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synced 2023-08-10 21:12:52 +03:00
Fixed undo/redo bug
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parent
c16eba0eb9
commit
6bf1c773c8
@ -3,7 +3,7 @@
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ns.Frame = function (pixels) {
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this.pixels = pixels;
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this.previousStates = [this._clonePixels()];
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this.previousStates = [this.getPixels()];
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this.stateIndex = 0;
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};
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@ -27,12 +27,30 @@
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return new ns.Frame(this._clonePixels());
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};
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ns.Frame.prototype._clonePixels = function () {
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var pixels = [];
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for (var col = 0 ; col < this.getWidth() ; col++) {
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pixels[col] = this.pixels[col].slice(0 , this.getHeight());
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/**
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* Returns a copy of the pixels used by the frame
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*/
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ns.Frame.prototype.getPixels = function () {
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return this.clonePixels_(this.pixels)
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};
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/**
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* Copies the passed pixels into the frame.
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*/
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ns.Frame.prototype.setPixels = function (pixels) {
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this.pixels = this.clonePixels_(pixels);
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};
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/**
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* Clone a set of pixels. Should be static utility method
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* @private
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*/
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ns.Frame.prototype.clonePixels_ = function (pixels) {
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var clonedPixels = [];
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for (var col = 0 ; col < pixels.length ; col++) {
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clonedPixels[col] = pixels[col].slice(0 , this.getHeight());
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}
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return pixels;
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return clonedPixels;
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};
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ns.Frame.prototype.serialize = function () {
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@ -63,7 +81,7 @@
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// remove all states past current state
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this.previousStates.length = this.stateIndex + 1;
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// push new state
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this.previousStates.push(this._clonePixels());
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this.previousStates.push(this.getPixels());
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// set the stateIndex to latest saved state
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this.stateIndex = this.previousStates.length - 1;
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};
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@ -71,14 +89,14 @@
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ns.Frame.prototype.loadPreviousState = function () {
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if (this.stateIndex > 0) {
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this.stateIndex--;
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this.pixels = this.previousStates[this.stateIndex];
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this.setPixels(this.previousStates[this.stateIndex]);
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}
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};
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ns.Frame.prototype.loadNextState = function () {
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if (this.stateIndex < this.previousStates.length - 1) {
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this.stateIndex++;
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this.pixels = this.previousStates[this.stateIndex];
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this.setPixels(this.previousStates[this.stateIndex]);
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}
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};
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})();
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