mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Moved drawing logic outside of tools. Previews and animations are broken. Performance is somehow degraded
This commit is contained in:
64
js/rendering/DrawingController.js
Normal file
64
js/rendering/DrawingController.js
Normal file
@ -0,0 +1,64 @@
|
||||
(function () {
|
||||
var ns = $.namespace("pskl.rendering");
|
||||
ns.DrawingController = function (frame, container, dpi) {
|
||||
this.dpi = dpi;
|
||||
|
||||
// Public
|
||||
this.frame = frame;
|
||||
this.overlay = ns.Frame.createEmptyFromFrame(frame);
|
||||
|
||||
// Private
|
||||
this.container = container;
|
||||
this.mainCanvas = this.createMainCanvas();
|
||||
this.overlayCanvas = this.createOverlayCanvas();
|
||||
this.renderer = new ns.FrameRenderer();
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.renderFrame = function () {
|
||||
this.renderer.render(this.frame, this.mainCanvas, this.dpi);
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.renderFramePixel = function (col, row) {
|
||||
this.renderer.drawPixel(col, row, this.frame, this.mainCanvas, this.dpi);
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.renderOverlay = function () {
|
||||
this.renderer.render(this.overlay, this.overlayCanvas, this.dpi);
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.clearOverlay = function () {
|
||||
this.overlay = ns.Frame.createEmptyFromFrame(this.frame);
|
||||
this.overlayCanvas.getContext("2d").clearRect(0, 0, this.overlayCanvas.width, this.overlayCanvas.height);
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.createMainCanvas = function () {
|
||||
var mainCanvas = this.createCanvas();
|
||||
mainCanvas.className = "canvas-main";
|
||||
this.container.appendChild(mainCanvas);
|
||||
return mainCanvas;
|
||||
};
|
||||
|
||||
// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
|
||||
// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
|
||||
// will help to visualize the tool interaction (without modifying the canvas).
|
||||
ns.DrawingController.prototype.createOverlayCanvas = function () {
|
||||
var overlayCanvas = this.createCanvas();
|
||||
overlayCanvas.className = "canvas-overlay";
|
||||
this.container.appendChild(overlayCanvas);
|
||||
return overlayCanvas;
|
||||
};
|
||||
|
||||
// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
|
||||
// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
|
||||
// will help to visualize the tool interaction (without modifying the canvas).
|
||||
ns.DrawingController.prototype.createCanvas = function () {
|
||||
var width = this.frame.getWidth(),
|
||||
height = this.frame.getHeight();
|
||||
|
||||
var canvas = document.createElement("canvas");
|
||||
canvas.setAttribute("width", width * this.dpi);
|
||||
canvas.setAttribute("height", height * this.dpi);
|
||||
|
||||
return canvas;
|
||||
};
|
||||
})();
|
53
js/rendering/Frame.js
Normal file
53
js/rendering/Frame.js
Normal file
@ -0,0 +1,53 @@
|
||||
(function () {
|
||||
var ns = $.namespace("pskl.rendering");
|
||||
ns.Frame = function (pixels) {
|
||||
this.pixels = pixels;
|
||||
};
|
||||
|
||||
ns.Frame.createEmpty = function (width, height) {
|
||||
var pixels = []; //new Array(width);
|
||||
for (var columnIndex=0; columnIndex < width; columnIndex++) {
|
||||
var columnArray = [];
|
||||
for(var heightIndex = 0; heightIndex < height; heightIndex++) {
|
||||
columnArray.push(Constants.TRANSPARENT_COLOR);
|
||||
}
|
||||
