mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Moved drawing logic outside of tools. Previews and animations are broken. Performance is somehow degraded
This commit is contained in:
parent
561c35c882
commit
4c4faa88e6
@ -127,6 +127,13 @@ ul, li {
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z-index: 1;
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}
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.canvas-main {
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position: absolute;
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top: 0;
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left: 0;
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z-index: 1;
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}
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.canvas-overlay {
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position: absolute;
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top: 0;
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@ -75,6 +75,9 @@
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<script src="js/lib/jsColor_1_4_0/jscolor.js"></script>
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<!-- Application libraries-->
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<script src="js/rendering/Frame.js"></script>
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<script src="js/rendering/drawingController.js"></script>
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<script src="js/rendering/FrameRenderer.js"></script>
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<script src="js/FrameSheetModel.js"></script>
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<script src="js/LocalStorageService.js"></script>
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<script src="js/Palette.js"></script>
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@ -8,24 +8,6 @@ pskl.FrameSheetModel = (function() {
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var width;
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var height;
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/**
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* Create empty frame of dimension [width * height] with Constants.TRANSPARENT_COLOR
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* as a default value.
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*
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* @private
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*/
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var createEmptyFrame_ = function() {
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var emptyFrame = []; //new Array(width);
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for (var columnIndex=0; columnIndex < width; columnIndex++) {
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var columnArray = [];
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for(var heightIndex = 0; heightIndex < height; heightIndex++) {
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columnArray.push(Constants.TRANSPARENT_COLOR);
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}
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emptyFrame[columnIndex] = columnArray;
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}
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return emptyFrame;
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};
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/**
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* @private
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*/
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@ -38,33 +20,15 @@ pskl.FrameSheetModel = (function() {
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return true; // I'm always right dude
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},
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getAllPixels : function () {
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var pixels = [];
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for (var i = 0 ; i < frames.length ; i++) {
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pixels = pixels.concat(this._getFramePixels(frames[i]));
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}
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return pixels;
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},
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_getFramePixels : function (frame) {
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var pixels = [];
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for (var i = 0 ; i < frame.length ; i++) {
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var line = frame[i];
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for (var j = 0 ; j < line.length ; j++) {
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pixels.push(line[j]);
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}
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}
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return pixels;
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},
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getUsedColors: function() {
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var colors = {};
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for (var frameIndex=0; frameIndex < frames.length; frameIndex++) {
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var currentFrame = frames[frameIndex];
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for (var i = 0 ; i < currentFrame.length ; i++) {
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var line = currentFrame[i];
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for (var j = 0 ; j < line.length ; j++) {
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colors[line[j]] = line[j];
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var frame = frames[frameIndex];
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for (var i = 0, width = frame.getWidth(); i < width ; i++) {
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var line = frame[i];
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for (var j = 0, height = frame.getHeight() ; j < height ; j++) {
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var pixel = frame.getPixel(i, j);
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colors[pixel] = pixel;
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}
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}
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}
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@ -92,7 +56,7 @@ pskl.FrameSheetModel = (function() {
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},
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addEmptyFrame: function() {
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frames.push(createEmptyFrame_());
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frames.push(pskl.rendering.Frame.createEmpty(width, height));
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},
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getFrameCount: function() {
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@ -101,9 +65,9 @@ pskl.FrameSheetModel = (function() {
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getFrameByIndex: function(index) {
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if (isNaN(index)) {
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throw "Bad argument value for getFrameByIndex method: <" + index + ">"
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throw "Bad argument value for getFrameByIndex method: <" + index + ">";
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} else if (index < 0 || index > frames.length) {
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throw "Out of bound index for frameSheet object."
