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Layers:Review:Rename renderers frame up/down to above/below
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@ -24,8 +24,8 @@
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this.overlayRenderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, ["canvas-overlay"]);
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this.renderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, ["drawing-canvas"]);
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this.layersDownRenderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, ["layers-canvas", "layers-below-canvas"]);
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this.layersUpRenderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, ["layers-canvas", "layers-above-canvas"]);
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this.layersBelowRenderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, ["layers-canvas", "layers-below-canvas"]);
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this.layersAboveRenderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, ["layers-canvas", "layers-above-canvas"]);
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// State of drawing controller:
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@ -38,8 +38,6 @@
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};
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ns.DrawingController.prototype.init = function () {
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// this.render();
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this.initMouseBehavior();
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$.subscribe(Events.TOOL_SELECTED, $.proxy(function(evt, toolBehavior) {
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@ -275,17 +273,17 @@
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var serialized = [currentFrameIndex, this.piskelController.currentLayerIndex, layers.length].join("-");
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if (this.serializedLayerFrame != serialized) {
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this.layersUpRenderer.clear();
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this.layersDownRenderer.clear();
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this.layersAboveRenderer.clear();
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this.layersBelowRenderer.clear();
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var downLayers = layers.slice(0, currentLayerIndex);
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var downFrame = this.getFrameForLayersAt_(currentFrameIndex, downLayers);
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this.layersDownRenderer.render(downFrame);
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this.layersBelowRenderer.render(downFrame);
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if (currentLayerIndex + 1 < layers.length) {
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var upLayers = layers.slice(currentLayerIndex + 1, layers.length);
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var upFrame = this.getFrameForLayersAt_(currentFrameIndex, upLayers);
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this.layersUpRenderer.render(upFrame);
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this.layersAboveRenderer.render(upFrame);
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}
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this.serializedLayerFrame = serialized;
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@ -333,8 +331,8 @@
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this.overlayRenderer.updateDPI(dpi);
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this.renderer.updateDPI(dpi);
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this.layersUpRenderer.updateDPI(dpi);
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this.layersDownRenderer.updateDPI(dpi);
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this.layersAboveRenderer.updateDPI(dpi);
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this.layersBelowRenderer.updateDPI(dpi);
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this.serializedLayerFrame ="";
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var currentFrameHeight = this.piskelController.getCurrentFrame().getHeight();
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