pixels[columnIndex] = columnArray;
|
||||
}
|
||||
return new ns.Frame(pixels);
|
||||
};
|
||||
|
||||
ns.Frame.createEmptyFromFrame = function (frame) {
|
||||
return ns.Frame.createEmpty(frame.getWidth(), frame.getHeight());
|
||||
};
|
||||
|
||||
ns.Frame.prototype.clone = function () {
|
||||
var clone = ns.Frame.createEmptyFromFrame(this);
|
||||
for (var col = 0 ; col < clone.getWidth() ; col++) {
|
||||
for (var row = 0 ; row < clone.getHeight() ; row++) {
|
||||
clone.setPixel(col, row, this.getPixel(col, row));
|
||||
}
|
||||
}
|
||||
return clone;
|
||||
};
|
||||
|
||||
ns.Frame.prototype.setPixel = function (col, row, color) {
|
||||
this.pixels[col][row] = color;
|
||||
};
|
||||
|
||||
ns.Frame.prototype.getPixel = function (col, row) {
|
||||
return this.pixels[col][row];
|
||||
};
|
||||
|
||||
ns.Frame.prototype.getWidth = function () {
|
||||
return this.pixels.length;
|
||||
};
|
||||
|
||||
ns.Frame.prototype.getHeight = function () {
|
||||
return this.pixels[0].length;
|
||||
};
|
||||
|
||||
ns.Frame.prototype.isInFrame = function (col, row) {
|
||||
return col >= 0 && row >= 0 && col <= this.pixels.length && row <= this.pixels[0].length;
|
||||
};
|
||||
|
||||
})();
|
@ -1,31 +1,28 @@
|
||||
(function () {
|
||||
var ns = $.namespace("pskl.rendering");
|
||||
ns.FrameRenderer = function () {};
|
||||
|
||||
ns.FrameRenderer.prototype.render = function (frame, canvas, dpi) {
|
||||
var color;
|
||||
for(var col = 0, num_col = frame.length; col < num_col; col++) {
|
||||
for(var row = 0, num_row = frame[col].length; row < num_row; row++) {
|
||||
color = frame[col][row];
|
||||
this.drawPixelInCanvas(col, row, canvas, color, dpi);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
ns.FrameRenderer.prototype.drawPixelInCanvas = function () {
|
||||
var context = canvas.getContext('2d');
|
||||
if(color == Constants.TRANSPARENT_COLOR) {
|
||||
context.clearRect(col * dpi, row * dpi, dpi, dpi);
|
||||
}
|
||||
else {
|
||||
if(color != Constants.SELECTION_TRANSPARENT_COLOR) {
|
||||
// TODO(vincz): Found a better design to update the palette, it's called too frequently.
|
||||
$.publish(Events.COLOR_USED, [color]);
|
||||
}
|
||||
context.fillStyle = color;
|
||||
context.fillRect(col * dpi, row * dpi, dpi, dpi);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
(function () {
|
||||
var ns = $.namespace("pskl.rendering");
|
||||
ns.FrameRenderer = function () {};
|
||||
|
||||
ns.FrameRenderer.prototype.render = function (frame, canvas, dpi) {
|
||||
for(var col = 0, width = frame.getWidth(); col < width; col++) {
|
||||
for(var row = 0, height = frame.getHeight(); row < height; row++) {
|
||||
this.drawPixel(col, row, frame, canvas, dpi);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
ns.FrameRenderer.prototype.drawPixel = function (col, row, frame, canvas, dpi) {
|
||||
var context = canvas.getContext('2d');
|
||||
var color = frame.getPixel(col, row);
|
||||
if(color == Constants.TRANSPARENT_COLOR) {
|
||||
context.clearRect(col * dpi, row * dpi, dpi, dpi);
|
||||
}
|
||||
else {
|
||||
if(color != Constants.SELECTION_TRANSPARENT_COLOR) {
|
||||
// TODO(vincz): Found a better design to update the palette, it's called too frequently.
|
||||
$.publish(Events.COLOR_USED, [color]);
|
||||
}
|
||||
context.fillStyle = color;
|
||||
context.fillRect(col * dpi, row * dpi, dpi, dpi);
|
||||
}
|
||||
};
|
||||
})();
|
Reference in New Issue
Block a user