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throw "Out of bound index for frameSheet object.";
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}
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return frames[index];
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@ -116,17 +80,12 @@ pskl.FrameSheetModel = (function() {
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frames.splice(index, 1);
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},
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duplicateFrameByIndex: function(frameToDuplicateIndex) {
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var frame = inst.getFrameByIndex(frameToDuplicateIndex);
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var clonedFrame = [];
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for(var i=0, l=frame.length; i<l; i++) {
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clonedFrame.push(frame[i].slice(0));
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}
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frames.splice(frameToDuplicateIndex + 1, 0, clonedFrame);
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duplicateFrameByIndex: function(index) {
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var frame = inst.getFrameByIndex(index);
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frames.splice(index + 1, 0, frame.clone());
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},
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getInstance: function(width_, height_) {
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if (isNaN(width_) || isNaN(height_)) {
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throw "Bad FrameSheetModel initialization in getInstance method.";
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}
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@ -8,55 +8,11 @@
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ns.BaseTool = function() {};
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ns.BaseTool.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {};
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ns.BaseTool.prototype.applyToolAt = function(col, row, frame) {};
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ns.BaseTool.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {};
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ns.BaseTool.prototype.moveToolAt = function(col, row, frame) {};
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ns.BaseTool.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {};
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// TODO: Remove that when we have the centralized redraw loop
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ns.BaseTool.prototype.drawPixelInCanvas = function (col, row, canvas, color, dpi) {
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var context = canvas.getContext('2d');
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if(color == undefined || color == Constants.TRANSPARENT_COLOR) {
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context.clearRect(col * dpi, row * dpi, dpi, dpi);
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}
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else {
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if(color != Constants.SELECTION_TRANSPARENT_COLOR) {
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// TODO(vincz): Found a better design to update the palette, it's called too frequently.
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$.publish(Events.COLOR_USED, [color]);
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}
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context.fillStyle = color;
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context.fillRect(col * dpi, row * dpi, dpi, dpi);
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}
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};
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// TODO: Remove that when we have the centralized redraw loop
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ns.BaseTool.prototype.drawFrameInCanvas = function (frame, canvas, dpi) {
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var color;
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for(var col = 0, num_col = frame.length; col < num_col; col++) {
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for(var row = 0, num_row = frame[col].length; row < num_row; row++) {
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color = frame[col][row];
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this.drawPixelInCanvas(col, row,canvas, color, dpi);
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}
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}
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};
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// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
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// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
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// will help to visualize the tool interaction (without modifying the canvas).
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ns.BaseTool.prototype.createCanvasOverlay = function (canvas) {
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var overlayCanvas = document.createElement("canvas");
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overlayCanvas.className = "canvas-overlay";
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overlayCanvas.setAttribute("width", canvas.width);
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overlayCanvas.setAttribute("height", canvas.height);
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canvas.parentNode.appendChild(overlayCanvas);
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return overlayCanvas;
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};
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ns.BaseTool.prototype.removeCanvasOverlays = function () {
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$(".canvas-overlay").remove();
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};
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ns.BaseTool.prototype.releaseToolAt = function(col, row, frame) {};
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/**
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* Bresenham line algorihtm: Get an array of pixels from
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@ -16,7 +16,7 @@
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/**
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* @override
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*/
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ns.Eraser.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
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this.superclass.applyToolAt.call(this, col, row, frame, Constants.TRANSPARENT_COLOR, canvas, dpi);
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ns.Eraser.prototype.applyToolAt = function(col, row, frame) {
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this.superclass.applyToolAt.call(this, col, row, frame, Constants.TRANSPARENT_COLOR);
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};
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})();
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@ -15,16 +15,16 @@
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/**
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* @override
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*/
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ns.PaintBucket.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
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ns.PaintBucket.prototype.applyToolAt = function(col, row, color, drawer) {
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// Change model:
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var targetColor = frame[col][row];
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var targetColor = drawer.frame.getPixel(col, row);
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//this.recursiveFloodFill_(frame, col, row, targetColor, color);
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this.queueLinearFloodFill_(frame, col, row, targetColor, color);
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this.queueLinearFloodFill_(drawer.frame, col, row, targetColor, color);
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// Draw in canvas:
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// TODO: Remove that when we have the centralized redraw loop
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this.drawFrameInCanvas(frame, canvas, dpi);
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drawer.renderFrame();
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};
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/**
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@ -53,37 +53,27 @@
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var dx = [0, 1, 0, -1];
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try {
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if(frame[col][row] == replacementColor) {
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if(frame.getPixel(col, row) == replacementColor) {
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return;
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}
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} catch(e) {
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// Frame out of bound exception.
