Issue #414: part6: Support transparency when exporting as PNG spritesheet

Added flattenFrameAt to LayerUtils.
Added renderFrameAt to PiskelController (using flattenFrameAt)
Use renderFrameAt in PiskelRenderer (which is used for PNG spritesheet)

chore: renamed createLayerFromSpritesheet to createFramesFromSpritesheet
       (in LayerUtils)
This commit is contained in:
Julian Descottes 2016-03-09 23:37:09 +01:00 committed by juliandescottes
parent d2dc42e7cf
commit 7bf2662b66
7 changed files with 138 additions and 11 deletions

View File

@ -103,6 +103,10 @@
return mergedFrame;
};
ns.PiskelController.prototype.renderFrameAt = function (index, preserveOpacity) {
return pskl.utils.LayerUtils.flattenFrameAt(this.getLayers(), index, preserveOpacity);
};
ns.PiskelController.prototype.hasFrameAt = function (index) {
return !!this.getCurrentLayer().getFrameAt(index);
};

View File

@ -5,10 +5,30 @@
ns.PiskelRenderer = function (piskelController) {
var frames = [];
for (var i = 0 ; i < piskelController.getFrameCount() ; i++) {
frames.push(piskelController.getMergedFrameAt(i));
frames.push(piskelController.renderFrameAt(i, true));
}
ns.FramesheetRenderer.call(this, frames);
this.piskelController = piskelController;
this.frames = frames;
};
pskl.utils.inherit(ns.PiskelRenderer, ns.FramesheetRenderer);
ns.PiskelRenderer.prototype.renderAsCanvas = function () {
var canvas = this.createCanvas_();
for (var i = 0 ; i < this.frames.length ; i++) {
var frame = this.frames[i];
this.drawFrameInCanvas_(frame, canvas, i * this.piskelController.getWidth(), 0);
}
return canvas;
};
ns.PiskelRenderer.prototype.drawFrameInCanvas_ = function (frame, canvas, offsetWidth, offsetHeight) {
var context = canvas.getContext('2d');
context.drawImage(frame, offsetWidth, offsetHeight, frame.width, frame.height);
};
ns.PiskelRenderer.prototype.createCanvas_ = function () {
var count = this.frames.length;
var width = count * this.piskelController.getWidth();
var height = this.piskelController.getHeight();
return pskl.utils.CanvasUtils.createCanvas(width, height);
};
})();

View File

@ -3,12 +3,15 @@
ns.LayerUtils = {
/**
* Create a pskl.model.Layer from an Image object.
* Create a Frame array from an Image object.
* Transparent pixels will either be converted to completely opaque or completely transparent pixels.
* TODO : move to FrameUtils
*
* @param {Image} image source image
* @return {pskl.model.Frame} corresponding frame
* @param {Number} frameCount number of frames in the spritesheet
* @return {Array<Frame>}
*/
createLayerFromSpritesheet : function (image, frameCount) {
createFramesFromSpritesheet : function (image, frameCount) {
var width = image.width;
var height = image.height;
var frameWidth = width / frameCount;
@ -37,6 +40,22 @@
});
var mergedLayer = pskl.model.Layer.fromFrames(layerA.getName(), mergedFrames);
return mergedLayer;
},
flattenFrameAt : function (layers, index, preserveOpacity) {
var width = layers[0].getFrameAt(index).getWidth();
var height = layers[0].getFrameAt(index).getHeight();
var canvas = pskl.utils.CanvasUtils.createCanvas(width, height);
var context = canvas.getContext('2d');
layers.forEach(function (l) {
var frameRender = pskl.utils.FrameUtils.toImage(l.getFrameAt(index));
if (preserveOpacity) {
context.globalAlpha = l.getOpacity();
}
context.drawImage(frameRender, 0, 0, width, height, 0, 0, width, height);
});
return canvas;
}
};

