Moved drawing logic outside of tools. Previews and animations are broken. Performance is somehow degraded

This commit is contained in:
juliandescottes
2012-09-04 14:10:16 +02:00
parent 561c35c882
commit 4c4faa88e6
13 changed files with 249 additions and 263 deletions

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@ -0,0 +1,64 @@
(function () {
var ns = $.namespace("pskl.rendering");
ns.DrawingController = function (frame, container, dpi) {
this.dpi = dpi;
// Public
this.frame = frame;
this.overlay = ns.Frame.createEmptyFromFrame(frame);
// Private
this.container = container;
this.mainCanvas = this.createMainCanvas();
this.overlayCanvas = this.createOverlayCanvas();
this.renderer = new ns.FrameRenderer();
};
ns.DrawingController.prototype.renderFrame = function () {
this.renderer.render(this.frame, this.mainCanvas, this.dpi);
};
ns.DrawingController.prototype.renderFramePixel = function (col, row) {
this.renderer.drawPixel(col, row, this.frame, this.mainCanvas, this.dpi);
};
ns.DrawingController.prototype.renderOverlay = function () {
this.renderer.render(this.overlay, this.overlayCanvas, this.dpi);
};
ns.DrawingController.prototype.clearOverlay = function () {
this.overlay = ns.Frame.createEmptyFromFrame(this.frame);
this.overlayCanvas.getContext("2d").clearRect(0, 0, this.overlayCanvas.width, this.overlayCanvas.height);
};
ns.DrawingController.prototype.createMainCanvas = function () {
var mainCanvas = this.createCanvas();
mainCanvas.className = "canvas-main";
this.container.appendChild(mainCanvas);
return mainCanvas;
};
// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
// will help to visualize the tool interaction (without modifying the canvas).
ns.DrawingController.prototype.createOverlayCanvas = function () {
var overlayCanvas = this.createCanvas();
overlayCanvas.className = "canvas-overlay";
this.container.appendChild(overlayCanvas);
return overlayCanvas;
};
// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
// will help to visualize the tool interaction (without modifying the canvas).
ns.DrawingController.prototype.createCanvas = function () {
var width = this.frame.getWidth(),
height = this.frame.getHeight();
var canvas = document.createElement("canvas");
canvas.setAttribute("width", width * this.dpi);
canvas.setAttribute("height", height * this.dpi);
return canvas;
};
})();

53
js/rendering/Frame.js Normal file
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(function () {
var ns = $.namespace("pskl.rendering");
ns.Frame = function (pixels) {
this.pixels = pixels;
};
ns.Frame.createEmpty = function (width, height) {
var pixels = []; //new Array(width);
for (var columnIndex=0; columnIndex < width; columnIndex++) {
var columnArray = [];
for(var heightIndex = 0; heightIndex < height; heightIndex++) {
columnArray.push(Constants.TRANSPARENT_COLOR);
}
pixels[columnIndex] = columnArray;
}
return new ns.Frame(pixels);
};
ns.Frame.createEmptyFromFrame = function (frame) {
return ns.Frame.createEmpty(frame.getWidth(), frame.getHeight());
};
ns.Frame.prototype.clone = function () {
var clone = ns.Frame.createEmptyFromFrame(this);
for (var col = 0 ; col < clone.getWidth() ; col++) {
for (var row = 0 ; row < clone.getHeight() ; row++) {
clone.setPixel(col, row, this.getPixel(col, row));
}
}
return clone;
};
ns.Frame.prototype.setPixel = function (col, row, color) {
this.pixels[col][row] = color;
};
ns.Frame.prototype.getPixel = function (col, row) {
return this.pixels[col][row];
};
ns.Frame.prototype.getWidth = function () {
return this.pixels.length;
};
ns.Frame.prototype.getHeight = function () {
return this.pixels[0].length;
};
ns.Frame.prototype.isInFrame = function (col, row) {
return col >= 0 && row >= 0 && col <= this.pixels.length && row <= this.pixels[0].length;
};
})();

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@ -1,31 +1,28 @@
(function () {
var ns = $.namespace("pskl.rendering");
ns.FrameRenderer = function () {};
ns.FrameRenderer.prototype.render = function (frame, canvas, dpi) {
var color;
for(var col = 0, num_col = frame.length; col < num_col; col++) {
for(var row = 0, num_row = frame[col].length; row < num_row; row++) {
color = frame[col][row];
this.drawPixelInCanvas(col, row, canvas, color, dpi);
}
}
};
ns.FrameRenderer.prototype.drawPixelInCanvas = function () {
var context = canvas.getContext('2d');
if(color == Constants.TRANSPARENT_COLOR) {
context.clearRect(col * dpi, row * dpi, dpi, dpi);
}
else {
if(color != Constants.SELECTION_TRANSPARENT_COLOR) {
// TODO(vincz): Found a better design to update the palette, it's called too frequently.
$.publish(Events.COLOR_USED, [color]);
}
context.fillStyle = color;
context.fillRect(col * dpi, row * dpi, dpi, dpi);
}
}
(function () {
var ns = $.namespace("pskl.rendering");
ns.FrameRenderer = function () {};
ns.FrameRenderer.prototype.render = function (frame, canvas, dpi) {
for(var col = 0, width = frame.getWidth(); col < width; col++) {
for(var row = 0, height = frame.getHeight(); row < height; row++) {
this.drawPixel(col, row, frame, canvas, dpi);
}
}
};
ns.FrameRenderer.prototype.drawPixel = function (col, row, frame, canvas, dpi) {
var context = canvas.getContext('2d');
var color = frame.getPixel(col, row);
if(color == Constants.TRANSPARENT_COLOR) {
context.clearRect(col * dpi, row * dpi, dpi, dpi);
}
else {
if(color != Constants.SELECTION_TRANSPARENT_COLOR) {
// TODO(vincz): Found a better design to update the palette, it's called too frequently.
$.publish(Events.COLOR_USED, [color]);
}
context.fillStyle = color;
context.fillRect(col * dpi, row * dpi, dpi, dpi);
}
};
})();