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}
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var isInFrameBound = function(frame_, col_, row_) {
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if( col_ < 0 ||
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col_ >= frame_.length ||
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row_ < 0 ||
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row_ >= frame_[0].length) {
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return false;
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}
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return true;
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}
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queue.push({"col": col, "row": row});
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var loopCount = 0;
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var cellCount = frame.length * frame[0].length;
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var cellCount = frame.getWidth() * frame.getHeight();
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while(queue.length > 0) {
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loopCount ++;
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var currentItem = queue.pop();
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frame[currentItem.col][currentItem.row] = replacementColor;
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frame.setPixel(currentItem.col, currentItem.row, replacementColor);
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for (var i = 0; i < 4; i++) {
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var nextCol = currentItem.col + dx[i]
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var nextRow = currentItem.row + dy[i]
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try {
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if (isInFrameBound(frame, nextCol, nextRow) && frame[nextCol][nextRow] == targetColor) {
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if (frame.isInFrame(nextCol, nextRow) && frame.getPixel(nextCol, nextRow) == targetColor) {
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queue.push({"col": nextCol, "row": nextRow });
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}
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} catch(e) {
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@ -12,11 +12,6 @@
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// Rectangle's first point coordinates (set in applyToolAt)
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this.startCol = null;
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this.startRow = null;
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// Rectangle's second point coordinates (changing dynamically in moveToolAt)
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this.endCol = null;
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this.endRow = null;
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this.canvasOverlay = null;
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};
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pskl.utils.inherit(ns.Rectangle, ns.BaseTool);
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@ -24,26 +19,22 @@
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/**
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* @override
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*/
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ns.Rectangle.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
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ns.Rectangle.prototype.applyToolAt = function(col, row, color, drawer) {
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this.startCol = col;
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this.startRow = row;
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// The fake canvas where we will draw the preview of the rectangle:
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this.canvasOverlay = this.createCanvasOverlay(canvas);
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// Drawing the first point of the rectangle in the fake overlay canvas:
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this.drawPixelInCanvas(col, row, this.canvasOverlay, color, dpi);
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drawer.overlay.setPixel(col, row, color);
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drawer.renderOverlay();
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};
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ns.Rectangle.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
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this.endCol = col;
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this.endRow = row;
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// When the user moussemove (before releasing), we dynamically compute the
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// pixel to draw the line and draw this line in the overlay canvas:
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var strokePoints = this.getRectanglePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
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ns.Rectangle.prototype.moveToolAt = function(col, row, color, drawer) {
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// Clean overlay canvas:
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this.canvasOverlay.getContext("2d").clearRect(
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0, 0, this.canvasOverlay.width, this.canvasOverlay.height);
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drawer.clearOverlay();
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// When the user moussemove (before releasing), we dynamically compute the
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// pixel to draw the line and draw this line in the overlay :
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var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
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// Drawing current stroke:
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for(var i = 0; i< strokePoints.length; i++) {
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@ -51,39 +42,29 @@
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if(color == Constants.TRANSPARENT_COLOR) {
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color = Constants.SELECTION_TRANSPARENT_COLOR;
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}
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this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, this.canvasOverlay, color, dpi);
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drawer.overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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drawer.renderOverlay();
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};
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/**
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* @override
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*/
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ns.Rectangle.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {
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this.endCol = col;
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this.endRow = row;
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ns.Rectangle.prototype.releaseToolAt = function(col, row, color, drawer) {
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// If the stroke tool is released outside of the canvas, we cancel the stroke:
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// TODO: Mutualize this check in common method
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if(col < 0 || row < 0 || col > frame.length || row > frame[0].length) {
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this.removeCanvasOverlays();
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return;
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}
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// The user released the tool to draw a line. We will compute the pixel coordinate, impact
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// the model and draw them in the drawing canvas (not the fake overlay anymore)
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var strokePoints = this.getRectanglePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
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for(var i = 0; i< strokePoints.length; i++) {
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// Change model:
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frame[strokePoints[i].col][strokePoints[i].row] = color;
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if(drawer.frame.isInFrame(col, row)) {
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var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
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for(var i = 0; i< strokePoints.length; i++) {
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// Change model:
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drawer.frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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// The user released the tool to draw a line. We will compute the pixel coordinate, impact
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// the model and draw them in the drawing canvas (not the fake overlay anymore)
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// Draw in canvas:
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// TODO: Remove that when we have the centralized redraw loop
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this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, canvas, color, dpi);
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drawer.renderFrame();
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}
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// For now, we are done with the stroke tool and don't need an overlay anymore:
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this.removeCanvasOverlays();
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drawer.clearOverlay();
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};
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/**
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@ -7,7 +7,7 @@
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var ns = $.namespace("pskl.drawingtools");
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ns.SimplePen = function() {
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this.toolId = "tool-pen"
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this.toolId = "tool-pen";
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};
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this.previousCol = null;
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@ -18,20 +18,17 @@
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/**
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* @override
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*/
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ns.SimplePen.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
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ns.SimplePen.prototype.applyToolAt = function(col, row, color, drawer) {
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this.previousCol = col;
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this.previousRow = row;
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if (color != frame[col][row]) {
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frame[col][row] = color;
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}
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drawer.frame.setPixel(col, row, color);
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// Draw on canvas:
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// TODO: Remove that when we have the centralized redraw loop
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this.drawPixelInCanvas(col, row, canvas, color, dpi);
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drawer.renderFramePixel(col, row);
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};
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ns.SimplePen.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
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ns.SimplePen.prototype.moveToolAt = function(col, row, color, drawer) {
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if((Math.abs(col - this.previousCol) > 1) || (Math.abs(row - this.previousRow) > 1)) {
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// The pen movement is too fast for the mousemove frequency, there is a gap between the
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@ -39,11 +36,11 @@
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// We fill the gap by calculating missing dots (simple linear interpolation) and draw them.