View File

@ -49,7 +49,7 @@
// 2 - attach the onload callback that will be triggered asynchronously
image.onload = function () {
// 5 - extract the frames from the loaded image
var frames = pskl.utils.LayerUtils.createLayerFromSpritesheet(image, layerData.frameCount);
var frames = pskl.utils.LayerUtils.createFramesFromSpritesheet(image, layerData.frameCount);
// 6 - add each image to the layer
this.addFramesToLayer(frames, layer, index);
}.bind(this);

View File

@ -16,10 +16,10 @@
* we expect this to be a 3x2 image, one black line above a white line.
*
* However Frame.createFromGrid needs the following input to create such an image :
*
*
* [[black, white],
* [black, white],
* [black, white]]
* [black, white]]
*
* This helper will build the second array from the first array.
*/
@ -41,4 +41,32 @@
expect(color).toBe(grid[row][col]);
});
};
ns.imageEqualsGrid = function (image, grid) {
for (var x = 0 ; x < grid.length ; x++) {
for (var y = 0 ; y < grid[x].length ; y++) {
var expected = tinycolor(grid[x][y]).toRgbString();
var color = tinycolor(ns.getRgbaAt(image, x, y)).toRgbString();
expect(color).toBe(expected);
}
}
}
ns.getRgbaAt = function (image, x, y) {
var w = image.width;
var h = image.height;
var canvas = pskl.utils.CanvasUtils.createCanvas(w, h);
var context = canvas.getContext('2d');
context.drawImage(image, 0, 0, w, h, 0, 0, w, h);
var imageData = context.getImageData(0, 0, w, h).data;
var i = (y * w + x) * 4;
return {
r : imageData[i],
g : imageData[i + 1],
b : imageData[i + 2],
a : imageData[i + 3]/255
};
}
})();

View File

@ -74,7 +74,7 @@ describe("FrameUtils suite", function() {
]);
});
it ("[LayerUtils] creates a layer from a simple spritesheet", function () {
it ("[LayerUtils] creates frames from a simple spritesheet", function () {
var B = black, R = red;
// original image in 4x2
@ -86,7 +86,7 @@ describe("FrameUtils suite", function() {
var spritesheet = pskl.utils.FrameUtils.toImage(frame);
// split the spritesheet by 4
var frames = pskl.utils.LayerUtils.createLayerFromSpritesheet(spritesheet, 4);
var frames = pskl.utils.LayerUtils.createFramesFromSpritesheet(spritesheet, 4);
// expect 4 frames of 1x2
expect(frames.length).toBe(4);

View File

@ -0,0 +1,56 @@
describe("LayerUtils test", function() {
var B = '#000000';
var R = '#ff0000';
var T = Constants.TRANSPARENT_COLOR;
var frameEqualsGrid = test.testutils.frameEqualsGrid;
var imageEqualsGrid = test.testutils.imageEqualsGrid;
var frame1 = pskl.model.Frame.fromPixelGrid([
[B, T],
[T, B]
]);
var frame2 = pskl.model.Frame.fromPixelGrid([
[T, R],
[R, T]
]);
beforeEach(function() {});
afterEach(function() {});
it("flattens a frame", function() {
// when
var l1 = new pskl.model.Layer('l1');
l1.addFrame(frame1);
var l2 = new pskl.model.Layer('l2');
l2.addFrame(frame2);
// then
var flattened = pskl.utils.LayerUtils.flattenFrameAt([l1, l2], 0);
//verify
imageEqualsGrid(flattened, [
[B, R],
[R, B]
]);
});
it("flattens a frame with opacity", function() {
// when
var l1 = new pskl.model.Layer('l1');
l1.addFrame(frame1);
var l2 = new pskl.model.Layer('l2');
l2.setOpacity(0.5);
l2.addFrame(frame2);
// then
var flattened = pskl.utils.LayerUtils.flattenFrameAt([l1, l2], 0, true);
//verify
imageEqualsGrid(flattened, [
[B, 'rgba(255,0,0,0.5)'],
['rgba(255,0,0,0.5)', B]
]);
});
});