverlay();
};
})();

View File

@ -89,6 +89,13 @@ $.namespace("pskl");
this.initPreviewSlideshow();
this.initAnimationPreview();
this.startAnimation();
var frame = frameSheet.getFrameByIndex(this.getActiveFrameIndex());
this.drawer = new pskl.rendering.DrawingController(
frame,
$('#drawing-canvas-container')[0],
drawingCanvasDpi
);
pskl.ToolSelector.init();
pskl.Palette.init(frameSheet);
@ -153,23 +160,13 @@ $.namespace("pskl");
initDrawingArea : function() {
drawingAreaContainer = $('#drawing-canvas-container')[0];
drawingAreaCanvas = document.createElement("canvas");
drawingAreaCanvas.className = 'canvas';
drawingAreaCanvas.setAttribute('width', '' + framePixelWidth * drawingCanvasDpi);
drawingAreaCanvas.setAttribute('height', '' + framePixelHeight * drawingCanvasDpi);
drawingAreaContainer.setAttribute('style',
'width:' + framePixelWidth * drawingCanvasDpi + 'px; height:' + framePixelHeight * drawingCanvasDpi + 'px;');
drawingAreaCanvas.setAttribute('oncontextmenu', 'piskel.onCanvasContextMenu(event)');
drawingAreaContainer.appendChild(drawingAreaCanvas);
var body = document.getElementsByTagName('body')[0];
body.setAttribute('onmouseup', 'piskel.onDocumentBodyMouseup(event)');
drawingAreaContainer.style.width = framePixelWidth * drawingCanvasDpi + "px";
drawingAreaContainer.style.height = framePixelHeight * drawingCanvasDpi + "px";
drawingAreaContainer.setAttribute('oncontextmenu', 'piskel.onCanvasContextMenu(event)');
drawingAreaContainer.setAttribute('onmousedown', 'piskel.onCanvasMousedown(event)');
drawingAreaContainer.setAttribute('onmousemove', 'piskel.onCanvasMousemove(event)');
this.drawFrameToCanvas(currentFrame, drawingAreaCanvas, drawingCanvasDpi);
},
initPreviewSlideshow: function() {
@ -318,12 +315,11 @@ $.namespace("pskl");
}
var spriteCoordinate = this.getSpriteCoordinate(event);
currentToolBehavior.applyToolAt(
spriteCoordinate.col,
spriteCoordinate.row,
currentFrame,
penColor,
drawingAreaCanvas,
drawingCanvasDpi);
spriteCoordinate.col,
spriteCoordinate.row,
penColor,
this.drawer
);
$.publish(Events.LOCALSTORAGE_REQUEST);
},
@ -337,12 +333,11 @@ $.namespace("pskl");
if (isClicked) {
var spriteCoordinate = this.getSpriteCoordinate(event);
currentToolBehavior.moveToolAt(
spriteCoordinate.col,
spriteCoordinate.row,
currentFrame,
penColor,
drawingAreaCanvas,
drawingCanvasDpi);
spriteCoordinate.col,
spriteCoordinate.row,
penColor,
this.drawer
);
// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
@ -372,10 +367,9 @@ $.namespace("pskl");
currentToolBehavior.releaseToolAt(
spriteCoordinate.col,
spriteCoordinate.row,
currentFrame,
penColor,
drawingAreaCanvas,
drawingCanvasDpi);
this.drawer
);
},
// TODO(vincz/julz): Refactor to make this disappear in a big event-driven redraw loop
@ -408,7 +402,7 @@ $.namespace("pskl");
},
getRelativeCoordinates : function (x, y) {
var canvasRect = drawingAreaCanvas.getBoundingClientRect();
var canvasRect = $(".canvas-main")[0].getBoundingClientRect();
return {
x : x - canvasRect.left,
y : y - canvasRect.top