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var interpolatedPixels = this.getLinePixels_(col, this.previousCol, row, this.previousRow);
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for(var i=0, l=interpolatedPixels.length; i<l; i++) {
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this.applyToolAt(interpolatedPixels[i].col, interpolatedPixels[i].row, frame, color, canvas, dpi);
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this.applyToolAt(interpolatedPixels[i].col, interpolatedPixels[i].row, color, drawer);
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}
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}
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else {
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this.applyToolAt(col, row, frame, color, canvas, dpi);
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this.applyToolAt(col, row, color, drawer);
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}
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this.previousCol = col;
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@ -12,9 +12,6 @@
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// Stroke's first point coordinates (set in applyToolAt)
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this.startCol = null;
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this.startRow = null;
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// Stroke's second point coordinates (changing dynamically in moveToolAt)
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this.endCol = null;
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this.endRow = null;
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this.canvasOverlay = null;
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};
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@ -24,7 +21,7 @@
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/**
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* @override
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*/
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ns.Stroke.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
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ns.Stroke.prototype.applyToolAt = function(col, row, color, drawer) {
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this.startCol = col;
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this.startRow = row;
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@ -36,17 +33,15 @@
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// frame model and canvas rendering.
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// The fake canvas where we will draw the preview of the stroke:
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this.canvasOverlay = this.createCanvasOverlay(canvas);
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// Drawing the first point of the stroke in the fake overlay canvas:
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this.drawPixelInCanvas(col, row, this.canvasOverlay, color, dpi);
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drawer.updateOverlay(col, row, color);
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drawer.renderOverlay();
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};
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||||
ns.Stroke.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
this.endCol = col;
|
||||
this.endRow = row;
|
||||
ns.Stroke.prototype.moveToolAt = function(col, row, color, drawer) {
|
||||
// When the user moussemove (before releasing), we dynamically compute the
|
||||
// pixel to draw the line and draw this line in the overlay canvas:
|
||||
var strokePoints = this.getLinePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
|
||||
var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
|
||||
|
||||
// Clean overlay canvas:
|
||||
this.canvasOverlay.getContext("2d").clearRect(
|
||||
@ -64,39 +59,29 @@
|
||||
// eg deleting the equivalent of a stroke.
|
||||
color = Constants.SELECTION_TRANSPARENT_COLOR;
|
||||
}
|
||||
this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, this.canvasOverlay, color, dpi);
|
||||
drawer.updateOverlay(strokePoints[i].col, strokePoints[i].row, color);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Stroke.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
this.endCol = col;
|
||||
this.endRow = row;
|
||||
|
||||
ns.Stroke.prototype.releaseToolAt = function(col, row, color, drawer) {
|
||||
// If the stroke tool is released outside of the canvas, we cancel the stroke:
|
||||
// TODO: Mutualize this check in common method
|
||||
if(col < 0 || row < 0 || col > frame.length || row > frame[0].length) {
|
||||
this.removeCanvasOverlays();
|
||||
return;
|
||||
}
|
||||
|
||||
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
|
||||
// the model and draw them in the drawing canvas (not the fake overlay anymore)
|
||||
var strokePoints = this.getLinePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
|
||||
|
||||
for(var i = 0; i< strokePoints.length; i++) {
|
||||
// Change model:
|
||||
frame[strokePoints[i].col][strokePoints[i].row] = color;
|
||||
|
||||
if(drawer.frame.isInFrame(col, row)) {
|
||||
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
|
||||
// the model and draw them in the drawing canvas (not the fake overlay anymore)
|
||||
var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
|
||||
for(var i = 0; i< strokePoints.length; i++) {
|
||||
// Change model:
|
||||
drawer.updateFrame(strokePoints[i].col, strokePoints[i].row, color);
|
||||
}
|
||||
// Draw in canvas:
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, canvas, color, dpi);
|
||||
}
|
||||
|
||||
drawer.renderFrame();
|
||||
}
|
||||
// For now, we are done with the stroke tool and don't need an overlay anymore:
|
||||
this.removeCanvasOverlays();
|
||||
drawer.clearOverlay();
|
||||
};
|
||||
|
||||
})();
|
||||
|
52
js/piskel.js
52
js/piskel.js
@ -89,6 +89,13 @@ $.namespace("pskl");
|
||||
this.initPreviewSlideshow();
|
||||
this.initAnimationPreview();
|
||||
this.startAnimation();
|
||||
|
||||
var frame = frameSheet.getFrameByIndex(this.getActiveFrameIndex());
|
||||
this.drawer = new pskl.rendering.DrawingController(
|
||||
frame,
|
||||
$('#drawing-canvas-container')[0],
|
||||
drawingCanvasDpi
|
||||
);
|
||||
|
||||
pskl.ToolSelector.init();
|
||||
pskl.Palette.init(frameSheet);
|
||||
@ -153,23 +160,13 @@ $.namespace("pskl");
|
||||
|
||||
initDrawingArea : function() {
|
||||
drawingAreaContainer = $('#drawing-canvas-container')[0];
|
||||
|
||||
drawingAreaCanvas = document.createElement("canvas");
|
||||
drawingAreaCanvas.className = 'canvas';
|
||||
drawingAreaCanvas.setAttribute('width', '' + framePixelWidth * drawingCanvasDpi);
|
||||
drawingAreaCanvas.setAttribute('height', '' + framePixelHeight * drawingCanvasDpi);
|
||||
|
||||
drawingAreaContainer.setAttribute('style',
|
||||
'width:' + framePixelWidth * drawingCanvasDpi + 'px; height:' + framePixelHeight * drawingCanvasDpi + 'px;');
|
||||
|
||||
drawingAreaCanvas.setAttribute('oncontextmenu', 'piskel.onCanvasContextMenu(event)');
|
||||
drawingAreaContainer.appendChild(drawingAreaCanvas);
|
||||
|
||||
var body = document.getElementsByTagName('body')[0];
|
||||
body.setAttribute('onmouseup', 'piskel.onDocumentBodyMouseup(event)');
|
||||
drawingAreaContainer.style.width = framePixelWidth * drawingCanvasDpi + "px";
|
||||
drawingAreaContainer.style.height = framePixelHeight * drawingCanvasDpi + "px";
|
||||
drawingAreaContainer.setAttribute('oncontextmenu', 'piskel.onCanvasContextMenu(event)');
|
||||
drawingAreaContainer.setAttribute('onmousedown', 'piskel.onCanvasMousedown(event)');
|
||||
drawingAreaContainer.setAttribute('onmousemove', 'piskel.onCanvasMousemove(event)');
|
||||
this.drawFrameToCanvas(currentFrame, drawingAreaCanvas, drawingCanvasDpi);
|
||||
},
|
||||
|
||||
initPreviewSlideshow: function() {
|
||||