View File

@ -0,0 +1,64 @@
(function () {
var ns = $.namespace("pskl.rendering");
ns.DrawingController = function (frame, container, dpi) {
this.dpi = dpi;
// Public
this.frame = frame;
this.overlay = ns.Frame.createEmptyFromFrame(frame);
// Private
this.container = container;
this.mainCanvas = this.createMainCanvas();
this.overlayCanvas = this.createOverlayCanvas();
this.renderer = new ns.FrameRenderer();
};
ns.DrawingController.prototype.renderFrame = function () {
this.renderer.render(this.frame, this.mainCanvas, this.dpi);
};
ns.DrawingController.prototype.renderFramePixel = function (col, row) {
this.renderer.drawPixel(col, row, this.frame, this.mainCanvas, this.dpi);
};
ns.DrawingController.prototype.renderOverlay = function () {
this.renderer.render(this.overlay, this.overlayCanvas, this.dpi);
};
ns.DrawingController.prototype.clearOverlay = function () {
this.overlay = ns.Frame.createEmptyFromFrame(this.frame);
this.overlayCanvas.getContext("2d").clearRect(0, 0, this.overlayCanvas.width, this.overlayCanvas.height);
};
ns.DrawingController.prototype.createMainCanvas = function () {
var mainCanvas = this.createCanvas();
mainCanvas.className = "canvas-main";
this.container.appendChild(mainCanvas);
return mainCanvas;
};
// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
// will help to visualize the tool interaction (without modifying the canvas).
ns.DrawingController.prototype.createOverlayCanvas = function () {
var overlayCanvas = this.createCanvas();
overlayCanvas.className = "canvas-overlay";
this.container.appendChild(overlayCanvas);
return overlayCanvas;
};
// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
// will help to visualize the tool interaction (without modifying the canvas).
ns.DrawingController.prototype.createCanvas = function () {
var width = this.frame.getWidth(),
height = this.frame.getHeight();
var canvas = document.createElement("canvas");
canvas.setAttribute("width", width * this.dpi);
canvas.setAttribute("height", height * this.dpi);
return canvas;
};
})();

53
js/rendering/Frame.js Normal file
View File

@ -0,0 +1,53 @@
(function () {
var ns = $.namespace("pskl.rendering");
ns.Frame = function (pixels) {
this.pixels = pixels;
};
ns.Frame.createEmpty = function (width, height) {
var pixels = []; //new Array(width);
for (var columnIndex=0; columnIndex < width; columnIndex++) {
var columnArray = [];
for(var heightIndex = 0; heightIndex < height; heightIndex++) {
columnArray.push(Constants.TRANSPARENT_COLOR);
}
pixels[columnIndex] = columnArray;
}
return new ns.Frame(pixels);
};
ns.Frame.createEmptyFromFrame = function (frame) {
return ns.Frame.createEmpty(frame.getWidth(), frame.getHeight());
};
ns.Frame.prototype.clone = function () {
var clone = ns.Frame.createEmptyFromFrame(this);
for (var col = 0 ; col < clone.getWidth() ; col++) {
for (var row = 0 ; row < clone.getHeight() ; row++) {
clone.setPixel(col, row, this.getPixel(col, row));
}
}
return clone;
};
ns.Frame.prototype.setPixel = function (col, row, color) {
this.pixels[col][row] = color;
};
ns.Frame.prototype.getPixel = function (col, row) {
return this.pixels[col][row];
};
ns.Frame.prototype.getWidth = function () {
return this.pixels.length;
};
ns.Frame.prototype.getHeight = function () {
return this.pixels[0].length;
};
ns.Frame.prototype.isInFrame = function (col, row) {
return col >= 0 && row >= 0 && col <= this.pixels.length && row <= this.pixels[0].length;
};
})();

View File

@ -1,31 +1,28 @@
(function () {
var ns = $.namespace("pskl.rendering");
ns.FrameRenderer = function () {};
ns.FrameRenderer.prototype.render = function (frame, canvas, dpi) {
var color;
for(var col = 0, num_col = frame.length; col < num_col; col++) {
for(var row = 0, num_row = frame[col].length; row < num_row; row++) {
color = frame[col][row];
this.drawPixelInCanvas(col, row, canvas, color, dpi);
}
}
};
ns.FrameRenderer.prototype.drawPixelInCanvas = function () {
var context = canvas.getContext('2d');
if(color == Constants.TRANSPARENT_COLOR) {
context.clearRect(col * dpi, row * dpi, dpi, dpi);
}
else {
if(color != Constants.SELECTION_TRANSPARENT_COLOR) {
// TODO(vincz): Found a better design to update the palette, it's called too frequently.
$.publish(Events.COLOR_USED, [color]);
}
context.fillStyle = color;
context.fillRect(col * dpi, row * dpi, dpi, dpi);
}
}
(function () {
var ns = $.namespace("pskl.rendering");
ns.FrameRenderer = function () {};
ns.FrameRenderer.prototype.render = function (frame, canvas, dpi) {
for(var col = 0, width = frame.getWidth(); col < width; col++) {
for(var row = 0, height = frame.getHeight(); row < height; row++) {
this.drawPixel(col, row, frame, canvas, dpi);
}
}
};
ns.FrameRenderer.prototype.drawPixel = function (col, row, frame, canvas, dpi) {
var context = canvas.getContext('2d');
var color = frame.getPixel(col, row);
if(color == Constants.TRANSPARENT_COLOR) {
context.clearRect(col * dpi, row * dpi, dpi, dpi);
}
else {
if(color != Constants.SELECTION_TRANSPARENT_COLOR) {
// TODO(vincz): Found a better design to update the palette, it's called too frequently.
$.publish(Events.COLOR_USED, [color]);
}
context.fillStyle = color;
context.fillRect(col * dpi, row * dpi, dpi, dpi);
}
};
})();