@ -318,12 +315,11 @@ $.namespace("pskl");
|
||||
}
|
||||
var spriteCoordinate = this.getSpriteCoordinate(event);
|
||||
currentToolBehavior.applyToolAt(
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
currentFrame,
|
||||
penColor,
|
||||
drawingAreaCanvas,
|
||||
drawingCanvasDpi);
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
penColor,
|
||||
this.drawer
|
||||
);
|
||||
|
||||
$.publish(Events.LOCALSTORAGE_REQUEST);
|
||||
},
|
||||
@ -337,12 +333,11 @@ $.namespace("pskl");
|
||||
if (isClicked) {
|
||||
var spriteCoordinate = this.getSpriteCoordinate(event);
|
||||
currentToolBehavior.moveToolAt(
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
currentFrame,
|
||||
penColor,
|
||||
drawingAreaCanvas,
|
||||
drawingCanvasDpi);
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
penColor,
|
||||
this.drawer
|
||||
);
|
||||
|
||||
// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
|
||||
// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
|
||||
@ -372,10 +367,9 @@ $.namespace("pskl");
|
||||
currentToolBehavior.releaseToolAt(
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
currentFrame,
|
||||
penColor,
|
||||
drawingAreaCanvas,
|
||||
drawingCanvasDpi);
|
||||
this.drawer
|
||||
);
|
||||
},
|
||||
|
||||
// TODO(vincz/julz): Refactor to make this disappear in a big event-driven redraw loop
|
||||
@ -408,7 +402,7 @@ $.namespace("pskl");
|
||||
},
|
||||
|
||||
getRelativeCoordinates : function (x, y) {
|
||||
var canvasRect = drawingAreaCanvas.getBoundingClientRect();
|
||||
var canvasRect = $(".canvas-main")[0].getBoundingClientRect();
|
||||
return {
|
||||
x : x - canvasRect.left,
|
||||
y : y - canvasRect.top
|
||||
|
64
js/rendering/DrawingController.js
Normal file
64
js/rendering/DrawingController.js
Normal file
@ -0,0 +1,64 @@
|
||||
(function () {
|
||||
var ns = $.namespace("pskl.rendering");
|
||||
ns.DrawingController = function (frame, container, dpi) {
|
||||
this.dpi = dpi;
|
||||
|
||||
// Public
|
||||
this.frame = frame;
|
||||
this.overlay = ns.Frame.createEmptyFromFrame(frame);
|
||||
|
||||
// Private
|
||||
this.container = container;
|
||||
this.mainCanvas = this.createMainCanvas();
|
||||
this.overlayCanvas = this.createOverlayCanvas();
|
||||
this.renderer = new ns.FrameRenderer();
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.renderFrame = function () {
|
||||
this.renderer.render(this.frame, this.mainCanvas, this.dpi);
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.renderFramePixel = function (col, row) {
|
||||
this.renderer.drawPixel(col, row, this.frame, this.mainCanvas, this.dpi);
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.renderOverlay = function () {
|
||||
this.renderer.render(this.overlay, this.overlayCanvas, this.dpi);
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.clearOverlay = function () {
|
||||
this.overlay = ns.Frame.createEmptyFromFrame(this.frame);
|
||||
this.overlayCanvas.getContext("2d").clearRect(0, 0, this.overlayCanvas.width, this.overlayCanvas.height);
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.createMainCanvas = function () {
|
||||
var mainCanvas = this.createCanvas();
|
||||
mainCanvas.className = "canvas-main";
|
||||
this.container.appendChild(mainCanvas);
|
||||
return mainCanvas;
|
||||
};
|
||||
|
||||
// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
|
||||
// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
|
||||
// will help to visualize the tool interaction (without modifying the canvas).
|
||||
ns.DrawingController.prototype.createOverlayCanvas = function () {
|
||||
var overlayCanvas = this.createCanvas();
|
||||
overlayCanvas.className = "canvas-overlay";
|
||||
this.container.appendChild(overlayCanvas);
|
||||
return overlayCanvas;
|
||||
};
|
||||
|
||||
// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
|
||||
// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
|
||||
// will help to visualize the tool interaction (without modifying the canvas).
|
||||
ns.DrawingController.prototype.createCanvas = function () {
|
||||
var width = this.frame.getWidth(),
|
||||
height = this.frame.getHeight();
|
||||
|
||||
var canvas = document.createElement("canvas");
|
||||
canvas.setAttribute("width", width * this.dpi);
|
||||
canvas.setAttribute("height", height * this.dpi);
|
||||
|
||||
return canvas;
|
||||
};
|
||||
})();
|
53
js/rendering/Frame.js
Normal file
53
js/rendering/Frame.js
Normal file
@ -0,0 +1,53 @@
|
||||
(function () {
|
||||
var ns = $.namespace("pskl.rendering");
|
||||
ns.Frame = function (pixels) {
|
||||
this.pixels = pixels;
|
||||
};
|
||||
|
||||
ns.Frame.createEmpty = function (width, height) {
|
||||
var pixels = []; //new Array(width);
|
||||
for (var columnIndex=0; columnIndex < width; columnIndex++) {
|
||||
var columnArray = [];
|
||||
for(var heightIndex = 0; heightIndex < height; heightIndex++) {
|
||||
columnArray.push(Constants.TRANSPARENT_COLOR);
|
||||
}
|
||||
pixels[columnIndex] = columnArray;
|
||||
}
|
||||
return new ns.Frame(pixels);
|
||||
};
|
||||
|
||||
ns.Frame.createEmptyFromFrame = function (frame) {
|
||||
return ns.Frame.createEmpty(frame.getWidth(), frame.getHeight());
|
||||
};
|
||||
|
||||
ns.Frame.prototype.clone = function () {
|
||||
var clone = ns.Frame.createEmptyFromFrame(this);
|
||||
for (var col = 0 ; col < clone.getWidth() ; col++) {
|
||||
for (var row = 0 ; row < clone.getHeight() ; row++) {
|
||||
clone.setPixel(col, row, this.getPixel(col, row));
|
||||
}
|
||||
}
|
||||
return clone;
|
||||
};
|
||||
|
||||
ns.Frame.prototype.setPixel = function (col, row, color) {
|
||||
this.pixels[col][row] = color;
|
||||
};
|
||||
|
||||
ns.Frame.prototype.getPixel = function (col, row) {
|
||||
return this.pixels[col][row];
|
||||
};
|
||||
|
||||
ns.Frame.prototype.getWidth = function () {
|
||||
return this.pixels.length;
|
||||
};
|
||||
|
||||
ns.Frame.prototype.getHeight = function () {
|
||||
return this.pixels[0].length;
|
||||
};
|
||||
|
||||
ns.Frame.prototype.isInFrame = function (col, row) {
|
||||
return col >= 0 && row >= 0 && col <= this.pixels.length && row <= this.pixels[0].length;
|
||||
};
|
||||
|
||||
})();
|
@ -1,31 +1,28 @@
|
||||
(function () {
|
||||
var ns = $.namespace("pskl.rendering");
|
||||
ns.FrameRenderer = function () {};
|
||||
|
||||
ns.FrameRenderer.prototype.render = function (frame, canvas, dpi) {
|
||||
var color;
|
||||
for(var col = 0, num_col = frame.length; col < num_col; col++) {
|
||||
for(var row = 0, num_row = frame[col].length; row < num_row; row++) {
|
||||
color = frame[col][row];
|
||||
this.drawPixelInCanvas(col, row, canvas, color, dpi);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
ns.FrameRenderer.prototype.drawPixelInCanvas = function () {
|
||||
var context = canvas.getContext('2d');
|
||||
if(color == Constants.TRANSPARENT_COLOR) {
|
||||
context.clearRect(col * dpi, row * dpi, dpi, dpi);
|
||||
}
|
||||
else {
|
||||
if(color != Constants.SELECTION_TRANSPARENT_COLOR) {
|
||||
// TODO(vincz): Found a better design to update the palette, it's called too frequently.
|
||||
$.publish(Events.COLOR_USED, [color]);
|
||||
}
|
||||
context.fillStyle = color;
|
||||
context.fillRect(col * dpi, row * dpi, dpi, dpi);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
(function () {
|
||||
var ns = $.namespace("pskl.rendering");
|
||||
ns.FrameRenderer = function () {};
|
||||
|
||||
ns.FrameRenderer.prototype.render = function (frame, canvas, dpi) {
|
||||
for(var col = 0, width = frame.getWidth(); col < width; col++) {
|
||||
for(var row = 0, height = frame.getHeight(); row < height; row++) {
|
||||
this.drawPixel(col, row, frame, canvas, dpi);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
ns.FrameRenderer.prototype.drawPixel = function (col, row, frame, canvas, dpi) {
|
||||
var context = canvas.getContext('2d');
|
||||
var color = frame.getPixel(col, row);
|
||||
if(color == Constants.TRANSPARENT_COLOR) {
|
||||
context.clearRect(col * dpi, row * dpi, dpi, dpi);
|
||||
}
|
||||
else {
|
||||
if(color != Constants.SELECTION_TRANSPARENT_COLOR) {
|
||||
// TODO(vincz): Found a better design to update the palette, it's called too frequently.
|
||||
$.publish(Events.COLOR_USED, [color]);
|
||||
}
|
||||
context.fillStyle = color;
|
||||
context.fillRect(col * dpi, row * dpi, dpi, dpi);
|
||||
}
|
||||
};
|
||||
})();
|
Loading…
Reference in New Issue
Block a user